• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:03
CET 10:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

dezi's map thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 22:57 GMT
#21
To clearfy this - you can't pass those cliffs in the mid.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 30 2010 22:58 GMT
#22
On December 01 2010 07:57 dezi wrote:
To clearfy this - you can't pass those cliffs in the mid.


Do you mean colossus can't traverse the cliffs throughout the middle? I wasn't quite able to tell. I can see that there is junk on top of it, but was't sure if it was enough to completely block movement.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 23:38 GMT
#23
The junk is just there to indicate that thou shall not pass. I pasted movementblockers with the respective tool.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
December 01 2010 00:11 GMT
#24
With sedan, it looks like there are 2 Xel'Naga watchtowers. It's hard to tell so correct me if I'm wrong. But with 4 spawn points and only 2 towers close to the first and third start points, those positions feel dominant compared to the other positions.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 01 2010 08:27 GMT
#25
You're right that there are only 2 watchtowers but they are on equal distance to the bases on the side they are placed on. So 9 and 12 share the left tower and 3 and 6 the right one. On close position 3-6 or 9-12 you fight for them. When spawned at 6 and 9 6 gonna take the right and 9 the left tower.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 04 2010 16:19 GMT
#26
First sneak peak on my version of the BW map Empire of the sun for SC2:
[image loading]
Not sure whether i should add watchtowers or not. Also not sure about the textures.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
December 09 2010 01:19 GMT
#27
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2010 03:50 GMT
#28
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way
DeliciousPi
Profile Joined August 2010
United States18 Posts
Last Edited: 2010-12-09 03:55:51
December 09 2010 03:55 GMT
#29
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-09 10:12:00
December 09 2010 09:33 GMT
#30
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way

Delicious already gave the answer about the issue you mentioned at Sedan. Both maps (Verdun and Sedan) will be tested in a small tourney this sunday. So i most likely gonna see what to change and if needed i gonna move the debris

I currently placed them at the choke to increase the possibility to drop there, to take a hidden expansion there later on in the game. An open choke would lower the ways to play and expand on this map.

Regarding Verdun - it's a map that somewhat resambles Moon Glaive (from BW) but as a 4 spawn map. I scrapped the 4th and turned the mineral only 3rd into a expansion with gas.
+ Show Spoiler [watch Moon Glaive from BW] +
[image loading]


On December 09 2010 12:55 DeliciousPi wrote:
Show nested quote +
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.

Thanks for pointing that out before i was able to respond ^^

On December 09 2010 10:19 visual77 wrote:
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.

You are refering to the latest concept, right? The size is 140 x 148. Currently don't have time to work on it. Gonna try to make further steps on the weekend. Still have to find good spots for the watchtowers. Maybe i just gonna remove the HY expansions and place the towers there close to the middle area ^^






Currently updating OP with analyzer and some details picture of my maps (starting with Verdun).

//edit
Moved Sedan to finished section and updated the first 5 maps with detail and analyzer picture.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 29 2010 13:11 GMT
#31
Worked on a bunch of my maps during the past days (didn't had web access during the holidays).

Flushing Meadows
+slighlty repositioned the main ramp
+slighlty decreased the size of the nat chok
+adjusted some minerals
+increased aesthetics

The Crucible
+made cliff around the HY unpathable
+increased aesthetics

Inner Sanctum
+added a addiontal path (initially blocked) in the mid (grants access to a watchtower)

Sedan
+freed up the mid

Verdun
+slightly bigger choke (nat)
+increased aesthetics
+adjusted some minerals (you can now place a CC between the gas (main) and the cliff (nat)

Tambora
+replaced the 4th
+shrinked down in size
+adjusted some minerals
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Dezire
Profile Joined December 2010
Netherlands640 Posts
December 29 2010 13:54 GMT
#32
i like ure nick x]
BoxeR, HuK, IdrA, Minigun, MVP <3
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-30 18:16:04
December 30 2010 18:15 GMT
#33
On December 29 2010 22:54 Dezire wrote:
i like ure nick x]

:p



Worked on Tambora today. The map starts to look good right now, but there is still a lot of doodad work to do.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lovablemikey
Profile Joined October 2010
264 Posts
December 30 2010 18:27 GMT
#34
Tambora is easily my favorite. I think the layout is great. Cool maps all around.
Alsandair
Profile Joined December 2010
32 Posts
December 31 2010 22:20 GMT
#35
Dezi, these maps are brilliant. I'd really like to take the time to play on them a bit to see how they feel. Are they yet available on US servers? Will they be?

Thanks, keep up the good work!
FlaShFTW
Profile Blog Joined February 2010
United States10230 Posts
December 31 2010 23:49 GMT
#36
dude, i love your maps. they all are beautiful, especially the second agria tileset one. just pure beauty. otherwise, all the maps offer macro intensive (my style map) and excellent games.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 01 2011 03:46 GMT
#37
Currently all those maps are only available at EU. When they reach a version a consider good i try to find someone who gonna upload them at US.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Alsandair
Profile Joined December 2010
32 Posts
January 01 2011 03:57 GMT
#38
I'm inclined to say that I consider them to be good now. . But I suppose you simply can't rush great art! I eagerly await them!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-04 13:57:30
January 04 2011 13:28 GMT
#39
[image loading]
Map (Tambora) moved to finished. Also gonna update the OP now with a new Overview picture.

//edit
Also added new Details / Analyzer pictures to several maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 07:33 GMT
#40
Awesome maps. Why dont you guys here making maps go together and try to write a letter or two to Blizzard or Gom.tv (GSL) suggesting some of the maps you have made here on teamliquid.net. I think it would be really cool since GSL recently announced (well kind of) through NsP.Genius that they will remove some maps until the next GSL and they obviously want to fill those spots with some other maps and maybe even add a couple more even.

Gj so far
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
StarCraft: Brood War
firebathero 820
Pusan 540
ToSsGirL 141
JulyZerg 26
soO 22
Mini 0
Dota 2
XaKoH 963
NeuroSwarm54
ODPixel25
febbydoto14
League of Legends
JimRising 836
Super Smash Bros
hungrybox617
Heroes of the Storm
Khaldor177
Other Games
summit1g16228
Happy239
Organizations
Other Games
gamesdonequick818
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2469
Upcoming Events
BSL Team A[vengers]
4h 57m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
5h 57m
SC4ALL
5h 57m
BSL 21
9h 57m
Replay Cast
23h 57m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
Replay Cast
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
Replay Cast
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
The PondCast
4 days
LAN Event
4 days
LAN Event
5 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.