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[A] Starcraft 2 Brood War - Page 165
Forum Index > SC2 Maps & Custom Games |
k10forgotten
Brazil260 Posts
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lololol
5198 Posts
A lot of people believe that SCVs have worse accel/decel/turn rate than Probes and Drones, because of how they behave when attacking, but they are actually the same, just the range difference causes all the troubles they have with attacking(the accel/decel is part of the reason for that, but they aren't different compared to probes and drones). | ||
MavercK
Australia2181 Posts
you can't adjust turning rate of a unit with triggers or behaviors also | ||
Nazza
Australia1654 Posts
Medic is "C" not "E" | ||
MavercK
Australia2181 Posts
also with mining rates im working off these numbers sc1 mining time was 92 frames which was 3.863922721545569 seconds at fastest and 6.162089752176825 seconds at normal the entire loop apparently took 174 frames Normal: 1000ms/s ÷ 67ms/frame = 14.93 FPS Fast: 1000ms/s ÷ 56ms/frame = 17.86 FPS Faster: 1000ms/s ÷ 48ms/frame = 20.83 FPS Fastest: 1000ms/s ÷ 42ms/frame = 23.81 FPS tweaking stuff based on this information this is leading me towards increasing scv mining time changes to achieve identical mining times are so far increase deceleration of worker from 1.3125 > 2.25 mining time increased from 4.4575 > 5.412 (i actually did this in a previous version and reverted it o.0) this is leaving me with time from starting to mine to mineral in hand = 3.866 seconds at faster time to complete a full mining loop = 7.198>7.998 depending on close/far patch stuff in this spoiler tag is wrong. thread i refer to used 9 mineral patch base while i used 8 mineral patch base. new test! + Show Spoiler + using this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=83287 i've been comparing results 9 workers for 5 minutes mined 2792 minerals. abit less than on CDRDude's first graph 14 workers for 5 minutes mined 3904 minerals, pretty accurate to the graph 19 workers for 5 minutes mined 4336 minerals, not accurate to the graph (i had workers going behind mineral patches constantly so i re-ran this test with depots blocking) running this test again with depots blocking yielded 4344 minerals. barely any difference so far it seems like mining rate becomes inconsistant with more workers, but slower than BW. which confuses me. 24 workers for 5 minutes mined 4504 minerals. not accurate at all with his graph. seems i've hit a saturation limit that shouldn't be there. new results are 9 workers for 5 minutes mined 2752 minerals 14 workers mined 3800 minerals 19 workers mined 4856 minerals 24 workers mined 5088 minerals it's abit inconsistent with CDRDude's graphs but it's close i feel. | ||
lololol
5198 Posts
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MavercK
Australia2181 Posts
combined patch notes below (0.974 + 0.974a) + Show Spoiler + Version 0.974a Additions
Changes
Fixes
all maps are being published to the same account this time instead of spread over 2 accounts im 110% sure this is why when i previously had the rating system it did not carry across maps published to different accounts. this should make rating persistent across all maps. HOWEVER. this means i have to change the names of some maps because that name is now taken, so some maps now have an extra space in their names. it's dumb but it's stuck that way. will release for other realms soon and hopefully get up on SEA again *EDIT* stats still aren't working. i want to punch something small, cute and innocent. im going to be working on the impression that my "other" or "fun" stats are causing it. as they save the bank every second and i've read reports of banks being corrupted or not saving correctly in some cases. obviously saving every second increases this chance so i guess i'll abandon that idea for now. *EDIT2* ok republishing with otherstats disabled, will still record wins/loses and matchup statistics *EDIT3* still broken omggggggggggggggggggggggggggg maybe it's just me, will wait and see :< | ||
Daralii
United States16991 Posts
Thanks for the dedicated work, Mav. | ||
stoppa
Brazil11 Posts
But I think i've found a glitch: the lurker isn't doing damage to my own units... I think that on BW it indeed did damage to both units, enemy's and mine. Thanks... | ||
simansh
257 Posts
On July 12 2011 01:37 stoppa wrote: Man, first, congrats! For me, this map is more fun than the SC2 itself. :D But I think i've found a glitch: the lurker isn't doing damage to my own units... I think that on BW it indeed did damage to both units, enemy's and mine. Thanks... It doesn't. | ||
stoppa
Brazil11 Posts
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MavercK
Australia2181 Posts
On July 12 2011 01:37 stoppa wrote: Man, first, congrats! For me, this map is more fun than the SC2 itself. :D But I think i've found a glitch: the lurker isn't doing damage to my own units... I think that on BW it indeed did damage to both units, enemy's and mine. Thanks... only if you target that unit it wont do splash to friendly units like a siege tank i think in early versions of brood war the lurker was like this i remember playing blood bath with a friend against ai when i was like 12 and i killed all of his marines with my lurkers i didn't build lurkers for years after that. | ||
stoppa
Brazil11 Posts
Changin' subject: Dude, can I sugest u a little thing? Since you created the option for us to enable/disable smartcast, maybe it be a good idea put morph larvae on same rule. My english sucks, I will try to explain better: When I have 10 larvae selected, if I press Z to zergling morph, all of them ( if supply/mineral is sufficient ) will be morphed. Why can't them morph one by one, if smartcast enabled? ( multiple key strokes, like SC2 ) | ||
GentleDrill
United Kingdom672 Posts
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lololol
5198 Posts
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MavercK
Australia2181 Posts
finially found the problem with the rating system i only got wins/loses per match up working tho fun stats like average apm will not work and i probably wont fix them for awhile, i'm not sure if changing the system will invalidate the bank signature. it's working right now so im just gonna leave it. for awhile atleast. will put up the version later, will take awhile. 52mb now with the full music and full quality textures. | ||
da_head
Canada3350 Posts
On July 12 2011 03:35 lololol wrote: Splash damage does not differentiate between allies and enemies, so all splash attacks damage allies, no matter if they damage your own units or not. yep this is correct. | ||
MavercK
Australia2181 Posts
+ Show Spoiler + | ||
stoppa
Brazil11 Posts
On July 12 2011 03:22 stoppa wrote: Dude, can I sugest u a little thing? Since you created the option for us to enable/disable smartcast, maybe it be a good idea put morph larvae on same rule. My english sucks, I will try to explain better: When I have 10 larvae selected, if I press Z to zergling morph, all of them ( if supply/mineral is sufficient ) will be morphed. Why can't them morph one by one, if smartcast enabled? ( multiple key strokes, like SC2 ) What do u guys think about this? | ||
MavercK
Australia2181 Posts
i might have another look at the possibility of it however im also curious about the situation on KR realm whats the status of SC2BW there? | ||
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