• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:54
CET 07:54
KST 15:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11823 users

dezi's map thread - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 16 2011 21:42 GMT
#81
Both maps won't be finished till end of february (exams).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 17 2011 10:18 GMT
#82
Alright - got another idea bout my latest map. Now i got 4 different version ^^

[image loading]
[image loading]
Those both versions are nearly identical. There are only slight differences (Layout of the corner 3rds).

[image loading]
That's the only version with a high ground mid that might gonna work due to being able to free up additional paths.

[image loading]
This one has a way bigger mid and replaced 3rds/4ths. This layout allows to easier take a 3rd no matter where your enemy starts.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 17 2011 14:42 GMT
#83
The last one is quite good. Due to the easy bases in all positions. I would stick with it.
But I would remove that watchtower.
I do not obey any norms. I redefine standard with every thought I make.
Silv.user
Profile Joined November 2010
59 Posts
January 17 2011 17:53 GMT
#84
I like Omicron Persei alot, just took a quick peek tho but at first glance it looks very very good.

Alltho mb somewhere it looks alittle broad. Flushing Meadows reminds me of a rollorcastor1 map :D
All girls are whores, only the smart ones takes paid.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-18 09:08:27
January 18 2011 08:41 GMT
#85
Haters gonna hate but i made a remake of Carthage (Layouts are done so fucking quickly).
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 19 2011 14:20 GMT
#86
Reworked The Crucible today:
-turned the HY 180° and let them hug the map borders (can't be shelled by tanks / ...) from the mid anymore
-slightly reworked the half-island expo close to your main (should now be the expo you want to take as 3rd)
-added a new expo between the half-island and the HY (also got rid of some unused space with this change)

[image loading]

+ Show Spoiler [Detail and Analyzer pictures] +
[image loading]
[image loading]
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 00:13 GMT
#87
Should stop creating concepts - don't have the time right now to finish some (but they fucking block my mind):
[image loading]
120x110 - Analyzer distances: 146/127. Recycled my own idea Island in the sun (won't finish this one cause it didn't like the backdoor on it).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 22 2011 13:56 GMT
#88
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 15:04 GMT
#89
Good suggestions as always, gonna look into this
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 21:30 GMT
#90
On January 22 2011 22:56 Samro225am wrote:
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.

Tell me what you think ^^
+ Show Spoiler +
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 23 2011 21:47 GMT
#91
i prefer picture 1, because the space on top end of (pic2)helps defender
what are you up for with the extra opening between watchtowers and ramps?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 22:18 GMT
#92
Thats just terrain issus that could be fixed but i also like version 1 and i'm currently texturing it :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-24 00:03:01
January 23 2011 23:33 GMT
#93
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 27 2011 16:00 GMT
#94
Textured OMF today. Doodads still to come.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 29 2011 18:46 GMT
#95
Melee Island and OMF look much better than Tiara so far, no offense. Both have really good layouts.
dustspeck
Profile Joined April 2010
United States5 Posts
February 01 2011 05:26 GMT
#96
I love your maps! I enjoy how you pay as much respect to details (and doodads) as I do. I entered a map in the MotM #2. It's called Devil's Pulpit. I'll make a thread soon with my maps.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 04 2011 22:17 GMT
#97
Dezi I can't remember seeing Tambora before you posted it for MotM#2. I just wanted to say that it's so very good looking. ;D

Also the new ones are looking spiffy. For Melee Island, that hole outside the third creates a little too much narrowness for my taste. What if you flattened it and put a few trees there in a clump? Slightly less obtrusive path divider.
Comprehensive strategic intention: DNE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-09 21:41:09
February 09 2011 19:19 GMT
#98
Melee Island will be slightly reworked once i'm done with the last 3 exams this semester (this hole, maybe the HY and 4th layout, several texture changes).

Anyway, i most likely gonna finish OMF first:
+ Show Spoiler +
[image loading]
Clearly inspired by Neonights.

[image loading]


Also got 2 additional concepts i don't want to share right now :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2011 02:30 GMT
#99
On February 10 2011 04:19 dezi wrote:
Also got 2 additional concepts i don't want to share right now :p


sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 26 2011 21:44 GMT
#100
Hello dezi,

Thanks for sharing your great maps - i play them all the time. Just one request though: Apply at blizzard. They really need guys like you to supply us with great maps. If you get in, talk some sense into them, okay?
I would love to see "One must fall" added to the map pool and to replace garbage like slag pits and/or gulch. Keep up the good work!
formerly spinnaker.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft562
RuFF_SC2 225
StarCraft: Brood War
Rock 16
Noble 9
LuMiX 3
League of Legends
JimRising 715
Reynor47
Counter-Strike
xp31
Other Games
summit1g8920
NeuroSwarm115
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2235
League of Legends
• Rush1534
Upcoming Events
Sparkling Tuna Cup
3h 6m
WardiTV Invitational
5h 6m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
10h 6m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 6m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.