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[UMS] (AOS) City of Tempest - Page 22

Forum Index > SC2 Maps & Custom Games
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Prev 1 20 21 22 23 24 35 Next All
0mar
Profile Joined February 2010
United States567 Posts
February 08 2011 23:51 GMT
#421
Any chance we can get patch notes in english?
pride2518
Profile Joined January 2011
Canada22 Posts
February 09 2011 00:21 GMT
#422
On February 09 2011 08:51 0mar wrote:
Any chance we can get patch notes in english?



Agreed. Assajocuna, do you have a replay of pro Berr. Nine and Sylon? Or maybe can you point out to me which replay from the replay pack contains em?
NamelessZero
Profile Joined February 2011
United States41 Posts
February 09 2011 04:16 GMT
#423
On February 09 2011 03:38 assajocuna wrote:
Nameless Zero can you tell me exactly about the Berrnine bug? So when you pick cloacking, there are skills you can't use? i can't test it right now so i don't know how to tell maxstorm.

Justin is the first player from this forum i've played with a lot and he is really good.
I guess he is probably much better by now (i haven't been able to play the game for a month now
so busy lol). He would probably play like the non-pub korean clan level.

If you guys feel that Modes (melee ulti) are too powerful (in lasting time and cooldown time)
i'll suggest some fix to maxstorm. Don't know if it will work since i haven't seen any claims
in korean sites. I do know that the best player in korea played mode during tournament
once and killed the other team pretty badly and ever since that happened, more people
are testing out best builds for modes. (instead of buying mana potions, they buy health
potions etc)



Well, the bug last time I saw it was when you were choosing Cloak as an ultimate, you wouldn't get Cloak or Snipe either one. Now it looks like the option to pick Cloak isn't even available anymore.

Justin is such a great player and I'd say he's definitely Korean non-pub level.

I wouldn't say that Modes are terribly powerful but it seems that many others are having trouble with it. I will say that much like Lur Cellant, Genesis should probably lose a skill or two while in Rampage Mode. If anything, I believe either the duration of the Mode should be reduced or the cooldown should be extended. Modes can be very powerful if you know when to use them but there's many heroes that can outright avoid a Lur Cellant in Knight Mode so I wouldn't recommend a heavy nerf to it.
0mar
Profile Joined February 2010
United States567 Posts
Last Edited: 2011-02-09 04:47:36
February 09 2011 04:46 GMT
#424
I'm still trying to understand why buying potions is a good idea. To me, it feels like getting mana/regen is the same cost as constantly buying a potion, but you get a permanent bonus instead of a temporary one. I buy one to keep in reserve, in case I get jumped when I have no mana. But from watching the replays posted way back when, it seems like the koreans love buying potions over additional mana and regeneration.

I dunno, maybe it's something you need good players to realize the strength of buying potions over mana/regen.
Deken
Profile Joined February 2011
United States14 Posts
February 09 2011 04:47 GMT
#425
On February 09 2011 09:21 pride2518 wrote:
Show nested quote +
On February 09 2011 08:51 0mar wrote:
Any chance we can get patch notes in english?



Agreed. Assajocuna, do you have a replay of pro Berr. Nine and Sylon? Or maybe can you point out to me which replay from the replay pack contains em?



The replay pack from a few pages back has a game with maka v chicago. That has a decent Berrnine. The team with the berr nine doesn't do too well, but you can see some high level play at least!


I'm down for some matches against skilled players and will definitely team up with Nameless! I have finals coming up (trimester program), but will be available more next week.
Deken
Profile Joined February 2011
United States14 Posts
Last Edited: 2011-02-09 04:49:38
February 09 2011 04:49 GMT
#426
Just noticed there is an update! The loading skin got changed and there is a computer3 in the lobby.

Anybody know what else got updated? I'll post back!
SubjectSeven
Profile Joined January 2011
Netherlands8 Posts
February 09 2011 20:56 GMT
#427
On February 08 2011 05:45 NamelessZero wrote:
Isn't that like saying "SC2 is imbalanced because a 6 pool or cannon rush is something anyone can pull off and only skilled players can defend against it"?

People are slowly getting better at CoT so in time, you'll be able to more easily combat such things with a random group but again, that's the thing, you're playing in a random pub.

I'll admit that I still die to moderately good Genesics in randoms and often times will not be able to do anything about it. I just don't let it bother me as much. Genesic is good when used properly and hasn't had the nerfs that Lurcellant did. I tend to avoid them as much as I can in the late game as they're usually quite a bit stronger by that point.


I see your point, and you are right. I random alot also, but somehow i always run into the enemy genesics, especially when my teammates are 5 levels lower than me and mineralfeeded him.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 10 2011 05:51 GMT
#428
I checked and it seems like Maxstorm erased cloak skill temporarily.
I'll try and get patchnotes up. Recent patchs were just minor patch with
motion changes, effect changes, bug fix.

I'll get the patch note translated from next update.

PS. I haven't watched all the tourney replays i've posted since i was busy lately.
The winning team of the tournament was "Rainism". People in korea consider
this player from "jjaknun" team as the best player in korea. He uses every character
but in this tournament i think he used Zeros and blade hunter most of the times.
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
February 10 2011 19:48 GMT
#429
On February 09 2011 13:46 0mar wrote:
I'm still trying to understand why buying potions is a good idea. To me, it feels like getting mana/regen is the same cost as constantly buying a potion, but you get a permanent bonus instead of a temporary one. I buy one to keep in reserve, in case I get jumped when I have no mana. But from watching the replays posted way back when, it seems like the koreans love buying potions over additional mana and regeneration.

I dunno, maybe it's something you need good players to realize the strength of buying potions over mana/regen.


I was like that at first too

But once you go potion you don't go back lol

Compare the 2 ron replay posted one or 2 pages ago. Mine is with potions.

With regen you can spam 2 nydus. With a single potion you can go: Slow down > nydus > poison > acid ball > nydus > poison > ultimate

So by lvl 3 or 4 with ron and potions you are a killing machine. There's NO GLOBAL COOLDOWN or anything like that. with a potion all that stops you is the hero's abilities cooldown and your fingers.

Regen is not that great. It's mostly safe, but a guy with a potion will be able to do more.
pride2518
Profile Joined January 2011
Canada22 Posts
February 11 2011 03:37 GMT
#430
I buy regen coz I wanna level up, not coz I wanna kill. Notice how the creeps always fit in nydus's AoE? You can kill them all at once and with regen, you get your mana back instantly. With a potion, you can do it once. Also, being a killing machine at lvl 3-4 = not that great. Chances are killing someone will benefit you less than killing a mere creep.
0mar
Profile Joined February 2010
United States567 Posts
February 11 2011 16:51 GMT
#431
this is a super minor nitpick, but can it be changed so we can choose our race? I much prefer the Protoss music over the Terran tracks
monsterDrakar
Profile Joined October 2010
Bulgaria100 Posts
February 11 2011 19:22 GMT
#432
Hello, I would like to report a bug.

When you upgrade the Storm ability on the Soul Hunter hero it loses its hotkey, which makes him completely unplayable, unless you are playing with grid hotkeys. It is also missing a tooltip.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-02-12 05:57:33
February 12 2011 05:24 GMT
#433
Fixed the soul hunter bug.

New character "Igniz" has been added. It's at test stage so feel free to give us your impression, suggestions, bugs, etc...

I still don't know what to do with modes (melee berserk modes) because we never had any
debate about modes in korean server. I really need more feedback, and if you want it to change,
how do you want it to be changed to?

Thanks~
NamelessZero
Profile Joined February 2011
United States41 Posts
Last Edited: 2011-02-12 06:35:46
February 12 2011 06:00 GMT
#434
I buy regen to level as well but honestly, regen is garbage compared to potions. Also, killing at level 2 and 3 is actually kind of a big deal because it allows you to farm out the creeps when they're dead to the point of being able to run yours into their turrets and then hit their exp boxes on your way back. The huge respawn timer early on is actually kind of a big deal. The only problem is that when you buy an early potion, you really need to be positive you can make the kill or you've just wasted a huge investment. Like bobbeh said, once you potion, you never go back. I buy potions throughout the game now. Against higher level players, you'll need potions to get that edge on destroying building quickly and getting out before you get ganked or to make a quick kill before your team hits a key structure.

Assajocuna, I really just think the cooldowns or durations need to be lower for Modes, honestly. Some heroes really don't have much of a chance against a mode, Rampage being the most dominant in destroying people. Experienced players can sometimes avoid it with slows and retreating but not all heroes have something like that. So either the cooldown or duration needs to be nerfed or you can do something like take away the survivability. Let them keep the huge killing power but make them take extra damage. You shouldn't be able to get nothing but benefits from a Mode for a full 30 seconds.

It's just that I've been able to run through someone's base at level 15 and kill them in their healing area with their colonels attacking me and run back through the turrets and colonels while Rampage is still up and be able to survive.

Outside of mode characters, the only thing I think needs to be rebalanced is Dwarven King. Once he gets the ability to bring out many tanks and get tower vision on high ground, you really can't do much to stop him from destroying your buildings unless you're someone like Zeros or any other hero with a strong long-range nuke to try to knock out him or his tanks. If you go near with any other hero to try to stop the siege, you'll probably just be slowed and die to the 8 tanks firing at you along with the Dwarven King ultimate.

Some people say Hades is imba but I think if you manage yourself well early on, you can catch up to him. He's garbage if you keep killing his pylon early game.
NamelessZero
Profile Joined February 2011
United States41 Posts
Last Edited: 2011-02-12 10:34:36
February 12 2011 10:06 GMT
#435
On February 12 2011 14:24 assajocuna wrote:

New character "Igniz" has been added. It's at test stage so feel free to give us your impression, suggestions, bugs, etc...


I've played with the new hero Igniz a few times and I've gotta say I like him. I think there's some minor changes that should be made. At the moment he's kind of like a Diet Arcane.

He's got great damage but some of it takes a bit of time to kick in because of the "Continuous Damage" modifiers to them. Being that some of his damage is damage-over-time, I'd say the cost of his spells need to be a bit lower. Right now you're pretty much forced to drop gas into potions to do any great damage with him. His auto-attack is much like Arcane's. I like the non-target skill you start out with, definitely helps when you're trying to evade someone's attacks and attack back at the same time without stopping.

He's got almost zero survivability to go along with his high spell cost though. No slow/stun so he's incredibly vulnerable to anyone that can slow/stun or jump him quickly, especially if you're caught without a potion. Great for leveling on creeps and taking down buildings and a beautiful counter to heroes that have killable summons like the Dark Tower for Hades or siege tanks from Dwarven King. Absolutely eats killable summons.

I'd say his best attributes right now are his good damage (when using potions), SUPERIOR range, and the ability to shoot through fog of war. In a high level game though, I can see him being easily destroyed by any hero that can slow/stun or boost their own speed. At the very least, I'd say he probably needs a minor slow so he can maintain that nice range advantage against melee or to be able to chase people down and continue nuking them. He'd still be weak against blink heroes but every hero needs a weakness somewhere.

That's my two cents anyway.
0mar
Profile Joined February 2010
United States567 Posts
February 12 2011 14:20 GMT
#436
My only problem with Igniz is that his abilities really take up a lot of screen real estate. After casting two or three spells, the entire screen can be full of orange flames and it's impossible to see anything.

Also, any chance we can get the stats on the dark pylon fixed? There's no way it does 7 damage at 1.5 attack speed and manage to wipe out a creep mob in 2 seconds.
Toshihito_TL
Profile Joined January 2010
Australia145 Posts
February 12 2011 17:43 GMT
#437
Seems there has been a new update with a new hero Horus.

Cool concept but the silence skill feels ridiculously overpowered. Silence + slow + amplify damage in 1 spell seems too much for anyone to handle. I guess it can be countered by mode heroes i suppose.
pride2518
Profile Joined January 2011
Canada22 Posts
February 12 2011 18:28 GMT
#438
Toshihito, I agree with you, Horus is overpowered. I've beaten 2 modes hero with it, both being in modes. Horus can raise his attack to up to 600 for a decent amount of time.
MrEpping
Profile Joined November 2010
Netherlands7 Posts
February 12 2011 18:36 GMT
#439
I've been playing a few pub rounds with Black Wyvern, and I must say, when you max out speed + wings + 0.75 booster it can be pretty OP. Been in about 5 games, two of which were 3v1 against, and all the opposing team members left the game -.- Ultimate + Curse is just very powerful ^^
It's the battle of Epping forest!
0mar
Profile Joined February 2010
United States567 Posts
February 12 2011 18:49 GMT
#440
I love the new hero, but he may be a bit OP. Two easy to use snares is really too powerful, especially when he does great damage, can silence your skills and make them take more damage. On top of all that, he has a damage reduction of 50%? Jesus! This is almost as bad as when Arcane first came out and could one-shot level 25 heroes lol.

Love the concept though; some tweaking with his skills and I could definitely see myself picking him over Lur.
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