• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:00
CEST 09:00
KST 16:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles0GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6505 users

[M] Python

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-25 15:33:13
August 18 2010 04:54 GMT
#1
[image loading]

The classic map that everyone has played a million times over and is sick and tired of.

PYTHON!

Made this one because no one else has made a decent conversion of it yet.

To play the map, search "TSI Python" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Version 1.3 Changes:
  • Removed Xel naga watch towers and added two in the perpendicular diagonal.
  • Removed mineral block at island and replaced with destructible rock
  • Moved the gas at the 9 and 3 mains to the other side to lessen positional imbalance.
  • Altered position of 9 and 3 naturals to retain ample main size.
  • Corrected various pathing issues.


+ Show Spoiler [Version 1.0] +
[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 6, 9, 12 and 3
  • Gold expansions between the 6 and 9 mains, and between the 12 and 3 mains.
  • Mineral and gas moved on some positions in mains to account for tanks.
  • Xel-Naga watch towers cover the middle
  • Snake in middle is depressed ground. Does not affect gameplay but looks cool.
  • Islands have 3 gas.
  • High ground behind natural is completely unwalkable.


Comments
      Don't mind the badly drawn snake in middle. I'm a bad artist. This one took me a while to make. Mostly because I constantly found new bugs to fix (such as a shark flying in the air) and had to correct them. Second because I was too lazy to make a picture for the thread. At any rate, I think it turned out well. Oh, and tanks are gay when mapping. 13 range, wtf. Xel Naga watch towers cover most of the middle. there's a tiny blind spot between the towers but you wouldn't be able to make use of it when moving large armies.

      I think the lack of tight chokes in this map contrasts sharply to the SC2 playstyle right now. It would be a nice difference to the strategies imo. The pathing and unbuildability is the same as in Brood War except that the middle is buildable. You can't reaper path through the islands or through the jagged cliffs. This means reaper distance is almost as long as regular path distance if the positions are 3 and 12 or 6 and 9. Play the map please, and if you find any bugs, tell me so I can fix. Enjoy.

Make sure to check out my other maps here.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
August 18 2010 05:00 GMT
#2
i think the minerals in the island should be stacked or else the terran can just mule and free 100% protected 3rd. The whole problem with python was that a 3rd was hard to get.
NATO
Profile Joined April 2010
United States459 Posts
August 18 2010 05:04 GMT
#3
Are those watchtowers near the ramps to the nw and se expos? Given the sc2 cliff mechanic, this rather defeats the purpose of the ramp - since the person below will have vision.
SpiciestZerg
Profile Joined August 2010
United States154 Posts
August 18 2010 05:05 GMT
#4
That mineral trick to block building wont work since CC's now load up to 5 scv's. You gotta use destructible rocks or just make it an island.
The answer to all life's questions is more zerglings.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:08 GMT
#5
I don't see why the island is easier to take than before. Epecially with Nydus worms and Warp-in with Warp prisms.

I don't really care much about high ground mechanic in SC2. If you're that late into the game that you're taking or attacking the corner expos, then you're going to have air units anyway.

The mineral trick will still work as far as I know. You can't unload scvs while in the air... I think. The Command Centre/Orbital command has no room to land.

And yes, I appreciate your comments.
GTR
Profile Blog Joined September 2004
51679 Posts
August 18 2010 05:14 GMT
#6
i didn't know python was a clone of grand line ;o
Commentator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:20 GMT
#7
Wrong pic. Bah, i'll change, thanks for catching that.
Pistolfied
Profile Joined June 2010
Canada79 Posts
August 18 2010 05:25 GMT
#8
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:26 GMT
#9
Ahh, I see. I'll think of a way to fix that. Thanks for notifying me.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-18 05:31:43
August 18 2010 05:30 GMT
#10
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:34 GMT
#11
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


It's to make sure the gases aren't tankable from islands....

Though in hindsight, it would've been better to move the start locations towards the nat so the gas doesn't get in the way. Figured it would affect the distances too much before, but now that I think of it....
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 18 2010 05:46 GMT
#12
Really good attention to small details most mappers miss! I think the distances are close to perfect.

I only think you might want to make the island only 2 gas with desto. rocks...
https://liquipedia.net/starcraft2/Monitor
sfdrew
Profile Joined January 2010
United States201 Posts
August 18 2010 14:02 GMT
#13
I never liked the original, but this looks like a pretty faithful rendition.
I cant build there, somethins in the way
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 14:19 GMT
#14
The 2 O'clock and 8 O'clock minerals in the main need to be rotated a bit so they are similar to those in the other two mains, because the gas block the ramp. and maybe add rocks to the "islands"? But otherwise it looks very similar to the original. Nice port. =P
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
August 18 2010 15:09 GMT
#15
yea actually rocks on the islands would be a good move. Makes it really tough to grab that island cuz you're gunna wanna pull a semi decent amount of units over to kill the rocks. Or just 1 banshee would kill them in like 5 shots? xD
TwitteR: @NeverExpo follow me, i'll follow back :)
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 15:14 GMT
#16
Yeah. Then terrain can't just float over so easily. And I think you could add LOS Blockers around the watchtowers or something in the middle with LOS Blockers possible to make it seem so open. Just tossing suggestions. =]
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 18 2010 15:58 GMT
#17
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 18 2010 16:53 GMT
#18
On August 19 2010 00:58 Rkie wrote:
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.


he most likely just converted and used the map size he was given. it gives for smaller maps than their broodwar equalents however it does follow the trends of small maps, rushdistances etc.
"Mudkip"
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:08 GMT
#19
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:11 GMT
#20
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2704
Hyuk 259
Mind 73
Bale 37
Noble 36
Icarus 6
League of Legends
JimRising 611
Counter-Strike
summit1g7210
Super Smash Bros
Mew2King180
Heroes of the Storm
Trikslyr36
Other Games
singsing1336
Coldzera 1083
ceh9369
WinterStarcraft367
Happy244
Hui .121
NeuroSwarm103
Organizations
Other Games
gamesdonequick601
BasetradeTV35
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH351
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2369
League of Legends
• Rush1171
• Lourlo872
• Stunt524
• HappyZerGling58
Upcoming Events
Afreeca Starleague
3h
Sharp vs Shinee
Action vs Shine
GSL
4h
PiGosaur Cup
17h
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.