• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Hire a professional forensic recovery experts Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1092 users

[M] Python

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-08-25 15:33:13
August 18 2010 04:54 GMT
#1
[image loading]

The classic map that everyone has played a million times over and is sick and tired of.

PYTHON!

Made this one because no one else has made a decent conversion of it yet.

To play the map, search "TSI Python" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Version 1.3 Changes:
  • Removed Xel naga watch towers and added two in the perpendicular diagonal.
  • Removed mineral block at island and replaced with destructible rock
  • Moved the gas at the 9 and 3 mains to the other side to lessen positional imbalance.
  • Altered position of 9 and 3 naturals to retain ample main size.
  • Corrected various pathing issues.


+ Show Spoiler [Version 1.0] +
[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 6, 9, 12 and 3
  • Gold expansions between the 6 and 9 mains, and between the 12 and 3 mains.
  • Mineral and gas moved on some positions in mains to account for tanks.
  • Xel-Naga watch towers cover the middle
  • Snake in middle is depressed ground. Does not affect gameplay but looks cool.
  • Islands have 3 gas.
  • High ground behind natural is completely unwalkable.


Comments
      Don't mind the badly drawn snake in middle. I'm a bad artist. This one took me a while to make. Mostly because I constantly found new bugs to fix (such as a shark flying in the air) and had to correct them. Second because I was too lazy to make a picture for the thread. At any rate, I think it turned out well. Oh, and tanks are gay when mapping. 13 range, wtf. Xel Naga watch towers cover most of the middle. there's a tiny blind spot between the towers but you wouldn't be able to make use of it when moving large armies.

      I think the lack of tight chokes in this map contrasts sharply to the SC2 playstyle right now. It would be a nice difference to the strategies imo. The pathing and unbuildability is the same as in Brood War except that the middle is buildable. You can't reaper path through the islands or through the jagged cliffs. This means reaper distance is almost as long as regular path distance if the positions are 3 and 12 or 6 and 9. Play the map please, and if you find any bugs, tell me so I can fix. Enjoy.

Make sure to check out my other maps here.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
August 18 2010 05:00 GMT
#2
i think the minerals in the island should be stacked or else the terran can just mule and free 100% protected 3rd. The whole problem with python was that a 3rd was hard to get.
NATO
Profile Joined April 2010
United States459 Posts
August 18 2010 05:04 GMT
#3
Are those watchtowers near the ramps to the nw and se expos? Given the sc2 cliff mechanic, this rather defeats the purpose of the ramp - since the person below will have vision.
SpiciestZerg
Profile Joined August 2010
United States154 Posts
August 18 2010 05:05 GMT
#4
That mineral trick to block building wont work since CC's now load up to 5 scv's. You gotta use destructible rocks or just make it an island.
The answer to all life's questions is more zerglings.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:08 GMT
#5
I don't see why the island is easier to take than before. Epecially with Nydus worms and Warp-in with Warp prisms.

I don't really care much about high ground mechanic in SC2. If you're that late into the game that you're taking or attacking the corner expos, then you're going to have air units anyway.

The mineral trick will still work as far as I know. You can't unload scvs while in the air... I think. The Command Centre/Orbital command has no room to land.

And yes, I appreciate your comments.
GTR
Profile Blog Joined September 2004
51476 Posts
August 18 2010 05:14 GMT
#6
i didn't know python was a clone of grand line ;o
Commentator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:20 GMT
#7
Wrong pic. Bah, i'll change, thanks for catching that.
Pistolfied
Profile Joined June 2010
Canada79 Posts
August 18 2010 05:25 GMT
#8
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:26 GMT
#9
Ahh, I see. I'll think of a way to fix that. Thanks for notifying me.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-18 05:31:43
August 18 2010 05:30 GMT
#10
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 05:34 GMT
#11
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


It's to make sure the gases aren't tankable from islands....

Though in hindsight, it would've been better to move the start locations towards the nat so the gas doesn't get in the way. Figured it would affect the distances too much before, but now that I think of it....
monitor
Profile Blog Joined June 2010
United States2405 Posts
August 18 2010 05:46 GMT
#12
Really good attention to small details most mappers miss! I think the distances are close to perfect.

I only think you might want to make the island only 2 gas with desto. rocks...
https://liquipedia.net/starcraft2/Monitor
sfdrew
Profile Joined January 2010
United States201 Posts
August 18 2010 14:02 GMT
#13
I never liked the original, but this looks like a pretty faithful rendition.
I cant build there, somethins in the way
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 14:19 GMT
#14
The 2 O'clock and 8 O'clock minerals in the main need to be rotated a bit so they are similar to those in the other two mains, because the gas block the ramp. and maybe add rocks to the "islands"? But otherwise it looks very similar to the original. Nice port. =P
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
August 18 2010 15:09 GMT
#15
yea actually rocks on the islands would be a good move. Makes it really tough to grab that island cuz you're gunna wanna pull a semi decent amount of units over to kill the rocks. Or just 1 banshee would kill them in like 5 shots? xD
TwitteR: @NeverExpo follow me, i'll follow back :)
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 15:14 GMT
#16
Yeah. Then terrain can't just float over so easily. And I think you could add LOS Blockers around the watchtowers or something in the middle with LOS Blockers possible to make it seem so open. Just tossing suggestions. =]
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 18 2010 15:58 GMT
#17
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 18 2010 16:53 GMT
#18
On August 19 2010 00:58 Rkie wrote:
imo, it seems a bit too small. what are the dimensions of the map? this could be just that everything seems bigger in sc2, but im not sure.

and you said the lack of chokes in your map contrasts with sc2 maps. this, i like the most of this map. it allows for interesting positioning in order to flank.


he most likely just converted and used the map size he was given. it gives for smaller maps than their broodwar equalents however it does follow the trends of small maps, rushdistances etc.
"Mudkip"
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:08 GMT
#19
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
a_monkey
Profile Joined May 2010
Canada106 Posts
August 18 2010 17:11 GMT
#20
On August 18 2010 14:30 prodiG wrote:
Show nested quote +
On August 18 2010 14:25 Pistolfied wrote:
CCs can load and unload SCVs while in the air and a mule call down makes it far too easy to get at the island. Terrans have a large advantage in terms of taking a 3rd because of that.

i'm like 95% sure CC's can't unload scv's while they're flying o_o


edit: what's with the gas in the way of the ramp on two of the bases but not the other? :/


you CAN unload scvs from a flying cc, just checked
map looks good, though i would have to agree w/ NATO on the xel'naga tower positioning
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 906
actioN 606
Larva 542
PianO 334
Pusan 198
Zeus 183
Noble 44
yabsab 24
Purpose 19
sSak 17
[ Show more ]
Sacsri 9
zelot 3
Dota 2
The International15001
NeuroSwarm119
XcaliburYe102
Fuzer 87
League of Legends
Reynor50
Heroes of the Storm
Khaldor110
Other Games
summit1g2420
singsing562
JimRising 480
C9.Mang0267
Hui .191
Maynarde190
Mew2King25
Organizations
StarCraft: Brood War
lovetv 531
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt802
Upcoming Events
CranKy Ducklings
2h 11m
RSL Revival
2h 11m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6h 11m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
9h 11m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
10h 11m
OSC
14h 11m
RSL Revival
1d 2h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 9h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 11h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
2 days
[ Show More ]
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.