[UMS] (AOS) City of Tempest - Page 34
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Pseudoku
Canada1279 Posts
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Haegr9599
United States210 Posts
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Pseudoku
Canada1279 Posts
Maybe we could start a new site like the playdota.com site (playct or something). I think the format would be pretty good for CT. If no one's going to step up for it after a while I might give it a try. | ||
Thrallsa
Norway11 Posts
It's important to note that it is not complete yet and there might be made various changes if needed. Link: http://cityoftempest.fullboards.com/ | ||
Orome
Switzerland11984 Posts
The bigger concern to me isn't one hero being much better than all the others in general, it's more that there seem to be quite a few hard counters. Characters with no stun, blink, cliffwalk, etc. are extremely vulnerable to melee characters, heros like Guard Fire with a very strong stun seem to absolutely rape melee characters, etc. I'd be interested to hear what a genuinely good player would have to say on the matter. I mean I'm good in pub games, but I guess that's still pretty terrible objectively. | ||
Orome
Switzerland11984 Posts
Additionally, several characters just don't seem to need that much mana to begin with. I main Janne and I don't get why you need to spend your valuable minerals on mana after the first 3. You just need your c move for farming anyway and you still get enough mana for your ultimate by lvl 5. Of course it's going to make your PvP early somewhat stronger since you can do combos much earlier, but that feels to me like it's just depending on the hope that your opponent's bad enough to not notice you approaching with all your mana saved up. | ||
bobbeh
Canada101 Posts
On August 25 2011 19:17 Orome wrote: Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway. Additionally, several characters just don't seem to need that much mana to begin with. I main Janne and I don't get why you need to spend your valuable minerals on mana after the first 3. You just need your c move for farming anyway and you still get enough mana for your ultimate by lvl 5. Of course it's going to make your PvP early somewhat stronger since you can do combos much earlier, but that feels to me like it's just depending on the hope that your opponent's bad enough to not notice you approaching with all your mana saved up. There's a ton of better build than 5 mana, but when you are beginning 5 mana is the best way to learn the game. Also, big news. IUPrime is working together with lala and sungj and now the map will be update more regularly, the map was just updated on NA. The new hero is comming "soon" | ||
bobbeh
Canada101 Posts
On August 25 2011 19:11 Orome wrote: I think the balance of the game is much much better than people give it credit for. Naturally there's always going to be characters that are somewhat weaker or stronger, but I don't think there's an obviously broken character at the moment and the vast majority are usable if you play them right. The bigger concern to me isn't one hero being much better than all the others in general, it's more that there seem to be quite a few hard counters. Characters with no stun, blink, cliffwalk, etc. are extremely vulnerable to melee characters, heros like Guard Fire with a very strong stun seem to absolutely rape melee characters, etc. I'd be interested to hear what a genuinely good player would have to say on the matter. I mean I'm good in pub games, but I guess that's still pretty terrible objectively. Yes the balance is not bad, on the NA server there's less than 10 ppl that could keep up with the korean (kinda like in sc2 lol) Good melee can feint with charge cancelling making you waste guard fire ulti. Not only that but you can use blink strikes to get out of the ulti. Guard fire is really strong early game because of his V, but mid/late game when you can't two shot people, guard fire become less good because V is his only strong damage attack. You can also Ulti and then spam turrets around the guy but that takes a lot of practice to get it right. Also this game is 3vs3 not 1vs1. The big problem with pub is ppl are playing this 1vs1x3. Also the game is constantly updated(balance wise), we had some trouble when the map went from maxstorm to IUPrime, but now IUPrime gave the map to 2 NA players and they will be able to update it constantly with the help of IUPrime. | ||
Thrallsa
Norway11 Posts
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bobbeh
Canada101 Posts
On August 26 2011 06:53 Thrallsa wrote: Did IU give permission to NA to update? does that mean EU might see updates soon too? He gave us everything. It's already uploaded on NA, the new hero doesn't work yet(well you can random him LOL but he has no hotkey so click click click), but there's no real major bug I'm gonna finish the new loading screen and try to upload it on EU. The thing is I don't know if new bugs will pop out from NA to EU t.t | ||
Pseudoku
Canada1279 Posts
On August 25 2011 19:17 Orome wrote: Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway. . More mana (stat) gives higher regeneration, which allows for faster farming. It also allows you to access certain abilities faster. (Ex. on Blade Hunter, you will get enough mana for Final Blow 1 level earlier if you get 5 mana instead of 4 mana) Also, last time I checked the Korean pros practically all get 5 mana on almost every character. As one of the best players on NA (sadly... since I don't consider myself on par with the best Koreans), I feel that the map is very close to balanced. On version 1.3 I only found Dwarven King to be an underpowered hero. Every other hero has good abilities to take advantage of. | ||
SungJ
Korea (South)2 Posts
Basically I am just trying to communicate with IUPrime and lala to get the Korean version patch spread to NA and EU server as well. (IUPrime makes Korean Version -> I translate -> lala puts those infos onto our version) I would like all readers to take care of the new CT we three are trying to build up. ![]() Plus, I saw Thrallsa's post with link of another ct website recently built. As a matter of fact I think we need a substitute for cityoftempest.net since the previous ct website died, and we still need a website to share detailed information. So I think we should make use of any website available for using as a CT communication zone. Teamliquid board is ok but it's mixed with other infos, so how about we try to make http://cityoftempest.fullboards.com/ our new website and use it? Thanks for reading and post any questions if you have for me about city of tempest. p.s. Until we get a solid place for CT communication, I will post a translation of the patches that have gone through on here. | ||
noveyak
United States35 Posts
Since I was somewhat responsible for the last site, basically we were on a free host and they decided they didn't like it and just deleted it- kind of a pain. I can't do much about it but I have created a page on cityoftempest.net that auto redirects the old url to the new site at cityoftempest.fullboards.com so everyone will automatically be sent to the new site from now on. | ||
Orome
Switzerland11984 Posts
On August 26 2011 08:12 Pseudoku wrote: More mana (stat) gives higher regeneration, which allows for faster farming. Ah, didn't know that, thanks, now it makes more sense. As one of the best players on NA (sadly... since I don't consider myself on par with the best Koreans), I feel that the map is very close to balanced. On version 1.3 I only found Dwarven King to be an underpowered hero. Every other hero has good abilities to take advantage of. What about Mighty Monk? :p Whenever I play him I just feel like he's really useless, except at running away. | ||
Orome
Switzerland11984 Posts
On August 26 2011 06:18 bobbeh wrote: You can also Ulti and then spam turrets around the guy but that takes a lot of practice to get it right. That's what's seemed strong to me, but yeah I had the same feeling that Guard Fire runs out of steam somewhat later in the game. Also this game is 3vs3 not 1vs1. The big problem with pub is ppl are playing this 1vs1x3. Yeah I guess looking at the game in terms of 1v1's a bad habit I've picked up from pubbing. The few times I've had the pleasure of playing with people who somewehat know what they're doing, the 3v3 fights have been reaally interesting. | ||
Pseudoku
Canada1279 Posts
Mighty Monk is very good for support (FoW slow) and is a bit situational with his ulti. His damage is a bit lower than others, but that's mainly because he can go invulnerable. | ||
SungJ
Korea (South)2 Posts
http://cityoftempest.fullboards.com/t40-patch-notes-translation#85 | ||
bobbeh
Canada101 Posts
The map will "soon" be on EU but it's out on NA -New Murloc hero -Better interface -Better balance -Better loading screen (more helpful for new players) If you have not played C.T in a while GO TRY IT OUT! And if you never played it, GO TRY IT OUT TOO! | ||
Pseudoku
Canada1279 Posts
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Soulish
Canada1403 Posts
Also megagun is still hilariously op. He's fast and does insane damage. Dwarven kings ultimate needs to do mote damage. Right now it's only good if you have max or near max tanks, which almost never happens with a good opponent. | ||
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