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Hey guys, my name is Incinerate on battlenet and im the author of Zealot Frenzy. I thought i'd post about my map here to get it more recognized on other realms .Currently its doing well in USA, But on Europe basically nobody knows it exists and is buried in the popularity list.
The map Description~
Grab a hero while using an auto-spawn army to defeat your opponents. The team with the last base standing wins.
Its a 3v3v3v3 Team Free For All .. You can do a whole host of different stuff like upgrading your units, Purchasing Items to make your heroes better, Or investing into mercenary's . Theres many ways to play, but the oject is simple. Kill as much as you can, because you are awarded minerals for killing units or heros. The center shop has an energy aura designed to get most of the fights happening at middle.
Currently in this build there are
-21 Unique Heroes. -over 15 Mercenaries including a mighty "UBERLISK". -over 40+ items for your heroes. -3 Races each with 5 stages in a tech tree. There's attack/defense upgrades for your units -and each unit has its own special upgrade , such as zealots (charge) or zerglings (metabolic boost), Each unit can feel drastically different from the rest and also feel alot similar to the melee game counterparts where ladder players can feel right at home.
so as you can see , its basically my take of what our footmen frenzy maps from war3 should be like on Starcraft 2. Im still working out balance adjustments and trying to get it to a point where nothing feels over the top. Its a Heroes /Army game/ Team free for all game, so you can only imaging the nightmares im having to face Basically the map is mainly aimed for Fun, and to be a nice escape from intense ladder games ( since i know most of you guys on this forum are mainly hardcore melee players :D)
Play/test/Brake the map , post your feedback here or on www.zealotfrenzy.com so i can adjust /fix ,
Here are some ScreenShots
![[image loading]](http://i51.tinypic.com/34646lx.jpg)
![[image loading]](http://i55.tinypic.com/2irp0tc.jpg)
![[image loading]](http://i52.tinypic.com/2506rli.jpg)
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Hey, it's a great map; I used to play footman frenzy a lot in War3 and it feels very similar
I know the skill level for most players isn't that high yet, but it seems like there are a few heroes that are too strong. I believe there's this bug guy with stun, and seriously it's like a free kill every time I stun someone and surround.
Overall it's still a great map, keep up the good work.
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Dude, I LOVE this map. It's actually my favorite Custom to come along so far! ^_^ Thxs for the great games! Hope your map gets the recognition it deserves!
Edit: As has been stated above, some hero's feel a bit over or under powered though. Fatty is INSANELY good early on, and he's got a killer way to snipe earlier than everyone else what with the stun and surround, which can lead to some insane advantages when those kills start to pile up.
Also, Queen feels a bit weak. Might be using her wrong, but idk...all the powers she has feel like you can just walk away from her till the power times out.
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"Hey, it's a great map; I used to play footman frenzy a lot in War3 and it feels very similar"
ditto
"but the oject is simple" object
an imba unit (which it is) is fine, as long at it's advertised from the get go and all teams have one (having "attack of the jimraynor clones" sucks), in 3player team it's nice to have diversity in the heroes (promotes nice micro strategy), I for one love the varying specializations from one game to the next If the split of hero (within a team) could be done in the "lobby" before it'd be awesome... (and it's possible already (just a to of work of course) )
great description with (sad) no eye candy you should advertise the "players interested in playing this mod online" on your original post (with ingame nick and id number to maximize player grabbing efficiency) good luck
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great map incinerate brings back memories of the good old days
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thanks guys, i updated the first post to include some screen shots.
@ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that.
@ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf
@ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs
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On January 03 2011 11:18 jinixxx123 wrote:thanks guys, i updated the first post to include some screen shots. @ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that. @ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times  .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf @ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs 
Yeah, I can understand the Fatty thing now that you mention it, he really is reliant on that particular spell to get money. Spore's nice early on too, but not cash xD
Queen, never tried the Reaper, I'll give it a shot, thxs!
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On January 03 2011 11:18 jinixxx123 wrote:thanks guys, i updated the first post to include some screen shots. @ the golem stun ability, ill check into it, he was sort of based of Tauren Chieftain Warstomp, Which stunned mass units. The main issue i get is that his Cooldown is quite low for it, Ill adjust that. @ fatty stun, Ive tried alot of times to nerf fatty stun without making the hero to useless, its bascially been nerfed 7 times  .. When playing against this hero, just be aware he got stun, so dont get to near ( i made the range of it low) ..Only stand around a fatty unless you know you have the hitpoints to within stand a stun . other than stun fatty has nothing to make any money, hes a pure tech support hero and thats how he keeps his tech safe. (use teleports /health potions/and spam your aoe/other abilties on him . I'll probably give it another go at a nerf @ queen , a good strategy for queen is to get merceneries early with her, since her ultimate makes single target units really strong (non heroes) , reapers are good candidates for being mutated, That reaper can net you many kills . Always target units that will benefit the most from your ultimate and spam those spine crawlers/eggs 
1. fun game, I like it.
2. What on earth were you thinking when you added all th bloom and shitted up the graphics? Its like twice as hard to see whats going on now...blurriness and glowing everything adds nothing to this, its not art its supposed to be a fun UMS game.
3. haven't played for a while (since the bloom), Did you fix nova just stealing Rory's tanks and the queen's reapers? That was extremely bad as it basically just nullified those abilities, especially rory because he's garbage without the tank to farm.
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@2 - you can turn down your graphics, that will reduce any sort of lighting effects by alot .
@3 - that was fixed long time ago, domination cant steal any of that stuff, but mass charm can (its her ultimate,it should). Im guessing you played a game long ago when nova was just released, cause stealing tanks/repears and stuff was fixed 1 day after nova was released. Basically every new hero goes threw a trial period when they just get released where i would keep putting out updates in short time just to adjust the new hero. For e.g , right now Serebii was the latest hero i released, i have quite a number of changes in store for the Sentry hero thats getting implemented tonite.
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On January 03 2011 12:28 jinixxx123 wrote: @2 - you can turn down your graphics, that will reduce any sort of lighting effects by alot .
@3 - that was fixed long time ago, domination cant steal any of that stuff, but mass charm can (its her ultimate,it should). Im guessing you played a game long ago when nova was just released, cause stealing tanks/repears and stuff was fixed 1 day after nova was released. Basically every new hero goes threw a trial period when they just get released where i would keep putting out updates in short time just to adjust the new hero. For e.g , right now Serebii was the latest hero i released, i have quite a number of changes in store for the Sentry hero thats getting implemented tonite.
No, I mean mass charm. Even though its her "ultimate" it has an extremely tiny cooldown, on level 3 its like 10 seconds. The queen's mutate has like a 150 second timer, so they will steal your reaper 100% of the time basically and completely negate that entire ultimate. Same with the tank.
It may not be "unbalanced" because nova is so squishy, but its very poor game design to have skills that completely negate other skills (especially ultimates). Maybe it would work better if the mass charm had a similar timer to mutate and the tank, but now it is ALWAYS a good decision to steal mutated units, because the queen has to put 15 times as much time AND pay for the merc compared to the Nova using a small amount of mana and ~30 sec cooldown.
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The cooldown has been increased on Nova's ultimate
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Oh, I forgot, and this is a bit picky, but it's damn hard to tell the difference between Zealot colors. I know there may not be much you can do about that, but yeah it makes it really confusing :X
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cant really do much about that
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these light blades lets the screen look like disco
joke besides: i enjoyed that map, but i think lots are kinda hard to control because the one who has better concave wins while in footman you have marine as starting unit where you can prevent mass loss.
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mass range would make "melee heroes" very hard to play at the start. It might work for marine arena because their heroes for e.g, are not really heroes per say. But on this map it will create lots of imba's.
Also melee units were used as the starting unit in footmen frenzy on war3 for over 7 years, why change the formula? (hence footmen frenzy now dubbed Zealot Frenzy for sc2). This map is based of our war3 versions.
Zealots arent hard to control, its prefectly acceptable to loose them all (this isnt a micro arena) , just position them well and flank. If you saying that a guy who positioned his units to have a better concave is a problem. what do you want me to do ? remove any sort of skill the game requires? ( sorry if im sounding like a jerk) , but that last post didnt make any sense to me .
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Haha this is (and has been for a long time) my favorite custom game in Starcraft 2. It is obvious you have put a lot of work into it. I've gotten a lot of my friends into it and we play it between ladder to cool off. Keep up the good work. Oh and btw i think i saw that about 900 of these get played every hour so again good job.
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Freaking love this game, me and my buddy just 2v3 everybody since we have good teamwork. 
In love with my Cattlebruiser. TBH though, I feel this unit to be VERY imbalance atm. Being able to 3-5 shot heroes is fun to watch but on the outside perspective, I feel this hero could use a "small" dmg reduction in his skills. 450 from each skill reduced to 400 each would seem nice. Then again, the overall skill level is rather poor atm so that could contribute to why I think the CattleBruiser being a little imba Sorry if i sound a little off in my description, I'm bad at explaining things ^^;
cant wait for you introduce more Heroes to use :D
p.s: Cant wait too see more heroes in use and keep up the great work
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Is it just me or does the firebat hero need a bit of a buff...
I like the idea of serebii, but it seems like all you end up doing is spamming the lift skill with overdrive...The forcefields are just a bit too expensive to use like you would like. And later in the game even the lift becomes pretty useless.
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Still no recepies ? This ums will be so great once they put those back in, i cant remember how many thousands of those i played on wc3 !
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This looks epic. Infact, it already looks better than Footmen Frenzy  Man I want to try this out so much. Is there any chance this can go to the SEA server? If you want, I could put this on the SEA server. Just PM me
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currently working on recipes . All my free time went to sending abilities to level 6 ( finally done) Just checking out the balance and taking a brake, cause the game changed alot, Theres a hp upgrade too for troops thats pretty good.
@ dominator, yea sure , i was actually asking ppl about this just today to get it uploaded on SEA. Ill send you a p.m
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absolutely my favorite UMS game. it's basically killed my desire to ladder
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there was too much going on when i played i didnt know what to do maybe if it played out like scv football where its 1v1, but the others while waiting for their turn can obs. though, maybe i just didnt know actually how to play.
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it's a good custom map... but I hate it, because everyone choose random heroes... I hate it! but the game... it's great (:!
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@wnio, its a deep game and its intended to be so, At first glance, some ppl might think this is just a mindless mass and send units towards the center and thats it, But theres so much more too it.
There are mercs you can get to swing battles your favour Early/mid/late. For e.g , early game mercenaries are units such as medics, ravens,Sprock stasis trap, Fish. Mid game mercenaries are Action jackson, siege tanks, Sentry , fish and raven (fish /raven are used all game ), And late game mercenary is the Almighty Uberlisk ( a solid tank) or a Hercules that basically has unlimited cargo transport space, (unload all into an enemy base sneakingly)
There are specific item builds for certain heroes if you want to do well with them, And thier are "tech" heroes that really only do well with Armies, (items for the most part useless on tech support heroes) . Also the order in which you level your abilities is important, Since only 2 of your abilities can reach level 16. You have to choose wisely.
So it really depends on what hero you get. There also lots of tricks you can do to always keep yourself 1 step ahead of the rest.
Like ill give an example here. Say middle is being dominated by a team, and if you go to middle you will get killed. There is a mercenary called Sprock, Purchase him, cast cloak on yourself, And run to a base and try to find week units to kill (reapers are excellent scouts), or just send 1 unit to each base to scout. Now by knowing where the week units are, you can purchase stuff like poor man immolation item to help farm them out .
Theres just to much going on for me to put it into help tips (nobody reads them by the way ) . I think to much information at the start is a bad thing also . Interested ppl will give the map a 2nd or a 3rd try and eventually figure out what to do .
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i've played this game about eight or nine times now and it is insanely fun. way more fun than laddering, haha.
i'm confused about what the good strategies are. i've come up with a couple that probably aren't imba or anything, but have won me the last few games i've played. the first is to use the stalker hero (darkmus?) in combination with blink stalkers. blink stalkers murder heroes (cause you can get instant surrounds) and the hero cleans up entire armies with its ultimate. the other strat is egon (the scientist hero) with multiples of the item that gives you increased energy regeneration. you can just spam mass heal and make all your units more or less invicible, and get constant income using the ultimate. i quickly tech up to upgraded thors using my higher income and just a-move through everything.
but i have a lot of questions about the general strategy in this game. are there any worthwhile items, or should you spend your money on upgrades/unit tiers? I like getting a raven and the energy regen item, but i save everything else for upgrading tiers and attack upgrades. as far as i can tell, the core of the game isn't the heroes, but your units. consequently i've found heroes that buff your units (like darkmus and egon) are the strongest and heroes that only have single-target attacks (like nova) to be pretty worthless. but i might be really off base tho, does anyone have more experience with this!
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well u can basically own with any hero, depends how good you are at the map.
@ nova, i agree she getting buff, but single targets have nothing to do with it, nova only has 1 single target attack, the others are (mass charm, Pulse magnet,and mirror image.........) All AOE /multi units.
@ items, it depends what heroes you have, for the 2 heroes you mentioned they are tech supporting heroes, so you are playign them correctly by putting your money into upgrades/units. For other heroes such as Templar assassin , Nitro, Golem etc , items benefit them more ..
With templar you want Claws and maybe some hitpoint buffing items . With nitro you want tanking /energy items With golem you might want to get Inferno Suit for Extra aoe damage.
Again it all depends what hero you have.
If your doing bad, theirs some come back items such as Ultimate Sceptor, if you let that sucka go off it will rip everyone a new one providint it hits ( good item for hitting bases with lots of stock piled units mid/late game.
Its intended for some heroes to support tech well, and some heroes to benefit way more from items compared to teching units . However do note, that items alone wont win the game, so eventually you will need to upgrade your base/ units or make sure your ally has strong enough units to kill bases.
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Oh cool, many of the old frenzy clans playing it?
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Some RooF members are over in SC2...but not many others that I know of.
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Best custom map I've ever played. Love it! It's the only game I've been playing for the past week.
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niceee
ive just been doing just balance /polish/bug fix updates for the past week, spot any feedback
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hey i was a huge player of footmen frenzy and i honestly just wanna thank you for all the hard work u have put into making this just as good (and in the future gonna be better), than the original. im not extremely talented with the map designer but i would like to offer my services with anything else u need. like testing, hero ideas. what ever.
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I play this game without heros and get 3 early medics. There's a small gap where you can get upgrades before teching. I tech to 3+ attack and 1-2 life with the leftovers into shields and I have about 40 seconds to a minute to get as many kills as I can.
Generally, I recuperate about 1k back or on a good with a couple of good surrounds on heros: 1.7k
From there I tech to marines with that shield upgrade pretty much play conservatively. I kill heros rather quickly, but I don't have a hero myself, so any units I lose are majorly detrimental.
I generally win but on occasion I lose.
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love this map man play it everyday
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Thanks guys, ill keep adding new updates and content to the map, lots more to come , i'd say im only about 50% complete with this map.
On February 16 2011 14:10 Torte de Lini wrote: I play this game without heros and get 3 early medics. There's a small gap where you can get upgrades before teching. I tech to 3+ attack and 1-2 life with the leftovers into shields and I have about 40 seconds to a minute to get as many kills as I can.
Generally, I recuperate about 1k back or on a good with a couple of good surrounds on heros: 1.7k
From there I tech to marines with that shield upgrade pretty much play conservatively. I kill heros rather quickly, but I don't have a hero myself, so any units I lose are majorly detrimental.
I generally win but on occasion I lose.
Yea that strat is strong early game, but if it fails its really hard to come back into the game cause all your money went into mercs/units so be careful with it.
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Yeah it's a risky strat with strong reward, certain heros also demolish units fast ):
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hi. really ejoying this map but one i have one problem. i always get destroyed! everyone playing seems like total pros. anyone got any tips for me ?
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EDIT: Re reading this i notice i forgot to congratulate you on the best Footmen clone yet on sc2. I dont understand how people can play in Slowmotion (Footmen) or just a completely retarded game (marine arena). THanks for the ffort put into this.
I played about 40 games of this up to now ( and won most) and I have to say there needs to be a lot of further balancing.
general: replace the scan with a dust-ofappearance-like item. Its just annoying when u scan someone cloaked and he still gets away coz he escapes the scan area and u cant scan again.
Please add the ability to construct another cannon to the scv (while still limiting the number to 1)
ARES: This hero, while seemingly "bad" is an absolute machine once you manage to rach level 6. Get an immolation suit early, farm zealots and then go gauntles+shield(+ulti claws) and u can solo 3 people's armies+heroes. The attack speed and damage with the ultimate and engineering upgrade is just completely insane and just gets even better with items.
Queen: I don't know if thats only the case in "noob" games but to me it seems the queen is way too powerful. The cooldown of her spells is too low considering how useful they are in holding the middle. Related to that the reaper needs a nerf, its already a perfect hero killer but with the queens ultimate its like a hero.
Swarm guardian: This hero's spells are too useful. The aura is alrdy sick but with the ultimate you just get invinciblity and its damn hard to stun it with a ball of invincible units infront.
Nitro: needs a slight nerf of its AoE radius for the middle spell (cant remember the name). Too good at farming early imo.
Zeratul: remove the invinciblity on the "jumping" attack, u can already get away pretty well using the ghostwalk.
Nova: completely useless hero imo.
Butch: WAY too large stun area for his jump ability and too low cooldown on the consume ability considering u can get large advantadges early with its roar and a vampiric aura item.
Monta: Should uncloak upon using any ability except nuke IMO if u dont replace scan with a dust of appearance.
Tychus: The revive ability is a bad idea imo considering its available from level 1 and completely random.
Egon: nerf healspray (smaller radius mb?), buff acid bomb. It's too easy to just never have your ball of ranged units die with this hero.
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i would add that darkmus special ability seems pretty damn op to me. but then again what do i know
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On February 16 2011 23:18 rmAmnesiac wrote:hi. really ejoying this map but one i have one problem. i always get destroyed! everyone playing seems like total pros. anyone got any tips for me ? 
Don't throw your army, always try to get on top of the pile by staying around the edge.
Spam your abilities and stay near the middle to regen your energy.
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i did a few things just now
-arez i weaken his ultimate damage a lil -queen = no problem , many have said she really good in public games, then they go play her in inhouse /tournies where not everybody is a noob and fail bad with her . I do however think that the reaper +queen strat is quite strong in public games, thats why i nerfed the reaper souly for this.
-swarm guardian = a channeling ultimate has to be strong(else what would justify a hero standing there unable to move and be vunerable to everything?), the counter against all channeling ultimates has always been to run away or use stuns/silence etc . Now lets say your team didnt purchase any heroes with stuns, thats where the item comes in, for 450 gold you get a hugeeeee long range item called gravity bombs. It has 4 charges and can disable any channeling ability. Bascially buy this item anytime your facing against darkmus or swarm guardian and watch how easy they are countered with it. [Use hotkeys for your inventory, you can change this within the new hotkeys options blizzard released some time ago , check the global section of it and scroll to inventory keys) this will make using gravity bombs a walk in the park.
-nerfing nitro a lil, more energy cost for his flame wave
-zertal, im removing invunerability during the omnislash and replacing it with 85% physical resistance. He has to have some sort of resistance while doing this, else the spell will be a joke and get you killed all the time.
-nova has been buffed very recently, try her out again (changed to agility type hero and mirror images do 40%) they should be doing really decent damage, the other abilties nova has are REALLY GOOD and didnt need a buff .
-butch does a large stun radius, however as you can see, its a very short stun, nothing compared to what golem does (butch stuns for like 1.5 seconds tops against everything). This is what makes butchs stun unique from golems own. I agree with the devour suggestion so i increased the cooldown
-monta rapid snipe is intended to do that while cloaked , this game already gives away cloaked units easily by seeing blurs on the screen, compared to war3 where you got 0 idea something was around, look for the blurs and use the free scanner sweep item, or just run away
-tychus = no comment, its not in anyway compareable to resurrection tc had, because this one relies on chance. and a low chance it is 
-egon, yea i agree, it needs a nerf on heal spray.
@ the dust of appearance vs scanner sweep.
Both have disadvantages and cons. -Advantage of scanner sweep, if you scan an area, it stays scanned for 12 seconds, also reveals high ground units and image clone units. -Disadvantage of scanner sweep, you cant chase down cloaked units if they out of range.
-advantage of dust of appearance = you can chase down cloaked units once revealed -Disadvantage of dust of appearance= if you miss any unit when you initially scanned, they will not be revealed when they come in range of where the scan was done, resulting in you having to wait the cooldown,
So as you can see, they have pros/cons . its a diff game so i went with the scanner sweep.
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I feel like templar assassin is way underpowered. I always cringe when I random him. He just seems like he has very little way to generate money and his hero killing ability is pretty weak. Fatty can get kills much easier just by hitting his stun. Imo templar assassin needs improved damage on his AoE.
I think Serebii is overpowered. I am something like 15-2 playing with random pubs with Serebii. Using return to auir you can pretty much never lose any units by running any hurt ones back to base and healing them up. Combine never losing any units with an ultimate that does ridiculous damage with shift clicking and he seems too good.
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hey jinixx, nice to see you keeping up all the good work. i have one question though. would it be possible to create a different inventory slot for potions/castable scrolls etc? if you really solo a hero, he will inevitably become vulnerable late game, but what makes it even harder is that by this stage you don't really have free inventory slots to use them so playing vs templar assasin or zeratul is practically impossible. would this be a helpful/possible change do you think or would it have a adverse effect on hero balance?
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Great map. One huge problem is the music at the start. If you are playing your own music then it sounds absolutely terrible until it stops and it cant be disabled. I assume tons of people play their own music...
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I played footman frenzy in wc3.....This map can be fun, but I feel like its really hard to distinguish between ur zealots and other people's zealots. And the zealots are too hard to kill comparing to the hero's damage..
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Although i havent had a chance to play this yet to see.
Is this kinda like a Starcraft version of Dota?
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First of all, incinerate, credit where credit is due.. AMAZING map. Thanks for all your hard work! Because of you, I can't find the will to ladder anymore =P
Only thing I'd like to bring to your attention, and I know another poster mentioned this earlier, and I'm sure you've heard it before, is that it's difficult to see exactly where your zealots in the fray. Each units, (as you well know) automatically spawns with your color, but unfortunately, the zealot has very little surface area for that color to be seen. You said previously that there's nothing you can do, but maybe there's a work around. Then again, I know very little about custom map making, so I may very well be beating a dead horse here lmao
Anywhosle, -is there no way to change the texture of the zealots? so that the parts of the zealot that always spawn the same color no matter who you are, can be changed to your color? especially the shoulders and arms and head.
-or maybe adjust the entire hue of all your units depending on your color spawn, or green/yellow/red (self/ally/enemy). For example, i've seen in other maps, where they took units already in SCII and just changed them so they are all red, or all blue and whatnot.
-can you make it, so instead of colors at the startup screen you make it so you pick from 12 different units, all that work like a zealot in game for all intents and purposes, but look like different units. such as a marines, maruaders, zerglings ect. that all attack the same way (2 hits, same dmg), move the same, and take up the same amount of space. outrageous idea that i'm sure would take a LOT of work to implement, but might work... of course, on second thought, that would defeat the title of the map.. Scratch that.
-possibly an aura, glow, or flames around each zealot with green/yellow/red options.
-or one of those glowie things that are under some heros. if you did that, maybe make the zealots more see-though so you can more easily see the color underneath
Basically, by doing one of these things, I think players would have an easier time visually comprehending what's going on on-screen, and allow for faster decision making pertaining to troop positioning, especially for those first few fights mid-field. And lets not forget about those 4 zealots that always seem to get separated from the main pack and go off chasing a speedy hero that they can't hope to take down on their own! They always seem to feed my enemies.. Of course this can be negated somewhat by hotkeying your zealots (which i do) and then selecting them so you can see the little tiny green circle underneath them. But even this doesn't clarify things enough IMO
Hopefully, I've stumbled across and idea that you haven't thought of, or at least made you think of a better work around. As it is, those pesky zealots have me squinting my eyes out trying to figure out wtf is going on! Again, absolutely fan-freakin-tastic job with this map! Can't wait to see what you have in store for us!
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thanks for feedback, ill see what i can do about colors on units. Thats why i changed the lightning system a long time ago to make colors radiate better. For some guys though , especially if near color blind i can see it might be confusing. Some other things you can do if you want
-Change the alliance colors , to everything blue/red? not sure if those are the colors , but i think its possible to do that .
Currently im looking for some special effects that are team colored that could make things easier to see, However i must say, have you ever been in a game where its like, 5 minutes in and theres a huge mass at the start and then theres like 6x messages saying " X is slowing down the game'. thats the biggest reason i havent put in any special effect as yet for the starting units .Because it will take extra performance out of your gpu to display this stuff which is less frames per second so even more lag at the first fight.
for future updates, i have new heroes/new items/and some recipes in store. I want to also get a pure melee tech in like orc, but sc2 dont have the units to support that ( all already in use by other techs/heroes).
starcraft is lacking lots of assets to use, in the expansion this will probably come. Yea thats mainly all i have in store . New hero coming soon
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On April 14 2011 18:56 SnowyPsilocybin wrote: Although i havent had a chance to play this yet to see.
Is this kinda like a Starcraft version of Dota?
No. It's like a Starcrarft version of Footmen Frenzy, another WC3 map... Relatively popular, but not nearly as much as DotA.
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map is all but dead on eu. such a shame
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For the record: Footmen Frenzy was probably in the top 3 in popularity for a long time in warcraft 3.
Also: Check out the zealot frenzy website for guides and TOURNAMENTS. :D
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Pretty disappointed in the website. Not much useful info for newbies and all the forum posters seem like arrogant jerks. You'll see a guide which seems useful at first, until you read down and see four people hating on each other for 3 pages. Each one declares that one hero/strategy/ability is better than another, but rarely do you actually see any arguments. It's more like "I'm good at this game and people agree with me so shut up." Another common post is "that might works in pubs but no good players do that." Well, what exactly do good players do? I have yet to see a thread that lays out some kind of game plan for a team of three. Enforcing some higher quality posting might help out a bit.
It's a shame, because the game really is fun and I can see that there's a lot of depth to be had.
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well there's a new site being made for the map , i didn't choose the mods and yes i agree there's a lot of flame for no reason, but i have no power over that. most i can do is say ignore those ppl .
ill make a post here when the new site is up .
anybody interested in helping me out with the map? these days i dont have enough time as i used to, to make content patches
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can someone give me a guide on how to play this game properly? I always find myself 5 levels behind everyone and then it just sucks because the heroes solo everything ><
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