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[UMS] (AOS) City of Tempest - Page 34

Forum Index > SC2 Maps & Custom Games
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Prev 1 32 33 34 35 Next All
Pseudoku
Profile Joined March 2011
Canada1279 Posts
August 07 2011 03:45 GMT
#661
CT forums are down for me right now...
Logic fails because we are lazy.
Haegr9599
Profile Joined April 2011
United States210 Posts
August 11 2011 19:32 GMT
#662
Where did the website go lololol? i've been trying to get to the forums for well over a week now and i keep getting redirected to some web hosting service site. any idea whats up with this?
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
Pseudoku
Profile Joined March 2011
Canada1279 Posts
August 11 2011 20:25 GMT
#663
I think the host stopped hosting the site. We'll have to get assa or nova to figure it out...

Maybe we could start a new site like the playdota.com site (playct or something). I think the format would be pretty good for CT.

If no one's going to step up for it after a while I might give it a try.
Logic fails because we are lazy.
Thrallsa
Profile Joined December 2010
Norway11 Posts
August 25 2011 00:26 GMT
#664
There is a new forum up that is completely new. It is very sad though that all the good information on the old forum is now gone. Everyone is welcome to join the forum and help rebuild something that was once a very good source of information for this custom map.

It's important to note that it is not complete yet and there might be made various changes if needed.

Link: http://cityoftempest.fullboards.com/
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 25 2011 10:11 GMT
#665
I think the balance of the game is much much better than people give it credit for. Naturally there's always going to be characters that are somewhat weaker or stronger, but I don't think there's an obviously broken character at the moment and the vast majority are usable if you play them right.

The bigger concern to me isn't one hero being much better than all the others in general, it's more that there seem to be quite a few hard counters. Characters with no stun, blink, cliffwalk, etc. are extremely vulnerable to melee characters, heros like Guard Fire with a very strong stun seem to absolutely rape melee characters, etc.

I'd be interested to hear what a genuinely good player would have to say on the matter. I mean I'm good in pub games, but I guess that's still pretty terrible objectively.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 25 2011 10:17 GMT
#666
Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway.

Additionally, several characters just don't seem to need that much mana to begin with. I main Janne and I don't get why you need to spend your valuable minerals on mana after the first 3. You just need your c move for farming anyway and you still get enough mana for your ultimate by lvl 5.

Of course it's going to make your PvP early somewhat stronger since you can do combos much earlier, but that feels to me like it's just depending on the hope that your opponent's bad enough to not notice you approaching with all your mana saved up.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
August 25 2011 20:41 GMT
#667
On August 25 2011 19:17 Orome wrote:
Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway.

Additionally, several characters just don't seem to need that much mana to begin with. I main Janne and I don't get why you need to spend your valuable minerals on mana after the first 3. You just need your c move for farming anyway and you still get enough mana for your ultimate by lvl 5.

Of course it's going to make your PvP early somewhat stronger since you can do combos much earlier, but that feels to me like it's just depending on the hope that your opponent's bad enough to not notice you approaching with all your mana saved up.


There's a ton of better build than 5 mana, but when you are beginning 5 mana is the best way to learn the game.


Also, big news. IUPrime is working together with lala and sungj and now the map will be update more regularly, the map was just updated on NA.

The new hero is comming "soon"
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
August 25 2011 21:18 GMT
#668
On August 25 2011 19:11 Orome wrote:
I think the balance of the game is much much better than people give it credit for. Naturally there's always going to be characters that are somewhat weaker or stronger, but I don't think there's an obviously broken character at the moment and the vast majority are usable if you play them right.

The bigger concern to me isn't one hero being much better than all the others in general, it's more that there seem to be quite a few hard counters. Characters with no stun, blink, cliffwalk, etc. are extremely vulnerable to melee characters, heros like Guard Fire with a very strong stun seem to absolutely rape melee characters, etc.

I'd be interested to hear what a genuinely good player would have to say on the matter. I mean I'm good in pub games, but I guess that's still pretty terrible objectively.


Yes the balance is not bad, on the NA server there's less than 10 ppl that could keep up with the korean (kinda like in sc2 lol)


Good melee can feint with charge cancelling making you waste guard fire ulti. Not only that but you can use blink strikes to get out of the ulti. Guard fire is really strong early game because of his V, but mid/late game when you can't two shot people, guard fire become less good because V is his only strong damage attack. You can also Ulti and then spam turrets around the guy but that takes a lot of practice to get it right.

Also this game is 3vs3 not 1vs1. The big problem with pub is ppl are playing this 1vs1x3.

Also the game is constantly updated(balance wise), we had some trouble when the map went from maxstorm to IUPrime, but now IUPrime gave the map to 2 NA players and they will be able to update it constantly with the help of IUPrime.
Thrallsa
Profile Joined December 2010
Norway11 Posts
August 25 2011 21:53 GMT
#669
Did IU give permission to NA to update? does that mean EU might see updates soon too?
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
August 25 2011 22:28 GMT
#670
On August 26 2011 06:53 Thrallsa wrote:
Did IU give permission to NA to update? does that mean EU might see updates soon too?


He gave us everything.

It's already uploaded on NA, the new hero doesn't work yet(well you can random him LOL but he has no hotkey so click click click), but there's no real major bug

I'm gonna finish the new loading screen and try to upload it on EU.

The thing is I don't know if new bugs will pop out from NA to EU t.t
Pseudoku
Profile Joined March 2011
Canada1279 Posts
Last Edited: 2011-08-25 23:23:03
August 25 2011 23:12 GMT
#671
On August 25 2011 19:17 Orome wrote:
Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway.
.


More mana (stat) gives higher regeneration, which allows for faster farming.
It also allows you to access certain abilities faster. (Ex. on Blade Hunter, you will get enough mana for Final Blow 1 level earlier if you get 5 mana instead of 4 mana)

Also, last time I checked the Korean pros practically all get 5 mana on almost every character.

As one of the best players on NA (sadly... since I don't consider myself on par with the best Koreans), I feel that the map is very close to balanced. On version 1.3 I only found Dwarven King to be an underpowered hero. Every other hero has good abilities to take advantage of.

Logic fails because we are lazy.
SungJ
Profile Joined August 2011
Korea (South)2 Posts
Last Edited: 2011-08-26 07:47:36
August 26 2011 07:43 GMT
#672
Hi guys this is SungJ, current patch translator.
Basically I am just trying to communicate with IUPrime and lala to get the Korean version patch
spread to NA and EU server as well.
(IUPrime makes Korean Version -> I translate -> lala puts those infos onto our version)

I would like all readers to take care of the new CT we three are trying to build up.

Plus, I saw Thrallsa's post with link of another ct website recently built.
As a matter of fact I think we need a substitute for cityoftempest.net
since the previous ct website died, and we still need a website to share detailed information.
So I think we should make use of any website available for using as a CT communication zone.
Teamliquid board is ok but it's mixed with other infos,
so how about we try to make http://cityoftempest.fullboards.com/ our new website and use it?

Thanks for reading and post any questions if you have for me about city of tempest.

p.s. Until we get a solid place for CT communication,

I will post a translation of the patches that have gone through on here.
City of Tempest for the Win
noveyak
Profile Blog Joined August 2010
United States35 Posts
August 26 2011 17:50 GMT
#673
Sorry, I haven't really had time to monitor the site (or play much CT, I think ive played less than 10 games in the last 3 months)

Since I was somewhat responsible for the last site, basically we were on a free host and they decided they didn't like it and just deleted it- kind of a pain.

I can't do much about it but I have created a page on cityoftempest.net that auto redirects the old url to the new site at cityoftempest.fullboards.com so everyone will automatically be sent to the new site from now on.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 26 2011 18:44 GMT
#674
On August 26 2011 08:12 Pseudoku wrote:
Show nested quote +
On August 25 2011 19:17 Orome wrote:
Also one thing I don't get is why everyone always seems to advocate first 5 in mana. For one thing, many characters (like genesic for example) have skills with 100, 125, 200, etc. mana, so if you put all first 3 in mana you're just going to end up with 175 mana at level 1, 25 too little for your c move and 50 too much for your x. The third point in mana seems completely useless at that level as you can't use your c move yet anyway.
.


More mana (stat) gives higher regeneration, which allows for faster farming.


Ah, didn't know that, thanks, now it makes more sense.


As one of the best players on NA (sadly... since I don't consider myself on par with the best Koreans), I feel that the map is very close to balanced. On version 1.3 I only found Dwarven King to be an underpowered hero. Every other hero has good abilities to take advantage of.


What about Mighty Monk? :p Whenever I play him I just feel like he's really useless, except at running away.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2011-08-26 18:49:51
August 26 2011 18:49 GMT
#675
On August 26 2011 06:18 bobbeh wrote:
Show nested quote +
On August 25 2011 19:11 Orome wrote:
I think the balance of the game is much much better than people give it credit for. Naturally there's always going to be characters that are somewhat weaker or stronger, but I don't think there's an obviously broken character at the moment and the vast majority are usable if you play them right.

The bigger concern to me isn't one hero being much better than all the others in general, it's more that there seem to be quite a few hard counters. Characters with no stun, blink, cliffwalk, etc. are extremely vulnerable to melee characters, heros like Guard Fire with a very strong stun seem to absolutely rape melee characters, etc.

I'd be interested to hear what a genuinely good player would have to say on the matter. I mean I'm good in pub games, but I guess that's still pretty terrible objectively.


You can also Ulti and then spam turrets around the guy but that takes a lot of practice to get it right.


That's what's seemed strong to me, but yeah I had the same feeling that Guard Fire runs out of steam somewhat later in the game.


Also this game is 3vs3 not 1vs1. The big problem with pub is ppl are playing this 1vs1x3.


Yeah I guess looking at the game in terms of 1v1's a bad habit I've picked up from pubbing. The few times I've had the pleasure of playing with people who somewehat know what they're doing, the 3v3 fights have been reaally interesting.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Pseudoku
Profile Joined March 2011
Canada1279 Posts
August 26 2011 20:32 GMT
#676
Hmm... just tried out Dwarven King on 1.4, the buffs to him seem to bring him closer to average but the problem still lies in setup time.

Mighty Monk is very good for support (FoW slow) and is a bit situational with his ulti. His damage is a bit lower than others, but that's mainly because he can go invulnerable.
Logic fails because we are lazy.
SungJ
Profile Joined August 2011
Korea (South)2 Posts
August 27 2011 10:12 GMT
#677
For anyone who wants to read translations for patch notes:

http://cityoftempest.fullboards.com/t40-patch-notes-translation#85
City of Tempest for the Win
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
August 28 2011 00:16 GMT
#678
Wow Blizzard really made it hard to share maps between regions rofl

The map will "soon" be on EU

but it's out on NA

-New Murloc hero
-Better interface
-Better balance
-Better loading screen (more helpful for new players)

If you have not played C.T in a while GO TRY IT OUT! And if you never played it, GO TRY IT OUT TOO!
Pseudoku
Profile Joined March 2011
Canada1279 Posts
August 28 2011 20:32 GMT
#679
Oh, and fair warning to new players: Don't expect to win with no knowledge of the game (like not knowing how to build a barracks in SC) and don't think you have any understanding of the balance.
Logic fails because we are lazy.
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-09-27 04:51:23
September 27 2011 04:50 GMT
#680
I'm a big pubstar (159-40) but i feel like the game needs to balance out blade hunter. Blazing needs a longer range, and mor slow ( take it from the sword dance skill) because if the opponent is ranged and can slow, you HAVE to go knight mode or else they can kite you forever.

Also megagun is still hilariously op. He's fast and does insane damage.

Dwarven kings ultimate needs to do mote damage. Right now it's only good if you have max or near max tanks, which almost never happens with a good opponent.
me all in, he drone drone drone, me win
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