• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:03
CET 06:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup [Megathread] Daily Funny Videos BW General Discussion Rollback Netcode in Brood War Sagi.gg Launcher Released
Tourneys
Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs BA 2026-10-30 [IPSL] IPSL Winter 26-27 Ro24 is HERE! [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine R I P Patrick Stewart European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9301 users

[D] map size, compared to BW - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 14 2010 00:17 GMT
#21
A big problem I had when making my Python remake was getting both the islands and the mains to be untankable. I changed the map size to 144x144 but it was still pretty difficult since i didn't spread the map all the way to the edges. Python might be a bad example though since the middle is so big.

My Grand Line remake is also 144x144 but I used almost the full map size. The whole thing felt REALLY big. It shouldn't be a problem in that map but any bigger and I think it tends to get uncomfortable.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 14 2010 01:41 GMT
#22
Yeah this is a great thread and I agree with the map sizes .. Maps just feel to small in SC2..
GG GL HF
butter
Profile Blog Joined July 2009
United States785 Posts
September 14 2010 08:29 GMT
#23
There are so many distance references available, and of course they are all out of proportion relative to BW. Especially if you talk about travel times, you need to pick a time scale as well. For example, consider the distance that a probe moves across the map in the time that it takes a barracks to build, or the distance an overlord moves in the time it takes a zealot to build, etc. If (Wiki)Blood Bath is too short, is (Wiki)Desert Oasis too long? How would we know?

Another difficulty in porting BW maps is the mismatch between the pseudo-isometric 27° angled ramps (and bridges!) in BW and the 0/90/45° ramps in SC2. So for example, if you want to preserve the width of a ramp, you can end up unintentionally changing the area behind it, or vice versa. I suspect Blizzard did it this way because someone thought it would be cute to interpret the purely aesthetic isometric tiles as 3D (when really units move in screen space), but imagine if maps looked like this...

+ Show Spoiler +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 19 2010 06:41 GMT
#24
There's something that I noticed in the making of the Paranoid Android port: most of the buildings (Terran buildings, anyway) are 1 unit "taller" in SC2. For example, bunker is 3x2 (X axis,Y axis) in BW, but it is 3x3 in SC2. But that's not just one building, there are a lot of buildings that changed (but some remained with the same size, as pylon and missile turret). Most notable: the main buildings (CC, Nexus and Hatchery) - from 4x3 to 5x5. (That fucked up my first attempt, as I used CC to measure the area of construction...)

My point: making a port of a BW map to SC2 is a pain. You want the same area of construction, and the same safety from tanks... But those things changed, and in order to make it decently fair to the original area, the map should be taller. A square map, as Paranoid Android, is better ported with a tall-retangle map in with the same width but the height must be 1.5x the original's.

And when you think that it is over creating the same area of construction, then come the tanks... After the tanks, you want to see if the distances are equal (I used the SC2 Map Analyzer), if the map is near something balanced... Oh dear. D: That's when the real pain begins, because you don't want to change many things, to deform the map, but hardly it will not need serious changes. D:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Pistolfied
Profile Joined June 2010
Canada79 Posts
September 19 2010 09:06 GMT
#25
I agree that scaling in sc2 is just... off. I had a really hard time making my maps feel right and they still don't feel how I want them to. Another problem I've noticed is that any large map that is made is heavily protoss favoured. Why? Because protoss has warpgates which allows them to keep constant pressure on anywhere in the map whereas both zerg and terran have to reinforce from their bases. Protoss gains a gigantic mobility boost the large a map gets if they put up pylons everywhere they go...
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 19 2010 11:26 GMT
#26
On September 19 2010 18:06 Pistolfied wrote:
I agree that scaling in sc2 is just... off. I had a really hard time making my maps feel right and they still don't feel how I want them to. Another problem I've noticed is that any large map that is made is heavily protoss favoured. Why? Because protoss has warpgates which allows them to keep constant pressure on anywhere in the map whereas both zerg and terran have to reinforce from their bases. Protoss gains a gigantic mobility boost the large a map gets if they put up pylons everywhere they go...


I don't think this is true. Zerg benefit from a big map in different ways than Protoss; a larger map usually means longer rush distance, so Zerg can literally wait until the last second to raise an army in response to an attack. Also Nydus Worm gets more awesome with a bigger map, making it easier to expand all over and be able to defend it well.

We won't really know how big is too big until Blizzard makes a really huge map, or the community embraces more custom maps.
homeless_guy
Profile Joined June 2005
United States321 Posts
September 19 2010 14:19 GMT
#27
I definitely agree many of the current ladder maps are too small. The point about natural expansions pushing bases toward the middle of the map is also a good one. Stepps for example is so small. As T, by the time you take your natural it is a very quick walk to just siege up the entire middle of the map. I know most people hate Kulas (because it is tank on cliff nightmare?) but ont of the reasons I enjoy the map is because it is so large and there are different routes etc. Conversely, I played a few 3v3 matches where the map was confusingly large.

Any suggestions for great maps that are currently not in the ladder pool?

Also, Blizz is planning on adding new maps when they patch later this week?
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE150
SortOf 97
StarCraft: Brood War
GuemChi 1769
Hyuk 1017
ProTech163
Dewaltoss 116
Icarus 8
Force[name] 5
Dota 2
NeuroSwarm159
League of Legends
Doublelift4113
JimRising 677
Other Games
summit1g10738
Coldzera 666
WinterStarcraft467
C9.Mang0193
Sick47
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt374
Other Games
• Shiphtur500
Upcoming Events
GSL
6h 58m
Epic.LAN
7h 58m
Big Brain Bouts
11h 58m
OSC
16h 58m
Replay Cast
17h 58m
Sparkling Tuna Cup
1d 4h
WardiTV Invitational
1d 6h
Epic.LAN
1d 7h
IPSL
1d 10h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 12h
[ Show More ]
OSC
2 days
Yamato Cup
2 days
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.