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dezi's map thread - Page 2

Forum Index > SC2 Maps & Custom Games
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dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 22:57 GMT
#21
To clearfy this - you can't pass those cliffs in the mid.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 30 2010 22:58 GMT
#22
On December 01 2010 07:57 dezi wrote:
To clearfy this - you can't pass those cliffs in the mid.


Do you mean colossus can't traverse the cliffs throughout the middle? I wasn't quite able to tell. I can see that there is junk on top of it, but was't sure if it was enough to completely block movement.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 30 2010 23:38 GMT
#23
The junk is just there to indicate that thou shall not pass. I pasted movementblockers with the respective tool.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
December 01 2010 00:11 GMT
#24
With sedan, it looks like there are 2 Xel'Naga watchtowers. It's hard to tell so correct me if I'm wrong. But with 4 spawn points and only 2 towers close to the first and third start points, those positions feel dominant compared to the other positions.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 01 2010 08:27 GMT
#25
You're right that there are only 2 watchtowers but they are on equal distance to the bases on the side they are placed on. So 9 and 12 share the left tower and 3 and 6 the right one. On close position 3-6 or 9-12 you fight for them. When spawned at 6 and 9 6 gonna take the right and 9 the left tower.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 04 2010 16:19 GMT
#26
First sneak peak on my version of the BW map Empire of the sun for SC2:
[image loading]
Not sure whether i should add watchtowers or not. Also not sure about the textures.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
December 09 2010 01:19 GMT
#27
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2010 03:50 GMT
#28
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way
DeliciousPi
Profile Joined August 2010
United States18 Posts
Last Edited: 2010-12-09 03:55:51
December 09 2010 03:55 GMT
#29
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-09 10:12:00
December 09 2010 09:33 GMT
#30
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?

You need to totally rethink those in base islands on that map. Maybe move the DR to cover the actual base sight instead of the choke to it? That would fix it.

I am really impressed with all of the ramps and their placements on Verdun, it reminds me of BW maps in a strange way

Delicious already gave the answer about the issue you mentioned at Sedan. Both maps (Verdun and Sedan) will be tested in a small tourney this sunday. So i most likely gonna see what to change and if needed i gonna move the debris

I currently placed them at the choke to increase the possibility to drop there, to take a hidden expansion there later on in the game. An open choke would lower the ways to play and expand on this map.

Regarding Verdun - it's a map that somewhat resambles Moon Glaive (from BW) but as a 4 spawn map. I scrapped the 4th and turned the mineral only 3rd into a expansion with gas.
+ Show Spoiler [watch Moon Glaive from BW] +
[image loading]


On December 09 2010 12:55 DeliciousPi wrote:
Show nested quote +
On December 09 2010 12:50 Antares777 wrote:
Why wouldn't a Terran lift his CC off right at the start and take their island on Sedan?


If you lift to the back base, you'll lose a ton of time producing nothing. Meanwhile your opponent can produce anything they want to get ahead. You'd be better off walling your ramp with whatever you're going to be building anyway.

Thanks for pointing that out before i was able to respond ^^

On December 09 2010 10:19 visual77 wrote:
I think on a map of this size, watch towers are almost a must. There are simply too many routes that drops could take to just rely on spread out scout units. The tower coverage should have holes, of course, but to have no towers at all is too extreme on the other side.

You are refering to the latest concept, right? The size is 140 x 148. Currently don't have time to work on it. Gonna try to make further steps on the weekend. Still have to find good spots for the watchtowers. Maybe i just gonna remove the HY expansions and place the towers there close to the middle area ^^






Currently updating OP with analyzer and some details picture of my maps (starting with Verdun).

//edit
Moved Sedan to finished section and updated the first 5 maps with detail and analyzer picture.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 29 2010 13:11 GMT
#31
Worked on a bunch of my maps during the past days (didn't had web access during the holidays).

Flushing Meadows
+slighlty repositioned the main ramp
+slighlty decreased the size of the nat chok
+adjusted some minerals
+increased aesthetics

The Crucible
+made cliff around the HY unpathable
+increased aesthetics

Inner Sanctum
+added a addiontal path (initially blocked) in the mid (grants access to a watchtower)

Sedan
+freed up the mid

Verdun
+slightly bigger choke (nat)
+increased aesthetics
+adjusted some minerals (you can now place a CC between the gas (main) and the cliff (nat)

Tambora
+replaced the 4th
+shrinked down in size
+adjusted some minerals
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Dezire
Profile Joined December 2010
Netherlands640 Posts
December 29 2010 13:54 GMT
#32
i like ure nick x]
BoxeR, HuK, IdrA, Minigun, MVP <3
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-30 18:16:04
December 30 2010 18:15 GMT
#33
On December 29 2010 22:54 Dezire wrote:
i like ure nick x]

:p



Worked on Tambora today. The map starts to look good right now, but there is still a lot of doodad work to do.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lovablemikey
Profile Joined October 2010
264 Posts
December 30 2010 18:27 GMT
#34
Tambora is easily my favorite. I think the layout is great. Cool maps all around.
Alsandair
Profile Joined December 2010
32 Posts
December 31 2010 22:20 GMT
#35
Dezi, these maps are brilliant. I'd really like to take the time to play on them a bit to see how they feel. Are they yet available on US servers? Will they be?

Thanks, keep up the good work!
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
December 31 2010 23:49 GMT
#36
dude, i love your maps. they all are beautiful, especially the second agria tileset one. just pure beauty. otherwise, all the maps offer macro intensive (my style map) and excellent games.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 01 2011 03:46 GMT
#37
Currently all those maps are only available at EU. When they reach a version a consider good i try to find someone who gonna upload them at US.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Alsandair
Profile Joined December 2010
32 Posts
January 01 2011 03:57 GMT
#38
I'm inclined to say that I consider them to be good now. . But I suppose you simply can't rush great art! I eagerly await them!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-04 13:57:30
January 04 2011 13:28 GMT
#39
[image loading]
Map (Tambora) moved to finished. Also gonna update the OP now with a new Overview picture.

//edit
Also added new Details / Analyzer pictures to several maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 07:33 GMT
#40
Awesome maps. Why dont you guys here making maps go together and try to write a letter or two to Blizzard or Gom.tv (GSL) suggesting some of the maps you have made here on teamliquid.net. I think it would be really cool since GSL recently announced (well kind of) through NsP.Genius that they will remove some maps until the next GSL and they obviously want to fill those spots with some other maps and maybe even add a couple more even.

Gj so far
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
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