• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:03
CEST 12:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6576 users

[UMS] (AOS) City of Tempest - Page 30

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 28 29 30 31 32 35 Next All
0mar
Profile Joined February 2010
United States567 Posts
February 25 2011 17:10 GMT
#581
On February 26 2011 01:59 Ballistixz wrote:
anyone mind telling me why turrets are invincible now? they can be abused to hell especially by gazeete


they've always been invincible.
TobyOrNotToby
Profile Joined February 2011
Netherlands18 Posts
February 26 2011 23:29 GMT
#582
Hey assa,
do you have an update on whats going on with the site, you were talking about it, and i haven't seen anything about it since, is it in the making, when can we expect it? I am really digging this game, played some inhouse 2v2 today and it is awesome.
That is the Question
Deken
Profile Joined February 2011
United States14 Posts
Last Edited: 2011-02-27 08:29:53
February 27 2011 05:10 GMT
#583
We just played a few in house games. The games were pretty even and ended up in close victories. GG all! Players:

ajunior - Ron/Blade Hunter
Hype - Zava
Anton - Drago
Pandaroohop - Zava/Janne
MiShenEx - Soul hunter
Deken - Berr Nine

First game: http://www.mediafire.com/?8q2ooxteb24xdoa
Second game: http://www.mediafire.com/?sjp7s54s54gdt1u
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
February 27 2011 05:14 GMT
#584
On February 27 2011 14:10 Deken wrote:
We just played a few in house games. The games were pretty even and ended up in close victories. GG all! Players:

ajunior - Ron/Blade Hunter
Hype - Zava
Anton - Drago
Pandaroohop - Zava/Janne
MiShenEx - Soul hunter
Deken - Berr Nine

First game: http://www.mediafire.com/?sjp7s54s54gdt1u
Second game: http://www.mediafire.com/?sjp7s54s54gdt1u


you posted the same link for both games lol
Deken
Profile Joined February 2011
United States14 Posts
February 27 2011 08:30 GMT
#585
On February 27 2011 14:14 hype[NZ] wrote:
Show nested quote +
On February 27 2011 14:10 Deken wrote:
We just played a few in house games. The games were pretty even and ended up in close victories. GG all! Players:

ajunior - Ron/Blade Hunter
Hype - Zava
Anton - Drago
Pandaroohop - Zava/Janne
MiShenEx - Soul hunter
Deken - Berr Nine

First game: http://www.mediafire.com/?sjp7s54s54gdt1u
Second game: http://www.mediafire.com/?sjp7s54s54gdt1u


you posted the same link for both games lol


Fixed! Thanks
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-27 11:31:28
February 27 2011 11:29 GMT
#586
Mana regeneration rate has been changed. Characters with 1 mana property now has 1.0 regen rate from start. Character with 5 mana property (such as soul hunter) is still the same (or almost)
at around 1.6 regen rate.

Before the recent patch, 1 mana property had 1.5 regen rate and 5 mana at 1.7 regen rate.

All the melee heroes with charge skill has 1 mana property, so they will have harder time early game.

Also another new patch coming soon, the EXP truck will get regenerated once the 2 trucks on
one side has been destroyed. Will take 85 sec to regen. Also exp went up. Before it was 10 exp,
now it'll be 15. Truck hp is 2000. 15 is quite a lot so don't forget to destroy trucks when you
see them. This patch will be up soon.
TobyOrNotToby
Profile Joined February 2011
Netherlands18 Posts
February 27 2011 12:30 GMT
#587
This is quite a change, thanks for the patch notes. This will definitely change the early game melee style. Also I love the respawning trucks, and the increased exp, from them.
That is the Question
Deken
Profile Joined February 2011
United States14 Posts
February 27 2011 20:04 GMT
#588
I love the respawning trucks too! Provides a lot of gas as well in end game and I was killing them on respawn repeatedly
Hyperi0n
Profile Joined December 2010
Greece20 Posts
February 27 2011 21:17 GMT
#589
Damn it it baffles me I dont understand how the "point bonus " on dark fact works or the 10% damage per hit thing. Please do some explaining on this assajocuna cuz i cant figure it out. also claria storm says it blocks skills when in the storm but thats not the case.
Educate men without faith and you but make them clever devils.
TobyOrNotToby
Profile Joined February 2011
Netherlands18 Posts
February 27 2011 21:51 GMT
#590
Was testing in the same game that hyperion was talking about, but i was testing guard fire, and his x skill say 5 times 30 dmg on lvl 0 attack, but if you hit at their feet it does 78 damage, and the 78 damage is not fire, since I also got results like 146 damage... could anyone tell me how it works.

Also his c states 75 dmg initial and 20 times 5 dmg over time. Totalling 175 damage but it does 270 dmg every time. Wtf am i missing?
That is the Question
Alchemist1212
Profile Joined February 2011
United States1 Post
February 27 2011 23:02 GMT
#591
I would like to start off by saying that i love this game and i have a lot of fun playing this with my friends. I want to help this game grow and give some suggestions on balancing the heroes

Some balance issues that i think need adjusting ASAP are:
1. Mass Turrets that cannot be targeted (Burr Nine, Phantom Gazette, etc.)
-A solution to this could be limiting the amount they can drop or lowering the damage
2. Knight Mode needs some adjusting
-A solution to this could be doing more damage but lowering their defense
Beowulf88
Profile Joined February 2011
1 Post
February 28 2011 00:49 GMT
#592
On February 28 2011 08:02 Alchemist1212 wrote:


Some balance issues that i think need adjusting ASAP are:
1. Mass Turrets that cannot be targeted (Burr Nine, Phantom Gazette, etc.)
-A solution to this could be limiting the amount they can drop or lowering the damage



Turret numbers are limited already, I wanna say its around 10 or so max. Its the main way for heroes like Gazette to kill people by surrounding them considering his nuke doesn't do a ton of damage like others and he has no damage over time spells. He must take advantage of his speed and surround them with turrets
0mar
Profile Joined February 2010
United States567 Posts
February 28 2011 02:26 GMT
#593
On February 28 2011 08:02 Alchemist1212 wrote:
I would like to start off by saying that i love this game and i have a lot of fun playing this with my friends. I want to help this game grow and give some suggestions on balancing the heroes

Some balance issues that i think need adjusting ASAP are:
1. Mass Turrets that cannot be targeted (Burr Nine, Phantom Gazette, etc.)
-A solution to this could be limiting the amount they can drop or lowering the damage
2. Knight Mode needs some adjusting
-A solution to this could be doing more damage but lowering their defense



1. You got to play around the turrets. It's frustrating sometimes, but almost every hero has way around it, even if it's just run.

2. Knight mode is actually pretty medicore. It wrecks pubs because everything wrecks pubs. Once you get the hang of nightmare hook, you'll never go back because you can kill heroes much more often than with just knight mode. The key to beating knight mode is snaring and avoiding him until it runs out then kill him. Positioning is like 75% of the battle in this game. You can't tank knight mode, but you can reduce his DPS by forcing him to chase you, thus making him attack longer than his cooldown is.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 05:25 GMT
#594
The key to this game is all about positioning and attack first.

You have to always use watch towers before going forward. Even if they are in knight mode,
if you attack them first, you'll have the advantage. I never lost against knight mode when i attacked
first with almost any hero you can think of. (end game it's a bit different tho. modes are crazy strong
end game because of their hp)

Also try to push towers asap. Team that push first will get the exp advantage and it's quite big
early stage of the game. Don't let your opponent push creeps towards your tower. If they kill
your creep so fast that you can't stop them coming towards your tower, tank them right before
they are close to getting hit by your turret. You don't want any creep to get killed by turrets.
You want all the exp you can get. When you tank them, be cautious of where you opponent might
be. Try to stay as far away from watch tower.

If you lose the early game, and get pushed, get killed a lot, you need to group and push safely.
I would say all your teammates should gather together when you are around level 8~11 and push
altogether. Try giving the building last hit to the carrier of your team for extra exp. I haven't seen
that in NA server yet, but it's very important. Ofcourse this won't happen in pub games, but
if you play inhouse games, think of this. Pick the hero in your team that has least counters
as carrier. Any good team in korea during tournament always think of this before going
into play.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-28 05:41:20
February 28 2011 05:32 GMT
#595
Also some little changes. EXP Truck regen rate changed from 85 sec -> 200 sec.
I guess 85 sec was too short. Looks like barrack has been removed and replaced by
Creep.

Next big patch will be related to Chimera. (will get new skill perhaps?)
This new patch might make her pretty good now.
littlechava
Profile Blog Joined March 2004
United States7221 Posts
February 28 2011 06:30 GMT
#596
Chimera is bad at high levels? I've only played pubs which are obviously a joke, but I've always imagined that Chimera is pretty insane at high levels, with ling spam combined with spine crawler spam and the ult that slows to some degree.
Entusman #12
NoBeardAsianPirate
Profile Joined April 2009
United States5 Posts
February 28 2011 06:38 GMT
#597
I still think there is something wrong with Zedait's ult. from time to time. I just played a game where Krizard and Dwarf King were able to run straight through it multiple times. So just for clarification, does it have to be cast ON them for it to trap them? If they run INTO it do they get stuck?
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 06:40 GMT
#598
Chimera isn't bad but her lings have very low hp. (even if you max your hp stat, they are like 1300 or something) and spine crawlers are slow. (they used to walk super fast)
She has 2nd low hp to start the game. So she has high chance of dying early. Heroes with low hp like her such as Soul hunter and Janne has escaping tools but she doesn't.

If she can survive that early stage and don't fall behind in level, she can be strong. It's just that
doesn't happen often.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 28 2011 06:43 GMT
#599
It's takes 1 sec for them to stop the hero. If the opponent is moving, try to use it on the spot
few steps ahead in their walking direction. Once they go in, they can't move. It's easier
early stage to trap them since everybody is slow. But after mid stage, everyone walks
fast so it's harder to trap and you have to position the ulti 2-3 steps ahead.
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
February 28 2011 08:38 GMT
#600
Max needs to stop making random changes to the map... why did he decide to remove the barracks? It doesn't make sense.
Prev 1 28 29 30 31 32 35 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Nomination
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #144
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 143
EnDerr 29
Trap 17
SHIN 10
ProTech9
StarCraft: Brood War
Britney 11042
Calm 3278
Hyuk 1592
Bisu 1534
Horang2 446
Larva 273
Killer 244
HiyA 198
Yoon 150
Sharp 63
[ Show more ]
Zeus 55
Mind 54
Free 47
Bale 39
Hm[arnc] 29
Sacsri 20
ajuk12(nOOB) 9
yabsab 9
Counter-Strike
olofmeister1152
shoxiejesuss761
Other Games
ceh9727
singsing518
KnowMe177
XaKoH 175
Sick135
Organizations
StarCraft: Brood War
Afreeca ASL 2638
UltimateBattle 67
lovetv 8
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 41
• LUISG 19
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV38
Upcoming Events
Monday Night Weeklies
5h 57m
GSL
1d
OSC
1d 2h
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.