• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:56
CEST 03:56
KST 10:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8018 users

[M] (2) ESV Korhal Compound TE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2012-04-06 04:23:28
April 06 2012 03:54 GMT
#1
[image loading]
[image loading]

ESV Korhal Compound - Tournament Edition

Korhal Compound TE takes the ladder edition of Korhal Compound and applies updates based on tournament standards and today's metagame. Changes include adding neutral supply depots to the main ramps, moving the third expansions out of siege tank range, and reducing the amount of chokes placed throughout the map. For a full list of changes from the original version, see below.

(4/5/2012)
[image loading]

+ Show Spoiler [Change Log] +
-Reduced size of main bases in order to move the ramps leading to the middle expansions closer without providing vision into the main base
-Natural expansion chokes moved towards the third; the distance to the third base is shorter
-Third expansion adjusted so siege tanks can no longer hit the hatchery/nexus/command center from the high ground
-Third and fourth expansion minerals and gas rearranged to be less vulnerable to air harassment
-Rocks removed from the middle expansions and added outside the natural
-Widened the areas and ramps outside of the fourth (corner) expansion
-Cliffs reverted to Korhal Manmade Cliffs
-Map bounds increased from 132x132 to 132x136
-Natural choke size reduced to requiring 3 gateways to wall off
-Neutral supply depots added to the bottom of the main ramps


Main to Main distance: 46s
Natural to Natural distance: 41s

Published on NA and EU.
[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 04:21 GMT
#2
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.
all's fair in love and melodies
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 06 2012 04:25 GMT
#3
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!
133 221 333 123 111
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2012-04-06 04:27:14
April 06 2012 04:25 GMT
#4
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Oops on that natural change

This version was actually sent to Blizzard, but they turned it down for this season because the current LE version isn't showing enough imbalance to justify any changes. Imo there is enough wrong with it that I'd like to change for tournaments, so I/ESV released a tournament edition. The best thing is to just show your support for the map in tournaments, and maybe Blizzard will pick it up if tournaments do. But in general, there isn't a whole lot that can be done about changing the LE version soon.

[edit]

On April 06 2012 13:25 GenesisX wrote:
Show nested quote +
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!


Thank you! The funny thing is that the LE version was made about 8 months ago, so it was really behind the metagame when it was implemented in ladder. I intend this version to bring it to the standards today. Glad you like it!
https://liquipedia.net/starcraft2/Monitor
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 04:34 GMT
#5
I still hate the center of this map with a passion, but the changes to the thirds look promising. I think part of me hating the map is I'm not using the moveout paths properly/with the correct number of units.
Live hard, live free.
Mashmed
Profile Joined September 2010
Sweden198 Posts
April 06 2012 04:45 GMT
#6
Seriously can you people not learn how to implement an image to your posts? there is an upload image feature on teamliquid that scales the image down and makes it clickable.. use it. Since i presume you have gotten warnings in your message box about this issue because I did the first time I posted an image that was too big.
Gosh Digglydarnit
clever_us
Profile Blog Joined January 2011
United States329 Posts
April 06 2012 05:08 GMT
#7
changes look very nice happy to see you following up on it
glhf <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2012 05:12 GMT
#8
sigh. Wish this map was given more of a chance than it has had
Administrator~ Spirit will set you free ~
thezanursic
Profile Blog Joined July 2011
5504 Posts
April 06 2012 05:33 GMT
#9
132x132 to 132x136 can somebody show how much of a difference this makes. Can the mutas hide in the corners now?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Nerski
Profile Blog Joined November 2010
United States1095 Posts
April 06 2012 06:01 GMT
#10
Now if only we could get blizzard to use these versions of the maps instead of their 'foe' tournament maps where they muck with them.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 06 2012 08:25 GMT
#11
I was a little bit dissapointed in the old version. I loved the layout and have always considered it a worthy top finisher of TLMC. Unfortunately I have it downvoted on ladder now since I as a (mediocre) zerg player cannot deal with ZvT on it.

I love the changes to TE though and the map really deserves a second chance.
Let thy speech be better than silence, or be silent.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2012-04-06 08:36:08
April 06 2012 08:35 GMT
#12
On April 06 2012 14:12 Plexa wrote:
sigh. Wish this map was given more of a chance than it has had


With the third setup like this it definitely looks better, but on ladder the third is so far away it's almost dual sight
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 06 2012 11:16 GMT
#13
Very nice changes, I wish that Blizzard will one day implement this into the ladder version.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
conquerchimp
Profile Joined February 2011
Netherlands64 Posts
April 06 2012 16:23 GMT
#14
i like this one alot more then the standard ladder edition because: you can't siege the third now, the chokes are wider. right geyser on the third is more save now, the rock outside ur natural makes it intresting and ofcourse teh depot and the 3 building wall off to the natural, wish blizzard put this one in the map pool instead of the standard LE
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 06 2012 17:24 GMT
#15
TE has a good ring to it !_!.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
April 06 2012 20:03 GMT
#16
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.
I want to be with those who share secret things or else alone.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 06 2012 20:15 GMT
#17
On April 07 2012 05:03 Baum wrote:
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.


If you noticed I also shrunk the "open space" you referred to defend the third. I also added rocks to make it even more choked (but allow Zerg to open it up at their third). Fixing the siege range was a change I decided to do because there are very few maps that you can siege the third on currently. It was also a major point of qq from players.
https://liquipedia.net/starcraft2/Monitor
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 06 2012 22:03 GMT
#18
this map is the first veto of all
Incredible Miracle
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-06 23:06:18
April 06 2012 22:47 GMT
#19
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 06 2012 22:54 GMT
#20
Decent changes - to bad it will take at least another season till Blizz reacts (or ultimately just removes the map from the pool -_-).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#101 (PatchesSC Mod Edition)
PiGStarcraft456
CranKy Ducklings61
EnkiAlexander 27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
CosmosSc2 57
RuFF_SC2 38
StarCraft: Brood War
Rain 2288
Artosis 585
Dota 2
monkeys_forever696
Counter-Strike
Coldzera 1038
taco 344
minikerr16
Super Smash Bros
hungrybox467
Other Games
summit1g7460
JimRising 666
Day[9].tv430
C9.Mang0362
Maynarde156
ViBE149
Livibee78
ArmadaUGS30
Organizations
Other Games
gamesdonequick1079
Dota 2
PGL Dota 2 - Main Stream137
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP22
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv430
Upcoming Events
Kung Fu Cup
9h 4m
Stellar Fest
11h 4m
The PondCast
1d 8h
OSC
1d 11h
Stellar Fest
1d 11h
OSC
1d 22h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.