• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:52
CET 16:52
KST 00:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion7Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
A cwal.gg Extension - Easily keep track of anyone BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1544 users

[M] (2) ESV Korhal Compound TE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:23:28
April 06 2012 03:54 GMT
#1
[image loading]
[image loading]

ESV Korhal Compound - Tournament Edition

Korhal Compound TE takes the ladder edition of Korhal Compound and applies updates based on tournament standards and today's metagame. Changes include adding neutral supply depots to the main ramps, moving the third expansions out of siege tank range, and reducing the amount of chokes placed throughout the map. For a full list of changes from the original version, see below.

(4/5/2012)
[image loading]

+ Show Spoiler [Change Log] +
-Reduced size of main bases in order to move the ramps leading to the middle expansions closer without providing vision into the main base
-Natural expansion chokes moved towards the third; the distance to the third base is shorter
-Third expansion adjusted so siege tanks can no longer hit the hatchery/nexus/command center from the high ground
-Third and fourth expansion minerals and gas rearranged to be less vulnerable to air harassment
-Rocks removed from the middle expansions and added outside the natural
-Widened the areas and ramps outside of the fourth (corner) expansion
-Cliffs reverted to Korhal Manmade Cliffs
-Map bounds increased from 132x132 to 132x136
-Natural choke size reduced to requiring 3 gateways to wall off
-Neutral supply depots added to the bottom of the main ramps


Main to Main distance: 46s
Natural to Natural distance: 41s

Published on NA and EU.
[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 04:21 GMT
#2
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.
all's fair in love and melodies
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 06 2012 04:25 GMT
#3
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!
133 221 333 123 111
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-06 04:27:14
April 06 2012 04:25 GMT
#4
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Oops on that natural change

This version was actually sent to Blizzard, but they turned it down for this season because the current LE version isn't showing enough imbalance to justify any changes. Imo there is enough wrong with it that I'd like to change for tournaments, so I/ESV released a tournament edition. The best thing is to just show your support for the map in tournaments, and maybe Blizzard will pick it up if tournaments do. But in general, there isn't a whole lot that can be done about changing the LE version soon.

[edit]

On April 06 2012 13:25 GenesisX wrote:
Show nested quote +
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!


Thank you! The funny thing is that the LE version was made about 8 months ago, so it was really behind the metagame when it was implemented in ladder. I intend this version to bring it to the standards today. Glad you like it!
https://liquipedia.net/starcraft2/Monitor
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 04:34 GMT
#5
I still hate the center of this map with a passion, but the changes to the thirds look promising. I think part of me hating the map is I'm not using the moveout paths properly/with the correct number of units.
Live hard, live free.
Mashmed
Profile Joined September 2010
Sweden198 Posts
April 06 2012 04:45 GMT
#6
Seriously can you people not learn how to implement an image to your posts? there is an upload image feature on teamliquid that scales the image down and makes it clickable.. use it. Since i presume you have gotten warnings in your message box about this issue because I did the first time I posted an image that was too big.
Gosh Digglydarnit
clever_us
Profile Blog Joined January 2011
United States329 Posts
April 06 2012 05:08 GMT
#7
changes look very nice happy to see you following up on it
glhf <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2012 05:12 GMT
#8
sigh. Wish this map was given more of a chance than it has had
Administrator~ Spirit will set you free ~
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 06 2012 05:33 GMT
#9
132x132 to 132x136 can somebody show how much of a difference this makes. Can the mutas hide in the corners now?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Nerski
Profile Blog Joined November 2010
United States1095 Posts
April 06 2012 06:01 GMT
#10
Now if only we could get blizzard to use these versions of the maps instead of their 'foe' tournament maps where they muck with them.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 06 2012 08:25 GMT
#11
I was a little bit dissapointed in the old version. I loved the layout and have always considered it a worthy top finisher of TLMC. Unfortunately I have it downvoted on ladder now since I as a (mediocre) zerg player cannot deal with ZvT on it.

I love the changes to TE though and the map really deserves a second chance.
Let thy speech be better than silence, or be silent.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-04-06 08:36:08
April 06 2012 08:35 GMT
#12
On April 06 2012 14:12 Plexa wrote:
sigh. Wish this map was given more of a chance than it has had


With the third setup like this it definitely looks better, but on ladder the third is so far away it's almost dual sight
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 06 2012 11:16 GMT
#13
Very nice changes, I wish that Blizzard will one day implement this into the ladder version.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
conquerchimp
Profile Joined February 2011
Netherlands64 Posts
April 06 2012 16:23 GMT
#14
i like this one alot more then the standard ladder edition because: you can't siege the third now, the chokes are wider. right geyser on the third is more save now, the rock outside ur natural makes it intresting and ofcourse teh depot and the 3 building wall off to the natural, wish blizzard put this one in the map pool instead of the standard LE
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 06 2012 17:24 GMT
#15
TE has a good ring to it !_!.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
April 06 2012 20:03 GMT
#16
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.
I want to be with those who share secret things or else alone.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 06 2012 20:15 GMT
#17
On April 07 2012 05:03 Baum wrote:
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.


If you noticed I also shrunk the "open space" you referred to defend the third. I also added rocks to make it even more choked (but allow Zerg to open it up at their third). Fixing the siege range was a change I decided to do because there are very few maps that you can siege the third on currently. It was also a major point of qq from players.
https://liquipedia.net/starcraft2/Monitor
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 06 2012 22:03 GMT
#18
this map is the first veto of all
Incredible Miracle
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-06 23:06:18
April 06 2012 22:47 GMT
#19
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 06 2012 22:54 GMT
#20
Decent changes - to bad it will take at least another season till Blizz reacts (or ultimately just removes the map from the pool -_-).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 379
ProTech120
StarCraft: Brood War
Sea 9872
Rain 2895
Calm 2552
Horang2 1001
Larva 996
EffOrt 725
Stork 672
Mini 619
Soma 568
BeSt 517
[ Show more ]
ZerO 420
ggaemo 308
firebathero 302
Snow 280
hero 268
Sharp 231
Rush 134
Killer 120
Mong 96
Hyun 88
Mind 59
Shuttle 52
Hm[arnc] 38
ToSsGirL 33
soO 31
Rock 21
Barracks 21
Terrorterran 21
Movie 21
HiyA 15
scan(afreeca) 14
Sexy 14
Dota 2
Gorgc5966
singsing2824
qojqva1897
Dendi287
febbydoto5
Counter-Strike
Coldzera 1313
byalli579
markeloff243
Other Games
Grubby1279
B2W.Neo1146
hiko701
allub415
Fuzer 176
Liquid`VortiX133
QueenE132
KnowMe50
ToD32
ZerO(Twitch)24
Liquid`Ken5
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade867
Upcoming Events
PiGosaur Monday
9h 8m
The PondCast
18h 8m
OSC
19h 8m
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.