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[UMS] (AOS) City of Tempest - Page 20

Forum Index > SC2 Maps & Custom Games
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NamelessZero
Profile Joined February 2011
United States41 Posts
February 02 2011 13:05 GMT
#381
Uh... yeah dude, everyone control groups their hero. That's nothing special. It's just a pain when you're in an intensive micro battle to have to hit an extra button. In CoT, every fraction of a second counts.
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
Last Edited: 2011-02-02 16:38:56
February 02 2011 16:37 GMT
#382
Oh I see, you tell others to learn to play but don't want to learn to play yourself

My bad don't mind me then


Assa can you recommend some clan or match to watch?? thats a lot of replays lol
NamelessZero
Profile Joined February 2011
United States41 Posts
February 03 2011 14:38 GMT
#383
On February 03 2011 01:37 bobbeh wrote:
Oh I see, you tell others to learn to play but don't want to learn to play yourself

My bad don't mind me then


Assa can you recommend some clan or match to watch?? thats a lot of replays lol



Dude, when it comes down to something like "control group your hero", you're talking pretty basic functions. Has nothing to do with not wanting to learn, simply that pretty much anyone that doesn't control group is likely to suffer for it. It's common knowledge, it's not a good tip.
Belial154
Profile Joined December 2010
United States48 Posts
February 03 2011 19:25 GMT
#384
(2) Bugs of note:
1) You cannot join a custom game in a party of 3
2) "Hades" name is spelled "Hides" on the hero selection chart.
I'm Rick James b#$%&
0mar
Profile Joined February 2010
United States567 Posts
February 04 2011 01:57 GMT
#385
On February 01 2011 20:52 NamelessZero wrote:
Notice how it's mostly a bunch of NA guys crying about the balance? Maybe you should watch some high level games or practice to improve. It's all about the skill of the people you're playing vs your own micro skill. The balance is fine and the heroes are considered to mostly balanced in Korea. There's only a handful of people out there the say anything about a hero being imbalanced and it was mostly Lurcellant, who eventually was nerfed. You should probably just stop playing if you hate the balance of the game.

If you work on your own skills and micro, you might be a much better player. Just be hyper aggressive with your leveling and if you can't take a harass from someone in your lane, switch with a teammate until you can handle that enemy better at later levels. Everything can be countered, period. It's all about timing and vision. If you're not near xel naga towers, you're asking to get ambushed.

On a side note, I'm forming a clan for CT soon if anyone wants to join, you message me to try out or to learn how to improve via Nameless.568

I'd really like to see less crying about this game and more people forming up strong clans for tournaments.



I bet if you could read Korean, many of the same balance concerns would pop up
Kontossis
Profile Joined January 2010
Canada256 Posts
February 04 2011 06:21 GMT
#386
I've play this game probably at least a hundred times, and while I find most of the heroes pretty balanced, I just cannot deal with a semi-decent Genesic Hunter. In his rampage mode, his dps is so deadly while spamming his two other skills that any hero dies within 1-3 seconds. I've seen a few posts saying to simply run away or use skills that can bind/trap him, and that's good and all, but no actual player would simply run around spamming that mode all the time for people to see his glow through the fog. They would simply go around watch towers and looking at the mini map, and when a person is in charge distance, they'll activate rampage, charge and it's impossible to dodge or run as the interceptors keep doing damage as well as his skill that stuns, preventing any escape.

The problem as I see it is that the interceptors do way too much damage. When most, if not all heroes use a spell, there's a slight delay where they do not do their normal attack. However, to compare, as the Zealot is not only spamming pretty damaging skills, his interceptors are doing continual insane damage. No matter what hero I play, I just cannot do a 1 v 1 against him without getting slaughtered. I would think Ron may be decent against him by using the move that sets speed to 2.75, but that's only if he engages first so that he could be able to use that move.
Nom nom nom...
NamelessZero
Profile Joined February 2011
United States41 Posts
February 04 2011 09:49 GMT
#387
Thanks for the upload, assa. The Maka vs Chicago match was an amazingly one-sided match. That Guard Fire player was a total baller.
NamelessZero
Profile Joined February 2011
United States41 Posts
Last Edited: 2011-02-04 10:03:47
February 04 2011 09:52 GMT
#388
On February 04 2011 15:21 Kontossis wrote:
I've play this game probably at least a hundred times, and while I find most of the heroes pretty balanced, I just cannot deal with a semi-decent Genesic Hunter. In his rampage mode, his dps is so deadly while spamming his two other skills that any hero dies within 1-3 seconds. I've seen a few posts saying to simply run away or use skills that can bind/trap him, and that's good and all, but no actual player would simply run around spamming that mode all the time for people to see his glow through the fog. They would simply go around watch towers and looking at the mini map, and when a person is in charge distance, they'll activate rampage, charge and it's impossible to dodge or run as the interceptors keep doing damage as well as his skill that stuns, preventing any escape.

The problem as I see it is that the interceptors do way too much damage. When most, if not all heroes use a spell, there's a slight delay where they do not do their normal attack. However, to compare, as the Zealot is not only spamming pretty damaging skills, his interceptors are doing continual insane damage. No matter what hero I play, I just cannot do a 1 v 1 against him without getting slaughtered. I would think Ron may be decent against him by using the move that sets speed to 2.75, but that's only if he engages first so that he could be able to use that move.



Avoid him until Rampage mode drops and then destroy his now mediocre hero. The thing about pretty much all modes is that they only have like a 60% uptime and once they drop, the heroes really aren't as powerful. They're sacrificing some really great ultimates for a 30 second buff and once it's gone, they're incredibly vulnerable. You'll see people using Lurcellant or Genesic with modes all the time in pub games and you can usually trash them once it wears off. It's the guys who use the hook or particle explosion ultimates that you really have to watch out for. I'm sure you already know but you can tell where they are when they're in a mode so it's easy to avoid.

The worst thing you can have happen to you is they gain map control for a bit only for creeping. Most of the time they won't be silly enough to attack you into your own base at lower levels before hitting buildings. And if they're trying to kill your buildings, snipe them with some nukes. The more time you keep them active doing things against their purpose for popping the mode, the better.

Don't feel bad about not being able to kill someone in a mode like Rampage Mode. I rarely face someone 1v1 head on and try to win with brute force; especially when it's someone like Genesic. I'll abuse terrain like mad, slow him down, blink around, etc. Genesic is almost purely melee outside of his archons. With a blink hero, while his mode is on cooldown, you can easily crush him. Even if he charges up to you and closes the distance, you can always blink back from him and repeat your slow/nuke process and then begin blinking towards him as he start to run. You just gotta control the distance.
pride2518
Profile Joined January 2011
Canada22 Posts
February 04 2011 12:20 GMT
#389
Or you can pick megagun zord, use your own version of speedy rampage mode (I think the max damage is 305 with a fire rate of (with stimpack) 0.29 secs) and set up towers.
Zman
Profile Joined January 2011
31 Posts
February 04 2011 17:06 GMT
#390
Gisado's Feb 4th stream, had 2 IM vs oGs games on this map. Was interesting
NamelessZero
Profile Joined February 2011
United States41 Posts
February 05 2011 13:06 GMT
#391
New bug found: I'm not sure how many others have noticed this but my friend was going to Berr Nine but each time he tried to go for Cloak/Snipe, he would not receive the ability. I don't know what was causing the issue. All I can tell you is that each time I was playing Janne De Arc and got my ultimate before he did and it seemed if that trend was followed, he couldn't get cloak/snipe or any ultimate.
justjuice
Profile Joined January 2010
New Zealand165 Posts
February 06 2011 04:56 GMT
#392
Zman any vods for this? Would be amazing if you have vod links
pride2518
Profile Joined January 2011
Canada22 Posts
February 06 2011 05:05 GMT
#393
On February 04 2011 18:52 NamelessZero wrote:
Show nested quote +
On February 04 2011 15:21 Kontossis wrote:
I've play this game probably at least a hundred times, and while I find most of the heroes pretty balanced, I just cannot deal with a semi-decent Genesic Hunter. In his rampage mode, his dps is so deadly while spamming his two other skills that any hero dies within 1-3 seconds. I've seen a few posts saying to simply run away or use skills that can bind/trap him, and that's good and all, but no actual player would simply run around spamming that mode all the time for people to see his glow through the fog. They would simply go around watch towers and looking at the mini map, and when a person is in charge distance, they'll activate rampage, charge and it's impossible to dodge or run as the interceptors keep doing damage as well as his skill that stuns, preventing any escape.

The problem as I see it is that the interceptors do way too much damage. When most, if not all heroes use a spell, there's a slight delay where they do not do their normal attack. However, to compare, as the Zealot is not only spamming pretty damaging skills, his interceptors are doing continual insane damage. No matter what hero I play, I just cannot do a 1 v 1 against him without getting slaughtered. I would think Ron may be decent against him by using the move that sets speed to 2.75, but that's only if he engages first so that he could be able to use that move.



Avoid him until Rampage mode drops and then destroy his now mediocre hero. The thing about pretty much all modes is that they only have like a 60% uptime and once they drop, the heroes really aren't as powerful. They're sacrificing some really great ultimates for a 30 second buff and once it's gone, they're incredibly vulnerable. You'll see people using Lurcellant or Genesic with modes all the time in pub games and you can usually trash them once it wears off. It's the guys who use the hook or particle explosion ultimates that you really have to watch out for. I'm sure you already know but you can tell where they are when they're in a mode so it's easy to avoid.

The worst thing you can have happen to you is they gain map control for a bit only for creeping. Most of the time they won't be silly enough to attack you into your own base at lower levels before hitting buildings. And if they're trying to kill your buildings, snipe them with some nukes. The more time you keep them active doing things against their purpose for popping the mode, the better.

Don't feel bad about not being able to kill someone in a mode like Rampage Mode. I rarely face someone 1v1 head on and try to win with brute force; especially when it's someone like Genesic. I'll abuse terrain like mad, slow him down, blink around, etc. Genesic is almost purely melee outside of his archons. With a blink hero, while his mode is on cooldown, you can easily crush him. Even if he charges up to you and closes the distance, you can always blink back from him and repeat your slow/nuke process and then begin blinking towards him as he start to run. You just gotta control the distance.


Wrong, rampage is ranged.
NamelessZero
Profile Joined February 2011
United States41 Posts
Last Edited: 2011-02-06 12:52:47
February 06 2011 06:39 GMT
#394
On February 06 2011 14:05 pride2518 wrote:


Wrong, rampage is ranged.



Yeah my bad. What I meant by avoiding him is go elsewhere on the map, not stay outside of melee range. See if you can catch him on the cooldown. The best Genesic rampager I ever played against happened to be good luck for me because I rolled Janne De'Arc. Once he popped Rampage mode, I'd evade as long as I could just out of his ability to get to me and when he finally closed the distance, I'd drop a forcefield on him and slap some good damage on him or avoid him a little longer. Once his Rampage dropped, I'd pursue him, striking him all the way back to his base resulting in downtime for him to heal or a kill.

Really, this game isn't so much about what hero is imba or what counters what as much as it is about how you execute that hero in the match you're placed with. Also, if you can coordinate attacks, it really doesn't matter what class someone is playing if you have two or three good heroes on someone.


Edit: Made sure I re-phrased that to say the best Genesic player that actually used a mode.
SubjectSeven
Profile Joined January 2011
Netherlands8 Posts
February 06 2011 12:45 GMT
#395
On February 04 2011 18:52 NamelessZero wrote:
Show nested quote +
On February 04 2011 15:21 Kontossis wrote:
I've play this game probably at least a hundred times, and while I find most of the heroes pretty balanced, I just cannot deal with a semi-decent Genesic Hunter. In his rampage mode, his dps is so deadly while spamming his two other skills that any hero dies within 1-3 seconds. I've seen a few posts saying to simply run away or use skills that can bind/trap him, and that's good and all, but no actual player would simply run around spamming that mode all the time for people to see his glow through the fog. They would simply go around watch towers and looking at the mini map, and when a person is in charge distance, they'll activate rampage, charge and it's impossible to dodge or run as the interceptors keep doing damage as well as his skill that stuns, preventing any escape.

The problem as I see it is that the interceptors do way too much damage. When most, if not all heroes use a spell, there's a slight delay where they do not do their normal attack. However, to compare, as the Zealot is not only spamming pretty damaging skills, his interceptors are doing continual insane damage. No matter what hero I play, I just cannot do a 1 v 1 against him without getting slaughtered. I would think Ron may be decent against him by using the move that sets speed to 2.75, but that's only if he engages first so that he could be able to use that move.



Avoid him until Rampage mode drops and then destroy his now mediocre hero. The thing about pretty much all modes is that they only have like a 60% uptime and once they drop, the heroes really aren't as powerful. They're sacrificing some really great ultimates for a 30 second buff and once it's gone, they're incredibly vulnerable. You'll see people using Lurcellant or Genesic with modes all the time in pub games and you can usually trash them once it wears off. It's the guys who use the hook or particle explosion ultimates that you really have to watch out for. I'm sure you already know but you can tell where they are when they're in a mode so it's easy to avoid.

The worst thing you can have happen to you is they gain map control for a bit only for creeping. Most of the time they won't be silly enough to attack you into your own base at lower levels before hitting buildings. And if they're trying to kill your buildings, snipe them with some nukes. The more time you keep them active doing things against their purpose for popping the mode, the better.

Don't feel bad about not being able to kill someone in a mode like Rampage Mode. I rarely face someone 1v1 head on and try to win with brute force; especially when it's someone like Genesic. I'll abuse terrain like mad, slow him down, blink around, etc. Genesic is almost purely melee outside of his archons. With a blink hero, while his mode is on cooldown, you can easily crush him. Even if he charges up to you and closes the distance, you can always blink back from him and repeat your slow/nuke process and then begin blinking towards him as he start to run. You just gotta control the distance.


The problem here is that the Genesic fires his 'minions' from a distance, those minions can walk cliffs, his movement speed increases by 30%, when combined with the still active charge probably only ZeDait could outrun him, etc. Lots of heroes can't run from that for 20 seconds. it would already be better if his minions couldn't cliffwalk, or preferably if charge is disabled in that mode, since he's already tripping on steroids, how would he pull off an extra charge anyway?

In my opinion, GeneSic is OP, at least in most games, because not every game has a pro that can outmicro him, but every game has noobs which can just activate the mode attack and sit back. this means there has to be an unbalanced amount of skill for an even game, which means it's OP.
burne-
Profile Joined November 2010
71 Posts
February 06 2011 13:12 GMT
#396
Most imba heroes:

1. Genesic (its impossible to outrun, easy to use)
2. Abel (sick damamge, sick range, teleport) extremely easy to play and hard to avoid
3. Clif walking dragon (extremely hard to kill, does massive damage) and again easy to play

there are probly others too. Either these require nerfing or the bad heroes require buffing. I would say those 3 are probly on the same level so they are not so imba against each other, but against weaker heroes its just bullshit.
pride2518
Profile Joined January 2011
Canada22 Posts
February 06 2011 13:38 GMT
#397
On February 06 2011 22:12 burne- wrote:
Most imba heroes:

1. Genesic (its impossible to outrun, easy to use)
2. Abel (sick damamge, sick range, teleport) extremely easy to play and hard to avoid
3. Clif walking dragon (extremely hard to kill, does massive damage) and again easy to play

there are probly others too. Either these require nerfing or the bad heroes require buffing. I would say those 3 are probly on the same level so they are not so imba against each other, but against weaker heroes its just bullshit.


Altho im usually able to counter rampage, Genesic is a bit imba i gotta admit, its way too easy to use.

as for abel and black wyvern, their easy to kill as shit (try lur cellant nightmare hook)
NamelessZero
Profile Joined February 2011
United States41 Posts
February 06 2011 13:42 GMT
#398


The problem here is that the Genesic fires his 'minions' from a distance, those minions can walk cliffs, his movement speed increases by 30%, when combined with the still active charge probably only ZeDait could outrun him, etc. Lots of heroes can't run from that for 20 seconds. it would already be better if his minions couldn't cliffwalk, or preferably if charge is disabled in that mode, since he's already tripping on steroids, how would he pull off an extra charge anyway?

In my opinion, GeneSic is OP, at least in most games, because not every game has a pro that can outmicro him, but every game has noobs which can just activate the mode attack and sit back. this means there has to be an unbalanced amount of skill for an even game, which means it's OP.


So you can't just invest gas into a teleport? You can't use tactics like slows from a distance as you see him coming because you were controlling the xel naga towers and pre-emptively start backing towards your base? Or set up a trap for him like Berr Nine's mines stacked like mad near the path to you? Point out with a ping that he's coming and have a teammate gank him with you?

I know my Janne De'Arc strategy to deal with him was very hero specific but almost everyone has a way to avoid getting torn up by Genesic. Not all heroes have a way of directly dealing with him but everyone has a way of dealing with him whether it's just being very watchful or using micro or double-teaming. Wasn't that always the best way to deal with someone in any type of PvP where someone was a major threat? Pretty much always the way I saw it anyway; team up to eliminate a high priority target.

Not every game has a pro but every game has three heroes on a team that can overpower a single hero if they all attack in an ambush. Dying to a player that chose a mode over another ultimate is usually your own fault, not the fault of the game being imbalanced.

Not that my personal opinion counts for much but I tend to find every single hero in the game is great when used properly. Expand on your strengths and avoid your weaknesses. Use teamwork and don't ever pick Ron. (Just kidding about the Ron part, but he happens to be my worst hero. =P)
burne-
Profile Joined November 2010
71 Posts
February 06 2011 14:03 GMT
#399
On February 06 2011 22:38 pride2518 wrote:
Show nested quote +
On February 06 2011 22:12 burne- wrote:
Most imba heroes:

1. Genesic (its impossible to outrun, easy to use)
2. Abel (sick damamge, sick range, teleport) extremely easy to play and hard to avoid
3. Clif walking dragon (extremely hard to kill, does massive damage) and again easy to play

there are probly others too. Either these require nerfing or the bad heroes require buffing. I would say those 3 are probly on the same level so they are not so imba against each other, but against weaker heroes its just bullshit.


Altho im usually able to counter rampage, Genesic is a bit imba i gotta admit, its way too easy to use.

as for abel and black wyvern, their easy to kill as shit (try lur cellant nightmare hook)


Dont get me wrong. Its just from my experience that those heroes are way more powerful than others. Its almost impossible to lose in public game no matter what heroes your play. Some just feel so much stronger than others.
Zman
Profile Joined January 2011
31 Posts
February 06 2011 15:14 GMT
#400
On February 06 2011 13:56 justjuice wrote:
Zman any vods for this? Would be amazing if you have vod links

http://ch.gomtv.com/4555/28119/407379
#13 and #14
If you get bad speeds, I can PM a link where you can dl the VODs.
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