• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:27
CEST 16:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1454 users

[P] monitor's Map Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-05-05 18:20:08
July 20 2010 04:02 GMT
#1
[image loading]
[image loading]

Monitor's Map Thread




Tournament Maps

(2) - ESV Afterglow
Size: 144x116
Base count: 12
Status: NA, EU, KR, SEA
+ Show Spoiler [Overview] +
[image loading]

Map Thread

(2) - ESV Korhal Compound TE
Size: 132x136
Base Count: 10
Status: NA, EU, KR
+ Show Spoiler [Overview] +
[image loading]

Map Thread



Non-rotation Maps

(4) - WIP Greenery
Size: 144x144
Base count: 16
Status: N/A
+ Show Spoiler [Overview] +
[image loading]

No Map Thread

(2) - ESV Equinox
Size: 112x136
Base Count: 10
Status: NA
+ Show Spoiler +
[image loading]

Map Thread

[image loading]
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-07-20 05:34:59
July 20 2010 04:33 GMT
#2
[removed by poster]
https://liquipedia.net/starcraft2/Monitor
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 20 2010 05:53 GMT
#3
I think you need to add more textures and more decoration to the map in general. Otherwise, it looks really, really bland.

Looks decent. You might want to reduce the 100 mineral blocks to something like 40 or 30, just so you can mine them out faster. Xel naga watch towers seem a little poorly placed. Maybe put them behind the line of sight blockers.

Not bad map.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
July 20 2010 06:02 GMT
#4
Looks interesting, I have no idea if it is balanced enough for tournament play or not. I agree with the above poster that the map needs more textures and things to make it look nicer and the xel'naga towers seem somewhat useless in their current positions.

I do like the setup of the Main and natural.Good work.
THIS NEEDS FACE!
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-07-27 14:54:25
July 20 2010 06:13 GMT
#5
^^ I agree that it needs more doo-dads/textures- will work on this

...but the Xel' Nagas prove to be very useful in game. When someone has positioned their army on the high ground, it helps a lot to control the Xel'Naga to avoid being flanked or surrounded.

Ex 1: I played against a Protoss who had his army gaurding the ramp (sentry/zealot/stalk), and because he controlled the Xel'Naga, he saw my speedlings try to run into his army and surround him. If he hadn't controlled the tower, my roaches would have attacked from lower and lings would have surrounded his army.

Ex 2: I also played a late game vs. Terran, and because he didn't control the Xel' Naga, I was able to do a quick roach harass on his 3rd.

About the minerals/choke-

It was less per patch, but when that path becomes easier to unblock it makes an imbalance. The attacker can waltz in with his army (siege tanks in particular), easily destroy his natural, and be in a good position to destroy the main.

Thanks for feedback!! I will be adding more textures and consider moving the Xel' Nagas.
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-20 06:17:20
July 20 2010 06:16 GMT
#6
nm, yea looks ok base layout seems kinda plain to me, but that might be mostly because no deco yet.
..and then I would, ya know, check em'. (Aka SpoR)
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-07-26 01:33:34
July 20 2010 06:19 GMT
#7
Would you guys be willing to download it and see it in game?

Might give you a better perspective if you play against the AI

EDIT: Uploading version with AI opponent soon
https://liquipedia.net/starcraft2/Monitor
ComradeDeux
Profile Joined June 2010
United States7 Posts
Last Edited: 2010-07-20 08:29:24
July 20 2010 08:25 GMT
#8
It would take 20 trips of 1 worker to mine out one of those mineral patches. That is a lot of mining and scouting not being done, and takes a long time. Why not replace the mineral patches with destructible rocks, eh? Mineable patches are meant to tempt the player who's base they are next to, for instance on Destination they gave access to the easiest third option (albeit mineral only) and control over the backing of your natural, making it safer. And that was just stacked 0 minerals, so you didn't need to do all the actual REAL mining to do. And in it's curret state, who would want to ruin a perfectly safe natural by wasting valuable mining time? If you replace it with destructible rocks it offers more paths of attack and makes defense harder which rewards aggressive play, a good foil to an easy to take natural. Also, destructible rocks, besides being obnoxious, can change how the map works in interesting ways. For instance, take Blistering Sands, the destructible rocks are the bane of expanders at first, because attackers can bounce from one entrance to another, but if a protoss player for instance 2 gates and walls off the choke to the natural, he can expand and knock down the rocks and use them as his main entrance/exit. A similar option could be presented here offering an alternate expansion pattern, perhaps taking the natural early, knocking down the rocks that (IMO) should replace those impotent mineral chunks, and then take the opponent's fourth as a third. This seems especially suited for terran mech because terran mech's immobility means they generally want to nab expansions as they slowly encroach towards their opponent (Think Kantrina).

[TL/DR]: No person in their right mind would mine out those mineral patches and the easy nat combined with that would, in my view of it (I could be wrong), promote passivity over aggression. It would be folly to try an agressive strategy that sacrifices an economy on a map where the defender holds all the cards. Switch the minerals with destructible rocks, it adds an addendum to the easy natural that adds strategic depth.

[TLDRWTL] (Too Long Didn't Read Was Too Long) Then you too lazy

-Cheers

Also, first post! I have apparently stopped lurking for this. Hurray?

Edit: I just wanted to say that I actually like the map from a design perspective, but it does need to be made more pretty. I remember seeing a recreation of Chupung-Ryeong that was simply gorgeous. I would look for that for insperation. Keep up the good work!
Give a man a fire, he is warm for the night. Set a man on fire, he is warm the rest of his life.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-07-26 17:12:04
July 20 2010 15:38 GMT
#9
I think it would make more sense to lower the mineral count, because if I added destructible rocks, then nobody would use the main entrance. In the first edition, that pathway was not even there. If I made the minerals have 20, would that be decent?

With 25 minerals, it would take 5-10 harvesters to mine that out (possibly w/out a CC near it).

With 100 minerals, it was only really possible to get out if you had taken the natural expansion.
https://liquipedia.net/starcraft2/Monitor
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
July 26 2010 21:39 GMT
#10
The map looks cool, I would consider making the mains high(+2) ground although, to reduce the risk of beeing walled in for zerg players.
The map also needs work on it's textures and doodads.
I would consider adding destructable rocks instead of low mineral patches, although that's mainly because I'm more faimliar with that.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-07-28 16:44:25
July 27 2010 00:16 GMT
#11
Version 1.1 is here! Changes include:

-main on high ground
-3rd's ramp widened
-destructible rocks replacing minerals

DL link updated, check it out!
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-05 23:29:53
July 28 2010 16:42 GMT
#12
Check out iCCup Neo Avalanche in-game!
https://liquipedia.net/starcraft2/Monitor
G_Wen
Profile Joined September 2009
Canada525 Posts
October 19 2010 23:16 GMT
#13
Neo Avalanche looks great though I do prefer the older icy blue terrain. I also really want to see a competitive version of Cobra.
ESV Mapmaking Team
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 19 2010 23:16 GMT
#14
I played the TSI version of Avalanche in a tourney, and it felt mostly comfortable, from what I was able to play of it. The mains might have been a little tight though, maybe you could expand them towards the map edge a bit?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 30 2011 01:58 GMT
#15
Map Thread Reformated. New maps added and information added. Let me know what you think!
https://liquipedia.net/starcraft2/Monitor
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-31 13:49:06
January 31 2011 02:40 GMT
#16

[image loading]
pwn



I really like the layout of Metascape. What are your thoughts regarding the two ramps leading from 3rd to gold?

edit: sorry! missed your new banner by a few minutes.
TPW Map Maker - theplanetaryworkshop.com
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-01-31 03:06:29
January 31 2011 02:59 GMT
#17
nevermind im retarded
The secret to creativity is knowing how to hide your sources
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-02-11 04:12:13
February 11 2011 04:11 GMT
#18
Added link to my Proportions Guide in the OP.
OP also updated with (4)Adagio Beta:

[image loading]
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 26 2011 18:56 GMT
#19
Added to the OP.

(4)iCCup Amazon
Size: 136x136
Base Count: 16 total
Status: NA, EU
+ Show Spoiler [Overview] +
[image loading]

https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 23 2011 15:19 GMT
#20
Added (2)iCCup Deity and put descriptions for some maps beneath the overview picture.
https://liquipedia.net/starcraft2/Monitor
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV841
RotterdaM643
IndyStarCraft 335
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 624
IndyStarCraft 324
Hui .202
LamboSC2 156
Railgan 13
StarCraft: Brood War
Britney 51127
Jaedong 3229
EffOrt 1070
BeSt 885
Mini 751
actioN 458
Shuttle 451
ggaemo 399
Stork 395
Soulkey 322
[ Show more ]
Killer 313
ZerO 306
Rush 289
firebathero 282
Hyuk 263
Zeus 210
Light 149
Last 116
Larva 93
hero 86
PianO 69
ToSsGirL 64
Sharp 58
Sea.KH 57
sorry 52
sSak 52
Movie 46
Hyun 46
Aegong 40
Bale 39
Shine 31
JYJ 30
Rock 18
IntoTheRainbow 17
Terrorterran 15
Sacsri 14
GoRush 13
ajuk12(nOOB) 9
SilentControl 7
Icarus 7
eros_byul 1
Dota 2
Gorgc7767
BananaSlamJamma109
Counter-Strike
fl0m1914
edward113
Heroes of the Storm
Khaldor273
Other Games
FrodaN8570
singsing2300
Liquid`RaSZi1247
B2W.Neo1128
Fuzer 238
crisheroes169
KnowMe164
Mew2King54
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick621
StarCraft 2
ComeBackTV 438
Other Games
BasetradeTV119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 25
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV676
League of Legends
• Nemesis4542
• Jankos2311
Upcoming Events
BSL
4h 33m
Replay Cast
9h 33m
Replay Cast
18h 33m
Afreeca Starleague
19h 33m
Light vs Calm
Royal vs Mind
Wardi Open
20h 33m
Monday Night Weeklies
1d 1h
OSC
1d 9h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.