
[A] Starcraft 2 Brood War - Page 45
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MavercK
Australia2181 Posts
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Archerofaiur
United States4101 Posts
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Pokebunny
United States10654 Posts
why are workers wtf huge supplies 350 hp and 2x2 goliaths are 150/50 instead of 100/50 armory is 150/100 instead of 100/50 ultra armor is free ovie speed is 50/50 defilers move way too fast (I think) buildings burn faster than in BW prolly a couple others I forgot edit: this was grand line | ||
MavercK
Australia2181 Posts
On October 17 2010 07:22 Pokebunny wrote: I don't know whether these have been mentioned or not before, haven't read all the stuff... but just played a few games and noticed these problems: why are workers wtf huge supplies 350 hp and 2x2 goliaths are 150/50 instead of 100/50 armory is 150/100 instead of 100/50 ultra armor is free ovie speed is 50/50 defilers move way too fast (I think) buildings burn faster than in BW prolly a couple others I forgot edit: this was grand line ty. i will change these for next version. why are workers wtf huge they were in BW | ||
k10forgotten
Brazil260 Posts
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k10forgotten
Brazil260 Posts
I'll just leave this here. | ||
MavercK
Australia2181 Posts
am i the only one who just doesn't like the swarm guardian model. even with it's tail cut off. | ||
virusak
Czech Republic344 Posts
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MavercK
Australia2181 Posts
Changes for next version (so far) Changes done by me (MavercK) Goliath HP reduced from 150 > 125 Goliath Cost reduced from 150/50 > 100/50 Shield Battery now regenerates Energy Supply Depot HP increased from 350 > 500 Armory Cost reduced from 150/100 > 100/50 Chitinous Plating Upgrade Cost increased from 0/0 > 150/150 (lol) Pneumatized Carapace Upgrade Cost increased from 50/50 > 150/150 Rate at which Terran Structures "Burn" has been halved. Defiler Movement Speed reduced from 2.8125 > 2.3175 Arbiter Size reduced by 15% Reaver Size reduced by 15% Ghost has undertaken another sex change Time it takes for a Worker to "Mine" increased from 2.7 > 5 Amount of workers you start with reduced from 6 > 4 Zerglings no longer have Wings after Metabolic Boost has been Upgraded Spider Mines no longer kill other Friendly Spider Mines with Splash Damage Spider Mines and Scarabs "Mass" and "Push Priority" changed to 0 (This prevents other units trying to path around Mines/Scarabs) Medic - Restoration Ability/Research added New sounds for Medic Reduced Nuclear Strike Cast Range from 12 > 8 Ocular Implants upgrade/Research added Antennae Upgrade/Research added Apial Sensors Upgrade/Research added Observers and Overlords are now granted increased Detection Range along with their Sight Upgrade. Changes done by SC Reborn Team (http://www.sc-reborn.com/) Alot of Behind the Scenes changes (ID changes/actor tweaks/etc) Addons now Morph correctly. Can be captured by an Enemy Player. All of the Energy Upgrades tweaked/added Medic - Optic Flare Ability/Research added Supply Depot Footprint changed from 2x2 > 3x2 Supply Depot Facing changed from 180 > 202.5 Supply Depot Scale changed to reflect 3x2 Footprint Shield Battery Added Hallucination reworked and added to High Templar Minerals per Trip increased from 5 > 8 Notes - with the current settings i was able to do the Terran "FD" Build quite reliably with good timings | ||
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Kiante
Australia7069 Posts
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MavercK
Australia2181 Posts
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k10forgotten
Brazil260 Posts
On October 17 2010 16:25 MavercK wrote: Ghost has undertaken another sex change LOL. Thanks. Can I change the footprint of the CC/Nexus/Hatchery and Barracks/Gateway/Hydralisk Den? I was working on it yesterday and it was very simple. BTW, have you tried my reaver? haha :B | ||
MavercK
Australia2181 Posts
and nah i havn't had a chance to try your reaver yet. | ||
MavercK
Australia2181 Posts
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Plissken_2097
Spain628 Posts
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Archerofaiur
United States4101 Posts
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k10forgotten
Brazil260 Posts
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MavercK
Australia2181 Posts
doesn't look menacing at all. looks like a guardian thats eaten too much cake. | ||
TedJustice
Canada1324 Posts
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jambam
United States324 Posts
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