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[UMS] (AOS) City of Tempest - Page 29

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 27 28 29 30 31 35 Next All
Zaixer
Profile Joined June 2010
Sweden82 Posts
February 22 2011 11:25 GMT
#561
Anyone know how to find good games on Europe? It becomes kinda sad stomping people that have no clue what they are doing after a while.
MicroMarine
Profile Joined January 2011
United States86 Posts
February 22 2011 15:02 GMT
#562
Is it just me or was Brai (Bry)'s poison buffed a lot? I went a game 29 and 1 against in a 1v3, and the poison did most of the killing. My ulti did ~1/3-1/4 of his HP, and then the poison just wore him down.

This isn't a bad thing, just asking if it got buffed.
You gotta micro your marines!
NamelessZero
Profile Joined February 2011
United States41 Posts
February 22 2011 16:04 GMT
#563
Thank god for the Hades nerf. The fog patch is going to make it much easier to survive him now.
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
February 22 2011 16:39 GMT
#564
http://www.mediafire.com/?iwhzhzjzr13u1mk

Old in house replay

Ron and gazette vs gazette zava duran (2vs3 the other guy leave at the start)

We had a bad start but there's a lot of action in the middle (and i pwned that game lol)
starrk
Profile Joined February 2011
Sweden4 Posts
February 22 2011 17:24 GMT
#565
Zaixer. i pawn pubs so bad it's not even funny.
adda mig ;D starrk 280
Hyperi0n
Profile Joined December 2010
Greece20 Posts
February 22 2011 18:44 GMT
#566
lol starrk loses to newcomers
Educate men without faith and you but make them clever devils.
starrk
Profile Joined February 2011
Sweden4 Posts
February 22 2011 20:04 GMT
#567
that's what i would call a lie. a greek lie.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 24 2011 05:20 GMT
#568
Some updates today as well. The buildings, effects, terrains have changed a bit.
Also all the hero stats readjusted towards their starting status.

I'll write about the game mechanics when we get the forum up.
TobyOrNotToby
Profile Joined February 2011
Netherlands18 Posts
February 24 2011 16:26 GMT
#569
Looks like a lot has changed, didnt get a chance to play since monday. Hope that buildings terrain and effects is different than i think it is or that i like the changes.
The hero patches sound good. Zeros will still be overpowered against non moving pub players, they are even too stupid to use him well.

Hyperion: Have you played some inhouse yet, were they good games? Looking forward to playing again especially with the new patch
That is the Question
kingkira
Profile Joined December 2010
16 Posts
February 25 2011 04:44 GMT
#570
this is got to be one of the most epic games i've ever had.
xD haha i hope this makes people use the vampire guy more he's so awesome
Too bad everyone thinks he sucks. oh well their losses

check out the replay
http://www.mediafire.com/?tja2hx97khpx3ha
0mar
Profile Joined February 2010
United States567 Posts
February 25 2011 05:05 GMT
#571
man the new building hits like a truck.
Deken
Profile Joined February 2011
United States14 Posts
February 25 2011 08:03 GMT
#572
We just played an in house game with the brand new patch uploaded about an hour ago. There are an incredible amount of bugs.

Players aren't gaining mana correctly when leveling
Mobs do a ton of damage
Drago is now a god
Idra playing reaper is OP (lol not a bug, just saying, nerf idra)
Possible Zava nerf
Mana buying doesn't give correct mana
Funky mana amounts (232, 292, etc)
Idra had an issue with buying attack power early game (that's how he gets so many early kills too!)

Please fix bugs, post patch notes, or revert to old patch. Thanks!
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 25 2011 08:15 GMT
#573
Looks like a lot of hero stats are changed. All the melee hero now has either 1 or 2 mana star.
Meaning less mana to start with, less mana regen, less total mana and mana regen gain from mana stat.

Melee heroes getting harder every patch. (no wonder. they were the top tier in game till now)
High magic class gaining a lot from recent stat re-adjustment patch. Soul Hunter is now deadly
in the beginning.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-25 08:32:37
February 25 2011 08:28 GMT
#574
There are a lot of changes to mana stats right now. It's test period so it's in adjustment stage.

Attack power up pack now gives you 25%+ attack power. So it'll be weak early when you have
low attack power. But it'll be really strong late stage in game.

Tell me more about this patch. Talking with maxstorm right now.

PS. Thanks for reporting this issue. MaxStorm found a bug on the script concerning attack up
+ mana issue. He fixed it and uploading new version soon so it'll be different now.

PS2. And yes. the new patch has this -> no mana up on level up. you have to either buy mana
pack from store or put mana stat up.
Deken
Profile Joined February 2011
United States14 Posts
February 25 2011 08:29 GMT
#575
I just played soul hunter and I didn't notice anything different besides 20 extra mana in the beginning. I did notice I was lvl 15 and barely had enough mana for 2 spells (without buying mana). I also noticed that I was dying in nearly one shot with 2.5k shield and 2k health against drago's ONE spell.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-25 08:46:51
February 25 2011 08:44 GMT
#576
There's no 4.5k damage spell in game. The highest is dark true strike from Zeros doing 3500 on
full atk power. Second would be the new patched Force Fire ulti done close range doing 750x4=3000
The new system for Force Fire ulti is it does more damage depending on the range.
Closer = more damage. 750x4 -> 750x3 -> x2 -> x1 being the farthest.

Drago is strong but he probably hit you with all his combinations to do that much damage.

You won't notice much difference playing soul hunter. But it's the other characters, especially
melee type that got the big mana nerf. So it's much easier for Soul hunter to face other
heroes. He is now the fastest line pusher in game.
FrodaN
Profile Blog Joined October 2010
754 Posts
February 25 2011 10:50 GMT
#577
Darn I would go without mana point usage and use the extra 5 points elsewhere...This basically forces the 5 mana points, but prevents end game spam. Interesting tradeoff.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 25 2011 13:49 GMT
#578
There will be another patch soon. I think he is giving the mana gain from level up back.
A lot of complaints came up in korean server so he is resetting that part.
Lucius22
Profile Joined February 2011
172 Posts
February 25 2011 13:53 GMT
#579
what does the mana on the creeps do?

but no matter what it does, it is really annoying imo with all the extra bars now. sometimes hard to spot low creeps etc...
Ballistixz
Profile Joined January 2010
United States1269 Posts
February 25 2011 16:59 GMT
#580
anyone mind telling me why turrets are invincible now? they can be abused to hell especially by gazeete
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