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[M] Grand Line SE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-25 16:33:13
August 03 2010 07:22 GMT
#1
[image loading]

Made because Grand Line is a kickass map. This is my third SC2 map and I'm getting to figure out the editor finally. It's such a hard tool to work with. I prefer SCMDraft 2. Meh. Also, I had this whole post done and then firefox crashes on me. Now I have to write it all over again.

To play the map, search "Grand Line SE" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Version 1.1 Changes:
  • Changed tilset from Xil to Mar Sar
  • Fixed entrance cliff at 11's mineral only
  • Slightly modified main base edge cliffs
  • Added more detailed texturing in areas


+ Show Spoiler [ Version 1.0] +
+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 7, 11, 1 and 5.
  • Gold expansions at 6 and 12
  • Map is larger than original to increase size of mains.
  • Xel-Naga watch towers at 3:00 and 9:00 on islands.


Comments
      Port of Grand Line from Brood War. Added gold and Xel Naga watch towers. Previous version didn't have them but didn't feel like enough like SC2 in playtest. The middle ramps are slanted as they are in Brood War. SC2 doesn't have 30 degree or 60 degree ramps so I had to decide between vertical and 45 degree ones. I would've been able to make it slightly more balanced with vertical ramps, but they do not look nearly as good as the diagonal ones.

      People have been wondering about reapers in the mains. I don't think the amount of cliff is a problem, but if it does turn out to be big, then I'll add water there or something.
I kept the locations of main geysers as they are. I'll probably do that for all other ports. It's a habit from Brood War. Played around with water a bit. Because there's no tar like in Brood War, I made the water less vibrant and more of a dullish colour instead.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 03 2010 07:36 GMT
#2
looks really good! how much are the mineral patches blocking the side expansions? If it's too little, it doesn't prevent a terran from landing there early because command centers can load and drop SCVs
blabberrrrr
GTR
Profile Blog Joined September 2004
51628 Posts
August 03 2010 07:45 GMT
#3
i don't like how it's desert oasis color more than blistering sands :<
Commentator
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 03 2010 07:54 GMT
#4
On August 03 2010 16:45 GTR wrote:
i don't like how it's desert oasis color more than blistering sands :<


agreed, that is 1 of the first negative things I noticed. Other then that it looks really good.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-03 08:21:41
August 03 2010 08:21 GMT
#5
Well, it's on the Desert Oasis tileset and if I convert it to the Blistering Sands tileset, then I'll have to rework all the subtleties in the texture and I don't really feel like doing that but if enough people want it then hey, why not.

And yeah, it blocks command centres. Command centres are HUGE in SC2.
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
August 03 2010 09:36 GMT
#6
Yes, Blistering Sands tileset, please. :D
triumph
Profile Joined July 2007
United States100 Posts
August 03 2010 09:46 GMT
#7
You could always do a custom tile set. That would allow you to use one texture to remake those bridges too and your little texture stuff might transfer over better if you pick your order carefully.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
August 03 2010 10:39 GMT
#8
Ya the tileset isn't right for grandline though other than that it looks great and very well done.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Lightningie
Profile Joined July 2010
Australia7 Posts
August 03 2010 10:47 GMT
#9
isnt there a blizzard map similar to this? :/
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 03 2010 11:19 GMT
#10
On August 03 2010 17:21 neobowman wrote:
Well, it's on the Desert Oasis tileset and if I convert it to the Blistering Sands tileset, then I'll have to rework all the subtleties in the texture and I don't really feel like doing that but if enough people want it then hey, why not.

And yeah, it blocks command centres. Command centres are HUGE in SC2.
Totally, that tileset is awful imo.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2010 11:54 GMT
#11
Where are the 2 bridges??
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51081 Posts
August 03 2010 13:07 GMT
#12
tileset is not good at all!!!

also i need the download link to put it up in other servers(EU).
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
August 03 2010 13:48 GMT
#13
The port is well done, but I'm pretty sure I'm not alone when people have bad memories from beta Desert Oasis. Funny thing being that I haven't thumbed down a single map when searching for ranked 1v1's but everyone else I've played against has thumbed down Desert oasis so I never get it haha. So yeah understanding that while it is a lot of work it would look a lot better on the blistering sands tileset.
Keep the Dream Alive twitch.tv/monokerros
Trran-1
Profile Joined April 2010
Cuba40 Posts
August 03 2010 14:27 GMT
#14
How can i download the map?
Never give up never surrender
Arco
Profile Joined September 2009
United States2090 Posts
August 03 2010 14:31 GMT
#15
Yeah, agreed on the Blistering Sands tileset. Hope it's easy to convert to
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
August 03 2010 16:04 GMT
#16
How many minerals are on that mineral block? You can load up scvs and drop them like a dropship now. But of course then you can't fly an orbital command (unless you use a MULE on it)
yeti
Profile Blog Joined January 2010
United States259 Posts
August 03 2010 16:43 GMT
#17
why is there light blue water above the 11o'clock main when everywhere else it is dark purple.?
the absurd is sin without god
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-03 17:01:50
August 03 2010 17:01 GMT
#18
It's not water. It's rock.

And I'll get to changing the tileset.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2010 17:50 GMT
#19
Unbelievable how racist everyone is against that tileset
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
August 03 2010 18:58 GMT
#20
Did you make the unbuildable parts of the map unbuildable? I think you should.
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