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[A] Starcraft 2 Brood War - Page 45

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
October 16 2010 01:18 GMT
#881
yea but i dont want to receive negative points for things i've still yet to implement.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 16 2010 03:08 GMT
#882
Maverck Fighting!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-10-16 22:32:23
October 16 2010 22:22 GMT
#883
I don't know whether these have been mentioned or not before, haven't read all the stuff... but just played a few games and noticed these problems:

why are workers wtf huge
supplies 350 hp and 2x2
goliaths are 150/50 instead of 100/50
armory is 150/100 instead of 100/50
ultra armor is free
ovie speed is 50/50
defilers move way too fast (I think)
buildings burn faster than in BW
prolly a couple others I forgot

edit: this was grand line
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-17 03:58:12
October 17 2010 02:42 GMT
#884
On October 17 2010 07:22 Pokebunny wrote:
I don't know whether these have been mentioned or not before, haven't read all the stuff... but just played a few games and noticed these problems:

why are workers wtf huge
supplies 350 hp and 2x2
goliaths are 150/50 instead of 100/50
armory is 150/100 instead of 100/50
ultra armor is free
ovie speed is 50/50
defilers move way too fast (I think)
buildings burn faster than in BW
prolly a couple others I forgot

edit: this was grand line


ty. i will change these for next version.

why are workers wtf huge

they were in BW
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 17 2010 05:35 GMT
#885
They were big, and the Command Center was smaller than SC2's.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 17 2010 06:30 GMT
#886

I'll just leave this here.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 17 2010 06:37 GMT
#887
i've seen it...

am i the only one who just doesn't like the swarm guardian model. even with it's tail cut off.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
October 17 2010 06:55 GMT
#888
looks pretty good to me
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-17 15:25:38
October 17 2010 07:25 GMT
#889
just gonna give an update of whats been done in the last few days

Changes for next version (so far)

Changes done by me (MavercK)

Goliath HP reduced from 150 > 125
Goliath Cost reduced from 150/50 > 100/50
Shield Battery now regenerates Energy
Supply Depot HP increased from 350 > 500
Armory Cost reduced from 150/100 > 100/50
Chitinous Plating Upgrade Cost increased from 0/0 > 150/150 (lol)
Pneumatized Carapace Upgrade Cost increased from 50/50 > 150/150
Rate at which Terran Structures "Burn" has been halved.
Defiler Movement Speed reduced from 2.8125 > 2.3175
Arbiter Size reduced by 15%
Reaver Size reduced by 15%
Ghost has undertaken another sex change
Time it takes for a Worker to "Mine" increased from 2.7 > 5
Amount of workers you start with reduced from 6 > 4
Zerglings no longer have Wings after Metabolic Boost has been Upgraded
Spider Mines no longer kill other Friendly Spider Mines with Splash Damage
Spider Mines and Scarabs "Mass" and "Push Priority" changed to 0 (This prevents other units trying to path around Mines/Scarabs)
Medic - Restoration Ability/Research added
New sounds for Medic
Reduced Nuclear Strike Cast Range from 12 > 8
Ocular Implants upgrade/Research added
Antennae Upgrade/Research added
Apial Sensors Upgrade/Research added
Observers and Overlords are now granted increased Detection Range along with their Sight Upgrade.


Changes done by SC Reborn Team (http://www.sc-reborn.com/)

Alot of Behind the Scenes changes (ID changes/actor tweaks/etc)
Addons now Morph correctly. Can be captured by an Enemy Player.
All of the Energy Upgrades tweaked/added
Medic - Optic Flare Ability/Research added
Supply Depot Footprint changed from 2x2 > 3x2
Supply Depot Facing changed from 180 > 202.5
Supply Depot Scale changed to reflect 3x2 Footprint
Shield Battery Added
Hallucination reworked and added to High Templar
Minerals per Trip increased from 5 > 8


Notes -
with the current settings i was able to do the Terran "FD" Build quite reliably with good timings
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 17 2010 08:03 GMT
#890
looks awesome, when is it going up? looking forwards to trying out the shield battery and the mining rates
Writer
MavercK
Profile Joined March 2010
Australia2181 Posts
October 17 2010 08:09 GMT
#891
maybe tonight. otherwise tommorow
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 17 2010 14:58 GMT
#892
On October 17 2010 16:25 MavercK wrote:
Ghost has undertaken another sex change

LOL. Thanks.

Can I change the footprint of the CC/Nexus/Hatchery and Barracks/Gateway/Hydralisk Den? I was working on it yesterday and it was very simple.


BTW, have you tried my reaver? haha :B
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 17 2010 15:01 GMT
#893
you can. i plan to make them more accurate eventually but frankly at the moment you can't edit an exiting footprint without it deleting the original.

and nah i havn't had a chance to try your reaver yet.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
October 17 2010 15:22 GMT
#894
after this update the only thing i should be missing will be the Queen and Defensive Matrix for the Science Vessel.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
October 17 2010 16:35 GMT
#895
Queen involves infested terrans, so another thing to add :p. Progress looking very promising, I wish i had a graph card so I could try it.
Formerly Golondrin
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 17 2010 16:38 GMT
#896
I like the swarm guardian model. But its Mavercks mod so he gets final say of course.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 17 2010 17:18 GMT
#897
Why do you dislike the Guardian model, MavercK? O_o
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 17 2010 21:34 GMT
#898
i just dont think it looks very good =\
doesn't look menacing at all. looks like a guardian thats eaten too much cake.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 17 2010 21:44 GMT
#899
What if you put a smaller guardian model on top of that guardian model so he would have more claws and whatnot and would look more complicated?
jambam
Profile Joined June 2010
United States324 Posts
October 17 2010 21:45 GMT
#900
This is very very very very very fun to play. Thank you so much Maverck!!!!!
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