• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:26
CEST 05:26
KST 12:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
BGE Stara Zagora 2025 - Replay Pack Code S RO8 Preview: Rogue, GuMiho, Solar, Maru Jim claims he and Firefly were involved in match-fixing The SCII GOAT: A statistical Evaluation StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A Sea Duckling Open (Global, Bronze-Diamond) Bellum Gens Elite: Stara Zagora 2025 $3,500 WardiTV European League 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals RECOVER LOST BTC USDT FUNDS RECLAIMER COMPANY [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 29163 users

dezi's map thread - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 16 2011 21:42 GMT
#81
Both maps won't be finished till end of february (exams).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 17 2011 10:18 GMT
#82
Alright - got another idea bout my latest map. Now i got 4 different version ^^

[image loading]
[image loading]
Those both versions are nearly identical. There are only slight differences (Layout of the corner 3rds).

[image loading]
That's the only version with a high ground mid that might gonna work due to being able to free up additional paths.

[image loading]
This one has a way bigger mid and replaced 3rds/4ths. This layout allows to easier take a 3rd no matter where your enemy starts.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 17 2011 14:42 GMT
#83
The last one is quite good. Due to the easy bases in all positions. I would stick with it.
But I would remove that watchtower.
I do not obey any norms. I redefine standard with every thought I make.
Silv.user
Profile Joined November 2010
59 Posts
January 17 2011 17:53 GMT
#84
I like Omicron Persei alot, just took a quick peek tho but at first glance it looks very very good.

Alltho mb somewhere it looks alittle broad. Flushing Meadows reminds me of a rollorcastor1 map :D
All girls are whores, only the smart ones takes paid.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-18 09:08:27
January 18 2011 08:41 GMT
#85
Haters gonna hate but i made a remake of Carthage (Layouts are done so fucking quickly).
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 19 2011 14:20 GMT
#86
Reworked The Crucible today:
-turned the HY 180° and let them hug the map borders (can't be shelled by tanks / ...) from the mid anymore
-slightly reworked the half-island expo close to your main (should now be the expo you want to take as 3rd)
-added a new expo between the half-island and the HY (also got rid of some unused space with this change)

[image loading]

+ Show Spoiler [Detail and Analyzer pictures] +
[image loading]
[image loading]
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 00:13 GMT
#87
Should stop creating concepts - don't have the time right now to finish some (but they fucking block my mind):
[image loading]
120x110 - Analyzer distances: 146/127. Recycled my own idea Island in the sun (won't finish this one cause it didn't like the backdoor on it).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 22 2011 13:56 GMT
#88
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 15:04 GMT
#89
Good suggestions as always, gonna look into this
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 21:30 GMT
#90
On January 22 2011 22:56 Samro225am wrote:
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.

Tell me what you think ^^
+ Show Spoiler +
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 23 2011 21:47 GMT
#91
i prefer picture 1, because the space on top end of (pic2)helps defender
what are you up for with the extra opening between watchtowers and ramps?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 22:18 GMT
#92
Thats just terrain issus that could be fixed but i also like version 1 and i'm currently texturing it :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-24 00:03:01
January 23 2011 23:33 GMT
#93
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 27 2011 16:00 GMT
#94
Textured OMF today. Doodads still to come.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 29 2011 18:46 GMT
#95
Melee Island and OMF look much better than Tiara so far, no offense. Both have really good layouts.
dustspeck
Profile Joined April 2010
United States5 Posts
February 01 2011 05:26 GMT
#96
I love your maps! I enjoy how you pay as much respect to details (and doodads) as I do. I entered a map in the MotM #2. It's called Devil's Pulpit. I'll make a thread soon with my maps.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 04 2011 22:17 GMT
#97
Dezi I can't remember seeing Tambora before you posted it for MotM#2. I just wanted to say that it's so very good looking. ;D

Also the new ones are looking spiffy. For Melee Island, that hole outside the third creates a little too much narrowness for my taste. What if you flattened it and put a few trees there in a clump? Slightly less obtrusive path divider.
Comprehensive strategic intention: DNE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-09 21:41:09
February 09 2011 19:19 GMT
#98
Melee Island will be slightly reworked once i'm done with the last 3 exams this semester (this hole, maybe the HY and 4th layout, several texture changes).

Anyway, i most likely gonna finish OMF first:
+ Show Spoiler +
[image loading]
Clearly inspired by Neonights.

[image loading]


Also got 2 additional concepts i don't want to share right now :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2011 02:30 GMT
#99
On February 10 2011 04:19 dezi wrote:
Also got 2 additional concepts i don't want to share right now :p


sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 26 2011 21:44 GMT
#100
Hello dezi,

Thanks for sharing your great maps - i play them all the time. Just one request though: Apply at blizzard. They really need guys like you to supply us with great maps. If you get in, talk some sense into them, okay?
I would love to see "One must fall" added to the map pool and to replace garbage like slag pits and/or gulch. Keep up the good work!
formerly spinnaker.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#35
PiGStarcraft658
CranKy Ducklings137
SteadfastSC136
davetesta28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft620
RuFF_SC2 180
Nina 146
Livibee 140
SteadfastSC 133
StarCraft: Brood War
Britney 31209
Sea 3735
Nal_rA 283
Sharp 57
Icarus 8
Dota 2
monkeys_forever248
LuMiX1
Counter-Strike
Stewie2K179
Heroes of the Storm
Khaldor107
Other Games
summit1g7963
shahzam1219
WinterStarcraft416
ToD275
ViBE228
Maynarde127
Organizations
Other Games
gamesdonequick966
BasetradeTV86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH265
• Hupsaiya 39
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo790
Other Games
• Scarra993
• Shiphtur767
Upcoming Events
GSL Code S
6h 4m
Rogue vs GuMiho
Maru vs Solar
Online Event
20h 34m
Replay Cast
22h 34m
GSL Code S
1d 6h
herO vs Zoun
Classic vs Bunny
The PondCast
1d 6h
Replay Cast
1d 20h
WardiTV Invitational
2 days
OSC
2 days
Korean StarCraft League
2 days
SOOP
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Invitational
3 days
Cheesadelphia
3 days
CSO Cup
3 days
GSL Code S
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
5 days
Replay Cast
6 days
RSL Revival
6 days
Cure vs Percival
ByuN vs Spirit
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.