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Active: 1772 users

iCCup Map Team picks up TeamSix

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-10-06 01:36:02
October 04 2010 04:54 GMT
#1
[image loading]


The iCCup mapmaking team is happy to announce that it has officially merged with the TeamSix mapmaking team! The newly formed team has already began working together to create the best maps possible, and improve the ones we already have. Their addition will allow for deeper map design, and more testing than ever before. We are very pleased to have them on board!

The mapmakers

Monitor
Hey I'm monitor. As many of you know, the TSI team is very excited to be merging with iCCup! I did some amatuer mapping in BW, and am working on developing my skills at SC2 map making. I've done my fair share of tournaments in SC2 as Zerg

neobowman
Hi, I'm neobowman/EfHiro. Used to be a terrible Brood War mapper. Now, I'm a slightly less terrible SC2 mapper. I play a bit of SC2 on ladder, I prefer Brood War but I'm actually half/decent at SC2 so I usually play that. Big shout out to the dudes at sc2gg who are an amazingly cool bunch, tvtropes for being an equally awesome site and the iCCup map team for giving me a chance to make maps for them.

Grebliv
<No intro yet >

G_Wen
<No Intro yet >

FiveAlarm
<No intro yet >

Also joining us will be Lyra (aka Nightmarjoo). He will be providing insight, helping test and acting as a consult during map design. We welcome any high level player to join in and help balance test the maps!

Along with the new additions to the team, we have some additions to the official iCCup Map Pool! All of the maps have been updated for the most high level competitive play.

iCCup Grand Line - By neobowman (visuals by prodiG)
+ Show Spoiler [Grand Line SE] +

[image loading]


iCCup Python - By neobowman
+ Show Spoiler [Python] +

[image loading]



iCCup Neo Avalanche - by Monitor
+ Show Spoiler [Neo Avalanche] +

[image loading]



iCCup Starlight Breaker - By neobowman
+ Show Spoiler [Starlight Breaker] +

[image loading]



iCCup Heartbreak Ridge - By FlopTurnReaver (no longer on the team)
+ Show Spoiler [Heartbreak Ridge] +

[image loading]


We look forward to all future collaboration efforts and promise to bring the very best in Starcraft 2 Melee maps! Be sure to check out the Teamliquid SC2 Custom Map forum for all further maps, and tune in to iCCup.TV every single time it is online >: D

To all mapmakers: I am currently not very interested in adding any more mapmakers to the team, however feel free to contact me with some of your work and I'll keep you in mind incase that changes!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Merikh
Profile Blog Joined June 2010
United States918 Posts
October 04 2010 04:59 GMT
#2
Sexy
G4MR | I mod day9, djwheat and GLHF's stream
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 05:05 GMT
#3
Updated with proper image formatting!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sk`
Profile Joined November 2008
Japan442 Posts
October 04 2010 05:14 GMT
#4
These all look excellent. I don't see a download link though...
www.pureesports.com
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2010 05:15 GMT
#5
Download by going onto b.net and searching the maps in custom games.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 04 2010 05:18 GMT
#6
Good times
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-10-04 05:45:29
October 04 2010 05:43 GMT
#7
iCCup Map Team kind of stacked now, gl challengers!
Glad to be part of this pwnage.

Haha Python looks pretty good.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-10-04 05:47:04
October 04 2010 05:45 GMT
#8
On October 04 2010 14:43 Nightmarjoo wrote:
iCCup Map Team kind of stacked now, gl challengers!
Glad to be part of this pwnage.

Haha Python looks pretty good.

NERF ICCUP OMG

Edit: I believe we're still waiting on Avalanche to be published.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
KrissirK
Profile Blog Joined February 2010
United States63 Posts
October 04 2010 05:55 GMT
#9
Python! Omg I came.
Kesler
Profile Joined September 2009
Canada175 Posts
October 04 2010 06:19 GMT
#10
python looks awesome! now i think i can get some of my broodwar friends to switch over muwahahha
what do you mean barq's has bite?!
Ruthless
Profile Joined August 2008
United States492 Posts
October 04 2010 06:41 GMT
#11
i love all the iccup maps but one thing i have to point out, atleast about the maps from a month ago is that lighting effects are a bit weird. The maps are so good but it seems like the map makers got a bit too excited about the new features in sc2 to alter lighting and visibility on the map.
Arovien
Profile Joined June 2010
United States123 Posts
October 04 2010 06:41 GMT
#12
Nice merger of talent.

Neo Avalanche looks much better, but it doesn't have that Arctic feel anymore
That's just how I do...
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 04 2010 06:55 GMT
#13
oh my god python looks sexy. i have no idea how balanced it is in sc2 but it looks like it would be a fun map.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 04 2010 12:43 GMT
#14
YES NIGHTMAREJOE!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 04 2010 13:28 GMT
#15
I'm not sure whether this is a goody.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
tofucake
Profile Blog Joined October 2009
Hyrule19144 Posts
October 04 2010 15:15 GMT
#16
ICCup is taking over competitive SC2 slowly but surely.
Liquipediaasante sana squash banana
0neder
Profile Joined July 2009
United States3733 Posts
October 04 2010 15:38 GMT
#17
I wish the foreigner scene would abandon python but meh, whatever.
Alou
Profile Blog Joined March 2010
United States3748 Posts
October 04 2010 16:11 GMT
#18
Not really a fan of a team picking up nearly twice it's members all of the sudden, but good luck to both parties I suppose.
Life is Good.
G_Wen
Profile Joined September 2009
Canada525 Posts
October 04 2010 16:19 GMT
#19
Gah I really liked the old look for Avalanche. Is the new version just an aesthetic makeover or are there balance tweeks as well?

Anyways, this is great, hopefully we can start putting out even better maps now.
ESV Mapmaking Team
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 04 2010 16:53 GMT
#20
On October 05 2010 01:11 Alou wrote:
Not really a fan of a team picking up nearly twice it's members all of the sudden, but good luck to both parties I suppose.


Is there anything you do like besides everything Inflow? Didn't Inflow over the last couple months double in size?

I know you're not with iCCup TV anymore but you could really lay off the hate Alou. Making the team bigger will not do anything but help.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alou
Profile Blog Joined March 2010
United States3748 Posts
October 04 2010 17:34 GMT
#21
On October 05 2010 01:53 iCCup.Diamond wrote:
Show nested quote +
On October 05 2010 01:11 Alou wrote:
Not really a fan of a team picking up nearly twice it's members all of the sudden, but good luck to both parties I suppose.


Is there anything you do like besides everything Inflow? Didn't Inflow over the last couple months double in size?

I know you're not with iCCup TV anymore but you could really lay off the hate Alou. Making the team bigger will not do anything but help.


I don't have a problem with iCCupTV or anyone in the SC2 community at all except the guy who 6 pooled me yesterday. Inflow didn't double in size over the past few months, although there are some new members (and some people no longer with Inflow). And even if it did, a couple months does not equal one day.

And making the team bigger all of the sudden could have negative effects. I've seen the maps of these new additions and hell, I used to be on Team Six itself for a brief period, and I don't think the maps they're making are up to the standard of ProdiG, SUPEROUMAN, and Konicki. Your map team though, so I hope it all works out and it ends up still being quality over quantity.
Life is Good.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-04 18:00:53
October 04 2010 17:59 GMT
#22
On October 05 2010 02:34 Alou wrote:
Show nested quote +
On October 05 2010 01:53 iCCup.Diamond wrote:
On October 05 2010 01:11 Alou wrote:
Not really a fan of a team picking up nearly twice it's members all of the sudden, but good luck to both parties I suppose.


Is there anything you do like besides everything Inflow? Didn't Inflow over the last couple months double in size?

I know you're not with iCCup TV anymore but you could really lay off the hate Alou. Making the team bigger will not do anything but help.


I don't have a problem with iCCupTV or anyone in the SC2 community at all except the guy who 6 pooled me yesterday. Inflow didn't double in size over the past few months, although there are some new members (and some people no longer with Inflow). And even if it did, a couple months does not equal one day.

And making the team bigger all of the sudden could have negative effects. I've seen the maps of these new additions and hell, I used to be on Team Six itself for a brief period, and I don't think the maps they're making are up to the standard of ProdiG, SUPEROUMAN, and Konicki. Your map team though, so I hope it all works out and it ends up still being quality over quantity.


Fair enough. I understand where you are coming from now and all fair points. However that's the advantage of having a large pooled team now. prodiG, Konicki, and SUPEROUMAN can all show the TS guys their tricks they use to make their maps better. On the contrary however the same can be said for TS teaching them some stuff. I am positive there is no one out there that knows every single thing about every single option in the Galaxy Editor. It's that big. In this case the more minds the better. This is not about making 200 new maps in a month, it's about creating a strong team effort to make our maps the best possible. It's what helped make the Korean map making scene so strong, and it can only help here.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
funcmode
Profile Joined June 2010
Australia720 Posts
October 04 2010 18:17 GMT
#23
sigh.. guess I'll just quit making maps then.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 04 2010 18:36 GMT
#24
On October 05 2010 03:17 funcmode wrote:
sigh.. guess I'll just quit making maps then.


Don't need to go doing that, just keep at it !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 18:48 GMT
#25
On October 05 2010 03:17 funcmode wrote:
sigh.. guess I'll just quit making maps then.

Competition is no reason to quit! It should drive you to make your maps even better!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2010-10-04 18:51:54
October 04 2010 18:50 GMT
#26
You obviously don't know where I'm coming from but iCCup basically kills 100% of the motivation I have to make maps any more.

What's the point spending hours/days/weeks on a map for it to just be forgotten about, compared to spending ~5hrs on a map and having it played by pro's and getting a lot of attention cause it has "iCCup" in the title.

It's not competition, it's a monopoly. It's easy to say shit like "keep going", "competition is good" etc, when you're in the position that you are.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 18:55 GMT
#27
On October 05 2010 03:50 funcmode wrote:
You obviously don't know where I'm coming from but iCCup basically kills 100% of the motivation I have to make maps any more.

What's the point spending hours/days/weeks on a map for it to just be forgotten about, compared to spending ~5hrs on a map and having it played by pro's and getting a lot of attention cause it has "iCCup" in the title.

It's not competition, it's a monopoly. It's easy to say shit like "keep going", "competition is good" etc, when you're in the position that you are.

I'm sorry you feel that way. In our defense we spend quite a bit more then five hours on a map, even more now with the new additions to the team. Not to mention testing (which is also going to be increased with the new additions).

Tournament organizers generally have pretty open minds, if you reach out to them they may be willing to include some of your maps in their tournament. Give it a shot!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
tofucake
Profile Blog Joined October 2009
Hyrule19144 Posts
October 04 2010 19:06 GMT
#28
Also, if you make great maps you might get recruited to the ICCup team as well

I don't see any reason to stop.
Liquipediaasante sana squash banana
leb
Profile Joined September 2010
Canada126 Posts
October 04 2010 19:22 GMT
#29
grand line and neo avalanche seem pretty choke happy. makes me sad
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-10-04 19:51:29
October 04 2010 19:37 GMT
#30
ahahaha I almost died laughing at the name of Starlight Breaker


and

tofucake
Profile Blog Joined October 2009
Hyrule19144 Posts
October 04 2010 19:41 GMT
#31
Oo
What show is that?
Liquipediaasante sana squash banana
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 04 2010 20:07 GMT
#32
iCCup maps are so good, it's basically the only thing I play on right now, Blizz maps can't even compare to them.

Hopefully we get to see a GSL or a similar tournament with iCCup maps
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-10-04 21:07:36
October 04 2010 20:23 GMT
#33
On October 05 2010 04:37 iCCup.Raelcun wrote:
ahahaha I almost died laughing at the name of Starlight Breaker

and


Wait til you see the loading screen.

And a note. "iCCup Python" that is on B.net right now is NOT the official version. "iCCup Python OFFICIAL" is the official version.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-10-04 21:24:42
October 04 2010 21:24 GMT
#34
BAHHAHAHA map description win

"Raising Heart, Zenryoku Zenkai

maximum Power, Destroy Everything

Dear player, you have just bene befriende. Love Nanoha"

omg loading screen:
[image loading]


you sir win many internets
BoomStevo
Profile Joined August 2010
United States332 Posts
October 04 2010 22:24 GMT
#35
I haven't seen any maps on TL.net from half the guys on Team Six. Can someone link me to their work?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 04 2010 22:33 GMT
#36
On October 05 2010 07:24 BoomStevo wrote:
I haven't seen any maps on TL.net from half the guys on Team Six. Can someone link me to their work?


Unfortunately, we haven't made individual map threads. Soon though, we will and post all of our maps there!
https://liquipedia.net/starcraft2/Monitor
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
October 04 2010 22:37 GMT
#37
I wet my pants when I saw Python and Grandline...
Make FS!!! Oh, and old-school maps like Arcadia, Zodiac, or Return of the King would be nice... AND MAKE OUTSIDER!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jigsetcza
Profile Joined August 2010
United States118 Posts
Last Edited: 2010-10-04 22:50:12
October 04 2010 22:46 GMT
#38
Ohh, Starlight Breaker looks nice(The map not the anime link. Hahaha!). I've been playing a lot on the Fury map you guys have and it's really good.
G_Wen
Profile Joined September 2009
Canada525 Posts
October 04 2010 23:02 GMT
#39
On October 05 2010 07:37 FlaShFTW wrote:
I wet my pants when I saw Python and Grandline...
Make FS!!! Oh, and old-school maps like Arcadia, Zodiac, or Return of the King would be nice... AND MAKE OUTSIDER!!!


Many of those have already been remade in the thread Dryden started:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

Been a while since the front page has been updated though.
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 23:33 GMT
#40
On October 05 2010 08:02 G_Wen wrote:
Show nested quote +
On October 05 2010 07:37 FlaShFTW wrote:
I wet my pants when I saw Python and Grandline...
Make FS!!! Oh, and old-school maps like Arcadia, Zodiac, or Return of the King would be nice... AND MAKE OUTSIDER!!!


Many of those have already been remade in the thread Dryden started:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

Been a while since the front page has been updated though.

Fighting Spirit, Match Point, God's Garden, Python, Grand Line SE are all in the iCCup map pool already ^^
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 04 2010 23:41 GMT
#41
This is great news to me. I've thoroughly enjoyed the maps that both TeamSix and Team ICCup have produced, and I'm definitely looking forward to seeing the masterpieces that your combined expertise can churn out. Good luck to you guys, and show Blizzard how to make REAL maps! =)
The room is ripe with the stench of bitches!
Antares777
Profile Joined June 2010
United States1971 Posts
October 05 2010 02:21 GMT
#42
Well, there goes the competition.

Not sure how to feel about this :S

Probably a good thing though.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
October 05 2010 03:16 GMT
#43
Very nice, but I'm still sceptical about the whole mineral onIy expansion idea. I really don't feel they fill any function as it is, but I guess time will tell.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-05 03:39:07
October 05 2010 03:38 GMT
#44
On October 05 2010 12:16 Hynda wrote:
Very nice, but I'm still sceptical about the whole mineral onIy expansion idea. I really don't feel they fill any function as it is, but I guess time will tell.


Yeah, we are definitely on the same page. Because you can't mine from depleted geysers in SC2, we are also skeptical. However, since the BW ported maps had mineral-only expos, we would like to test them that way in SC2 until they are ruled out completely.
https://liquipedia.net/starcraft2/Monitor
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
October 05 2010 05:05 GMT
#45
Python!!! Best map ever. Thnx neobowman. This team will show blizzard wat real mapmaking is.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 05 2010 05:09 GMT
#46
I'm slightly disappointed that Python is the most popular of my maps but meh.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 05 2010 05:18 GMT
#47
It does look pretty nice though! You'll have to make a testbug quality map to blow it away and make everyone forget about it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
tofucake
Profile Blog Joined October 2009
Hyrule19144 Posts
October 05 2010 14:52 GMT
#48
Uh...why not try adding only 1 geyser to the mineral onlies? It still follows the rule of normal expansion - 1 geyser...
Liquipediaasante sana squash banana
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2010-10-05 15:24:43
October 05 2010 15:17 GMT
#49
Sad because this means I have less of a chance getting on the team once I get my stuff together and my new compu.

Still, great that there's such an awesome mapping team in existence though. Nice looking maps. =)

Edit: Grand Line looks very interesting. Looks to be rotated along the vertical axis and mirrored along the horizontal axis? I did that with one of my 4 player maps once, took a lot of work getting the terrain right, but it didn't turn out quite as well as Grand Line, good job.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 05 2010 17:12 GMT
#50
On October 05 2010 11:21 Antares777 wrote:
Well, there goes the competition.

Not the competition. I think there are a lot very good map makers out they that can't all be in the same team. The only problem is that with such a big team there is a very small chance that iccup gonna use non iccup map maker maps.



On October 06 2010 00:17 Dystisis wrote:
Edit: Grand Line looks very interesting. Looks to be rotated along the vertical axis and mirrored along the horizontal axis? I did that with one of my 4 player maps once, took a lot of work getting the terrain right, but it didn't turn out quite as well as Grand Line, good job.

Grand Line is just a port but i don't like the reworked textures. They were fine like neo made them. The steal doesn't fit to the center area.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-10-05 18:16:19
October 05 2010 18:06 GMT
#51
dezi wrote:
Show nested quote +
Antares777 wrote:
Well, there goes the competition.

Not the competition. I think there are a lot very good map makers out they that can't all be in the same team. The only problem is that with such a big team there is a very small chance that iccup gonna use non iccup map maker maps.





like dezi I do not think that a big team means less competition concerning maps and quality. a problem I see is that bigger teams often have to take more time to test, communicate and discuss. this is a bonus as well as a malus. but this is kind of their decision, isn't it?

regarding the competition between two teams, sure this kind of "entertainment" is gone, but when there is only one quasi-monopoly all other individual mappers have better chances to stand out for themselves. there is ICCupMaps as some kind of institution and then there are independent designer.
sure ICCupMapping Team has the best opportunities regarding testing, playtime, coverage, but as an independant designer you are better of with one big team than five teams I guess.

in my opinion this development is great, because the more non-blizzard maps get good coverage, the more interest will be generated for custom melee maps . the only reason to complain is when you had hopes to get in one of the teams and now you won't be picked.

if people who organize tourneys decided only to play the team's maps it would soon the same boring stuff like it is with blizzard's maps. we need a bigger mappool!

(edit)
it was only a matter of time until a number of mappers constitute to such a factory team to deliver wel made maps for competitive play.still I would prefer a sticky thread with featured maps like "top 5 maps of october on teamliquid" or a pool of maps created by the community to help organizers find maps instead of using the ICCup factory team's map each and every time. although i consider most of them really well thought out and nice thinks will wear and lack freshness with some time.
neooffs
Profile Blog Joined January 2010
Brazil34 Posts
October 05 2010 18:25 GMT
#52
im liking neo avalanche and starlight breaker
BoomStevo
Profile Joined August 2010
United States332 Posts
October 05 2010 21:46 GMT
#53
On October 05 2010 07:24 BoomStevo wrote:
I haven't seen any maps on TL.net from half the guys on Team Six. Can someone link me to their work?

Decided to just search TL myself. Here's what I found:
(neobowman and monitor already have links to their threads on the first post)

Grebliv's Map Thread

Byzantium (SCBW Port) by G_Wen

Gold Typhoon by FiveAlarm
Twin Mesas by FiveAlarm
Temperate Tussle by FiveAlarm

Probably not all of their work, but it's what I found with a quick search on the forums.

What happened to UsedMan? Pretty sure he was in the original post.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-10-05 22:00:37
October 05 2010 22:00 GMT
#54
On October 06 2010 06:46 BoomStevo wrote:
Show nested quote +
On October 05 2010 07:24 BoomStevo wrote:
I haven't seen any maps on TL.net from half the guys on Team Six. Can someone link me to their work?

Decided to just search TL myself. Here's what I found:
(neobowman and monitor already have links to their threads on the first post)

Grebliv's Map Thread

Byzantium (SCBW Port) by G_Wen

Gold Typhoon by FiveAlarm
Twin Mesas by FiveAlarm
Temperate Tussle by FiveAlarm

Probably not all of their work, but it's what I found with a quick search on the forums.

What happened to UsedMan? Pretty sure he was in the original post.


That's most of my stuff aside from some that is in works/testing (kind of been swamped for a little bit).

Pretty sure UsedMan went on to play halo reach or something , what I heard anyways.
ESV Mapmaking!
Complete
Profile Joined October 2009
United States1864 Posts
October 05 2010 22:16 GMT
#55
Is there any way you could lower the hp on the destructable rocks for python on the top right and bottom left?

It seems unreasonable to have 2k hp destructable rock on an island expansion....
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 05 2010 22:56 GMT
#56
On October 06 2010 07:16 Iamsmart wrote:
Is there any way you could lower the hp on the destructable rocks for python on the top right and bottom left?

It seems unreasonable to have 2k hp destructable rock on an island expansion....

That's a good point actually. I'll try to work on that.
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 05 2010 23:00 GMT
#57
On October 06 2010 07:56 neobowman wrote:
Show nested quote +
On October 06 2010 07:16 Iamsmart wrote:
Is there any way you could lower the hp on the destructable rocks for python on the top right and bottom left?

It seems unreasonable to have 2k hp destructable rock on an island expansion....

That's a good point actually. I'll try to work on that.


Neo you could put the 4x4 rocks, I believe they have 1000hp.
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 05 2010 23:28 GMT
#58
Hey guys, to avoid confusion I posted a link to my map thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=137363
https://liquipedia.net/starcraft2/Monitor
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 06 2010 00:19 GMT
#59
On October 06 2010 08:00 monitor wrote:
Show nested quote +
On October 06 2010 07:56 neobowman wrote:
On October 06 2010 07:16 Iamsmart wrote:
Is there any way you could lower the hp on the destructable rocks for python on the top right and bottom left?

It seems unreasonable to have 2k hp destructable rock on an island expansion....

That's a good point actually. I'll try to work on that.


Neo you could put the 4x4 rocks, I believe they have 1000hp.


Could use other structures keep in mind that rocks also have 3 armor as opposed to all other structures 1. So using rocks makes zerglings and other low damage units not really that great especially if they ahve a high rate of fire like marines.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-06 01:09:22
October 06 2010 01:06 GMT
#60
On October 06 2010 09:19 iCCup.Raelcun wrote:
Show nested quote +
On October 06 2010 08:00 monitor wrote:
On October 06 2010 07:56 neobowman wrote:
On October 06 2010 07:16 Iamsmart wrote:
Is there any way you could lower the hp on the destructable rocks for python on the top right and bottom left?

It seems unreasonable to have 2k hp destructable rock on an island expansion....

That's a good point actually. I'll try to work on that.


Neo you could put the 4x4 rocks, I believe they have 1000hp.


Could use other structures keep in mind that rocks also have 3 armor as opposed to all other structures 1. So using rocks makes zerglings and other low damage units not really that great especially if they ahve a high rate of fire like marines.


That seems like a good idea, were you thinking a garage or is there something else?

edit: prodiG, you should probably add iCCup Heartbreak Ridge to OP
https://liquipedia.net/starcraft2/Monitor
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 06 2010 01:43 GMT
#61
iCCup Heartbreak Ridgeadded!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
C4MK0
Profile Joined May 2009
Canada7 Posts
October 08 2010 23:39 GMT
#62
Played Heartbreak ridge with a friend TvZ. Did a 7rax reaper build and got killed by the unpathable ridges, what a heartbreak.

Mabey add some doodads to the tops of the ridges or do something to make it more clear that its an unpathable area? it sure didn't look double high.

Foliage is nice too. not the iCCup quality I was used to seeing.

Other than that, great maps.
Why is there no random race icon :/
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-09 00:39:03
October 09 2010 00:28 GMT
#63
On October 09 2010 08:39 C4MK0 wrote:
Played Heartbreak ridge with a friend TvZ. Did a 7rax reaper build and got killed by the unpathable ridges, what a heartbreak.

Mabey add some doodads to the tops of the ridges or do something to make it more clear that its an unpathable area? it sure didn't look double high.

Foliage is nice too. not the iCCup quality I was used to seeing.

Other than that, great maps.


Ahh yes, we've looked into making that change. Right now, it is unpathable but only 1 high. We're currently looking into making reapers better

edit: are you saying you did or didn't like the aesthetics?
https://liquipedia.net/starcraft2/Monitor
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 09 2010 00:40 GMT
#64
On October 09 2010 09:28 monitor wrote:
Show nested quote +
On October 09 2010 08:39 C4MK0 wrote:
Foliage is nice too. not the iCCup quality I was used to seeing.

Other than that, great maps.

edit: are you saying you did or didn't like the aesthetics?

I'm confused at this too
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
C4MK0
Profile Joined May 2009
Canada7 Posts
October 11 2010 17:48 GMT
#65
I meant that I noticed (when I played it) that there was no foliage. so the map looked kinda bland.

Perhaps it is just an incomplete map?
Why is there no random race icon :/
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