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[A] Starcraft 2 Brood War - Page 44

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 42 43 44 45 46 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
October 13 2010 11:46 GMT
#861
lol, thank you.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 13 2010 18:20 GMT
#862
Hey i've been playing this a bit. Had a couple of suggestions, dont know if they'vebeen mentioned, but getting minerals seems slower. it seems like you implemented the time, but you start with 6 workers and only get 5 minerals. I assume you're aware but if you fix this i think you could do BW builds easier, atm it they dont feel smooth.

also scarabs seem to fast or smart or something so reavers are totally OP.

oh and shuttle speed should be 200/200 not 100/100.

this is a really cool mod tho, i'm loving it.

ohhh mines dont detect!
Writer
Retgery
Profile Joined August 2010
Canada1229 Posts
October 13 2010 20:23 GMT
#863
Maverck, I love you. I just noticed you put in the old attack animation for the sunken colonies.
Fall down 7 times, stand up 8.
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
October 13 2010 21:50 GMT
#864
I dont understand how you download this and play it, wen I click on it (sc2 not open) it opens up my starcraft starts, then the game ends.

How do i just get it into my maps folder, wer is the maps folder! (hopefullly not too obvious)
Hail to the Emperor of Terran
MavercK
Profile Joined March 2010
Australia2181 Posts
October 13 2010 22:00 GMT
#865
you start sc2. go create custom game and then search for "Brood"
my map does not support solo play (except for the single player mission) nor does it support AI. if you're not playing with other people you can't really play.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
Last Edited: 2010-10-14 16:42:24
October 14 2010 16:38 GMT
#866
I played the latest version, cyber core costs GAS.
edit: nvm Im stupid.
do science vessels nano repair? cause thats in the description. also the back half of a small leviathan should be the devourer. tweak it. and Have you finished the new dragoon animation?
What the Fu- REAPERS?!
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 14 2010 17:52 GMT
#867
I dont think you should line up the mining based on starting with 6 workers, sure it might line up early game but really makes the late game way different. surely theres a way to have 9 patches, 8 mins per trip and just slow them down till it seems right? I'd be happy to test this if you had a few versions and wanted to know which was right
Writer
Ohdamn
Profile Joined June 2010
Germany765 Posts
October 14 2010 19:22 GMT
#868
i uploaded
Brood War - Grand Line 1.5 on the EU server..just to let you know
"If you can chill....chill!"
virusak
Profile Joined December 2009
Czech Republic344 Posts
October 14 2010 19:44 GMT
#869
On October 15 2010 04:22 Ohdamn wrote:
i uploaded
Brood War - Grand Line 1.5 on the EU server..just to let you know

well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-14 23:47:12
October 14 2010 23:34 GMT
#870
Hey i've been playing this a bit. Had a couple of suggestions, dont know if they'vebeen mentioned, but getting minerals seems slower. it seems like you implemented the time, but you start with 6 workers and only get 5 minerals. I assume you're aware but if you fix this i think you could do BW builds easier, atm it they dont feel smooth.

also scarabs seem to fast or smart or something so reavers are totally OP.

oh and shuttle speed should be 200/200 not 100/100.

this is a really cool mod tho, i'm loving it.

ohhh mines dont detect!


im making tweaks to the scarab in the next update
shuttle speed i will fix.

mines dont detect because the only way i can do that currently is to make them a detector (which reveals for all units) currently i cannot find a way to make spider mines target a unit it cannot see.

do science vessels nano repair? cause thats in the description. also the back half of a small leviathan should be the devourer. tweak it. and Have you finished the new dragoon animation?


science vessels do not repair. i'll remove that from the tooltip
back half of the leviathan? =\
new dragoon animation?

I dont think you should line up the mining based on starting with 6 workers, sure it might line up early game but really makes the late game way different. surely theres a way to have 9 patches, 8 mins per trip and just slow them down till it seems right? I'd be happy to test this if you had a few versions and wanted to know which was right


ongoing testing for this but im not going to change it unless it's perfect.

well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down


i just dont know what to do about the EU server currently. =\ i hate that map publishing isn't global.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
October 15 2010 19:22 GMT
#871
On October 15 2010 04:44 virusak wrote:
Show nested quote +
On October 15 2010 04:22 Ohdamn wrote:
i uploaded
Brood War - Grand Line 1.5 on the EU server..just to let you know

well the author said to only publish it privately (to keep the spreading of tons of versions being uploaded simultaneously by random people I guess so to maintain control) so you should put it down


well i saw "EU requires someone to publish the latest version. here is the link for that." in the OP
and since the newest version wasn't on EU yet i uploaded it
if that's a problem i can ofcourse take it down


"feedback":
-remove salvage bunker shouldnt be that hard i guess?
-i still miss the queen quite a lot isn't it possible to just take the current queen model and make it "fly"?
-awesome you added the devourer but without the spell its even more useless in my opinion^^
"If you can chill....chill!"
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-10-15 20:57:58
October 15 2010 20:39 GMT
#872
On October 16 2010 04:22 Ohdamn wrote:
-awesome you added the devourer but without the spell its even more useless in my opinion^^

the acid spore is there, just not visible or at least I think, maverick wrote about it a few post earlier
emc
Profile Joined September 2010
United States3088 Posts
October 15 2010 20:59 GMT
#873
You should try to get on The State of The Game podcast with JP and promote your map and try to get professional input from the people on the show. Getting replays and getting some one to cast the games of your map would be really cool as well and would help gain popularity. I want this map to get so popular that it's on the first page of the custom maps in SC2. Let's get this map out there, it's freaking awesome.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 15 2010 21:05 GMT
#874
On October 16 2010 05:59 emc wrote:
You should try to get on The State of The Game podcast with JP and promote your map and try to get professional input from the people on the show. Getting replays and getting some one to cast the games of your map would be really cool as well and would help gain popularity. I want this map to get so popular that it's on the first page of the custom maps in SC2. Let's get this map out there, it's freaking awesome.


Agreed. :D
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-15 22:44:46
October 15 2010 21:55 GMT
#875
On October 16 2010 05:39 virusak wrote:
Show nested quote +
On October 16 2010 04:22 Ohdamn wrote:
-awesome you added the devourer but without the spell its even more useless in my opinion^^

the acid spore is there, just not visible or at least I think, maverick wrote about it a few post earlier

But could it be visible? If so, please do it! :D

Just a few things that I saw the last time I played the map:
  • Vespene seems to be coming too fast. I don't remember gas/sec being that high, but I might be wrong.
  • Arbiter and Reaver are too big. Very easily targeted.
  • Nova's great and all, but I really really think that the normal Ghost should be back. I can't stand hearing her move sound. (specially "Novamente" - which, in Portuguese, means again and clearly is a pun with her name. It's fun and all, but it ceases to be when you have tons of Novas.)
  • I'm missing the Overlord sight upgrade.
  • One of the Overlord upgrades is 50/50, instead of 150/150. Not sure which one, exactly.


Also, MavercK is the author of the LA server's version. Could we get - at least - a LA/US merge? :O
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 15 2010 22:00 GMT
#876
it should be visible. it should be a purple fungal growth effect. i'll check it again later.

also state of the game haha, maybe one day, not right now i dont think.
i should have some plans in the near future if i finish up everything thats missing.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-15 23:04:41
October 15 2010 23:04 GMT
#877
Just a thought: the Twilight Council seems right to replace the Arbiter Tribunal.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 15 2010 23:32 GMT
#878
?
but it's already the citadel of adun.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 16 2010 00:27 GMT
#879
On October 16 2010 08:32 MavercK wrote:
?
but it's already the citadel of adun.

So switch the models then. The Obelisk isn't a good model to give the Citadel idea, but it is better (IMO) this way - Obelisk -> Citadel; Twilight -> Tribunal.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Retgery
Profile Joined August 2010
Canada1229 Posts
October 16 2010 01:01 GMT
#880
We should spam emails to every SC2 commentator, on youtube. You just need to keep trying, if you can just get that one popular commentator, to feature your map, you'll be on easy street
Fall down 7 times, stand up 8.
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