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Hey guys, my name is Incinerate on battlenet and im the author of Zealot Frenzy. I thought i'd post about my map here to get it more recognized on other realms .Currently its doing well in USA, But on Europe basically nobody knows it exists and is buried in the popularity list.
The map Description~
Grab a hero while using an auto-spawn army to defeat your opponents. The team with the last base standing wins.
Its a 3v3v3v3 Team Free For All .. You can do a whole host of different stuff like upgrading your units, Purchasing Items to make your heroes better, Or investing into mercenary's . Theres many ways to play, but the oject is simple. Kill as much as you can, because you are awarded minerals for killing units or heros. The center shop has an energy aura designed to get most of the fights happening at middle.
Currently in this build there are
-21 Unique Heroes. -over 15 Mercenaries including a mighty "UBERLISK". -over 40+ items for your heroes. -3 Races each with 5 stages in a tech tree. There's attack/defense upgrades for your units -and each unit has its own special upgrade , such as zealots (charge) or zerglings (metabolic boost), Each unit can feel drastically different from the rest and also feel alot similar to the melee game counterparts where ladder players can feel right at home.
so as you can see , its basically my take of what our footmen frenzy maps from war3 should be like on Starcraft 2. Im still working out balance adjustments and trying to get it to a point where nothing feels over the top. Its a Heroes /Army game/ Team free for all game, so you can only imaging the nightmares im having to face Basically the map is mainly aimed for Fun, and to be a nice escape from intense ladder games ( since i know most of you guys on this forum are mainly hardcore melee players :D)
Play/test/Brake the map , post your feedback here or on www.zealotfrenzy.com so i can adjust /fix ,
Here are some ScreenShots
![[image loading]](http://i51.tinypic.com/34646lx.jpg)
![[image loading]](http://i55.tinypic.com/2irp0tc.jpg)
![[image loading]](http://i52.tinypic.com/2506rli.jpg)
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Hey, it's a great map; I used to play footman frenzy a lot in War3 and it feels very similar
I know the skill level for most players isn't that high yet, but it seems like there are a few heroes that are too strong. I believe there's this bug guy with stun, and seriously it's like a free kill every time I stun someone and surround.
Overall it's still a great map, keep up the good work.
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Dude, I LOVE this map. It's actually my favorite Custom to come along so far! ^_^ Thxs for the great games! Hope your map gets the recognition it deserves!
Edit: As has been stated above, some hero's feel a bit over or under powered though. Fatty is INSANELY good early on, and he's got a killer way to snipe earlier than everyone else what with the stun and surround, which can lead to some insane advantages when those kills start to pile up.
Also, Queen feels a bit weak. Might be using her wrong, but idk...all the powers she has feel like you can just walk away from her till the power times out.
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"Hey, it's a great map; I used to play footman frenzy a lot in War3 and it feels very similar"
ditto
"but the oject is simple" object
an imba unit (which it is) is fine, as long at it's advertised from the get go and all teams have one (having "attack of the jimraynor clones" sucks), in 3player team it's nice to have diversity in the heroes (promotes nice micro strategy), I for one love the varying specializations from one game to the next If the split of hero (within a team) could be done in the "lobby" before it'd be awesome... (and it's possible already (just a to of work of course) )
great description with (sad) no eye candy you should advertise the "players interested in playing this mod online" on your original post (with ingame nick and id number to maximize player grabbing efficiency) good luck
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great map incinerate brings back memories of the good old days
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thanks guys, i updated the first post to include some screen shots.
@ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that.
@ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf
@ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs
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On January 03 2011 11:18 jinixxx123 wrote:thanks guys, i updated the first post to include some screen shots. @ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that. @ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times  .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf @ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs 
Yeah, I can understand the Fatty thing now that you mention it, he really is reliant on that particular spell to get money. Spore's nice early on too, but not cash xD
Queen, never tried the Reaper, I'll give it a shot, thxs!
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On January 03 2011 11:18 jinixxx123 wrote:thanks guys, i updated the first post to include some screen shots. @ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that. @ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times  .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf @ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs 
1. fun game, I like it.
2. What on earth were you thinking when you added all th bloom and shitted up the graphics? Its like twice as hard to see whats going on now...blurriness and glowing everything adds nothing to this, its not art its supposed to be a fun UMS game.
3. haven't played for a while (since the bloom), Did you fix nova just stealing Rory's tanks and the queen's reapers? That was extremely bad as it basically just nullified those abilities, especially rory because he's garbage without the tank to farm.
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@2 - you can turn down your graphics, that will reduce any sort of lighting effects by alot .
@3 - that was fixed long time ago, domination cant steal any of that stuff, but mass charm can (its her ultimate,it should). Im guessing you played a game long ago when nova was just released, cause stealing tanks/repears and stuff was fixed 1 day after nova was released. Basically every new hero goes threw a trial period when they just get released where i would keep putting out updates in short time just to adjust the new hero. For e.g , right now Serebii was the latest hero i released, i have quite a number of changes in store for the Sentry hero thats getting implemented tonite.
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On January 03 2011 12:28 jinixxx123 wrote: @2 - you can turn down your graphics, that will reduce any sort of lighting effects by alot .
@3 - that was fixed long time ago, domination cant steal any of that stuff, but mass charm can (its her ultimate,it should). Im guessing you played a game long ago when nova was just released, cause stealing tanks/repears and stuff was fixed 1 day after nova was released. Basically every new hero goes threw a trial period when they just get released where i would keep putting out updates in short time just to adjust the new hero. For e.g , right now Serebii was the latest hero i released, i have quite a number of changes in store for the Sentry hero thats getting implemented tonite.
No, I mean mass charm. Even though its her "ultimate" it has an extremely tiny cooldown, on level 3 its like 10 seconds. The queen's mutate has like a 150 second timer, so they will steal your reaper 100% of the time basically and completely negate that entire ultimate. Same with the tank.
It may not be "unbalanced" because nova is so squishy, but its very poor game design to have skills that completely negate other skills (especially ultimates). Maybe it would work better if the mass charm had a similar timer to mutate and the tank, but now it is ALWAYS a good decision to steal mutated units, because the queen has to put 15 times as much time AND pay for the merc compared to the Nova using a small amount of mana and ~30 sec cooldown.
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The cooldown has been increased on Nova's ultimate
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Oh, I forgot, and this is a bit picky, but it's damn hard to tell the difference between Zealot colors. I know there may not be much you can do about that, but yeah it makes it really confusing :X
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cant really do much about that
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these light blades lets the screen look like disco
joke besides: i enjoyed that map, but i think lots are kinda hard to control because the one who has better concave wins while in footman you have marine as starting unit where you can prevent mass loss.
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mass range would make "melee heroes" very hard to play at the start. It might work for marine arena because their heroes for e.g, are not really heroes per say. But on this map it will create lots of imba's.
Also melee units were used as the starting unit in footmen frenzy on war3 for over 7 years, why change the formula? (hence footmen frenzy now dubbed Zealot Frenzy for sc2). This map is based of our war3 versions.
Zealots arent hard to control, its prefectly acceptable to loose them all (this isnt a micro arena) , just position them well and flank. If you saying that a guy who positioned his units to have a better concave is a problem. what do you want me to do ? remove any sort of skill the game requires? ( sorry if im sounding like a jerk) , but that last post didnt make any sense to me .
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Haha this is (and has been for a long time) my favorite custom game in Starcraft 2. It is obvious you have put a lot of work into it. I've gotten a lot of my friends into it and we play it between ladder to cool off. Keep up the good work. Oh and btw i think i saw that about 900 of these get played every hour so again good job.
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Freaking love this game, me and my buddy just 2v3 everybody since we have good teamwork. 
In love with my Cattlebruiser. TBH though, I feel this unit to be VERY imbalance atm. Being able to 3-5 shot heroes is fun to watch but on the outside perspective, I feel this hero could use a "small" dmg reduction in his skills. 450 from each skill reduced to 400 each would seem nice. Then again, the overall skill level is rather poor atm so that could contribute to why I think the CattleBruiser being a little imba Sorry if i sound a little off in my description, I'm bad at explaining things ^^;
cant wait for you introduce more Heroes to use :D
p.s: Cant wait too see more heroes in use and keep up the great work
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Is it just me or does the firebat hero need a bit of a buff...
I like the idea of serebii, but it seems like all you end up doing is spamming the lift skill with overdrive...The forcefields are just a bit too expensive to use like you would like. And later in the game even the lift becomes pretty useless.
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Still no recepies ? This ums will be so great once they put those back in, i cant remember how many thousands of those i played on wc3 !
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This looks epic. Infact, it already looks better than Footmen Frenzy  Man I want to try this out so much. Is there any chance this can go to the SEA server? If you want, I could put this on the SEA server. Just PM me
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