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[UMS] (AOS) City of Tempest - Page 31

Forum Index > SC2 Maps & Custom Games
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TobyOrNotToby
Profile Joined February 2011
Netherlands18 Posts
February 28 2011 09:55 GMT
#601
Why are there so many unimportant changes to the map? What is the use of removing the barracks? Could you please answer the questions of me and Hyperi0n?
That is the Question
Supreme
Profile Joined January 2011
United States5 Posts
February 28 2011 10:02 GMT
#602
I'm guessing that they removed the barracks and kept the commander outside, along with the turrets, to make it a bit harder to break the first line of defense early on. Or to promote more team play to bust through it. It also kills the creeps much better when you push, enforcing the idea to push the creeps to your opponents base so less exp for opponents. Just my theory but I did really like how the barracks looked on the map.

Btw, thank so much for updates assa <3
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 10:52 GMT
#603
Well i can't say much about barracks. I heard he wanted the game to end faster. And since you
have truck regen, you will still get enough exp.

About damages from skills not doing same as tooltip. It's because those damage information
from tooltip most of the times tell you the damage of 1 projectile. It can be multiplied
on buildings easy since buildings have large radius and can hit multiple projectile. (such
as Dark Fact's c skill that does z projectile) The skills you said shoots out multiple
projectiles and if it hits more than one (it overlaps) it'll do multiple damage.
There are many skills that do overlapping damages. Especially on buildings.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 10:53 GMT
#604
The Dark fact skill claria storm makes the opponent inside the field unable to use certain skills
like blink. I'm not quite sure about the 10%. I think every time you get hit by opponent you get
temporary +10% bonus armor? I haven't tested that out so i'm not quite sure.
Hyperi0n
Profile Joined December 2010
Greece20 Posts
February 28 2011 12:31 GMT
#605
On February 28 2011 19:52 assajocuna wrote:
Well i can't say much about barracks. I heard he wanted the game to end faster. And since you
have truck regen, you will still get enough exp.

About damages from skills not doing same as tooltip. It's because those damage information
from tooltip most of the times tell you the damage of 1 projectile. It can be multiplied
on buildings easy since buildings have large radius and can hit multiple projectile. (such
as Dark Fact's c skill that does z projectile) The skills you said shoots out multiple
projectiles and if it hits more than one (it overlaps) it'll do multiple damage.
There are many skills that do overlapping damages. Especially on buildings.

I know all this. I've figured out all the skills damage and the calculation methods. It's just most of dark facts skills that remain an enigma to me, please get some info
Educate men without faith and you but make them clever devils.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-28 14:36:04
February 28 2011 14:31 GMT
#606
The 10% part was my mistake. Every time you land an attack to opponent, they will receive 10% more damage for the next 4-5 seconds. It can be stacked up. Other than that your other question was the claria storm. Ppl inside the storm cannot use certain spells such as blink or defensive shield. I do believe you can teleport since that's item skill. I guess that's it? The c skill that shoots out Z projectile has 3 big projectiles stacked. The upper - part and / middle part and - bottom part. So on building
it would do many stacked damage (best building destroying skill for dark fact). On heroes, the best
you can hit would be 2 stacked parts inbetween the section - and /. Each -, /, - part is also stacked.
The x skill shoots out multiple projectiles and they do damage every time they bounce. That's
why it's effect on killing creeps (low mana cost) and buildings.
I guess that's it for Dark Fact.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
February 28 2011 14:40 GMT
#607
It's official, Soul Hunter is worthless as a PvP character. The freeze spell's radius is so small, a turtle can dodge it. As long as the opponent keeps moving, Soul Hunter literally can not hurt the enemy as almost all of its spells are area damage over time.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-28 14:50:43
February 28 2011 14:49 GMT
#608
How you fight with Soul hunter is like this. Always stay in watch towers, walk in between watch towers. Once you see enemy coming nearby, cast freeze, teleport close, cast b the slow aoe, cast v soul storm, and do z that slow down another 30% or so. Before doing all this, always cast t for extra damage. This combination will do around 4k damage or more. If they don't die, just cast another slow into soul storm. The z and b slow makes them walk at 30% their normal speed so it shouldn't be hard to land soul storm. If they go after you, the best way to evade is blink towards the location they
were on and cast slow on them -> soul storm.

It sounds easy but you have to practice. Soul Hunter is deadly since he gets to use soul storm from level 1 and can push really fast.
Hyperi0n
Profile Joined December 2010
Greece20 Posts
Last Edited: 2011-02-28 14:52:31
February 28 2011 14:52 GMT
#609
On February 28 2011 23:31 assajocuna wrote:
The 10% part was my mistake. Every time you land an attack to opponent, they will receive 10% more damage for the next 4-5 seconds. It can be stacked up. Other than that your other question was the claria storm. Ppl inside the storm cannot use certain spells such as blink or defensive shield. I do believe you can teleport since that's item skill. I guess that's it? The c skill that shoots out Z projectile has 3 big projectiles stacked. The upper - part and / middle part and - bottom part. So on building
it would do many stacked damage (best building destroying skill for dark fact). On heroes, the best
you can hit would be 2 stacked parts inbetween the section - and /. Each -, /, - part is also stacked.
The x skill shoots out multiple projectiles and they do damage every time they bounce. That's
why it's effect on killing creeps (low mana cost) and buildings.
I guess that's it for Dark Fact.

Indeed that explains the 10% thing . Is it skills or normal attacks or both that trigger it? I knew the rest, that just leave the z skills "point bonus".
Educate men without faith and you but make them clever devils.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 15:00 GMT
#610
Any attack triggers it. I don't get the z skill point bonus? Dark Fact's z skill is the bounce off
skill isn't it? Does it say point bonus in the tooltip? Maybe it's a misplaced information.
Deken
Profile Joined February 2011
United States14 Posts
March 01 2011 02:07 GMT
#611
I have been an in-house games where MaxPro completely dominated with Soul Hunter.

I tried playing in-house with soul hunter and didn't quite dominate, but I focused on buildings instead and although the other team was ahead in kills and could own me, I was able to burst their buildings down before they could destroy mine and we ended up winning. It helps to have teammates that are hero killers like blade hunter/zava as well.

Assa's strategy works well. I usually can't spike a hero down quickly, but I use the amplify, slow + dmg increase, aoe ult (not freeze because slow is better for buildings), 30% slow, storm. I then proceed to follow them if they run and spam storm. IMO your time is much better spent with Soul Hunter destroying buildings though.

Good to get some of the details behind dark fact! Thanks assa!
NoBeardAsianPirate
Profile Joined April 2009
United States5 Posts
March 02 2011 02:44 GMT
#612
Please bring back the color coding for each character! I can't tell who is who on the mini map anymore which will make it very difficult to run away from people like ajunior
AntonCT
Profile Joined March 2011
2 Posts
March 02 2011 06:05 GMT
#613
I'm not sure about the color coding actually. It's hard to remember which colors are which so the new colors are easy to work with but at the same time, u get accustomed to it a little way in and know which colors mean which person specifically. Maybe a balance between the two - lighter colors on one team, darker colors on the other team? Dont know how possible this is.

Another thing about the game; I have no problem with almost any mechanics of the game now - I feel almost any hero can be played well and it depends on the player but the one thing I don't like is any structure that can be laid down and is invulnerable like those little turrets and the crawlers etc etc. They aren't a hindrance when it comes to pvp...but they are really unbalanced when it comes to attacking buildings and defensive mobiles. They can run in, lay them down - and they do pretty significant damage - then run out, make a circle, rinse and repeat and unless you slow them and then kill them, it really puts little penalty on the player to do that kind of damage to your defenses.

Otherwise this game is awesome and I'm flattered to be in a few of the "high level" replays posted to this thread so far .
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-03-03 00:41:39
March 03 2011 00:39 GMT
#614
Those unbreakable turrets are annoying indeed, and characters like phantom can just sneak in and setup turret for fast exp without much danger. I guess the only answer to this is when there's
opponent hero trying to setup towers to destroy our building, you should team up 3 and counter
push faster.

There was once a time when those summonable turrets did less damage. But it made
characters like Phantom, Gunzord, Berrnine really weak. But that was when you didn't have
ulti. So maybe i can ask MaxStorm for some adjustment. I doubt he'll change right away since
it took some time for him to change the rampage mode for genesic.

I'm thinking of arranging a small tournament just to gather and have fun around the end of
this month(to give people enough time to practice with teams). I would say around 26th of this month which is Saturday. Any thoughts on this? When it's confirmed, i'll ask Max to put
it up big on loading screen. Also the forum for this game will open next week. There's like
nothing on it right now so i have to gather all the ingame screenshots for mechanics and
hero guides. Lots of work to do. Thanks to noveyak for helping me out
If anybody wants to help me out on writing hero introduction on their skills etc, or
writing guides, i would love any help
NoBeardAsianPirate
Profile Joined April 2009
United States5 Posts
March 03 2011 01:03 GMT
#615
I'll see if I can get around to writing something about Zedait
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
March 03 2011 01:18 GMT
#616
Yes I thought of that about the turrets too, all you can do is stand there and watch them kill your stuff, but turrets like drago are not a problem

If I can help i'll help with the website (i'm lala on bnet)

AntonCT
Profile Joined March 2011
2 Posts
Last Edited: 2011-03-03 02:06:27
March 03 2011 01:34 GMT
#617
I am best with Drago but know Zava pretty well. I can write a guide for both but I'm sure Hype would like to write a Zava intro/guide. I'll write it right now in fact and some of the aspects can carry over to other heroes.

Drago:
First thing (as with all heroes) put up mana with your first mineral ASAP. This game is a race so speed is everything. highlight your hero, press TAB then R to put up mana, then start moving to your lane and set them to ctrl group. You will be able to press T to use your speed/damage upgrade before you get to the experience capsules (vespene boxes). I kill both of them and then go to creeps but some people kill one. Keep spamming T. With Zava i only kill one box and this is important but drago has no splash on his attack so it doesnt matter.

Important for most heroes - do not waste time attacking other heroes at level 1-3'ish. You will slow yourself down. Only do this if they are weak and u can finish them off.

Once you kill the marines you will level - put up mana twice and start using your z attack once the marines show up. You should let your mana get close to full while waiting for the new set of marines to arrive then u can finish them off quickly. The X attack is great when there are 3-4 big creeps remaining cause it jumps and does damage to 4 total creeps. Dont waste it on small marines.

The next level will depend on what hero you are going against. You can either do mana twice again to cap your total spent on mana or do mana once and get spores right away. Spores are really good to hassle players that dont have a big range and forces them to stay back and u can place them on either side to really keep them back...the spores will attack (with splash) on the creeps and keep the other hero under pressure. If its a hero with big range or a melee thats going to just run in, kill and run back out you can do mana x 2 and get spores later on. If you do mana/spore then your next level is mana/damage. After this put up all damage until maxed (ulti at 550 mana, see note later) and then do vision, speed and then hp.

Use your vespene to get mana regen mostly at first but if you have 1250 and you are heading to town, get regen and mana so u dont waste the trip. I usually get all mana regen first, then mana, then speed shield and hp. attack damage/range, shield regen and hp regen. Scattered in between I will get potions depending on the hero u r against and how much vespene u have when giong to the store...try to spend as much as possible at each trip to be efficient. The game is about speed and efficiency.

Once I get to 550 mana, I get his ulti because now I can spam F/V which are ulti and second strongest attack that will hit at the same time and do a TON of damage to someone if they are in the middle of it. When you get to 750, you can do F/V/C which will then send your spikes at them even if they run away...great for zedait and hades who like to boost and speed off. your spike will catch them and often kill them.

You want to use your spores very very efficiently. I myself forget to use them as best as I can. When u are going to heal/buy stuff..drop one randomly in the lane..it will get u vespene. In late game drop them as u are running around. as creeps go by it will kill them quickly cause you are really strong at that point and your spores scale with you. So if u drop one in each lane, u will get a ton of vespene while u are off fighting with your buddies.

There are very specific places you should place the spores to attack defensive structures. There's a FINE line between too close and too far...literally one movement to the front will get hit by them and one move back will not hit them. I can get a screen pic to show but just mess around and figure out what range that is. You want to be close to your spores when they kill a structure or u wont get xp for it - this is important. I'm not sure *exactly* how it works because sometimes i get xp when im not near them and i think it might be because i hit the creep/building and it remembers that? I don't know. either way stay close to your spores when a building is about to die.

the C attack which is the spikes is very important...u dont need to aim, u dont need to stop moving, just press it and it will track alot of targets near by. As you are retreating, keep spamming C to get both creeps and heroes. As you are moving towards your allies to assist, hit C as u run past creeps. It wont slow u down and u will get alot of xp/vespene.

other than that, just be super efficient, always keep moving and attacking and NEVER unless you are at home healing - never let your mana get maxed out and u arent using it. U need to be efficient and be fast with any hero in order to stay ahead of the other players.

Addition - general game play. Use the high ground to your advantage, ESPECIALLY the person playing the middle lane. Use the xelnaga watch towers to your advantage, more so once the game really gets going and hero battles become more common. In a fairly tight game, usually the person to hit first will win, especially if the other person has no idea you are coming.Around level 10-12, you should start flowing as a team and moving together and supporting eachother. Attack experience capsules and the bigger experience things while you are waiting for mana to regenerate or waiting for creeps to come. Always keep doing something helpful. Learn to keep an eye on the mini map and watch for battles, if your ally is fighting someone, you can run in and throw a spelll to help them, or finish them off if the enemy kills your ally. Also, very important, this can work against you. If you are fighting someone and kill them with a little hp left, get your butt back to heal because Hype will come kill you. I mean anybody, but Hype is a scavenging little Bi....anyway, nevermind that . and have fun!
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
March 03 2011 03:39 GMT
#618
Nice thanks for all the help guys. The site will open soon (there's nothing right now)
i'm writing the general mechanics right now with pictures explaining most of the stuff.

I'll write more about tournament details later when the forum opens.

PS. i've checked on korean forum to see what they think about turrets. the thing is there
are characters like sylon and dark fact that does 2-3 times faster in destroying buildings
compared to turrets so it's quite hard to balance it off. Before, it was like all the summonable
things that kills creeps or buildings, you would only receive 50% exp. Maybe i can ask
MaxStorm for that again. Just on the buildings, since getting 50% from the creeps is
too much.
Hyperi0n
Profile Joined December 2010
Greece20 Posts
March 03 2011 16:09 GMT
#619
Send me the sites url in a pm please, I would like to write some guides about game mechanics and heros aswell.
Educate men without faith and you but make them clever devils.
MrEpping
Profile Joined November 2010
Netherlands7 Posts
March 04 2011 10:39 GMT
#620
I really think Phantom Gazette is underpowered, especially if you compare his towers to those of Force Fire or Guard Fire. Yes, I know Phantom's towers should be less powerful to compensate for his insane mobility, but if I'm at max dmg and setup all turrets near some enemy force and DONT kill them, I get the feeling something's wrong. Just a slight damage buff, 30-40% would do the trick.
Also, his ultimate is not strong enough. When you're chasing someone and you cast it, you experience a slight delay and the opponent will outrun you. I suggest Seeker Missile instead of the cuerrent ultimate, no fancy debuffs or anything just plain Seeker Missile with damage.
It's the battle of Epping forest!
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