[A] Starcraft 2 Brood War - Page 44
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MavercK
Australia2181 Posts
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Kiante
Australia7069 Posts
also scarabs seem to fast or smart or something ![]() oh and shuttle speed should be 200/200 not 100/100. this is a really cool mod tho, i'm loving it. ohhh mines dont detect! | ||
Retgery
Canada1229 Posts
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nimbus99
Canada194 Posts
How do i just get it into my maps folder, wer is the maps folder! (hopefullly not too obvious) | ||
MavercK
Australia2181 Posts
my map does not support solo play (except for the single player mission) nor does it support AI. if you're not playing with other people you can't really play. | ||
Thoreezhea1
United States532 Posts
edit: nvm Im stupid. do science vessels nano repair? cause thats in the description. also the back half of a small leviathan should be the devourer. tweak it. and Have you finished the new dragoon animation? | ||
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Kiante
Australia7069 Posts
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Ohdamn
Germany765 Posts
Brood War - Grand Line 1.5 on the EU server..just to let you know ![]() | ||
virusak
Czech Republic344 Posts
On October 15 2010 04:22 Ohdamn wrote: i uploaded Brood War - Grand Line 1.5 on the EU server..just to let you know ![]() well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down | ||
MavercK
Australia2181 Posts
Hey i've been playing this a bit. Had a couple of suggestions, dont know if they'vebeen mentioned, but getting minerals seems slower. it seems like you implemented the time, but you start with 6 workers and only get 5 minerals. I assume you're aware but if you fix this i think you could do BW builds easier, atm it they dont feel smooth. also scarabs seem to fast or smart or something so reavers are totally OP. oh and shuttle speed should be 200/200 not 100/100. this is a really cool mod tho, i'm loving it. ohhh mines dont detect! im making tweaks to the scarab in the next update shuttle speed i will fix. mines dont detect because the only way i can do that currently is to make them a detector (which reveals for all units) currently i cannot find a way to make spider mines target a unit it cannot see. do science vessels nano repair? cause thats in the description. also the back half of a small leviathan should be the devourer. tweak it. and Have you finished the new dragoon animation? science vessels do not repair. i'll remove that from the tooltip back half of the leviathan? =\ new dragoon animation? I dont think you should line up the mining based on starting with 6 workers, sure it might line up early game but really makes the late game way different. surely theres a way to have 9 patches, 8 mins per trip and just slow them down till it seems right? I'd be happy to test this if you had a few versions and wanted to know which was right ongoing testing for this but im not going to change it unless it's perfect. well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down i just dont know what to do about the EU server currently. =\ i hate that map publishing isn't global. | ||
Ohdamn
Germany765 Posts
On October 15 2010 04:44 virusak wrote: well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down well i saw "EU requires someone to publish the latest version. here is the link for that." in the OP and since the newest version wasn't on EU yet i uploaded it if that's a problem i can ofcourse take it down "feedback": -remove salvage bunker shouldnt be that hard i guess? -i still miss the queen quite a lot isn't it possible to just take the current queen model and make it "fly"? -awesome you added the devourer but without the spell its even more useless in my opinion^^ | ||
virusak
Czech Republic344 Posts
On October 16 2010 04:22 Ohdamn wrote: -awesome you added the devourer but without the spell its even more useless in my opinion^^ the acid spore is there, just not visible or at least I think, maverick wrote about it a few post earlier | ||
emc
United States3088 Posts
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Essbee
Canada2371 Posts
On October 16 2010 05:59 emc wrote: You should try to get on The State of The Game podcast with JP and promote your map and try to get professional input from the people on the show. Getting replays and getting some one to cast the games of your map would be really cool as well and would help gain popularity. I want this map to get so popular that it's on the first page of the custom maps in SC2. Let's get this map out there, it's freaking awesome. Agreed. :D | ||
k10forgotten
Brazil260 Posts
On October 16 2010 05:39 virusak wrote: the acid spore is there, just not visible or at least I think, maverick wrote about it a few post earlier But could it be visible? If so, please do it! :D Just a few things that I saw the last time I played the map:
Also, MavercK is the author of the LA server's version. Could we get - at least - a LA/US merge? :O | ||
MavercK
Australia2181 Posts
also state of the game haha, maybe one day, not right now i dont think. i should have some plans in the near future if i finish up everything thats missing. | ||
k10forgotten
Brazil260 Posts
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MavercK
Australia2181 Posts
but it's already the citadel of adun. | ||
k10forgotten
Brazil260 Posts
On October 16 2010 08:32 MavercK wrote: ? but it's already the citadel of adun. So switch the models then. The Obelisk isn't a good model to give the Citadel idea, but it is better (IMO) this way - Obelisk -> Citadel; Twilight -> Tribunal. | ||
Retgery
Canada1229 Posts
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