• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

[D] map size, compared to BW - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 14 2010 00:17 GMT
#21
A big problem I had when making my Python remake was getting both the islands and the mains to be untankable. I changed the map size to 144x144 but it was still pretty difficult since i didn't spread the map all the way to the edges. Python might be a bad example though since the middle is so big.

My Grand Line remake is also 144x144 but I used almost the full map size. The whole thing felt REALLY big. It shouldn't be a problem in that map but any bigger and I think it tends to get uncomfortable.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 14 2010 01:41 GMT
#22
Yeah this is a great thread and I agree with the map sizes .. Maps just feel to small in SC2..
GG GL HF
butter
Profile Blog Joined July 2009
United States785 Posts
September 14 2010 08:29 GMT
#23
There are so many distance references available, and of course they are all out of proportion relative to BW. Especially if you talk about travel times, you need to pick a time scale as well. For example, consider the distance that a probe moves across the map in the time that it takes a barracks to build, or the distance an overlord moves in the time it takes a zealot to build, etc. If (Wiki)Blood Bath is too short, is (Wiki)Desert Oasis too long? How would we know?

Another difficulty in porting BW maps is the mismatch between the pseudo-isometric 27° angled ramps (and bridges!) in BW and the 0/90/45° ramps in SC2. So for example, if you want to preserve the width of a ramp, you can end up unintentionally changing the area behind it, or vice versa. I suspect Blizzard did it this way because someone thought it would be cute to interpret the purely aesthetic isometric tiles as 3D (when really units move in screen space), but imagine if maps looked like this...

+ Show Spoiler +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 19 2010 06:41 GMT
#24
There's something that I noticed in the making of the Paranoid Android port: most of the buildings (Terran buildings, anyway) are 1 unit "taller" in SC2. For example, bunker is 3x2 (X axis,Y axis) in BW, but it is 3x3 in SC2. But that's not just one building, there are a lot of buildings that changed (but some remained with the same size, as pylon and missile turret). Most notable: the main buildings (CC, Nexus and Hatchery) - from 4x3 to 5x5. (That fucked up my first attempt, as I used CC to measure the area of construction...)

My point: making a port of a BW map to SC2 is a pain. You want the same area of construction, and the same safety from tanks... But those things changed, and in order to make it decently fair to the original area, the map should be taller. A square map, as Paranoid Android, is better ported with a tall-retangle map in with the same width but the height must be 1.5x the original's.

And when you think that it is over creating the same area of construction, then come the tanks... After the tanks, you want to see if the distances are equal (I used the SC2 Map Analyzer), if the map is near something balanced... Oh dear. D: That's when the real pain begins, because you don't want to change many things, to deform the map, but hardly it will not need serious changes. D:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Pistolfied
Profile Joined June 2010
Canada79 Posts
September 19 2010 09:06 GMT
#25
I agree that scaling in sc2 is just... off. I had a really hard time making my maps feel right and they still don't feel how I want them to. Another problem I've noticed is that any large map that is made is heavily protoss favoured. Why? Because protoss has warpgates which allows them to keep constant pressure on anywhere in the map whereas both zerg and terran have to reinforce from their bases. Protoss gains a gigantic mobility boost the large a map gets if they put up pylons everywhere they go...
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 19 2010 11:26 GMT
#26
On September 19 2010 18:06 Pistolfied wrote:
I agree that scaling in sc2 is just... off. I had a really hard time making my maps feel right and they still don't feel how I want them to. Another problem I've noticed is that any large map that is made is heavily protoss favoured. Why? Because protoss has warpgates which allows them to keep constant pressure on anywhere in the map whereas both zerg and terran have to reinforce from their bases. Protoss gains a gigantic mobility boost the large a map gets if they put up pylons everywhere they go...


I don't think this is true. Zerg benefit from a big map in different ways than Protoss; a larger map usually means longer rush distance, so Zerg can literally wait until the last second to raise an army in response to an attack. Also Nydus Worm gets more awesome with a bigger map, making it easier to expand all over and be able to defend it well.

We won't really know how big is too big until Blizzard makes a really huge map, or the community embraces more custom maps.
homeless_guy
Profile Joined June 2005
United States321 Posts
September 19 2010 14:19 GMT
#27
I definitely agree many of the current ladder maps are too small. The point about natural expansions pushing bases toward the middle of the map is also a good one. Stepps for example is so small. As T, by the time you take your natural it is a very quick walk to just siege up the entire middle of the map. I know most people hate Kulas (because it is tank on cliff nightmare?) but ont of the reasons I enjoy the map is because it is so large and there are different routes etc. Conversely, I played a few 3v3 matches where the map was confusingly large.

Any suggestions for great maps that are currently not in the ladder pool?

Also, Blizz is planning on adding new maps when they patch later this week?
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Classic vs ClemLIVE!
Reynor vs Maru
WardiTV1007
PiGStarcraft550
IndyStarCraft 265
BRAT_OK 169
CranKy Ducklings103
3DClanTV 89
EnkiAlexander 65
IntoTheiNu 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft550
IndyStarCraft 265
BRAT_OK 169
UpATreeSC 74
StarCraft: Brood War
910 127
Nal_rA 120
ZergMaN 115
soO 105
ToSsGirL 95
Shuttle 85
JulyZerg 67
GoRush 53
Mind 25
NotJumperer 14
[ Show more ]
Dewaltoss 1
Dota 2
NeuroSwarm137
League of Legends
JimRising 769
C9.Mang0610
Counter-Strike
Foxcn162
Other Games
summit1g7421
RuFF_SC291
Fuzer 73
Livibee68
minikerr41
Organizations
Other Games
gamesdonequick2314
StarCraft: Brood War
UltimateBattle 74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt559
Upcoming Events
uThermal 2v2 Circuit
4h 13m
AI Arena Tournament
12h 13m
BSL 21
12h 13m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
18h 28m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 2h
OSC
1d 4h
BSL 21
1d 12h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.