• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:54
CET 11:54
KST 19:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1363 users

dezi's map thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 22:57 GMT
#21
To clearfy this - you can't pass those cliffs in the mid.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 30 2010 22:58 GMT
#22
On December 01 2010 07:57 dezi wrote:
To clearfy this - you can't pass those cliffs in the mid.


Do you mean colossus can't traverse the cliffs throughout the middle? I wasn't quite able to tell. I can see that there is junk on top of it, but was't sure if it was enough to completely block movement.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 23:38 GMT
#23
The junk is just there to indicate that thou shall not pass. I pasted movementblockers with the respective tool.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
December 01 2010 00:11 GMT
#24
With sedan, it looks like there are 2 Xel'Naga watchtowers. It's hard to tell so correct me if I'm wrong. But with 4 spawn points and only 2 towers close to the first and third start points, those positions feel dominant compared to the other positions.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 01 2010 08:27 GMT
#25
You're right that there are only 2 watchtowers but they are on equal distance to the bases on the side they are placed on. So 9 and 12 share the left tower and 3 and 6 the right one. On close position 3-6 or 9-12 you fight for them. When spawned at 6 and 9 6 gonna take the right and 9 the left tower.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 04 2010 16:19 GMT
#26
First sneak peak on my version of the BW map Empire of the sun for SC2:
[image loading]
Not sure whether i should add watchtowers or not. Also not sure about the textures.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
December 09 2010 01:19 GMT
#27
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2010 03:50 GMT
#28
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way
DeliciousPi
Profile Joined August 2010
United States18 Posts
Last Edited: 2010-12-09 03:55:51
December 09 2010 03:55 GMT
#29
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-09 10:12:00
December 09 2010 09:33 GMT
#30
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way

Delicious already gave the answer about the issue you mentioned at Sedan. Both maps (Verdun and Sedan) will be tested in a small tourney this sunday. So i most likely gonna see what to change and if needed i gonna move the debris

I currently placed them at the choke to increase the possibility to drop there, to take a hidden expansion there later on in the game. An open choke would lower the ways to play and expand on this map.

Regarding Verdun - it's a map that somewhat resambles Moon Glaive (from BW) but as a 4 spawn map. I scrapped the 4th and turned the mineral only 3rd into a expansion with gas.
+ Show Spoiler [watch Moon Glaive from BW] +
[image loading]


On December 09 2010 12:55 DeliciousPi wrote:
Show nested quote +
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.

Thanks for pointing that out before i was able to respond ^^

On December 09 2010 10:19 visual77 wrote:
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.

You are refering to the latest concept, right? The size is 140 x 148. Currently don't have time to work on it. Gonna try to make further steps on the weekend. Still have to find good spots for the watchtowers. Maybe i just gonna remove the HY expansions and place the towers there close to the middle area ^^






Currently updating OP with analyzer and some details picture of my maps (starting with Verdun).

//edit
Moved Sedan to finished section and updated the first 5 maps with detail and analyzer picture.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 29 2010 13:11 GMT
#31
Worked on a bunch of my maps during the past days (didn't had web access during the holidays).

Flushing Meadows
+slighlty repositioned the main ramp
+slighlty decreased the size of the nat chok
+adjusted some minerals
+increased aesthetics

The Crucible
+made cliff around the HY unpathable
+increased aesthetics

Inner Sanctum
+added a addiontal path (initially blocked) in the mid (grants access to a watchtower)

Sedan
+freed up the mid

Verdun
+slightly bigger choke (nat)
+increased aesthetics
+adjusted some minerals (you can now place a CC between the gas (main) and the cliff (nat)

Tambora
+replaced the 4th
+shrinked down in size
+adjusted some minerals
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Dezire
Profile Joined December 2010
Netherlands640 Posts
December 29 2010 13:54 GMT
#32
i like ure nick x]
BoxeR, HuK, IdrA, Minigun, MVP <3
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-30 18:16:04
December 30 2010 18:15 GMT
#33
On December 29 2010 22:54 Dezire wrote:
i like ure nick x]

:p



Worked on Tambora today. The map starts to look good right now, but there is still a lot of doodad work to do.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lovablemikey
Profile Joined October 2010
264 Posts
December 30 2010 18:27 GMT
#34
Tambora is easily my favorite. I think the layout is great. Cool maps all around.
Alsandair
Profile Joined December 2010
32 Posts
December 31 2010 22:20 GMT
#35
Dezi, these maps are brilliant. I'd really like to take the time to play on them a bit to see how they feel. Are they yet available on US servers? Will they be?

Thanks, keep up the good work!
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
December 31 2010 23:49 GMT
#36
dude, i love your maps. they all are beautiful, especially the second agria tileset one. just pure beauty. otherwise, all the maps offer macro intensive (my style map) and excellent games.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 01 2011 03:46 GMT
#37
Currently all those maps are only available at EU. When they reach a version a consider good i try to find someone who gonna upload them at US.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Alsandair
Profile Joined December 2010
32 Posts
January 01 2011 03:57 GMT
#38
I'm inclined to say that I consider them to be good now. . But I suppose you simply can't rush great art! I eagerly await them!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-04 13:57:30
January 04 2011 13:28 GMT
#39
[image loading]
Map (Tambora) moved to finished. Also gonna update the OP now with a new Overview picture.

//edit
Also added new Details / Analyzer pictures to several maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 07:33 GMT
#40
Awesome maps. Why dont you guys here making maps go together and try to write a letter or two to Blizzard or Gom.tv (GSL) suggesting some of the maps you have made here on teamliquid.net. I think it would be really cool since GSL recently announced (well kind of) through NsP.Genius that they will remove some maps until the next GSL and they obviously want to fill those spots with some other maps and maybe even add a couple more even.

Gj so far
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 194
Rex 33
StarCraft: Brood War
Calm 3508
GuemChi 3273
Rain 1640
Bisu 860
Horang2 636
actioN 629
Stork 314
Shuttle 284
Mini 249
Soma 235
[ Show more ]
Pusan 191
Rush 124
JYJ 92
Dewaltoss 92
sorry 85
Killer 81
Larva 60
ggaemo 46
Bale 45
Mind 44
Barracks 41
Mong 41
ZerO 39
soO 35
NaDa 35
hero 25
Shinee 24
zelot 18
Sacsri 17
Terrorterran 13
ajuk12(nOOB) 12
910 11
Noble 9
SilentControl 7
Yoon 6
Dota 2
XcaliburYe180
singsing0
League of Legends
C9.Mang0412
JimRising 389
Counter-Strike
olofmeister1031
shoxiejesuss837
allub162
Other Games
summit1g6373
ceh9552
crisheroes336
XaKoH 144
Fuzer 124
Trikslyr19
ZerO(Twitch)1
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
StarCraft 2
TaKeTV 0
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen23
League of Legends
• Jankos2344
Upcoming Events
WardiTV 2025
6m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
Rex33
TaKeTV 12
IntoTheiNu 3
OSC
3h 6m
Big Brain Bouts
6h 6m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
10h 6m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
23h 6m
WardiTV 2025
1d
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 1h
Ladder Legends
1d 8h
BSL 21
1d 9h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 23h
[ Show More ]
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.