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[H] Colors for Map Analyzer - Page 5

Forum Index > SC2 Maps & Custom Games
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k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 27 2010 16:55 GMT
#81
On October 28 2010 01:26 Barrin wrote:
Show nested quote +
Wow! Those unofficial releases are awesome! :D

But, is it possible that this last version have some different colors for different bases? Something like this:

yay another person participating in the discussion! ^_^_^

I understand why that's worth trying, but to be honest it lowers contrasting which is the real key here. Actually that might make sense for the non-blend map, but then again the non-blend map helps the more advanced users. The only people this helps IMO is the newer users. Once the new users get good they would want more contrasting anyway. Maybe make a third output to help the newbies? Not sure if it's worth the effort :X

While it does contrast less than the most recent color schemes, I'm surprised at how much it actually does contrast. Don't let my tone fool you I'm actually pretty impressed with what you did there. Black is pretty sweet

I agree about contrast, but I was only trying to focus the color difference between the two bases. And using the B&W value over the colored picture was the shortest way to show what I had in mind. Sure I could have used other colors in the old version, sure I could have more iterations in the new version, but it really isn't the point. My point is: putting A and B together to show as much information as possible in a single picture.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Samro225am
Profile Joined August 2010
Germany982 Posts
October 27 2010 18:30 GMT
#82
i think it was already tried and discussed earlier in this thread. the point is that it gives a general overview about how balanced a map is terrainwiese, but solely on a very general level (blue side vs red side. it actually visuallizes what you already see quite well in the numbers of influence percentage at each potential base.

when using more colors and repetitions you can see how the usable space expands from a choke into the open field and how it connects to the opponent's space/movement wave. if you take a look at the various images of Blistering Sands this come clear quickly.

one could decide to use reddisch colors for the one side and blueish for the other, but then one would have to switch colors in the spectrum, e.g. midnight blue - teal - light blue - turqouise etc. so that dark and light or clear and broken colors alternate in the sequence and you get more contrast than color+white or black. but still, it is quite easier and better looking using 3 or 5 distinctive colors.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-27 19:40:07
October 27 2010 19:18 GMT
#83
Look, I'm not saying that more constrast is worst.. The opposite, actually. I agree with you that this new version is better for many reasons. My only point is that it could be noob-friendly and pro-friendly. My first image, as I said, was only to say about the mix of images, not how it should actually be done.

What I want is the possibility of changing the iteration colors of
  • the middle - to know where the middle of the map is.
  • the bases - to see the map territorial balance faster.


+ Show Spoiler +
[image loading]

Something like this. The middle is green and one base is red and the other is blue. I know that the dark blue is actually the same iteration as the light red, but it is only to ilustrate an idea.

(I've tried doing that with a picture with influenceHeatMapBlendMode = 1 and it becomes too difficult to know what iteration I am looking)
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 28 2010 06:03 GMT
#84
On October 28 2010 04:18 k10forgotten wrote:
What I want is the possibility of changing the iteration colors of
  • the middle - to know where the middle of the map is.
  • the bases - to see the map territorial balance faster.



Let me see if I get you right: you'd like a separate set of colors for the middle of the map and for either base, like this:

base1color1
base1color2
base1color3
...maybe more

base2color1
base2color2
...more

middleColor1
middleColor2
...more

like that?
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 28 2010 06:09 GMT
#85
On October 28 2010 15:03 dimfish wrote:
Show nested quote +
On October 28 2010 04:18 k10forgotten wrote:
What I want is the possibility of changing the iteration colors of
  • the middle - to know where the middle of the map is.
  • the bases - to see the map territorial balance faster.



Let me see if I get you right: you'd like a separate set of colors for the middle of the map and for either base, like this:

base1color1
base1color2
base1color3
...maybe more

base2color1
base2color2
...more

middleColor1
middleColor2
...more

like that?


Yep. Although, I think the middle needs only one color, more than that would be confusing.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 28 2010 06:58 GMT
#86
--- Nuked ---
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 28 2010 15:27 GMT
#87
On October 28 2010 15:58 Barrin wrote:
Oh I liked the only red and only blue with black on both a lot better :X

Show nested quote +
My first image, as I said, was only to say about the mix of images, not how it should actually be done.

Yes I guessed as much, and I said what I said assuming that.

I really don't think that losing the sweet contrasting of yellow/cyan/magenta on the blend map is worth this TBH.


But understand that doing what I seek won't invalidate what you like. If what I want is done, you'll still have your CMYK contrast. Just put the same colors on both bases. That's it.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 28 2010 23:27 GMT
#88
--- Nuked ---
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 29 2010 01:10 GMT
#89
On October 29 2010 08:27 Barrin wrote:
Show nested quote +
But understand that doing what I seek won't invalidate what you like. If what I want is done, you'll still have your CMYK contrast. Just put the same colors on both bases. That's it.

I'm confused. I thought that having the two sides different colors was the whole point :X

Right. Let me get this straight...

In the way I was talking this whole time, you can get different colors for different bases... But you would still be capable of doing the CMYK way - what you like - by using the same colors in the bases. My point is the possibility of doing, not the obligation (couldn't find a better word) of doing it.

As I said, I prefer this way because I can see as much information as possible, in the same picture. The overall territorial balance, as well as the instancial territorial influence. That would be noob-friendly because you can see the overall and the middle very fast (since you can set different colors for bases and middle), and it could be pro-friendly because you would still see what you used to see in 1.4.6...
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-10-29 01:45:50
October 29 2010 01:45 GMT
#90
--- Nuked ---
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-29 02:31:26
October 29 2010 02:29 GMT
#91
The way it seems, it's like the program begins the iterations in both start points and goes on until it reaches the middle. Since dimfish's not making the program open source, I can only speculate (I'm not saying that he should or not make it open source. Please don't get me wrong). And that's why I made the suggestion - I don't know how hard it is to make it.

Actually, I was thinking it should look more like this:
    baseA1 = blue
    baseA2 = other blue that doesn't look too much like the first
    baseA3 = yet another blue that doesn't look like none of those
    middle = green
    baseB3 = yet another red that doesn't look like none of those
    baseB2 = other red that doesn't look too much like the first
    baseB1* = red

*names are just to ilustrate, again - no need to be exactly like this.

For CMYK, you should have like:
    baseA1 = cyan
    baseA2 = magenta
    baseA3 = yellow
    middle = orange
    baseB3 = yellow
    baseB2 = magenta
    baseB1 = cyan


In theory (I don't know how he's coding the program), reading an array of variable size from a file (I'm presuming he's coding in Pascal/C (or Object Pascal/C++)) wouldn't be hard (just very annoying, IMO) - the problem is when the person doesn't put all the colors (5 of 203, for example), but again it can be fixed so that the program would exit and/or give a warning (or, if he's using <vector>, no need for stating the number of variables, you could put as many as you want, if you put them in the same way ("influenceX", for example)).

(And I'm not talking about the calculations it'd have to make, nor the complexity of putting this together with the code.)
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 29 2010 05:39 GMT
#92
Okay, k10, I read you loud and clear, and yes the map analyzer is open source. The entire source code is in the SVN repository at the SC2Mapster map analyzer project page. And I use a blend of C/C++

Anyway, my day job is flaring up, and I'm in the process of planning my wedding (well, helping) so I kinda have to do maps and map analyzer in bursts these days. I'll do a version that does what you're asking and with some other suggestions as soon as I can. Plus, gotta squeeze in GSL games, too!!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 29 2010 06:08 GMT
#93
Sorry for my ignorance, then. I didn't know it was. I'll check it out later. :D

Best wishes, man!
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 05 2010 02:33 GMT
#94
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
November 06 2010 16:03 GMT
#95
On November 05 2010 11:33 Barrin wrote:
I think we overloaded him :O


No man, I love doing this but I've got work coming out my ears on one end and I'll be getting married in a few months which eats up my usual spare time. I'll get back on it when I can, believe that
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 06 2010 16:07 GMT
#96
I like the current colors of Influence. Looks really nifty
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 07 2010 10:45 GMT
#97
--- Nuked ---
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-03 07:49:25
April 03 2014 07:47 GMT
#98
Edit: Oops, wrong tab.
not a community mapmaker
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