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[M] Python - Page 3

Forum Index > SC2 Maps & Custom Games
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rockon1215
Profile Joined May 2009
United States612 Posts
August 22 2010 06:39 GMT
#41
It's beautiful. Nice job. No more cliff abuse when I play custom games!
Flash v Jaedong The finals that is ALWAYS meant to be
sas01
Profile Joined February 2010
Canada303 Posts
August 22 2010 08:26 GMT
#42
looks good for zerg with all that open space in the middle!!! ^ ^
hope to play it soon!!
Merikh
Profile Blog Joined June 2010
United States918 Posts
August 22 2010 12:23 GMT
#43
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


QXC did it in TL Attack 2.
G4MR | I mod day9, djwheat and GLHF's stream
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-08-22 14:24:27
August 22 2010 14:24 GMT
#44
6 and 12 o'clock bases has MUCH more space than the 3 and 9 bases. Should be fixed.

Awesome map though, great job
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 22 2010 16:19 GMT
#45
I plan to retain the cliffs without the trees in their current form. Mostly because of nostalgia toward the old Python. I don't like changing much unless I have to, as was the case with the 9 and 3 mains, where I had to add unbuildable cliffs in areas where there weren't any in the original Python. I'll check the base sizes though.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 22 2010 16:48 GMT
#46
nice job
snake isnt bad
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ZedOiA
Profile Joined August 2010
6 Posts
August 22 2010 18:41 GMT
#47
Is there any chance we could get this map over at the Europe server? There's a version of Python there, but it looks a lot less professional.
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
August 24 2010 20:30 GMT
#48
neobowman, with your permission, may I publish this map on the EU servers?
http://campaignforliberty.org/
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 25 2010 15:34 GMT
#49
If you can publish it on EU, great! Let me send you a DL link.

Base sizes are actually fine. The 12 and 6 do look a bit bigger but from the rough measurements I did, they're approximately the same.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 25 2010 15:38 GMT
#50
On August 18 2010 14:14 GTR wrote:
i didn't know python was a clone of grand line ;o


Damn! Cannot unsee!
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Glioburd
Profile Joined April 2008
France1911 Posts
August 25 2010 16:05 GMT
#51
The map looks very nice but it seems too small .

Imagine only 6 rax with add-ons.
"You should hate loosing, but you should never fear defeat." NaDa.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 28 2010 03:07 GMT
#52
Sweeet, we finally get a python remake to our eu servers ;D

the one we have is retarded, yours looks like the broodwar map alot more.
"Mudkip"
ohN
Profile Blog Joined November 2009
United States1075 Posts
August 28 2010 03:23 GMT
#53
I hated python in BW but if this came to sc2, this would easily be my favorite map. LT is so imbalanced cause of that stupid cliff. >.>

Nice job on the map, it looks great :D
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