• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:03
CET 10:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

dezi's map thread - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TheMonkeyMon
Profile Joined September 2010
United States119 Posts
January 09 2011 08:55 GMT
#41
One quick question: What are the chances that we'll see these maps on the NA server? I love playing on new maps, and yours look beautiful.
Icebergue
Profile Joined December 2010
Portugal9 Posts
January 09 2011 10:02 GMT
#42
Very nice maps. You shoul've used Tambora in the Map of The Month Tournament
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 10:57 GMT
#43
On January 09 2011 19:02 Icebergue wrote:
Very nice maps. You shoul've used Tambora in the Map of The Month Tournament

I'm still changing slight details at Tambora but there will be a MotM #2 ^^

On January 09 2011 17:55 TheMonkeyMon wrote:
One quick question: What are the chances that we'll see these maps on the NA server? I love playing on new maps, and yours look beautiful.

I'm currently slightly updating a bunch of those maps and gonna search for people to upload those once they reach a version i don't gonna change anymore.

On January 09 2011 16:33 Deekin[ wrote:
Awesome maps. Why dont you guys here making maps go together and try to write a letter or two to Blizzard or Gom.tv (GSL) suggesting some of the maps you have made here on teamliquid.net. I think it would be really cool since GSL recently announced (well kind of) through NsP.Genius that they will remove some maps until the next GSL and they obviously want to fill those spots with some other maps and maybe even add a couple more even.

Gj so far

I think the iCCup ap makers should lead us in this "charge" ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Klyberess
Profile Joined October 2010
Sweden345 Posts
January 09 2011 12:36 GMT
#44
Very impressive maps. Looking forward to seeing more of your work as well as trying out the maps =)
EmpireHappy <3 STHack <3 ByunPrime
Alsandair
Profile Joined December 2010
32 Posts
January 09 2011 17:35 GMT
#45
On January 09 2011 16:33 Deekin[ wrote:
Awesome maps. Why dont you guys here making maps go together and try to write a letter or two to Blizzard or Gom.tv (GSL) suggesting some of the maps you have made here on teamliquid.net. I think it would be really cool since GSL recently announced (well kind of) through NsP.Genius that they will remove some maps until the next GSL and they obviously want to fill those spots with some other maps and maybe even add a couple more even.

Gj so far


GSL, according to GosuGamers, just released the pool of maps from which they'll be selecting the maps to replace those they recently removed. They can be found here. However, I find that many of Dezi's maps would be in close contention with these aforementioned maps! Give it a shot, Dezi!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 17:47 GMT
#46
You want me to contact them? I would rather suggest that the map community from TL as whole should get in contact with the GSL.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 17:53 GMT
#47
On January 10 2011 02:47 dezi wrote:
You want me to contact them? I would rather suggest that the map community from TL as whole should get in contact with the GSL.


I agree. I think that going to iCCup would be the best and easiest way to do this, because they are well known and represent a lot of the mapmaking community here. I know that they do not represent all of the TL mapmaking community, but I think it would make it easier.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 18:26 GMT
#48
On January 10 2011 02:47 dezi wrote:
You want me to contact them? I would rather suggest that the map community from TL as whole should get in contact with the GSL.


Yeah same here. Thats why I said "you guys here on tl.net" and that includes all guys and the iCCup team as TL.net is quite acknowledged by atleast GOM.tv that holds the GSL (Seeing Junkka posting here as to who we want as foreigner in their teamhouse for Code A). So yes I think you should get together and post on their forums or PM or whatever, just to get contact with them. And the time is quite now since they are gonna remove some maps for the next GSL as said before. I think it would be cool if you did since alot of these maps you guys make on TL is awesome.
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 23:57 GMT
#49
I'm proud to announce that The Crucible made it in the Top 5 of the MotM #1 (check here).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 10 2011 00:18 GMT
#50
On January 10 2011 08:57 dezi wrote:
I'm proud to announce that The Crucible made it in the Top 5 of the MotM #1 (check here).


*applause*

Congrats! I was hoping that this map would make it!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-10 23:11:27
January 10 2011 22:50 GMT
#51
Worked on Verdun today and slighlty freed up the mid. Also made an alternate version of the layout with an other passage to the 3rd. Tell me how you like it (see current version in OP (also featuring the freed up mid)).

Overview
[image loading]

New passage to 3rd
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-13 00:18:19
January 13 2011 00:08 GMT
#52
New version of Verdun is now available at EU.

//edit
Updating OP with a new concept right now.

//edit2
done - need feedback on the concept.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 00:39 GMT
#53
I like the concept for Verdun. I like how that even though there is high ground outside the natural, but it is still hard to put a contain on the defending player because of the path into the third that is on the same ground. This is a really good feature to have on a map. The low ground in the middle of the map would only receive attention in cross spawns I think, which isn't a bad thing. Aesthetics are really good and get across the demolished wasteland environment of the map.

I do not like the location of the XWTs. They are too easy to mass units at in their current location.
baskerville
Profile Blog Joined April 2010
541 Posts
January 13 2011 01:00 GMT
#54
thanks for reminder french can't hack it when it comes to this era
thanks for the french love

+1 for the concept
http://www.teamliquid.net/mirror/smilies/random-big.gif
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 01:26 GMT
#55
On January 13 2011 09:39 Antares777 wrote:
I like the concept for Verdun. I like how that even though there is high ground outside the natural, but it is still hard to put a contain on the defending player because of the path into the third that is on the same ground. This is a really good feature to have on a map. The low ground in the middle of the map would only receive attention in cross spawns I think, which isn't a bad thing. Aesthetics are really good and get across the demolished wasteland environment of the map.

I do not like the location of the XWTs. They are too easy to mass units at in their current location.

Im also not that satisfied about the but i currently don't know a better alternative.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 01:53 GMT
#56
On January 13 2011 10:26 dezi wrote:
Show nested quote +
On January 13 2011 09:39 Antares777 wrote:
I like the concept for Verdun. I like how that even though there is high ground outside the natural, but it is still hard to put a contain on the defending player because of the path into the third that is on the same ground. This is a really good feature to have on a map. The low ground in the middle of the map would only receive attention in cross spawns I think, which isn't a bad thing. Aesthetics are really good and get across the demolished wasteland environment of the map.

I do not like the location of the XWTs. They are too easy to mass units at in their current location.

Im also not that satisfied about the but i currently don't know a better alternative.


You're right, there aren't that much better alternatives for this map. I think the best that your going to get it is to have at least one side of the XWT up against something, i.e., the raised ground near the middle? You could move them right up to that, and it would help a little bit.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 16:45 GMT
#57
Worken on the concept and put it in WIP section. WIP name = Tiara.
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 17:42 GMT
#58
i can't see anything wrong with it except.
One point i am curious about: air-distance to gold seems shorter in horizontal movement, while walking distance seems closer in vertical movement >> for fourth and gold it seems to be unclear which of them is an expansion for player1 and which belongs to player2. nothing really wrong with it, just an observation.
i am unsure if protoss might be underpowered on this map. no real chokes anywhere. only opportunity might be the highround at centre with blink/cliffwalking, but then there is the extra higground ontop that will be unwalkable I guess.
probably you want to add two expansions on central cliff at the positions where you now have the extra cliff level. you will have to expend the cliff a bit towards third(?) creating a choke on lowground there.
nothing really important or helpfull, just some ideas...
Madsquare
Profile Joined April 2010
Germany157 Posts
January 13 2011 18:08 GMT
#59
Damit it dezi, imo you have reached a considerable level of mapping

About Verdun:
- I would just remove the watchtowers if you feel they serve no layout relevant prupose anymore.
- If you spawn clockwise of your opponent, theres just those small ramps connecting your third. With new the passage to the third the counter clockwise spawning player has more room.
One player can actually move an army to his third while the other is very truncated. I think you should widen the ramps to the clockwise thirds.

cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-13 23:23:42
January 13 2011 21:46 GMT
#60
On January 14 2011 03:08 Madsquare wrote:
About Verdun:
- I would just remove the watchtowers if you feel they serve no layout relevant prupose anymore.
- If you spawn clockwise of your opponent, theres just those small ramps connecting your third. With new the passage to the third the counter clockwise spawning player has more room.
One player can actually move an army to his third while the other is very truncated. I think you should widen the ramps to the clockwise thirds.

Gonna look into those 2 points. Maybe gonna tighten the new passage a little bit in this process.

On January 14 2011 02:42 Samro225am wrote:
i am unsure if protoss might be underpowered on this map. no real chokes anywhere. only opportunity might be the highround at centre with blink/cliffwalking, but then there is the extra higground ontop that will be unwalkable I guess.
probably you want to add two expansions on central cliff at the positions where you now have the extra cliff level. you will have to expend the cliff a bit towards third(?) creating a choke on lowground there.

Gonna check how the map feels with those additional expos. Map will also be choked up due to doodads and i maybe gonna add small terrain obstacles if needed.


//EDIT
Verdun with the changes suggested (no towers, double wide ramps to clockwise 3rds).
[image loading]

+ Show Spoiler [Details pictures] +
[image loading]
[image loading]
[image loading]

What do you think?



Tiara 002 with the ideas from Samro. The rush distance decreased from 174 to 162 (136 to nat). XWTs watch rocks - don't watch the pure HY anymore but this base nearby purely. Don't what i should about this. On the one side it creates now chokes but it feels akward somehow.
[image loading]
On the left side you see the old concept of the mid.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
StarCraft: Brood War
firebathero 820
Pusan 540
ToSsGirL 141
JulyZerg 26
soO 22
Mini 0
Dota 2
XaKoH 963
NeuroSwarm54
ODPixel25
febbydoto14
League of Legends
JimRising 836
Super Smash Bros
hungrybox617
Heroes of the Storm
Khaldor177
Other Games
summit1g16228
Happy239
Organizations
Other Games
gamesdonequick818
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2469
Upcoming Events
BSL Team A[vengers]
4h 57m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
5h 57m
SC4ALL
5h 57m
BSL 21
9h 57m
Replay Cast
23h 57m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
Replay Cast
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
Replay Cast
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
The PondCast
4 days
LAN Event
4 days
LAN Event
5 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.