• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:31
CET 08:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker3PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1736 users

[M] (2) ESV Korhal Compound TE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:23:28
April 06 2012 03:54 GMT
#1
[image loading]
[image loading]

ESV Korhal Compound - Tournament Edition

Korhal Compound TE takes the ladder edition of Korhal Compound and applies updates based on tournament standards and today's metagame. Changes include adding neutral supply depots to the main ramps, moving the third expansions out of siege tank range, and reducing the amount of chokes placed throughout the map. For a full list of changes from the original version, see below.

(4/5/2012)
[image loading]

+ Show Spoiler [Change Log] +
-Reduced size of main bases in order to move the ramps leading to the middle expansions closer without providing vision into the main base
-Natural expansion chokes moved towards the third; the distance to the third base is shorter
-Third expansion adjusted so siege tanks can no longer hit the hatchery/nexus/command center from the high ground
-Third and fourth expansion minerals and gas rearranged to be less vulnerable to air harassment
-Rocks removed from the middle expansions and added outside the natural
-Widened the areas and ramps outside of the fourth (corner) expansion
-Cliffs reverted to Korhal Manmade Cliffs
-Map bounds increased from 132x132 to 132x136
-Natural choke size reduced to requiring 3 gateways to wall off
-Neutral supply depots added to the bottom of the main ramps


Main to Main distance: 46s
Natural to Natural distance: 41s

Published on NA and EU.
[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 04:21 GMT
#2
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.
all's fair in love and melodies
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 06 2012 04:25 GMT
#3
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!
133 221 333 123 111
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:27:14
April 06 2012 04:25 GMT
#4
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Oops on that natural change

This version was actually sent to Blizzard, but they turned it down for this season because the current LE version isn't showing enough imbalance to justify any changes. Imo there is enough wrong with it that I'd like to change for tournaments, so I/ESV released a tournament edition. The best thing is to just show your support for the map in tournaments, and maybe Blizzard will pick it up if tournaments do. But in general, there isn't a whole lot that can be done about changing the LE version soon.

[edit]

On April 06 2012 13:25 GenesisX wrote:
Show nested quote +
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!


Thank you! The funny thing is that the LE version was made about 8 months ago, so it was really behind the metagame when it was implemented in ladder. I intend this version to bring it to the standards today. Glad you like it!
https://liquipedia.net/starcraft2/Monitor
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 04:34 GMT
#5
I still hate the center of this map with a passion, but the changes to the thirds look promising. I think part of me hating the map is I'm not using the moveout paths properly/with the correct number of units.
Live hard, live free.
Mashmed
Profile Joined September 2010
Sweden198 Posts
April 06 2012 04:45 GMT
#6
Seriously can you people not learn how to implement an image to your posts? there is an upload image feature on teamliquid that scales the image down and makes it clickable.. use it. Since i presume you have gotten warnings in your message box about this issue because I did the first time I posted an image that was too big.
Gosh Digglydarnit
clever_us
Profile Blog Joined January 2011
United States329 Posts
April 06 2012 05:08 GMT
#7
changes look very nice happy to see you following up on it
glhf <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2012 05:12 GMT
#8
sigh. Wish this map was given more of a chance than it has had
Administrator~ Spirit will set you free ~
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 06 2012 05:33 GMT
#9
132x132 to 132x136 can somebody show how much of a difference this makes. Can the mutas hide in the corners now?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Nerski
Profile Blog Joined November 2010
United States1095 Posts
April 06 2012 06:01 GMT
#10
Now if only we could get blizzard to use these versions of the maps instead of their 'foe' tournament maps where they muck with them.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 06 2012 08:25 GMT
#11
I was a little bit dissapointed in the old version. I loved the layout and have always considered it a worthy top finisher of TLMC. Unfortunately I have it downvoted on ladder now since I as a (mediocre) zerg player cannot deal with ZvT on it.

I love the changes to TE though and the map really deserves a second chance.
Let thy speech be better than silence, or be silent.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-04-06 08:36:08
April 06 2012 08:35 GMT
#12
On April 06 2012 14:12 Plexa wrote:
sigh. Wish this map was given more of a chance than it has had


With the third setup like this it definitely looks better, but on ladder the third is so far away it's almost dual sight
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 06 2012 11:16 GMT
#13
Very nice changes, I wish that Blizzard will one day implement this into the ladder version.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
conquerchimp
Profile Joined February 2011
Netherlands64 Posts
April 06 2012 16:23 GMT
#14
i like this one alot more then the standard ladder edition because: you can't siege the third now, the chokes are wider. right geyser on the third is more save now, the rock outside ur natural makes it intresting and ofcourse teh depot and the 3 building wall off to the natural, wish blizzard put this one in the map pool instead of the standard LE
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 06 2012 17:24 GMT
#15
TE has a good ring to it !_!.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
April 06 2012 20:03 GMT
#16
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.
I want to be with those who share secret things or else alone.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 06 2012 20:15 GMT
#17
On April 07 2012 05:03 Baum wrote:
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.


If you noticed I also shrunk the "open space" you referred to defend the third. I also added rocks to make it even more choked (but allow Zerg to open it up at their third). Fixing the siege range was a change I decided to do because there are very few maps that you can siege the third on currently. It was also a major point of qq from players.
https://liquipedia.net/starcraft2/Monitor
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 06 2012 22:03 GMT
#18
this map is the first veto of all
Incredible Miracle
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-06 23:06:18
April 06 2012 22:47 GMT
#19
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 06 2012 22:54 GMT
#20
Decent changes - to bad it will take at least another season till Blizz reacts (or ultimately just removes the map from the pool -_-).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech136
StarCraft: Brood War
BeSt 1056
PianO 191
Larva 132
Sharp 50
Shuttle 39
ZergMaN 32
Bale 30
NaDa 25
sSak 17
Dota 2
XaKoH 347
NeuroSwarm139
League of Legends
JimRising 715
C9.Mang0340
Super Smash Bros
Mew2King148
Other Games
summit1g6797
KnowMe416
Tasteless312
Organizations
Other Games
gamesdonequick705
StarCraft: Brood War
UltimateBattle 86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH287
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2595
• Rush1050
• Stunt591
• HappyZerGling114
Upcoming Events
Sparkling Tuna Cup
2h 29m
LiuLi Cup
3h 29m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
17h 29m
Replay Cast
1d 1h
LiuLi Cup
1d 3h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 16h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.