• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:20
CEST 18:20
KST 01:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
$5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1981 users

EffectS' Concepts

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-02-12 16:14:56
January 22 2011 19:33 GMT
#1
Random intro:
+ Show Spoiler +
Hi, as most of you know, I'm a pretty aweful mapper. Therefor I'm trying to communicate with the community (you guys) as much as I can. Afterall, you're the guys that are gonna play the map.

Therefor, I made this. A thread where I can post all my terrible or awesome map ideas, hand them to the community and receive glorious feedback! After which I can change stuff up on the map or tell you guys to suck it up... either way! Here goes!

For you consideration, I'll only post analyzer images, cause I don't (attempt to) texture until my map is fully completed. Therefor I think stuff is better visible in the analyzer. So tell me what you like or dislike, and maybe your wish may be my command!


Updated!! (2011-02-12)


#1 (Current version):
[image loading]


Previous versions:
+ Show Spoiler +
Version 2.0
+ Show Spoiler +
[image loading]

Version 1.0
+ Show Spoiler +
[image loading]
TEEHEE
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 22 2011 19:37 GMT
#2
i think theres some unused space between the mains and the fourths. i do like the destructible debris positioning as it extends the rush distance between all bases. it has a cool design though.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 22 2011 20:19 GMT
#3
You need to make sure there's enough room between the golds. I can't really tell from the picture. Are those mineral-only golds? The may as well be non-expos then :/

My suggestions would be to add gas to the gold bases and throw up an LOS blocking curtain between them (like between the rocks)

I like the layout though, good concept!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 22 2011 23:15 GMT
#4
I fear that the natu to nat distance is the same as Steppes'.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-22 23:32:18
January 22 2011 23:21 GMT
#5
The map looks to small and the HY might not be worth it. Can you give us infos about the size?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 23 2011 12:31 GMT
#6
get rid of this crappy mineral only expos. why do people put them in every other map?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
EffectS
Profile Joined May 2010
Belgium795 Posts
January 23 2011 13:30 GMT
#7
On January 23 2011 21:31 Zeon0 wrote:
get rid of this crappy mineral only expos. why do people put them in every other map?


Tbh, the reason it's a mineral only HY expo is because atm there's not enough room. I was just checking with TL.net if this set-up is good tbh and to force some changes. ^_^
TEEHEE
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 23 2011 13:57 GMT
#8
extend the size of the map, if u use the filltool of 1 texture it leaves a thin line of the the cliff edges u can follow that to make some bits larger.
Live Fast Die Young :D
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-01-23 18:07:15
January 23 2011 14:26 GMT
#9
Ok, here's what I want to do:
  • Change lay-out of main into natural - for 1 creeptumor connection
  • Create more room the third (HY third) by compressing natural
  • Create natural backdoor closer to the natural and not weirdly placed as it is now
  • Change natural mineral line to double geyser towards the main instead of splilt geyser
  • Compress space between natural and third (not HY third)
  • Add a fourth base, if possible not akwardly close towards enemy main between third (not HY third) and enemy main
  • Increase map in total size
  • Make HY third not akward by decreasing open space by adding natural feeling crack that runs through center

Tell me what you think of these changes. It'll take a while for me to produce the next updated concept pic so please bare with me. ^_^
(didn't take me that long, I was focused enough to pull through!)

Updated, check OP.
TEEHEE
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 24 2011 07:52 GMT
#10
The new map is a real improvement on the first one! Keep it up!
Tôi không
EffectS
Profile Joined May 2010
Belgium795 Posts
January 24 2011 15:47 GMT
#11
Sorry for my shameless bump.
I need some more replies to make this thread work. So viewers, if you'd please take the time to write up what you think about it ^_^. I'd deeply appreciate it.
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 24 2011 15:58 GMT
#12
Everything looks so tight, so small (but i also use v1.4.6 of the Analyzer). What's the size of the map?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 24 2011 16:05 GMT
#13
Thats one small map

However the whole idea behind it I absolutely love. Theres still alot of options in what to do and how to attack. But I do think the map should be streched a little to give a little more room for combat in the middle.

Great concept tho
KCCO!
Robinsa
Profile Joined May 2009
Japan1333 Posts
January 24 2011 16:28 GMT
#14
It feels like all SC2 maps are small and with a TON of chokes. Not saying all maps need to be big but it would be nice with some open maps tbh.
4649!!
EffectS
Profile Joined May 2010
Belgium795 Posts
January 24 2011 16:38 GMT
#15
Thanks for all your replies. The maps playable size is 100x108. I tried to create a map that's not too big in size, as you can see from the previous version of the map, which was even smaller. This because smaller maps force more fights and make positioning more important.
Also I don't think having this map rather small is bad because the rush distance is lenghten by quite a bit because of the destructable debris, which btw is perfectly defendable from the high ground of the main.
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 24 2011 16:55 GMT
#16
Smaller map have more chokes and thus favoring T vs Z and P vs T but it's actually quite hard to judge just with the Analyzer pictures.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
EffectS
Profile Joined May 2010
Belgium795 Posts
January 24 2011 17:37 GMT
#17
On January 25 2011 01:55 dezi wrote:
Smaller map have more chokes and thus favoring T vs Z and P vs T but it's actually quite hard to judge just with the Analyzer pictures.


Ye, I think P is strongest on this map, due to strong 2 base play by wall-ing of the natural and later opening the destructable debris. However, I believe both T and primarily Z have alot of options to flank the opponent. Therefor, I think it's pretty balanced?
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 24 2011 17:42 GMT
#18
I just see 'place Forcefield here' areas and no flank areas in the mid :p
Is this a tripple size ramp to the 3rd?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 24 2011 17:50 GMT
#19
On January 25 2011 02:37 EffectS wrote:
Show nested quote +
On January 25 2011 01:55 dezi wrote:
Smaller map have more chokes and thus favoring T vs Z and P vs T but it's actually quite hard to judge just with the Analyzer pictures.


Ye, I think P is strongest on this map, due to strong 2 base play by wall-ing of the natural and later opening the destructable debris. However, I believe both T and primarily Z have alot of options to flank the opponent. Therefor, I think it's pretty balanced?


besides chokes, I think many cliff level hurt Z, becaue with a few tanks they do not get anywhere near the top of ramp. T can happy-turtle on three base and then tankpush, i guess.

to make things worse, third is almost(?) closer to opponent's base, so if Z tries to get map control, T will drop whatever they like pretty much anywhere on this small map while defending with tanks on nat/third cliffs.

the air distance is really short compared to long walking rush distance.

what can you do? I would make the map bigger (118x118), use the space better (third and fourth) and open the centre and do something more interesting with gold and/or fourth.

probably it helps when you try to imagine where you would like to position your army when something specific happens?
EffectS
Profile Joined May 2010
Belgium795 Posts
January 24 2011 18:29 GMT
#20
On January 25 2011 02:42 dezi wrote:
I just see 'place Forcefield here' areas and no flank areas in the mid :p
Is this a tripple size ramp to the 3rd?

There's 4 entrances to the opponents side, I think except from facing a protoss death ball, every other race has a real good chance to flank the enemy. And yes, both ramps going to the third are 3's.

On January 25 2011 02:50 Samro225am wrote:
besides chokes, I think many cliff level hurt Z, becaue with a few tanks they do not get anywhere near the top of ramp. T can happy-turtle on three base and then tankpush, i guess.

to make things worse, third is almost(?) closer to opponent's base, so if Z tries to get map control, T will drop whatever they like pretty much anywhere on this small map while defending with tanks on nat/third cliffs.

the air distance is really short compared to long walking rush distance.

what can you do? I would make the map bigger (118x118), use the space better (third and fourth) and open the centre and do something more interesting with gold and/or fourth.

probably it helps when you try to imagine where you would like to position your army when something specific happens?

Sorry that maps with no cliffs aren't mainstream. Have you ever heard about mutalisk, this is the reason why I put both geysers towards the main in the natural, I don't put dual geysers for no reason. This is also the reason why air distances are so close.

I aplogize if I sound pissed atm, I just lost a LoL game which naturally makes me pissed. ^_^
TEEHEE
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
RotterdaM384
SteadfastSC46
IndyStarCraft 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1122
RotterdaM 384
mouzHeroMarine 331
SteadfastSC 46
BRAT_OK 24
UpATreeSC 17
IndyStarCraft 1
MindelVK 0
StarCraft: Brood War
Sea 6886
Bisu 1653
Britney 1641
Hyuk 399
BeSt 337
Soulkey 273
firebathero 184
Rush 103
Hyun 62
sorry 57
[ Show more ]
scan(afreeca) 56
hero 52
Dewaltoss 46
Aegong 40
ToSsGirL 35
Sharp 29
910 21
Rock 21
zelot 15
GoRush 14
Terrorterran 14
Dota 2
qojqva1365
syndereN573
monkeys_forever223
Counter-Strike
byalli400
Other Games
singsing2673
B2W.Neo1377
Liquid`RaSZi1287
hiko952
ceh9254
Hui .239
KnowMe98
Trikslyr49
Organizations
Counter-Strike
PGL1668
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 85
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 43
• Michael_bg 6
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6583
Other Games
• WagamamaTV469
• Shiphtur296
• imaqtpie209
Upcoming Events
Replay Cast
7h 40m
The PondCast
17h 40m
Kung Fu Cup
18h 40m
WardiTV Qualifier
21h 40m
GSL
1d 17h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.