My Grand Line remake is also 144x144 but I used almost the full map size. The whole thing felt REALLY big. It shouldn't be a problem in that map but any bigger and I think it tends to get uncomfortable.
[D] map size, compared to BW - Page 2
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neobowman
Canada3324 Posts
My Grand Line remake is also 144x144 but I used almost the full map size. The whole thing felt REALLY big. It shouldn't be a problem in that map but any bigger and I think it tends to get uncomfortable. | ||
CounteR
New Zealand103 Posts
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butter
United States785 Posts
![]() ![]() Another difficulty in porting BW maps is the mismatch between the pseudo-isometric 27° angled ramps (and bridges!) in BW and the 0/90/45° ramps in SC2. So for example, if you want to preserve the width of a ramp, you can end up unintentionally changing the area behind it, or vice versa. I suspect Blizzard did it this way because someone thought it would be cute to interpret the purely aesthetic isometric tiles as 3D (when really units move in screen space), but imagine if maps looked like this... + Show Spoiler + ![]() | ||
k10forgotten
Brazil260 Posts
My point: making a port of a BW map to SC2 is a pain. You want the same area of construction, and the same safety from tanks... But those things changed, and in order to make it decently fair to the original area, the map should be taller. A square map, as Paranoid Android, is better ported with a tall-retangle map in with the same width but the height must be 1.5x the original's. And when you think that it is over creating the same area of construction, then come the tanks... After the tanks, you want to see if the distances are equal (I used the SC2 Map Analyzer), if the map is near something balanced... Oh dear. D: That's when the real pain begins, because you don't want to change many things, to deform the map, but hardly it will not need serious changes. D: | ||
Pistolfied
Canada79 Posts
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dimfish
United States663 Posts
On September 19 2010 18:06 Pistolfied wrote: I agree that scaling in sc2 is just... off. I had a really hard time making my maps feel right and they still don't feel how I want them to. Another problem I've noticed is that any large map that is made is heavily protoss favoured. Why? Because protoss has warpgates which allows them to keep constant pressure on anywhere in the map whereas both zerg and terran have to reinforce from their bases. Protoss gains a gigantic mobility boost the large a map gets if they put up pylons everywhere they go... I don't think this is true. Zerg benefit from a big map in different ways than Protoss; a larger map usually means longer rush distance, so Zerg can literally wait until the last second to raise an army in response to an attack. Also Nydus Worm gets more awesome with a bigger map, making it easier to expand all over and be able to defend it well. We won't really know how big is too big until Blizzard makes a really huge map, or the community embraces more custom maps. | ||
homeless_guy
United States321 Posts
Any suggestions for great maps that are currently not in the ladder pool? Also, Blizz is planning on adding new maps when they patch later this week? | ||
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