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There is no way his towers will get better than now. You know because of his mobility, he can outlevel people by just cliff walking, setup turret destroying buildings super fast. He is one of the easiest hero to use and very effective. His ultimate has almost no cooltime so it cannot be better than right now. With a sip of mana potion, you can summon towers + ulti + emp + rocket and still setup full number of towers. U have to predict aim for the ulti if you are chasing. It has fairly long range so just cast ahead.
There isn't much to upgrade or downgrade him right now.
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please have a look at the purple melee beatle, he doesn't seem balanced at all, he needs to get 1 hit off on you, unload skills, stun and unload skills again, without a way of escape
this is one of the more enjoyable dota style maps tough, please don't stop adjusting/ tweaking/ adding to this, cheers!
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It's Duran you're talking about right? Purple is Zeros or him, but i guess beetle means Duran lol. Yeah he is one of the top tier hero right now. Because of that, just a day ago he got nerfed. HP went down. Still top tier... Can't say much about that. Heroes like Phantom or Vagullion should stay near cliffs and hunt creeps. Whenever u see him charging towards you, go over the cliff right away. Duran's problem is he can't go after destroying buildings until mid-game when he has enough hp to stand all that fire. You can ambush him whenever he tries to retreat and heal.
I need help from people who can write guides on their heroes. The forum is not open yet, and design wise still need much work, but i really want to open by next week so we can get tournaments, guides, replays and all that stuff going. I am currently writing the general mechanics of the game and that alone is taking me forever. Any help would be appreciated. Msg me for the temp. site address thanks
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I usually random, so I guess I could help out with guides going methodically (ex. starting with Megagun Zord -> Berr Nine, etc).
I think it's very close to balanced at higher levels if you don't have any lag issues <cough> Bell <cough> since it's much faster-paced compared to DotA.
I think the map could use some in-game Tips (F12) since there's so many new players on B.net that have absolutely no idea what to do (and won't listen to instructions from others).
Some of the skill tooltips could use some work though; the descriptions and damages are confusing for new players.
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I could try to write a phantom gazette guide...
If there is noone else
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I'd want to write a Chimera guide..
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On March 05 2011 17:01 Pseudoku wrote:
Some of the skill tooltips could use some work though; the descriptions and damages are confusing for new players.
yep this def is one of the obvious things that still need improvement. some skills i never used till i found out that they deal way more dmg then displayed when randomly dropping em on exp boxes.
btw how does armor work? is it normal sc2 mechanic so it just gets substracted?(would be kinda pointless then) does it work agains skills?
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On March 05 2011 23:26 BeMannerDuPenner wrote:Show nested quote +On March 05 2011 17:01 Pseudoku wrote:
Some of the skill tooltips could use some work though; the descriptions and damages are confusing for new players. yep this def is one of the obvious things that still need improvement. some skills i never used till i found out that they deal way more dmg then displayed when randomly dropping em on exp boxes. btw how does armor work? is it normal sc2 mechanic so it just gets substracted?(would be kinda pointless then) does it work agains skills? This. I'm sure some people, including myself, would like to help wording the descriptions. Also, no-one ever invests in armor because its 1) very unuseful 2) unclear whether it's a percentage or a value you subtract from damage. And what does Zava's ultimate Kaiserblade Storm do?
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yeah the tooltip only tells you part of the damage. Some skills shoot out multiple projectiles and if you hit the target (hero or building or object) in between hitboxes, it'll do double, triple damage. I guess you have to try it for yourself. It's easy to see if you do in on tanks and buildings.
1 point in armor gives you +2% damage deduction on every damage u take (normal attack + skill attack, npc attacks). you can put upto 25 points in one stat making max armor at 50%. some skills give you extra armor, and you can always get extra armor from card buff.
I think the most i saw was 80% armor, not easy to make but very strong.
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Wow, this is interesting. So if you max dmg and from that point on just max armor, and buy the shop upgrades, you can get about 55% armor? nice!
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On March 05 2011 23:30 MrEpping wrote:
This. I'm sure some people, including myself, would like to help wording the descriptions. Also, no-one ever invests in armor because its 1) very unuseful 2) unclear whether it's a percentage or a value you subtract from damage. And what does Zava's ultimate Kaiserblade Storm do?
Armor is very useful if you can put a lot of points in it. It's good late stage when you have atleast 50% armor. Those armor card buffs are really useful.
Zava's ulti has 3 projectile hit boxes. If you hit the opponent of building on the point where the 3 projectiles meet each other (the end part) it'll do damage + extra 10% total hp damage. To know the exact point, try testing on buildings. I would say it's not exactly the end part but right before the end part (inside the circle).
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On March 05 2011 23:32 assajocuna wrote: yeah the tooltip only tells you part of the damage. Some skills shoot out multiple projectiles and if you hit the target (hero or building or object) in between hitboxes, it'll do double, triple damage. I guess you have to try it for yourself. It's easy to see if you do in on tanks and buildings.
1 point in armor gives you +2% damage deduction on every damage u take (normal attack + skill attack, npc attacks). you can put upto 25 points in one stat making max armor at 50%. some skills give you extra armor, and you can always get extra armor from card buff.
I think the most i saw was 80% armor, not easy to make but very strong.
thank you. so helpful and nice :>
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On March 05 2011 23:36 assajocuna wrote:Show nested quote +On March 05 2011 23:30 MrEpping wrote:
This. I'm sure some people, including myself, would like to help wording the descriptions. Also, no-one ever invests in armor because its 1) very unuseful 2) unclear whether it's a percentage or a value you subtract from damage. And what does Zava's ultimate Kaiserblade Storm do? Armor is very useful if you can put a lot of points in it. It's good late stage when you have atleast 50% armor. Those armor card buffs are really useful. Zava's ulti has 3 projectile hit boxes. If you hit the opponent of building on the point where the 3 projectiles meet each other (the end part) it'll do damage + extra 10% total hp damage. To know the exact point, try testing on buildings. I would say it's not exactly the end part but right before the end part (inside the circle). I see! Thanks!
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I think what it does on large hit boxes like bunkers or final building, this is not for sure but zava's ulti shoots out 3 projectiles and i think each one will do -10% full hp doing upto -30% damage if you aim the the right point. On top of that, it does the damage that tooltip says x 3 as in 3 projectiles.
I did around 6k damage on bunker at level 15. I think that's when my atk up was around 20, almost max. tooltip says it's only around 300~400. so that's 1200 damage + 30% full health.
Still need more testing but yeah, i can understand why she does so much damage on big buildings.
Her other skills like V skill does multiple damage if the hero moves. Meaning if you hit them while they were moving, it'll do x2,x3 damage. if they stay still and get hit, it does x1 or x2 damage.
Her B skill shoots out around 10 projectiles each doing the damage tooltip says, but even on large buildings, the most i got out of was 9 shots, doing 9x the tooltip damage. On heroes, it'll do much less since they have smaller hit boxes.
Her B -> F on buildings will just erase them in seconds. She is really good at destroying buildings.
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There is a bug with the latest patch not a game breaking one but an annoyance. If you try to watch a 1v1 or 2vs2 and put ais to make the teams work 2vs2 or 1vs1 it will ignore the ais and the game will go 2 vs 0 or 3vs1 it didnt used to do this and it is annoying cuz people cant watch those game modes anymore can you inform max storm about this?
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Yeah i sent him msg. it'll be fixed soon when he sees it.
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is it just me or that phantom is really strong lately i can't seem to do well against him :/
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He has almost no counter. But he himself isn't that op. Very easy to use and effective. I guess from the mid game you have to team up when you move around, never stay alone. Pretty hard to play against phantom.
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Forum is open.
Visit City of Tempest forum at : http://www.cityoftempest.net
There's not much yet, so we need every contribution possible. Upload your best replays, your tips and guides, complaints on balance, bug report, just anything you want to write.
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This game is not about counters. It is about restrictions of different heroes and how you abuse those. For example Dwarven King is very weak without proper tank support, if he chases somebody he can easily be jumped on and killed. About Gazette its different since he doesn't need his turrets as much, but he is very fast and weak, so if you can slow him, he will not survive many skills. Possible couters to gazette are Ron, Abel if you catch him in your ult, Soul Hunter, and many more with slow/stun. Also iif you le Or you can simply outdamage him if you can lead your skills well. Never let him just farm all 3 lanes, if he is on the highground, chase him away so he'll have to go and heal since he has very low hp
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