• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:30
CEST 11:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash5[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8422 users

[P] monitor's Map Thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 10 2011 20:41 GMT
#21
Updated OP with:

(2) Mango [non-competition]
(2) Legend [map concept]
(4) Corruption [competition]

Let me know what you think of them, particularly Legend.
https://liquipedia.net/starcraft2/Monitor
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 10 2011 21:27 GMT
#22
You're working outside of your map proportions :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-08-10 22:00:10
August 10 2011 21:56 GMT
#23
I like Legend. I think it's a cool concept and reminds me of Brood War maps (can't put my finger on why).

Off-topic:

I'm a little curious, what separates competition maps from non competition maps? Are competition maps intended for competitive, submitted to map making competitions, currently played in competitions or something else?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 10 2011 22:30 GMT
#24
Non-competition often lack in terms of layout (expo) or paths which lead to a dull gameplay or they are experimental maps (style/layout/...).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-08-10 22:44:28
August 10 2011 22:41 GMT
#25
I think this would be cool for Legend. Put the gold on the low ground closer to your main so if you want to be more aggressive you could take that but it would also open you up a lot more. Make the higher ground where the gold is smaller...not sure if you'd want to add anything up on it though?

Also, if you keep it your way make sure you can't get vision into the main from sitting up on that gold high ground.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 10 2011 23:03 GMT
#26
You're working outside of your map proportions


Heh... I'm actually working on that thread now, going to rewrite some stuff.

I like Legend. I think it's a cool concept and reminds me of Brood War maps (can't put my finger on why).

Off-topic:

I'm a little curious, what separates competition maps from non competition maps? Are competition maps intended for competitive, submitted to map making competitions, currently played in competitions or something else?


Thanks! Non-competition maps are maps that aren't good enough to be played in competitive games- the competition maps are either currently being used, or are intended to be used.

Non-competition often lack in terms of layout (expo) or paths which lead to a dull gameplay or they are experimental maps (style/layout/...).


Yeah, but they are really good for learning and trying out ideas.

On August 11 2011 07:41 SidianTheBard wrote:
I think this would be cool for Legend. Put the gold on the low ground closer to your main so if you want to be more aggressive you could take that but it would also open you up a lot more. Make the higher ground where the gold is smaller...not sure if you'd want to add anything up on it though?

Also, if you keep it your way make sure you can't get vision into the main from sitting up on that gold high ground.

[image loading]


That would be cool... my reason I don't want it against the main is because it wouldn't be used as a 5th base leading off of the 4th in the corner. I will move the gold closer to the main so you can take it as an aggressive base, but it can't be quite that close.
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 22 2012 03:38 GMT
#27
Sheeessshh, the OP needed an update. Check out some of my new stuff. And by the way, I'm doing an aesthetic overhaul of Equinox- soon to come!
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 22 2012 03:48 GMT
#28
Woah, cool thread.
Oh and, uh, Legend. How prophetic. :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 05 2012 18:21 GMT
#29
OP Updated with a new work in progress:

(4) - Greenery [placeholder name]
[image loading]
https://liquipedia.net/starcraft2/Monitor
Aunvilgod
Profile Joined December 2011
2653 Posts
May 05 2012 18:44 GMT
#30
On May 06 2012 03:21 monitor wrote:
OP Updated with a new work in progress:

(4) - Greenery [placeholder name]
+ Show Spoiler +
[image loading]


Don´t you think this would lead to too many turtle-games? If for example terrans have a few tanks and marines on that highground there is pretty much nothing your opponent can do to do damage. What would you think about making the center a highground to make the defenders advantage smaller?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 05 2012 19:15 GMT
#31
On May 06 2012 03:44 Aunvilgod wrote:
Show nested quote +
On May 06 2012 03:21 monitor wrote:
OP Updated with a new work in progress:

(4) - Greenery [placeholder name]
+ Show Spoiler +
[image loading]


Don´t you think this would lead to too many turtle-games? If for example terrans have a few tanks and marines on that highground there is pretty much nothing your opponent can do to do damage. What would you think about making the center a highground to make the defenders advantage smaller?


Possibly. I played some test games and they wen't alright, but the cliff above the nat was really annoying and the third is pretty turtley. Right now I'm just going to keep testing and refine it. I'm not happy with the gameplay as it is.
https://liquipedia.net/starcraft2/Monitor
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
SC:Evo Showmatches
CranKy Ducklings44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 131
Livibee 130
ProTech113
StarCraft: Brood War
Sea 3000
Bisu 1651
Soma 406
Hyuk 293
Larva 275
actioN 183
EffOrt 119
ToSsGirL 85
JulyZerg 52
GoRush 40
[ Show more ]
Bale 22
ajuk12(nOOB) 18
Noble 13
yabsab 13
soO 9
Sharp 6
Dota 2
NeuroSwarm72
League of Legends
JimRising 464
Counter-Strike
olofmeister1709
shoxiejesuss1194
Other Games
ceh9556
Fuzer 169
Happy131
crisheroes106
Mew2King63
Organizations
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 30
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling154
Upcoming Events
Afreeca Starleague
30m
Light vs Calm
Royal vs Mind
Wardi Open
1h 30m
Monday Night Weeklies
6h 30m
Replay Cast
14h 30m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.