• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:15
CEST 07:15
KST 14:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2177 users

[M] Python

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-25 15:33:13
August 18 2010 04:54 GMT
#1
[image loading]

The classic map that everyone has played a million times over and is sick and tired of.

PYTHON!

Made this one because no one else has made a decent conversion of it yet.

To play the map, search "TSI Python" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Version 1.3 Changes:
  • Removed Xel naga watch towers and added two in the perpendicular diagonal.
  • Removed mineral block at island and replaced with destructible rock
  • Moved the gas at the 9 and 3 mains to the other side to lessen positional imbalance.
  • Altered position of 9 and 3 naturals to retain ample main size.
  • Corrected various pathing issues.


+ Show Spoiler [Version 1.0] +
[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 6, 9, 12 and 3
  • Gold expansions between the 6 and 9 mains, and between the 12 and 3 mains.
  • Mineral and gas moved on some positions in mains to account for tanks.
  • Xel-Naga watch towers cover the middle
  • Snake in middle is depressed ground. Does not affect gameplay but looks cool.
  • Islands have 3 gas.
  • High ground behind natural is completely unwalkable.


Comments
      Don't mind the badly drawn snake in middle. I'm a bad artist. This one took me a while to make. Mostly because I constantly found new bugs to fix (such as a shark flying in the air) and had to correct them. Second because I was too lazy to make a picture for the thread. At any rate, I think it turned out well. Oh, and tanks are gay when mapping. 13 range, wtf. Xel Naga watch towers cover most of the middle. there's a tiny blind spot between the towers but you wouldn't be able to make use of it when moving large armies.

      I think the lack of tight chokes in this map contrasts sharply to the SC2 playstyle right now. It would be a nice difference to the strategies imo. The pathing and unbuildability is the same as in Brood War except that the middle is buildable. You can't reaper path through the islands or through the jagged cliffs. This means reaper distance is almost as long as regular path distance if the positions are 3 and 12 or 6 and 9. Play the map please, and if you find any bugs, tell me so I can fix. Enjoy.

Make sure to check out my other maps here.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
August 18 2010 05:00 GMT
#2
i think the minerals in the island should be stacked or else the terran can just mule and free 100% protected 3rd. The whole problem with python was that a 3rd was hard to get.
NATO
Profile Joined April 2010
United States459 Posts
August 18 2010 05:04 GMT
#3
Are those watchtowers near the ramps to the nw and se expos? Given the sc2 cliff mechanic, this rather defeats the purpose of the ramp - since the person below will have vision.
SpiciestZerg
Profile Joined August 2010
United States154 Posts
August 18 2010 05:05 GMT
#4
That mineral trick to block building wont work since CC's now load up to 5 scv's. You gotta use destructible rocks or just make it an island.
The answer to all life's questions is more zerglings.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:08 GMT
#5
I don't see why the island is easier to take than before. Epecially with Nydus worms and Warp-in with Warp prisms.

I don't really care much about high ground mechanic in SC2. If you're that late into the game that you're taking or attacking the corner expos, then you're going to have air units anyway.

The mineral trick will still work as far as I know. You can't unload scvs while in the air... I think. The Command Centre/Orbital command has no room to land.

And yes, I appreciate your comments.
GTR
Profile Blog Joined September 2004
51594 Posts
August 18 2010 05:14 GMT
#6
i didn't know python was a clone of grand line ;o
Commentator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:20 GMT
#7
Wrong pic. Bah, i'll change, thanks for catching that.
Pistolfied
Profile Joined June 2010
Canada79 Posts
August 18 2010 05:25 GMT
#8
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:26 GMT
#9
Ahh, I see. I'll think of a way to fix that. Thanks for notifying me.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-18 05:31:43
August 18 2010 05:30 GMT
#10
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:34 GMT
#11
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


It's to make sure the gases aren't tankable from islands....

Though in hindsight, it would've been better to move the start locations towards the nat so the gas doesn't get in the way. Figured it would affect the distances too much before, but now that I think of it....
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 18 2010 05:46 GMT
#12
Really good attention to small details most mappers miss! I think the distances are close to perfect.

I only think you might want to make the island only 2 gas with desto. rocks...
https://liquipedia.net/starcraft2/Monitor
sfdrew
Profile Joined January 2010
United States201 Posts
August 18 2010 14:02 GMT
#13
I never liked the original, but this looks like a pretty faithful rendition.
I cant build there, somethins in the way
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 14:19 GMT
#14
The 2 O'clock and 8 O'clock minerals in the main need to be rotated a bit so they are similar to those in the other two mains, because the gas block the ramp. and maybe add rocks to the "islands"? But otherwise it looks very similar to the original. Nice port. =P
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
August 18 2010 15:09 GMT
#15
yea actually rocks on the islands would be a good move. Makes it really tough to grab that island cuz you're gunna wanna pull a semi decent amount of units over to kill the rocks. Or just 1 banshee would kill them in like 5 shots? xD
TwitteR: @NeverExpo follow me, i'll follow back :)
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 15:14 GMT
#16
Yeah. Then terrain can't just float over so easily. And I think you could add LOS Blockers around the watchtowers or something in the middle with LOS Blockers possible to make it seem so open. Just tossing suggestions. =]
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 18 2010 15:58 GMT
#17
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 18 2010 16:53 GMT
#18
On August 19 2010 00:58 Rkie wrote:
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.


he most likely just converted and used the map size he was given. it gives for smaller maps than their broodwar equalents however it does follow the trends of small maps, rushdistances etc.
"Mudkip"
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:08 GMT
#19
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:11 GMT
#20
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft445
Nina 128
ProTech116
-ZergGirl 75
StarCraft: Brood War
GuemChi 5773
Mind 709
Snow 129
910 105
yabsab 76
JulyZerg 55
Noble 54
Nal_rA 43
SilentControl 18
Icarus 8
[ Show more ]
Bale 7
ZergMaN 3
Dota 2
NeuroSwarm108
Counter-Strike
m0e_tv570
Super Smash Bros
hungrybox216
Other Games
C9.Mang0537
monkeys_forever381
Sick94
Mew2King68
ROOTCatZ5
Organizations
Other Games
gamesdonequick872
BasetradeTV314
StarCraft: Brood War
UltimateBattle 64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 24
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2359
• Stunt433
Upcoming Events
Escore
4h 45m
The PondCast
4h 45m
WardiTV Invitational
5h 45m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
10h 45m
Fjant vs Bly
Serral vs Shameless
OSC
16h 45m
Replay Cast
18h 45m
CranKy Ducklings
1d 4h
RSL Revival
1d 4h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 5h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 9h
[ Show More ]
BSL
1d 13h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.