• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CET 10:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises2Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2069 users

dezi's map thread - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 16 2011 21:42 GMT
#81
Both maps won't be finished till end of february (exams).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 17 2011 10:18 GMT
#82
Alright - got another idea bout my latest map. Now i got 4 different version ^^

[image loading]
[image loading]
Those both versions are nearly identical. There are only slight differences (Layout of the corner 3rds).

[image loading]
That's the only version with a high ground mid that might gonna work due to being able to free up additional paths.

[image loading]
This one has a way bigger mid and replaced 3rds/4ths. This layout allows to easier take a 3rd no matter where your enemy starts.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 17 2011 14:42 GMT
#83
The last one is quite good. Due to the easy bases in all positions. I would stick with it.
But I would remove that watchtower.
I do not obey any norms. I redefine standard with every thought I make.
Silv.user
Profile Joined November 2010
59 Posts
January 17 2011 17:53 GMT
#84
I like Omicron Persei alot, just took a quick peek tho but at first glance it looks very very good.

Alltho mb somewhere it looks alittle broad. Flushing Meadows reminds me of a rollorcastor1 map :D
All girls are whores, only the smart ones takes paid.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-18 09:08:27
January 18 2011 08:41 GMT
#85
Haters gonna hate but i made a remake of Carthage (Layouts are done so fucking quickly).
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 19 2011 14:20 GMT
#86
Reworked The Crucible today:
-turned the HY 180° and let them hug the map borders (can't be shelled by tanks / ...) from the mid anymore
-slightly reworked the half-island expo close to your main (should now be the expo you want to take as 3rd)
-added a new expo between the half-island and the HY (also got rid of some unused space with this change)

[image loading]

+ Show Spoiler [Detail and Analyzer pictures] +
[image loading]
[image loading]
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 00:13 GMT
#87
Should stop creating concepts - don't have the time right now to finish some (but they fucking block my mind):
[image loading]
120x110 - Analyzer distances: 146/127. Recycled my own idea Island in the sun (won't finish this one cause it didn't like the backdoor on it).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 22 2011 13:56 GMT
#88
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 22 2011 15:04 GMT
#89
Good suggestions as always, gonna look into this
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 21:30 GMT
#90
On January 22 2011 22:56 Samro225am wrote:
inner part of central area could be bigger. pathing will be painfull with bigger groups of units when entring via the LoSBs and turning left or right towards ramp. make it a bit wider here.

the highground at nat entrance could be shorter, then yopu have more space in front to contain and punish turtling. imagin a terran turtling up there with siegetanks, then you cannot pass by in front of ramp without getting killed instantly.

Tell me what you think ^^
+ Show Spoiler +
[image loading]
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 23 2011 21:47 GMT
#91
i prefer picture 1, because the space on top end of (pic2)helps defender
what are you up for with the extra opening between watchtowers and ramps?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 22:18 GMT
#92
Thats just terrain issus that could be fixed but i also like version 1 and i'm currently texturing it :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-24 00:03:01
January 23 2011 23:33 GMT
#93
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 27 2011 16:00 GMT
#94
Textured OMF today. Doodads still to come.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 29 2011 18:46 GMT
#95
Melee Island and OMF look much better than Tiara so far, no offense. Both have really good layouts.
dustspeck
Profile Joined April 2010
United States5 Posts
February 01 2011 05:26 GMT
#96
I love your maps! I enjoy how you pay as much respect to details (and doodads) as I do. I entered a map in the MotM #2. It's called Devil's Pulpit. I'll make a thread soon with my maps.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 04 2011 22:17 GMT
#97
Dezi I can't remember seeing Tambora before you posted it for MotM#2. I just wanted to say that it's so very good looking. ;D

Also the new ones are looking spiffy. For Melee Island, that hole outside the third creates a little too much narrowness for my taste. What if you flattened it and put a few trees there in a clump? Slightly less obtrusive path divider.
Comprehensive strategic intention: DNE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-09 21:41:09
February 09 2011 19:19 GMT
#98
Melee Island will be slightly reworked once i'm done with the last 3 exams this semester (this hole, maybe the HY and 4th layout, several texture changes).

Anyway, i most likely gonna finish OMF first:
+ Show Spoiler +
[image loading]
Clearly inspired by Neonights.

[image loading]


Also got 2 additional concepts i don't want to share right now :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2011 02:30 GMT
#99
On February 10 2011 04:19 dezi wrote:
Also got 2 additional concepts i don't want to share right now :p


sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 26 2011 21:44 GMT
#100
Hello dezi,

Thanks for sharing your great maps - i play them all the time. Just one request though: Apply at blizzard. They really need guys like you to supply us with great maps. If you get in, talk some sense into them, okay?
I would love to see "One must fall" added to the map pool and to replace garbage like slag pits and/or gulch. Keep up the good work!
formerly spinnaker.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
OGKoka 113
SortOf 27
StarCraft: Brood War
firebathero 2755
Bisu 1124
Leta 456
HiyA 190
GuemChi 125
Killer 108
910 108
ToSsGirL 102
Sharp 82
EffOrt 76
[ Show more ]
Hm[arnc] 27
yabsab 20
Rush 17
Nal_rA 17
Bale 14
Pusan 14
Terrorterran 13
Noble 13
Purpose 9
GoRush 8
Dota 2
canceldota142
XcaliburYe41
febbydoto22
League of Legends
JimRising 424
Counter-Strike
Stewie2K1264
olofmeister636
shoxiejesuss508
byalli366
Other Games
singsing1269
ceh9575
Sick210
crisheroes157
Trikslyr21
Organizations
Other Games
gamesdonequick860
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH180
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
33m
Afreeca Starleague
33m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
23h 33m
Afreeca Starleague
1d
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
KCM Race Survival
1d 23h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.