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i did a few things just now
-arez i weaken his ultimate damage a lil -queen = no problem , many have said she really good in public games, then they go play her in inhouse /tournies where not everybody is a noob and fail bad with her . I do however think that the reaper +queen strat is quite strong in public games, thats why i nerfed the reaper souly for this.
-swarm guardian = a channeling ultimate has to be strong(else what would justify a hero standing there unable to move and be vunerable to everything?), the counter against all channeling ultimates has always been to run away or use stuns/silence etc . Now lets say your team didnt purchase any heroes with stuns, thats where the item comes in, for 450 gold you get a hugeeeee long range item called gravity bombs. It has 4 charges and can disable any channeling ability. Bascially buy this item anytime your facing against darkmus or swarm guardian and watch how easy they are countered with it. [Use hotkeys for your inventory, you can change this within the new hotkeys options blizzard released some time ago , check the global section of it and scroll to inventory keys) this will make using gravity bombs a walk in the park.
-nerfing nitro a lil, more energy cost for his flame wave
-zertal, im removing invunerability during the omnislash and replacing it with 85% physical resistance. He has to have some sort of resistance while doing this, else the spell will be a joke and get you killed all the time.
-nova has been buffed very recently, try her out again (changed to agility type hero and mirror images do 40%) they should be doing really decent damage, the other abilties nova has are REALLY GOOD and didnt need a buff .
-butch does a large stun radius, however as you can see, its a very short stun, nothing compared to what golem does (butch stuns for like 1.5 seconds tops against everything). This is what makes butchs stun unique from golems own. I agree with the devour suggestion so i increased the cooldown
-monta rapid snipe is intended to do that while cloaked , this game already gives away cloaked units easily by seeing blurs on the screen, compared to war3 where you got 0 idea something was around, look for the blurs and use the free scanner sweep item, or just run away
-tychus = no comment, its not in anyway compareable to resurrection tc had, because this one relies on chance. and a low chance it is 
-egon, yea i agree, it needs a nerf on heal spray.
@ the dust of appearance vs scanner sweep.
Both have disadvantages and cons. -Advantage of scanner sweep, if you scan an area, it stays scanned for 12 seconds, also reveals high ground units and image clone units. -Disadvantage of scanner sweep, you cant chase down cloaked units if they out of range.
-advantage of dust of appearance = you can chase down cloaked units once revealed -Disadvantage of dust of appearance= if you miss any unit when you initially scanned, they will not be revealed when they come in range of where the scan was done, resulting in you having to wait the cooldown,
So as you can see, they have pros/cons . its a diff game so i went with the scanner sweep.
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I feel like templar assassin is way underpowered. I always cringe when I random him. He just seems like he has very little way to generate money and his hero killing ability is pretty weak. Fatty can get kills much easier just by hitting his stun. Imo templar assassin needs improved damage on his AoE.
I think Serebii is overpowered. I am something like 15-2 playing with random pubs with Serebii. Using return to auir you can pretty much never lose any units by running any hurt ones back to base and healing them up. Combine never losing any units with an ultimate that does ridiculous damage with shift clicking and he seems too good.
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hey jinixx, nice to see you keeping up all the good work. i have one question though. would it be possible to create a different inventory slot for potions/castable scrolls etc? if you really solo a hero, he will inevitably become vulnerable late game, but what makes it even harder is that by this stage you don't really have free inventory slots to use them so playing vs templar assasin or zeratul is practically impossible. would this be a helpful/possible change do you think or would it have a adverse effect on hero balance?
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Great map. One huge problem is the music at the start. If you are playing your own music then it sounds absolutely terrible until it stops and it cant be disabled. I assume tons of people play their own music...
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I played footman frenzy in wc3.....This map can be fun, but I feel like its really hard to distinguish between ur zealots and other people's zealots. And the zealots are too hard to kill comparing to the hero's damage..
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Although i havent had a chance to play this yet to see.
Is this kinda like a Starcraft version of Dota?
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First of all, incinerate, credit where credit is due.. AMAZING map. Thanks for all your hard work! Because of you, I can't find the will to ladder anymore =P
Only thing I'd like to bring to your attention, and I know another poster mentioned this earlier, and I'm sure you've heard it before, is that it's difficult to see exactly where your zealots in the fray. Each units, (as you well know) automatically spawns with your color, but unfortunately, the zealot has very little surface area for that color to be seen. You said previously that there's nothing you can do, but maybe there's a work around. Then again, I know very little about custom map making, so I may very well be beating a dead horse here lmao
Anywhosle, -is there no way to change the texture of the zealots? so that the parts of the zealot that always spawn the same color no matter who you are, can be changed to your color? especially the shoulders and arms and head.
-or maybe adjust the entire hue of all your units depending on your color spawn, or green/yellow/red (self/ally/enemy). For example, i've seen in other maps, where they took units already in SCII and just changed them so they are all red, or all blue and whatnot.
-can you make it, so instead of colors at the startup screen you make it so you pick from 12 different units, all that work like a zealot in game for all intents and purposes, but look like different units. such as a marines, maruaders, zerglings ect. that all attack the same way (2 hits, same dmg), move the same, and take up the same amount of space. outrageous idea that i'm sure would take a LOT of work to implement, but might work... of course, on second thought, that would defeat the title of the map.. Scratch that.
-possibly an aura, glow, or flames around each zealot with green/yellow/red options.
-or one of those glowie things that are under some heros. if you did that, maybe make the zealots more see-though so you can more easily see the color underneath
Basically, by doing one of these things, I think players would have an easier time visually comprehending what's going on on-screen, and allow for faster decision making pertaining to troop positioning, especially for those first few fights mid-field. And lets not forget about those 4 zealots that always seem to get separated from the main pack and go off chasing a speedy hero that they can't hope to take down on their own! They always seem to feed my enemies.. Of course this can be negated somewhat by hotkeying your zealots (which i do) and then selecting them so you can see the little tiny green circle underneath them. But even this doesn't clarify things enough IMO
Hopefully, I've stumbled across and idea that you haven't thought of, or at least made you think of a better work around. As it is, those pesky zealots have me squinting my eyes out trying to figure out wtf is going on! Again, absolutely fan-freakin-tastic job with this map! Can't wait to see what you have in store for us!
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thanks for feedback, ill see what i can do about colors on units. Thats why i changed the lightning system a long time ago to make colors radiate better. For some guys though , especially if near color blind i can see it might be confusing. Some other things you can do if you want
-Change the alliance colors , to everything blue/red? not sure if those are the colors , but i think its possible to do that .
Currently im looking for some special effects that are team colored that could make things easier to see, However i must say, have you ever been in a game where its like, 5 minutes in and theres a huge mass at the start and then theres like 6x messages saying " X is slowing down the game'. thats the biggest reason i havent put in any special effect as yet for the starting units .Because it will take extra performance out of your gpu to display this stuff which is less frames per second so even more lag at the first fight.
for future updates, i have new heroes/new items/and some recipes in store. I want to also get a pure melee tech in like orc, but sc2 dont have the units to support that ( all already in use by other techs/heroes).
starcraft is lacking lots of assets to use, in the expansion this will probably come. Yea thats mainly all i have in store . New hero coming soon
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On April 14 2011 18:56 SnowyPsilocybin wrote: Although i havent had a chance to play this yet to see.
Is this kinda like a Starcraft version of Dota?
No. It's like a Starcrarft version of Footmen Frenzy, another WC3 map... Relatively popular, but not nearly as much as DotA.
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map is all but dead on eu. such a shame
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For the record: Footmen Frenzy was probably in the top 3 in popularity for a long time in warcraft 3.
Also: Check out the zealot frenzy website for guides and TOURNAMENTS. :D
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Pretty disappointed in the website. Not much useful info for newbies and all the forum posters seem like arrogant jerks. You'll see a guide which seems useful at first, until you read down and see four people hating on each other for 3 pages. Each one declares that one hero/strategy/ability is better than another, but rarely do you actually see any arguments. It's more like "I'm good at this game and people agree with me so shut up." Another common post is "that might works in pubs but no good players do that." Well, what exactly do good players do? I have yet to see a thread that lays out some kind of game plan for a team of three. Enforcing some higher quality posting might help out a bit.
It's a shame, because the game really is fun and I can see that there's a lot of depth to be had.
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well there's a new site being made for the map , i didn't choose the mods and yes i agree there's a lot of flame for no reason, but i have no power over that. most i can do is say ignore those ppl .
ill make a post here when the new site is up .
anybody interested in helping me out with the map? these days i dont have enough time as i used to, to make content patches
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can someone give me a guide on how to play this game properly? I always find myself 5 levels behind everyone and then it just sucks because the heroes solo everything ><
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