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[UMS] (AOS) City of Tempest - Page 19

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 17 18 19 20 21 35 Next All
Grantler
Profile Joined August 2010
United States228 Posts
Last Edited: 2011-01-31 03:18:56
January 31 2011 03:13 GMT
#361
This game really needs wards of some kind, the ability to fly over the walls with the dragon/reaper are incredibly unbalanced.

Edit: Does anyone else get dropped / see people drop frequently in this game?
0mar
Profile Joined February 2010
United States567 Posts
January 31 2011 04:17 GMT
#362
On January 31 2011 10:46 bobbeh wrote:
Show nested quote +
On January 31 2011 04:34 0mar wrote:
seriously, how the heck do you beat tower spam? It has zero cooldown and negligible mana cost.


try Drago


that's dumb. so there's no way to beat it if you don't have the right character? might as well play rock, paper, scissors before the game starts and cut out all the pretentious bullshit.
Grantler
Profile Joined August 2010
United States228 Posts
January 31 2011 04:19 GMT
#363
Just use Arcane, he kills everything instantly
0mar
Profile Joined February 2010
United States567 Posts
January 31 2011 04:45 GMT
#364
On January 31 2011 13:19 Grantler wrote:
Just use Arcane, he kills everything instantly



well, a 5.5 or 6 speed character can run right up to you, put down 10 invincible turrets in a 1/3rd of a second while firing off a couple skills and kill you right there. Yea, Arcane rocks, but it's tough as balls leading a 6 speed phantom gazette and if you don't hit, you die. You can't retreat fast enough and you can't kill his turrets which do 70 damage at .86 attack speed. It's like 800 damage a second, plus what the character can also do. It's extremely frustrating to play against.
pride2518
Profile Joined January 2011
Canada22 Posts
January 31 2011 11:13 GMT
#365
That's why Arcane can absorb all damage for 2 seconds.
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
January 31 2011 12:59 GMT
#366
On January 31 2011 13:17 0mar wrote:
Show nested quote +
On January 31 2011 10:46 bobbeh wrote:
On January 31 2011 04:34 0mar wrote:
seriously, how the heck do you beat tower spam? It has zero cooldown and negligible mana cost.


try Drago


that's dumb. so there's no way to beat it if you don't have the right character? might as well play rock, paper, scissors before the game starts and cut out all the pretentious bullshit.


Yes and no

Yes there's so much your character can do and there are some heroes that can't kill other heroes

but you shouldn't die to them if you are good, causing stalemate(most of your match up if you are good should be stalemate and only die/kill by ambushing ppl)

Yes the hero matters, but you should still be able to win easily with any hero, but killing the towers and giant marauders gets boring after a while

It's IMPOSSIBLE to get a 3vs3 in this game, if someone doesn't drop at the loading, the first guy who dies will leave
SubjectSeven
Profile Joined January 2011
Netherlands8 Posts
January 31 2011 17:17 GMT
#367
Meh those balance problems are indeed a but too much, but the players aren't balanced either. I (having played only about 30 matches or so) easily won a 1v3 against an arcane, sylos and genesic with a randomed character. as long as you have noobs against you who rely on op heroes you should be fine.

in other news:

I got this idea for a new hero, how can i suggest it to the korean guy who made it?

Name: Tv'in (i suck @ names)
Appearance: 2 Mogloo marines

instead of 1 hero, these are 2 slightly less powerful heroes with individual and cooperative skills

Ranged attack, range 7.

A:3
M:4
S:4
H:1

Skill 0: 50 energy: Berserk
Skill 1: 50 energy: Support (the closer the twins are the higher speed/damage increase)
Skill 2: 75 energy: Line splash laser (like arcane's standard attaack but laser-ish)
Skill 3: 150 energy: Target explosion (select enemy, explosion generated outwards)
Skill 4: 250 energy: Area slow + medium damage (slow power: -0.2 movement per 0.1 sec (can be upgraded to -0.3))
Ultimate skill: 400 energy: "Twin connection"

a powerful laser is created between the two twins, burning everything in between (max range between twins = 20), then it splits out for a diamond shaped AoE.

Extra skill: Split (200 energy): devide each of the twins into yet another twin, meaning 4 heroes for 20 seconds (30 second cooldown). when combined with Twin connection, all possible laser connections are made, but each connection deals only a half damage and has half the range, for a total of 3 times more damage spread over a much larger area (and 1.5 more energy used)

i obviously intend it to be balanced, compared with the increased micro needed. tell me what you think
0mar
Profile Joined February 2010
United States567 Posts
January 31 2011 18:46 GMT
#368
On January 31 2011 21:59 bobbeh wrote:
Show nested quote +
On January 31 2011 13:17 0mar wrote:
On January 31 2011 10:46 bobbeh wrote:
On January 31 2011 04:34 0mar wrote:
seriously, how the heck do you beat tower spam? It has zero cooldown and negligible mana cost.


try Drago


that's dumb. so there's no way to beat it if you don't have the right character? might as well play rock, paper, scissors before the game starts and cut out all the pretentious bullshit.


Yes and no

Yes there's so much your character can do and there are some heroes that can't kill other heroes

but you shouldn't die to them if you are good, causing stalemate(most of your match up if you are good should be stalemate and only die/kill by ambushing ppl)

Yes the hero matters, but you should still be able to win easily with any hero, but killing the towers and giant marauders gets boring after a while

It's IMPOSSIBLE to get a 3vs3 in this game, if someone doesn't drop at the loading, the first guy who dies will leave



yea I figured it'd be a stalemate because I can decide when to confront.

I guess this game needs a team to be truly appreciated. Also, Krizard being bugged right now is super gay.
armoredx
Profile Joined January 2011
1 Post
January 31 2011 19:37 GMT
#369
add me too!

Armoredx.666
pride2518
Profile Joined January 2011
Canada22 Posts
January 31 2011 21:29 GMT
#370
On February 01 2011 02:17 SubjectSeven wrote:
Meh those balance problems are indeed a but too much, but the players aren't balanced either. I (having played only about 30 matches or so) easily won a 1v3 against an arcane, sylos and genesic with a randomed character. as long as you have noobs against you who rely on op heroes you should be fine.

in other news:

I got this idea for a new hero, how can i suggest it to the korean guy who made it?

Name: Tv'in (i suck @ names)
Appearance: 2 Mogloo marines

instead of 1 hero, these are 2 slightly less powerful heroes with individual and cooperative skills

Ranged attack, range 7.

A:3
M:4
S:4
H:1

Skill 0: 50 energy: Berserk
Skill 1: 50 energy: Support (the closer the twins are the higher speed/damage increase)
Skill 2: 75 energy: Line splash laser (like arcane's standard attaack but laser-ish)
Skill 3: 150 energy: Target explosion (select enemy, explosion generated outwards)
Skill 4: 250 energy: Area slow + medium damage (slow power: -0.2 movement per 0.1 sec (can be upgraded to -0.3))
Ultimate skill: 400 energy: "Twin connection"

a powerful laser is created between the two twins, burning everything in between (max range between twins = 20), then it splits out for a diamond shaped AoE.

Extra skill: Split (200 energy): devide each of the twins into yet another twin, meaning 4 heroes for 20 seconds (30 second cooldown). when combined with Twin connection, all possible laser connections are made, but each connection deals only a half damage and has half the range, for a total of 3 times more damage spread over a much larger area (and 1.5 more energy used)

i obviously intend it to be balanced, compared with the increased micro needed. tell me what you think


Not a good idea, pro with micro would too easily win the game. Beside, I think this hero takes too much triggers to get it working properly. It would be underpowered if 1 twin dies, the other does too coz of it's low health but Op if both twins have to die to score a kill.
Zeddicus
Profile Blog Joined November 2010
United States239 Posts
January 31 2011 23:38 GMT
#371
On January 31 2011 13:17 0mar wrote:
Show nested quote +
On January 31 2011 10:46 bobbeh wrote:
On January 31 2011 04:34 0mar wrote:
seriously, how the heck do you beat tower spam? It has zero cooldown and negligible mana cost.


try Drago


that's dumb. so there's no way to beat it if you don't have the right character? might as well play rock, paper, scissors before the game starts and cut out all the pretentious bullshit.


...Choya?


There's a handfull of times that I've said that same thing about various other things. Abel slows and kills me.... How do you beat that? Hades pops a dark tower and then pulls me backwards... wtf? How do you beat that? Etc... Usually it turns out I've been out played. You just have to avoid it. Don't get to close to them. Hold a Xel naga and stay clear if they get to the point where they can gun you down instantly.
0mar
Profile Joined February 2010
United States567 Posts
February 01 2011 00:16 GMT
#372
On February 01 2011 08:38 Zeddicus wrote:
Show nested quote +
On January 31 2011 13:17 0mar wrote:
On January 31 2011 10:46 bobbeh wrote:
On January 31 2011 04:34 0mar wrote:
seriously, how the heck do you beat tower spam? It has zero cooldown and negligible mana cost.


try Drago


that's dumb. so there's no way to beat it if you don't have the right character? might as well play rock, paper, scissors before the game starts and cut out all the pretentious bullshit.


...Choya?


There's a handfull of times that I've said that same thing about various other things. Abel slows and kills me.... How do you beat that? Hades pops a dark tower and then pulls me backwards... wtf? How do you beat that? Etc... Usually it turns out I've been out played. You just have to avoid it. Don't get to close to them. Hold a Xel naga and stay clear if they get to the point where they can gun you down instantly.



Well, Abel you can pop a health pot, stim and run out of the slow since it's channeled. Hades is all about the dark tower, so that's priority #1. There is still some BS involved if you get quick-ganked, but it comes down to skill. With tower spam, it's a stalemate. I knew that as soon as I saw the strategy with Lur Cellant/Zeros. There's no way he can kill me without me engaging him first, but at the same time, I can't kill him because of the tower spam.
vulture7
Profile Joined October 2010
New Zealand48 Posts
February 01 2011 11:50 GMT
#373
Hi, I went to the naver cafe but I couldn't read anything on its forums. Do you have to register to the cafe or something?
NamelessZero
Profile Joined February 2011
United States41 Posts
February 01 2011 11:52 GMT
#374
Notice how it's mostly a bunch of NA guys crying about the balance? Maybe you should watch some high level games or practice to improve. It's all about the skill of the people you're playing vs your own micro skill. The balance is fine and the heroes are considered to mostly balanced in Korea. There's only a handful of people out there the say anything about a hero being imbalanced and it was mostly Lurcellant, who eventually was nerfed. You should probably just stop playing if you hate the balance of the game.

If you work on your own skills and micro, you might be a much better player. Just be hyper aggressive with your leveling and if you can't take a harass from someone in your lane, switch with a teammate until you can handle that enemy better at later levels. Everything can be countered, period. It's all about timing and vision. If you're not near xel naga towers, you're asking to get ambushed.

On a side note, I'm forming a clan for CT soon if anyone wants to join, you message me to try out or to learn how to improve via Nameless.568

I'd really like to see less crying about this game and more people forming up strong clans for tournaments.
NamelessZero
Profile Joined February 2011
United States41 Posts
February 01 2011 12:05 GMT
#375
On February 01 2011 20:50 vulture7 wrote:
Hi, I went to the naver cafe but I couldn't read anything on its forums. Do you have to register to the cafe or something?



You can use Google Toolbar to translate about 50% of it but some of the forum threads on there require you to sign up and it looks like you need a Korean SSN to register. Unfortunately I don't have a KSSN and the fine for using someone else's KSSN is like 10 million won or nearly $9,000.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
February 01 2011 13:57 GMT
#376
On February 01 2011 21:05 NamelessZero wrote:
Show nested quote +
On February 01 2011 20:50 vulture7 wrote:
Hi, I went to the naver cafe but I couldn't read anything on its forums. Do you have to register to the cafe or something?



You can use Google Toolbar to translate about 50% of it but some of the forum threads on there require you to sign up and it looks like you need a Korean SSN to register. Unfortunately I don't have a KSSN and the fine for using someone else's KSSN is like 10 million won or nearly $9,000.


you have to enter a phone # and then comfirm with the code they send you by SMS

i registered but i really dont know why i did it, wasnt worth it
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
SubjectSeven
Profile Joined January 2011
Netherlands8 Posts
Last Edited: 2011-02-01 15:53:19
February 01 2011 15:50 GMT
#377
On February 01 2011 06:29 pride2518 wrote:
Show nested quote +
On February 01 2011 02:17 SubjectSeven wrote:
Meh those balance problems are indeed a but too much, but the players aren't balanced either. I (having played only about 30 matches or so) easily won a 1v3 against an arcane, sylos and genesic with a randomed character. as long as you have noobs against you who rely on op heroes you should be fine.

in other news:

I got this idea for a new hero, how can i suggest it to the korean guy who made it?

Name: Tv'in (i suck @ names)
Appearance: 2 Mogloo marines

instead of 1 hero, these are 2 slightly less powerful heroes with individual and cooperative skills

Ranged attack, range 7.

A:3
M:4
S:4
H:1

Skill 0: 50 energy: Berserk
Skill 1: 50 energy: Support (the closer the twins are the higher speed/damage increase)
Skill 2: 75 energy: Line splash laser (like arcane's standard attack but laser-ish)
Skill 3: 150 energy: Target explosion (select enemy, explosion generated outwards)
Skill 4: 250 energy: Area slow + medium damage (slow power: -0.2 movement per 0.1 sec (can be upgraded to -0.3))
Ultimate skill: 400 energy: "Twin connection"

a powerful laser is created between the two twins, burning everything in between (max range between twins = 20), then it splits out for a diamond shaped AoE.

Extra skill: Split (200 energy): devide each of the twins into yet another twin, meaning 4 heroes for 20 seconds (30 second cooldown). when combined with Twin connection, all possible laser connections are made, but each connection deals only a half damage and has half the range, for a total of 3 times more damage spread over a much larger area (and 1.5 more energy used)

i obviously intend it to be balanced, compared with the increased micro needed. tell me what you think


Not a good idea, pro with micro would too easily win the game. Beside, I think this hero takes too much triggers to get it working properly. It would be underpowered if 1 twin dies, the other does too coz of it's low health but Op if both twins have to die to score a kill.


pro with micro wins the game anyway, the game is entirely about micro.

triggers are a good point, though koreans can do anything.

and there are 2 twins that don't necessarily have to be together, but the max they can be apart (because of the brotherly bond!) would be 20 (or maybe a bit less, like 16). they have to be apart for their ultimate skill to work for example, that's a reason why i'm not sure about the support skill.

It wouldn't be OP, you just need intel. stand near a xel' naga tower and scan the area, you'll most likely see them both, and you can take out the back one and wait for the other. also, over + underpowered = sort of balanced. if a char is op but you can easily kill one part making it underpowered, that would be like you can do huge AOE like Arcane, but be killed damn easily. and Arcane is easy to beat if you use the right tactics.

i think it would just be innovative

but i doubt if I can even reach MaxStorm, i'm not korean.



---

BTW i play pretty frequently on the EU server: SubjectSeven.532 (i'm not an expert, but i just like the game )
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
February 02 2011 06:23 GMT
#378
Sorry i was away for 2 weeks. Was really busy with work and etc...

I just got first half of tournament pack from korean. The font might be hard to see but the in game
stuff will all work fine.

http://www.mediafire.com/?rcsjjvs3r7pzjep

The second half of the tournament isn't available publically so i don't have it. But this pack
has quite a lot of replays so it should help.

Also if you guys find any bug or weird things, post it here and i'll contact with maxstorm
to get it fixed.
NamelessZero
Profile Joined February 2011
United States41 Posts
February 02 2011 11:21 GMT
#379
I really want the 3 person group bug to be fixed. You can't join with 3 people in a party. Only 2. So you have to do private games or create.

Is there anything that can be done about the deselection of your character if you're spamming your moves and happen to be a fraction too fast?

_______________________________________________________________________

On a side note, I've learned a few great tactics from a guy who saw my post and faced my clan. We got roflstomped but he was using Charge-cancels with the charge heros both offensively and defensively.

This is a great tactic for anyone who's getting advanced in their play with melee such as Genesic and Lurcellant.

_______________________________________________________________________

By the way, I'm still holding tryouts for Clan Law if anyone wants to join up to start tournaments and private 3v3 matches. You don't necesarily have to be good but you've gotta be willing to learn.

Join ClanLaw channel in SC2 or add Nameless.568
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
February 02 2011 11:44 GMT
#380
On February 02 2011 20:21 NamelessZero wrote:
I really want the 3 person group bug to be fixed. You can't join with 3 people in a party. Only 2. So you have to do private games or create.

Is there anything that can be done about the deselection of your character if you're spamming your moves and happen to be a fraction too fast?

_______________________________________________________________________

On a side note, I've learned a few great tactics from a guy who saw my post and faced my clan. We got roflstomped but he was using Charge-cancels with the charge heros both offensively and defensively.

This is a great tactic for anyone who's getting advanced in their play with melee such as Genesic and Lurcellant.

_______________________________________________________________________

By the way, I'm still holding tryouts for Clan Law if anyone wants to join up to start tournaments and private 3v3 matches. You don't necesarily have to be good but you've gotta be willing to learn.

Join ClanLaw channel in SC2 or add Nameless.568


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