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[M] (2) ESV Korhal Compound TE

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:23:28
April 06 2012 03:54 GMT
#1
[image loading]
[image loading]

ESV Korhal Compound - Tournament Edition

Korhal Compound TE takes the ladder edition of Korhal Compound and applies updates based on tournament standards and today's metagame. Changes include adding neutral supply depots to the main ramps, moving the third expansions out of siege tank range, and reducing the amount of chokes placed throughout the map. For a full list of changes from the original version, see below.

(4/5/2012)
[image loading]

+ Show Spoiler [Change Log] +
-Reduced size of main bases in order to move the ramps leading to the middle expansions closer without providing vision into the main base
-Natural expansion chokes moved towards the third; the distance to the third base is shorter
-Third expansion adjusted so siege tanks can no longer hit the hatchery/nexus/command center from the high ground
-Third and fourth expansion minerals and gas rearranged to be less vulnerable to air harassment
-Rocks removed from the middle expansions and added outside the natural
-Widened the areas and ramps outside of the fourth (corner) expansion
-Cliffs reverted to Korhal Manmade Cliffs
-Map bounds increased from 132x132 to 132x136
-Natural choke size reduced to requiring 3 gateways to wall off
-Neutral supply depots added to the bottom of the main ramps


Main to Main distance: 46s
Natural to Natural distance: 41s

Published on NA and EU.
[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 04:21 GMT
#2
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.
all's fair in love and melodies
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 06 2012 04:25 GMT
#3
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!
133 221 333 123 111
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:27:14
April 06 2012 04:25 GMT
#4
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Oops on that natural change

This version was actually sent to Blizzard, but they turned it down for this season because the current LE version isn't showing enough imbalance to justify any changes. Imo there is enough wrong with it that I'd like to change for tournaments, so I/ESV released a tournament edition. The best thing is to just show your support for the map in tournaments, and maybe Blizzard will pick it up if tournaments do. But in general, there isn't a whole lot that can be done about changing the LE version soon.

[edit]

On April 06 2012 13:25 GenesisX wrote:
Show nested quote +
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!


Thank you! The funny thing is that the LE version was made about 8 months ago, so it was really behind the metagame when it was implemented in ladder. I intend this version to bring it to the standards today. Glad you like it!
https://liquipedia.net/starcraft2/Monitor
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 04:34 GMT
#5
I still hate the center of this map with a passion, but the changes to the thirds look promising. I think part of me hating the map is I'm not using the moveout paths properly/with the correct number of units.
Live hard, live free.
Mashmed
Profile Joined September 2010
Sweden198 Posts
April 06 2012 04:45 GMT
#6
Seriously can you people not learn how to implement an image to your posts? there is an upload image feature on teamliquid that scales the image down and makes it clickable.. use it. Since i presume you have gotten warnings in your message box about this issue because I did the first time I posted an image that was too big.
Gosh Digglydarnit
clever_us
Profile Blog Joined January 2011
United States329 Posts
April 06 2012 05:08 GMT
#7
changes look very nice happy to see you following up on it
glhf <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2012 05:12 GMT
#8
sigh. Wish this map was given more of a chance than it has had
Administrator~ Spirit will set you free ~
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 06 2012 05:33 GMT
#9
132x132 to 132x136 can somebody show how much of a difference this makes. Can the mutas hide in the corners now?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Nerski
Profile Blog Joined November 2010
United States1095 Posts
April 06 2012 06:01 GMT
#10
Now if only we could get blizzard to use these versions of the maps instead of their 'foe' tournament maps where they muck with them.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 06 2012 08:25 GMT
#11
I was a little bit dissapointed in the old version. I loved the layout and have always considered it a worthy top finisher of TLMC. Unfortunately I have it downvoted on ladder now since I as a (mediocre) zerg player cannot deal with ZvT on it.

I love the changes to TE though and the map really deserves a second chance.
Let thy speech be better than silence, or be silent.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-04-06 08:36:08
April 06 2012 08:35 GMT
#12
On April 06 2012 14:12 Plexa wrote:
sigh. Wish this map was given more of a chance than it has had


With the third setup like this it definitely looks better, but on ladder the third is so far away it's almost dual sight
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 06 2012 11:16 GMT
#13
Very nice changes, I wish that Blizzard will one day implement this into the ladder version.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
conquerchimp
Profile Joined February 2011
Netherlands64 Posts
April 06 2012 16:23 GMT
#14
i like this one alot more then the standard ladder edition because: you can't siege the third now, the chokes are wider. right geyser on the third is more save now, the rock outside ur natural makes it intresting and ofcourse teh depot and the 3 building wall off to the natural, wish blizzard put this one in the map pool instead of the standard LE
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 06 2012 17:24 GMT
#15
TE has a good ring to it !_!.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
April 06 2012 20:03 GMT
#16
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.
I want to be with those who share secret things or else alone.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 06 2012 20:15 GMT
#17
On April 07 2012 05:03 Baum wrote:
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.


If you noticed I also shrunk the "open space" you referred to defend the third. I also added rocks to make it even more choked (but allow Zerg to open it up at their third). Fixing the siege range was a change I decided to do because there are very few maps that you can siege the third on currently. It was also a major point of qq from players.
https://liquipedia.net/starcraft2/Monitor
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 06 2012 22:03 GMT
#18
this map is the first veto of all
Incredible Miracle
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-06 23:06:18
April 06 2012 22:47 GMT
#19
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 06 2012 22:54 GMT
#20
Decent changes - to bad it will take at least another season till Blizz reacts (or ultimately just removes the map from the pool -_-).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
HeavenResign
Profile Joined April 2011
United States702 Posts
April 07 2012 03:44 GMT
#21
Wish they took these changes for season 7 - that third looks so much nicer, as does the rest of the map. Grats!
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
April 07 2012 04:14 GMT
#22
dat Third is awesome :D Good Job! Hope this version gets into the ladder
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2012-05-22 01:48:22
May 22 2012 01:48 GMT
#23
not sure if the third changes fix this map to prevent two base every game from terran and toss... its got "dual site" (or metalopolis) syndrome where the third base is too hard to defend from counterattacks, specifically zergling runbys, because of the awkward positioning needed to defend it. you can't safely take a third as T or P vs Z

as a terran player I've had this map vetoed forever because of this (even with the siege tank range thing) and would probably leave it vetoed.

That said, a step in the right direction.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 22 2012 04:24 GMT
#24
Have you considered raising the 3rd to high ground? This would remove a lot of the feeling that the 4th is just as easy to take as the 3rd as well as making the 3rd a bit easier to defend from counterattacks as others were complaining about.
vibeo gane,
Qwizzyx
Profile Joined June 2010
Sweden44 Posts
May 22 2012 16:00 GMT
#25
Great changes! gotta love that 3rd <3

I'm just a little worried about 2base voidray-allins since they can charge on the rocks outside the natural :S
Aenur
Profile Joined April 2012
Germany66 Posts
July 27 2012 01:12 GMT
#26
Unfortunatly that map isn't playable on EU anymore, don't know why. Could you reupload it? Would be great
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