[M] (2) Memorial - Page 4
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Callynn
Netherlands917 Posts
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Meltage
Germany613 Posts
Ofc I'll submit it. Actually I plan to submit this and TPW Overgrown and TPW Yuma. | ||
Meltage
Germany613 Posts
I got a PM from Plexa (regarding the TL contest) on a suggestion to change the map (as did many others, good work Plexa!) The suggested changes are as follows: Map: Memorial Change: Rocks at 9&3 Reason: They should be removed. They don't add any strategical value to the map and by the time you take that base the armies would be large enough so that the rocks do not matter. So I added a poll in the OP: Should the rocks at 9 and 3 be removed or not? Please vote and back up your opinion with a comment. | ||
Ragoo
Germany2773 Posts
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Meltage
Germany613 Posts
![]() Changes are up on EU | ||
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The_Templar
your Country52797 Posts
On November 02 2011 20:23 Meltage wrote: Okdidokes. I need your opinions. I got a PM from Plexa (regarding the TL contest) on a suggestion to change the map (as did many others, good work Plexa!) So I added a poll in the OP: Should the rocks at 9 and 3 be removed or not? Please vote and back up your opinion with a comment. People got pms? :o interesting map concept. | ||
itkovian
United States1763 Posts
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Idianci13
United States39 Posts
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Meltage
Germany613 Posts
Some feedback I got from Plexa regarding the TLMC: I think this is a slightly better version of XNC. The third is nice, but not really accessible to attack so it means a lot of the map can be zoned out fairly easily. Plus Terran with the gold would be pretty hard to dislodge, like on XNC. We thought these things combined weakened the maps standing quite a bit. | ||
Meltage
Germany613 Posts
![]() Changing the golds into a regular expo. Also trying to make that base less open so that it will be easier to defend. I'm also moving the tower a bit closer to it. The high ground walls help to choke the otherwise very open area and favour the tower for the defending player. Changes are WIP and not yet uploaded. Want feedback and ppls opnions ^^ Compare to: + Show Spoiler + | ||
FoxyMayhem
624 Posts
I'm afraid that he middle chokie-ness will slow the game down in PvZ, where the zerg cannot effectively move the bulk of their army toward the protoss without getting cut up by force fields every which way. If I can't make a suggestion: open it up just a bit more. Not as much as it originally was, but the new raised areas by the XWT could be cut down to half their current size an alleviate the problem. Though, without testing, I cannot say if it really is a problem or not. You might also consider opening it up a bit more by moving those rocks on the highground 9 and the metal tower on the highground 3 back a single space. I really like the theme, even though I'm normally a sucker for lush maps. Any further contest you'll be entering this in? | ||
Meltage
Germany613 Posts
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FoxyMayhem
624 Posts
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