• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:48
CET 13:48
KST 21:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread US Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9128 users

[A] Starcraft 2 Brood War - Page 166

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 164 165 166 167 168 246 Next
stoppa
Profile Joined July 2011
Brazil11 Posts
July 12 2011 15:25 GMT
#3301
On July 13 2011 00:11 MavercK wrote:
it's been brought up before, im not sure if it's possible
i might have another look at the possibility of it however


Great. :D

MavercK, can u tell me what is the correct size ( in pixels ) of the images that compound the units action buttons?
I saw that u used the BW buttons for some things ( like Scarab Upgrades, etc ), and some of them are now at a lower resolution than ideal... Maybe I can try help recreating them on colors and in a higher resolution. What is the optimal size?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-07-12 15:48:53
July 12 2011 15:48 GMT
#3302
they can be anything aslong as it's square, the game will scale them.
i think 76x76 is standard
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
stoppa
Profile Joined July 2011
Brazil11 Posts
July 12 2011 15:56 GMT
#3303
But on 1920x1200 they will look awful, dont u think?
MavercK
Profile Joined March 2010
Australia2181 Posts
July 12 2011 15:57 GMT
#3304
?

76x76 is what blizzard's icons are, i dont think resolution scales the buttons at all.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
stoppa
Profile Joined July 2011
Brazil11 Posts
July 12 2011 16:00 GMT
#3305
Ok. I will do some tests n' send to u by e-mail. Can u PM me with it?
Natsumar
Profile Joined March 2011
United States91 Posts
July 12 2011 20:51 GMT
#3306
Just throwing this out there, Day9 pointed out in his daily that siege tanks seem to be doing way more damage than they should be.

http://blip.tv/day9tv/day-9-daily-318-funday-monday-sc2bw-5345218 is the link where he points it out, around 49 minutes in.
Woah guys, this is where it gets tricky. Because right now we're behind in every conceivable aspect [...] The only thing we're not behind in is micro. Right? We got tons of that shit.
virusak
Profile Joined December 2009
Czech Republic344 Posts
July 12 2011 20:54 GMT
#3307
On July 13 2011 05:51 Natsumar wrote:
Just throwing this out there, Day9 pointed out in his daily that siege tanks seem to be doing way more damage than they should be.

http://blip.tv/day9tv/day-9-daily-318-funday-monday-sc2bw-5345218 is the link where he points it out, around 49 minutes in.

already worked on, this over a week old
MavercK
Profile Joined March 2010
Australia2181 Posts
July 12 2011 21:24 GMT
#3308
yea. i fixed it within the hour of that episode finishing
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 12 2011 21:38 GMT
#3309
Do you think a mod warning at the top of the thread for a while would stop people from coming in here and posting the tank bug over and over?

Anyways, great mod, and good work. I'm looking forward to finally playing it soon when I get my computer back! :p
you gotta dance
JiPrime
Profile Joined June 2011
Canada688 Posts
July 12 2011 22:05 GMT
#3310
My Korean chums are loving this mod.

Keep up the good work.

MavercK Hwaiting
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 12 2011 22:10 GMT
#3311
I've been playing around with Zerg in SC2:BW, and I noticed some things, so I decided to post them as feedback here. I'm sorry if any of these have been stated before. You'll notice that they are almost all graphical, because you really nailed gameplay (except for pathing, which you are working on).

+ Show Spoiler +
- Nydus Canal model is bigger than it should be (both ends)
- Sunken Colony sprine isn't always into the ground, like in BW (small issue, but still)
- Both mutalisk evolves have to animation into the cocoon
- [Suggestion] Use the nydus network model for the nydus canal on both ends, as it is closer to the BW model (Worm looks kinda weird)
- When you try to use Consume on a Defiler with full energy, it just says "Error" on the side, and nothing else happens. Maybe something more specific would be better, I forget what happened in BW
- Just in my opinion, I like the Hydralisk shooting spines better than the current animation, but both look great
- In BW, when a unit was Patrolling, it would pause at the end of the path, yet doesn't do this in SC2:BW
- [Big] You can load units into a Nydus Canal if the end is destroyed. Maybe this could be fixed by detecting if there is an exit, then blocking units loading if the end doesn't exist.

Overall, I really, really like this mod. It makes me want to get back into BW again, especially Zerg.


Excalibur_Z
Profile Joined October 2002
United States12270 Posts
July 12 2011 22:41 GMT
#3312
On July 13 2011 07:10 Omegalisk wrote:
I've been playing around with Zerg in SC2:BW, and I noticed some things, so I decided to post them as feedback here. I'm sorry if any of these have been stated before. You'll notice that they are almost all graphical, because you really nailed gameplay (except for pathing, which you are working on).

+ Show Spoiler +
- Nydus Canal model is bigger than it should be (both ends)
- Sunken Colony sprine isn't always into the ground, like in BW (small issue, but still)
- Both mutalisk evolves have to animation into the cocoon
- [Suggestion] Use the nydus network model for the nydus canal on both ends, as it is closer to the BW model (Worm looks kinda weird)
- When you try to use Consume on a Defiler with full energy, it just says "Error" on the side, and nothing else happens. Maybe something more specific would be better, I forget what happened in BW
- Just in my opinion, I like the Hydralisk shooting spines better than the current animation, but both look great
- In BW, when a unit was Patrolling, it would pause at the end of the path, yet doesn't do this in SC2:BW
- [Big] You can load units into a Nydus Canal if the end is destroyed. Maybe this could be fixed by detecting if there is an exit, then blocking units loading if the end doesn't exist.

Overall, I really, really like this mod. It makes me want to get back into BW again, especially Zerg.




When you tried to Consume with a full energy Defiler in BW, you would eat the unit but obviously not get anymore energy. SC2 it seems tries to protect you against unwanted outcomes =)

The Hydra shot in BW was an actual unit animation and not a projectile (so it hit instantly). I don't know if anyone is going to go the distance and do that for SC2BW.
Moderator
TheYellowOne
Profile Joined August 2010
United States97 Posts
July 12 2011 23:58 GMT
#3313
is it just me or is storm radius smaller than in bw, it feels like units got bigger to give the lower res feel while storm stayed same or its zoomed in but storm stayed relative to total screen size as sc2
what
buhhy
Profile Joined October 2009
United States1113 Posts
July 13 2011 00:15 GMT
#3314
On July 13 2011 07:10 Omegalisk wrote:
I've been playing around with Zerg in SC2:BW, and I noticed some things, so I decided to post them as feedback here. I'm sorry if any of these have been stated before. You'll notice that they are almost all graphical, because you really nailed gameplay (except for pathing, which you are working on).

+ Show Spoiler +
- Nydus Canal model is bigger than it should be (both ends)
- Sunken Colony sprine isn't always into the ground, like in BW (small issue, but still)
- Both mutalisk evolves have to animation into the cocoon
- [Suggestion] Use the nydus network model for the nydus canal on both ends, as it is closer to the BW model (Worm looks kinda weird)
- When you try to use Consume on a Defiler with full energy, it just says "Error" on the side, and nothing else happens. Maybe something more specific would be better, I forget what happened in BW
- Just in my opinion, I like the Hydralisk shooting spines better than the current animation, but both look great
- In BW, when a unit was Patrolling, it would pause at the end of the path, yet doesn't do this in SC2:BW
- [Big] You can load units into a Nydus Canal if the end is destroyed. Maybe this could be fixed by detecting if there is an exit, then blocking units loading if the end doesn't exist.

Overall, I really, really like this mod. It makes me want to get back into BW again, especially Zerg.




Hmm, when 1 end of a nydus is destroyed, both ends should die.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-07-13 09:13:29
July 13 2011 06:57 GMT
#3315
nydus is tricky, really tricky.
i've tried before.
defiler consume i made noob friendly because people would grab 6 defilers and queue up consume on 10 zerglings
and 1 defiler would eat all 10
i might change it for HC

hydra projectile is so fast it might aswell be instant
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
July 13 2011 10:14 GMT
#3316
Instant would mean no overkill in SC2, while it still overkills in BW, so it shouldn't be instant anyway.
I'll call Nada.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-15 10:01:40
July 15 2011 10:00 GMT
#3317
Is defense matrix working yet?

I managed to get it working a while ago by adding 250 shields (and every hit reduced to 1 damage) for 60 seconds, then having a validator to remove shield after 60 seconds or if it disappears.

____

Also for pathing, I was experimenting by putting random pathing blockers everywhere and setting mixed formation diameter 9999. You might wanna try a few games with that.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MavercK
Profile Joined March 2010
Australia2181 Posts
July 15 2011 10:18 GMT
#3318
whats wrong with defensive matrix? it works exactly as intended in my tests
adds 250 shields, leaks 0.5 damage each attack into hp. lasts through morphs like siege mode?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-15 10:24:36
July 15 2011 10:24 GMT
#3319
On July 15 2011 19:18 MavercK wrote:
whats wrong with defensive matrix? it works exactly as intended in my tests
adds 250 shields, leaks 0.5 damage each attack into hp. lasts through morphs like siege mode?


Oh ok, last time I played it didn't work (this was a month ago)
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MavercK
Profile Joined March 2010
Australia2181 Posts
July 15 2011 10:26 GMT
#3320

no worries
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 164 165 166 167 168 246 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
WardiTV388
TaKeTV 172
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #153 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
CranKy Ducklings186
CranKy Ducklings SOOP13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko258
IndyStarCraft 67
SHIN 30
StarCraft: Brood War
Calm 7782
Shuttle 1757
Bisu 1585
Horang2 1145
Mini 538
Soma 341
firebathero 276
Rush 213
FanTaSy 196
Last 138
[ Show more ]
Mind 114
scan(afreeca) 111
Soulkey 92
ToSsGirL 57
Barracks 33
Killer 32
Shinee 32
soO 25
Classic 24
Movie 23
sorry 18
910 17
yabsab 17
Hm[arnc] 14
Shine 12
zelot 11
ajuk12(nOOB) 10
Dota 2
monkeys_forever235
Gorgc0
Counter-Strike
fl0m2133
Other Games
B2W.Neo1519
DeMusliM514
ArmadaUGS68
QueenE33
Organizations
Counter-Strike
PGL26478
Other Games
gamesdonequick534
ComeBackTV 405
StarCraft: Brood War
lovetv 9
[ Show 9 non-featured ]
StarCraft 2
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Epic.LAN
13m
IPSL
3h 13m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
4h 13m
OSC
1d 1h
Yamato Cup
1d 2h
IPSL
1d 4h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 10h
WardiTV Weekly
1d 23h
Ultimate Battle
1d 23h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
[ Show More ]
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.