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Dreamcatcher v2.1
Currently Published on: US
Current Version: 2.1 (first public version)
A little background:
I am a gold/platinum level player and this is the second map I’ve ever made. I thought it was good though so I wanted to share it with you. The map was spawned while I was trying to go to sleep one night. I got the idea randomly and stayed up till 4am drawing out the original plans and learning the basics of the map editor (I also thought up my first map that night).
Since I’m a noob, I don’t have much knowledge of the minor intricacies of the game and for that I apologize. I’m posting here because I want constructive criticism on my map from people who may know more than I do. If you love it or hate it please let me know because there is so much I don’t know about this great game.
So why did I make this map? I wanted to make a map that was big, had a lot of expansions and interesting features, and rewarded mobility (without necessarily punishing less mobile strategies like siege tank or death-ball play. I love the skirmish play style of BW, and I was hoping to create a map that would encourage the same type of play.
Inspiration for the name came from two places. First, the map resembles a Native American dreamcatcher. Second, I decided to name all of my maps after famous rock climbing routes. Dreamcatcher is an extremely difficult and technical route in Squamish, British Columbia that was first climbed by Chris Sharma in 2005.
Here's a video of his epic climb:
I know it looks easy, but that’s why he was the best in the world at that time. After his first ascent, it took 4 years for another person to climb it.
Anyways… Onward to the good stuff!
Basic Information:
Name: Dreamcatcher
Author: SenorUnicorn
Type: Melee
Players: 2 or 4
Playable size: 158 x 158
Tileset: Monlyth
Xel’Naga Watchtowers: 4 (one on each major spoke)
LoS blockers: None
Bases: 16 + 1 gold (Resources at each: 12k minerals and 5k gas)
Main Locations: 2:00, 5:00, 8:00, 11:00
Editor Images
- Full Overview
+ Show Spoiler + - Full map - Angled
+ Show Spoiler + - Main + Nats and thirds
+ Show Spoiler + - Area outside main
+ Show Spoiler + - Gold Base
+ Show Spoiler +
Gameplay Images
- Defending the choke
+ Show Spoiler + - Natural
+ Show Spoiler + - Natural + Main ramp
+ Show Spoiler + - Third
+ Show Spoiler +
Analyzer Images
- Summary
+ Show Spoiler + - Openess
+ Show Spoiler + - Shortest Paths: 2-8
+ Show Spoiler + - Shortest Paths (Natural): 2-8
+ Show Spoiler + - Shortest Paths: 2-11
+ Show Spoiler + - Shortest Paths (Natural): 2-11
+ Show Spoiler + - Shortest Paths: 2-5
+ Show Spoiler + - Shortest Paths (Natural): 2-5
+ Show Spoiler +
Other Stuff:
As I said before, I’m a noob mapmaker and player. So I really appreciate any and all feedback you guys give me on the map. So far the map has been tested by a few friends in bronze and silver league (you guys are awesome!), and they enjoyed it. I am looking for more experienced and skilled testers though (no offense to my aforementioned testers). If you’d like to test the map, please do so and let me know what you think or contact me so I can spectate.
I’ve been working on this map for the last week and it has gone through many, many changes. My favorite thing about it is that you have two thirds to expand to depending on where your opponent is located. At this point, the main thing I’m looking at is how the features in the middle area affect strategy or balance. I haven’t seen enough playtests though to know for sure. If you’d like to help out and test let me know.

Finally, ALL comments are welcome and appreciated no matter how small or big or how negative or positive. I’m very open to changing things if a good argument is presented.
Thanks for reading!
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