[UMS] (AOS) City of Tempest - Page 28
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Mindflow
Korea (South)320 Posts
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assajocuna
Korea (South)125 Posts
Genesic Hunter may look op if you don't know how to deal with him. He is a little above average in in-house game level. | ||
TobyOrNotToby
Netherlands18 Posts
btw Hyperion im sorry but I am barely on for the rest of the week since i will be staying over at some friends since it is holyday here | ||
burne-
71 Posts
Against non long range heroes the drawen king is so sick. Is it really suppose to be balanced? Its bad design if there are heroes that you cannot do a shit about with specific heroes. Like genesic against some and drawen king against some. I also hate genesic since its super boring to play and its so imba most of the time. I think you should seriosly think of altering genesics skills. I wouldnt mind making the rampage mode a bit different (without inceptors) and maybe add a new skill to him to make it more usefull/micro intensive | ||
TobyOrNotToby
Netherlands18 Posts
On February 21 2011 07:33 assajocuna wrote: Armor effects on every kind of damage (including skill). It's percentage. Genesic Hunter may look op if you don't know how to deal with him. He is a little above average in in-house game level. I get it but hes raping in low lvls | ||
TobyOrNotToby
Netherlands18 Posts
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0mar
United States567 Posts
On February 21 2011 07:47 burne- wrote: You also havent commented on the drawen king. Against non long range heroes the drawen king is so sick. Is it really suppose to be balanced? Its bad design if there are heroes that you cannot do a shit about with specific heroes. Like genesic against some and drawen king against some. I also hate genesic since its super boring to play and its so imba most of the time. I think you should seriosly think of altering genesics skills. I wouldnt mind making the rampage mode a bit different (without inceptors) and maybe add a new skill to him to make it more usefull/micro intensive Game is balanced around teams, not individuals. That said, most heroes can deal with every situation. Some are just poorer at it than others, meaning there's a limit to how well you can respond to a given situation. For example, you can use Lur Cellant to beat Dwarven King spamming tanks, but he's much worse at it than Drago or Abel who can kill the tanks from a long distance. | ||
NoBeardAsianPirate
United States5 Posts
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NamelessZero
United States41 Posts
On February 21 2011 06:46 Lucius22 wrote: i really like tosh vs all kinds of melee heroes. the pushback skill is just godlike (one of my favourites in the entire game, because its so versatile). another nice thing are turret walls, since tosh can fit through 1 hex, while all other heroes cant. so u can just totally block entrances/ramps with the turrets while trying to snipe towers with the ultimate skill. and i just wanna ask what was bugging me quite a lot: does armor only reduce normal attacks or also has an impact on skills? since i was always unsure if it was better to max health or armor after dmg and speed. I'm actually seeing a lot more play with the turrets lately including some insane mouse accuracy that traps enemy heroes in a circle of turrets. Being that they're invincible turrets and do crazy damage, that's pretty much a guaranteed death for many heroes. I want to say armor reduces both. If it didn't there wouldn't be much of a point in focusing on armor for heroes like Janne. I believe it's percentage based as well and that you can get something along the lines of 50% Damage Reduction with maxed armor. | ||
Honker Jones
United States4 Posts
When I play with my top few characters, I cannot lose. Especially when I play with my two friends who are also good. I am looking forward to these tournaments. Add me, Honker.907 | ||
TobyOrNotToby
Netherlands18 Posts
On February 21 2011 10:47 Honker Jones wrote: This is definitely a team game. If your going to play a 1v1, there are obviously going to be heroes that will inevitably crush the other players. Also there is terrain for a reason; there are the xel'naga's for a reason, all for awareness and escaping and ambushing, if u combine that with teamplay, u can blink away every time as heroes like Soul Hunter. Say some1 sits on the high ground then u can blink there. On February 21 2011 08:46 0mar wrote: For example, you can use Lur Cellant to beat Dwarven King spamming tanks, but he's much worse at it than Drago or Abel who can kill the tanks from a long distance. You can drag him out of his tanks with nightmare hook ^^ thats a lot of fun^^ | ||
Honker Jones
United States4 Posts
I have some good matches to show against people on this forum! | ||
Ballistixz
United States1269 Posts
but it seems as i am the only one who picks him/knows how to use him in most of the games ive played so far and as a result dominate with him. the dude kills mode heroes extremly well in particular. | ||
assajocuna
Korea (South)125 Posts
But since Genesic hunter's mode is the only one that is ranged, we removed the 25% armor effect. Meaning he'll take 25% more damage compared to before nerf. Hope this helps. | ||
assajocuna
Korea (South)125 Posts
attack for leveling up, so keep attacking him and try to stay ahead in level. If you can survive the few seconds from his curse, you'll most likely outburst him. If not, u can always carry and health potion since Horus's damage output is pretty weak. | ||
NamelessZero
United States41 Posts
On February 21 2011 19:32 TobyOrNotToby wrote: Also there is terrain for a reason; there are the xel'naga's for a reason, all for awareness and escaping and ambushing, if u combine that with teamplay, u can blink away every time as heroes like Soul Hunter. Say some1 sits on the high ground then u can blink there. You can drag him out of his tanks with nightmare hook ^^ thats a lot of fun^^ Since when is Dwarven King not going to be on the high ground with tower vision and tanks spammed all over the place so you can get close enough to hook him? He'll watch you get close to him, the tanks will attack and slow en masse and he'll nuke you to slow you even more. You'd better shut him down hard in the early game because in the mid-game with full tanks and a sound strategy, you're pretty much just hoping that he's gonna screw up if you're on even terms in level. A good DK is going to keep the high ground, spread the tanks, and keep multiple spots of vision between the tower and his scan. Good luck breaking through the tanks before you're slowed/nuked to death to get your hook on him. Also, being that he's going to abuse the terrain, your hook won't pull him off of a cliff, you're gonna have to expose yourself and run around to a ramp, by which point, a good DK will likely have cut you down without a chance for your Lur to approach any closer. Not to mention the range on the hook is fairly limited so in order to drag him outside of tank range, you'll have to hook while running away from the tanks to get the extra drag range. | ||
assajocuna
Korea (South)125 Posts
be near your base spreading tanks and staying near the tower. Go backward towards his base get high to the cliffs with towers and go backside. Easier to get near him with vision. He is pretty weak without tanks so try to get him before he comes near your base and summons tanks. It'll be automatic kill if you can get him without tanks. Try to stop him from leveling up. Get early kill and it'll be much easier. He doesnt have any running ability so if you can get close to him it's easy kill. If you have to get him through the tanks, you can drink one hp potion going through tanks. | ||
Ballistixz
United States1269 Posts
On February 22 2011 08:14 assajocuna wrote: Horus if used well is definately the best 1 vs 1 hero right now. How to deal him? He has to auto attack for leveling up, so keep attacking him and try to stay ahead in level. If you can survive the few seconds from his curse, you'll most likely outburst him. If not, u can always carry and health potion since Horus's damage output is pretty weak. he can get his aoe auto atk at lvl 1 if u add 2 points into mana which helps a ton with his lvling. its also a pierce atk so most chars wont get near him even at that low of a lvl. ive used him alot since day 1 of his release and i must say the only way for ppl to actually beat me is to either sneak up on me and get a good drop on me before i silence them OR for them to gank me. any other way wil end up in them being dead within 5 seconds. | ||
assajocuna
Korea (South)125 Posts
I'll write briefly. Genesic Hunter - In mode, the 25% additional armor effect is now gone. Bry - Increased movement speed to 3.5 (before was 3.25) - Defensive Field removed - Can do both "Strengthen Saint N-Bomb" and "Radioactive Fire Research" on stat page. - some trigger fix Hades - Dark Tower view range reduced. 10 -> 9 - Dark Tower cannot attack through fog (big nerf) Duran - Explosive Blaster cooltime increased. 1 - > 2 - Upswing cool time decreased. 10 -> 7.5 Ron - Acid Explosion cool time reduced. 15 -> 10 - normal attack radius increased. 0.25~0.75 -> 0.5~1.1 Zeros - Dark True Strike coold time increased. 10 -> 15 - normal attack damage decreased. 25 -> 22 Lurcellant - Spect Laser coold time increased. 1 -> 1.5 Force Fire - Flame Bolt animation time has been shortened (it flies towards location much faster than b4) - corrected Flame Bolt damage not damaging correctly as the tooltip says. Dwarven King - Dwarf Cannon (the tank) damage decreased. 60 -> 50 - Dwarf Cannon damage upgrade from stat decreased. 12 -> 10 -All melee characters with charge skill can now use charge skill from level 1. (before level 0) -Health Potion HP regen rate increased. 5 -> 10 Looks like all the top tier characters got nerfed. Health Potion can be very effective now for characters like Gunzord against mana potion. | ||
Lucius22
172 Posts
On February 22 2011 19:22 assajocuna wrote: There has been a lot of changes past 2 days. I'll write briefly. Genesic Hunter - In mode, the 25% additional armor effect is now gone. Bry - Increased movement speed to 3.5 (before was 3.25) - Defensive Field removed - Can do both "Strengthen Saint N-Bomb" and "Radioactive Fire Research" on stat page. - some trigger fix Hades - Dark Tower view range reduced. 10 -> 9 - Dark Tower cannot attack through fog (big nerf) Duran - Explosive Blaster cooltime increased. 1 - > 2 - Upswing cool time decreased. 10 -> 7.5 Ron - Acid Explosion cool time reduced. 15 -> 10 - normal attack radius increased. 0.25~0.75 -> 0.5~1.1 Zeros - Dark True Strike coold time increased. 10 -> 15 - normal attack damage decreased. 25 -> 22 Lurcellant - Spect Laser coold time increased. 1 -> 1.5 Force Fire - Flame Bolt animation time has been shortened (it flies towards location much faster than b4) - corrected Flame Bolt damage not damaging correctly as the tooltip says. Dwarven King - Dwarf Cannon (the tank) damage decreased. 60 -> 50 - Dwarf Cannon damage upgrade from stat decreased. 12 -> 10 -All melee characters with charge skill can now use charge skill from level 1. (before level 0) -Health Potion HP regen rate increased. 5 -> 10 Looks like all the top tier characters got nerfed. Health Potion can be very effective now for characters like Gunzord against mana potion. thx so much for the pach notes, would like to see more of these | ||
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