• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:01
CEST 02:01
KST 09:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?120Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues [ASL22] Ro16 Group A BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6788 users

[A] Starcraft 2 Brood War - Page 139

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 137 138 139 140 141 246 Next
-Sage
Profile Joined May 2011
Norway16 Posts
May 23 2011 11:10 GMT
#2761
Man these maps look sweet, hope some of them end up in the ladder pool.
If ones post is not constructive, positive or relevant, It's wrong.
jaybee
Profile Joined May 2011
United States24 Posts
May 23 2011 13:00 GMT
#2762
How do you set this up to be playable in single player/offline. Normal maps I can just double click the file and it runs perfectly, but when I do it for this map nothing works right. Its probably because of the assets, though I don't even know where to begin with those.
jmertelj
Profile Joined March 2011
Slovenia84 Posts
May 23 2011 13:18 GMT
#2763
IMO, BW is still better than BW in SC2, nothing beats the classic graphics :D
Someone should suggest Blizzard to incorporate a new graphics setting in the next patch, lower than 'low' called 'BW' ^_^
If I was a wizard, this wouldn't be happening.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
May 23 2011 13:35 GMT
#2764
I cant find it on EU :/ ?
Just another gold Protoss...
bo0
Profile Joined April 2011
Belgium550 Posts
May 23 2011 13:40 GMT
#2765
On May 23 2011 22:35 Overpowered wrote:
I cant find it on EU :/ ?


It's there, just search for "SC2:BW" exactly like that and you should have a dozen or so maps show up
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
May 23 2011 13:47 GMT
#2766
Thanks, searched SCBW -_-
Just another gold Protoss...
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-23 20:07:47
May 23 2011 20:06 GMT
#2767
On May 23 2011 19:49 genstallik wrote:
Mav man, i think your SCV/Done/Probe attack speeds are waaaaaay to fast, gonna fix it?


it should be accurate

On May 23 2011 22:00 jaybee wrote:
How do you set this up to be playable in single player/offline. Normal maps I can just double click the file and it runs perfectly, but when I do it for this map nothing works right. Its probably because of the assets, though I don't even know where to begin with those.


i dont include all the assets in every version i release.
all assets are needed to be placed in starcraft II/mods folder

it should work then, but the ai is hardly there.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TheRhox
Profile Joined March 2011
Canada868 Posts
May 23 2011 20:49 GMT
#2768
Wow, hold position lurker actually works in this version! colour me impressed.
VoS
Profile Joined September 2010
United States30 Posts
May 23 2011 20:50 GMT
#2769
Found another game of sc2bw from TLO's 24 hr marathon:

LiquidTLO vs mouzLomo PvT on Othello

Starts @ ~27 min
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-05-23 21:58:49
May 23 2011 21:14 GMT
#2770
TLO definitely helped a lot by streaming some sc2bw games , it's actually possible to find games in the sc2bw chat channel . 13 people were in it at around 10:30 pm , which is a huge improvement compared to what it was before.

edit: the game vs lomo was actually pretty good , he got roflstomped but it was exiting to watch ( great shuttle/zealot bombing by TLO , you can see that he was quite good at bw when the beta was launched)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 23 2011 21:17 GMT
#2771
MavercK you should see if any tournaments (GSL/NASL/IPL/MLG/TSL) would be interested in doing showcase matches with this map.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
jaybee
Profile Joined May 2011
United States24 Posts
May 23 2011 23:04 GMT
#2772
On May 24 2011 05:06 MavercK wrote:
Show nested quote +
On May 23 2011 19:49 genstallik wrote:
Mav man, i think your SCV/Done/Probe attack speeds are waaaaaay to fast, gonna fix it?


it should be accurate

Show nested quote +
On May 23 2011 22:00 jaybee wrote:
How do you set this up to be playable in single player/offline. Normal maps I can just double click the file and it runs perfectly, but when I do it for this map nothing works right. Its probably because of the assets, though I don't even know where to begin with those.


i dont include all the assets in every version i release.
all assets are needed to be placed in starcraft II/mods folder

it should work then, but the ai is hardly there.

Thanks mav. I download the version for publishers so i have the mod files. I just wanted to test it while I couldn't use the internet for a while. Thanks again.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 24 2011 01:06 GMT
#2773
are you guys planning to put dynamic unit movements?
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
MavercK
Profile Joined March 2010
Australia2181 Posts
May 24 2011 01:31 GMT
#2774
On May 24 2011 10:06 Zeroes wrote:
are you guys planning to put dynamic unit movements?


theres no information on it at all nor a download link for the map or anything
if you can help please do.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
May 24 2011 02:18 GMT
#2775
probably going to do a new version tonight/whenever US client gets the 1.3.4 patch
i would do it now but it wont let me publish (i wish they updated all regions at the same time)

changes coming are as follows
+ Show Spoiler +

Version 0.971


Additions
  • New Method for loading Triggers, Triggers are now loaded from the SC2BW mod file instead of from the individual map, ergo there is only a single source for Triggers. this will make it easier to update the map and also ensure Ladder Rating is persistent across all maps.
  • New Valkyrie Texture by buhhy
  • New model for Comsat. has animations now.
  • Work Animation added to Science Facility (lights flash when upgrading)
  • Dragoons now make a mess


Changes
  • Tweaks to the way Valkyrie attack works
  • Polished all addons construction animations
  • Work Animation removed from Gateway
  • Battlecruiser attack made more visible by increasing effect size and slowing projectile
  • All Protoss Buildings now have the same Warp in Animation
  • Lurker Attack Spines are now much taller.
  • Irradiate will no longer cause units to "Flee"
  • Spider Mine movement speed decreased from 9 > 7.5
  • Lurker Egg size increased slightly
  • Dark/Archon size decreased slightly
  • Mutalisk size increased slightly
  • Reduced Pylon Power Radius from 7.5 > 6.5, (same as blizzard's change, tested all wallins on Fighting Spirit and all remain possible)
  • changed the way Game Mode Options are displayed (Hardcore settings) to be more straight forward


Fixes
  • Command Center no longer morphs into Orbitals and Planetary while flying
  • Some small fixes to Destination (fixed wallin, fixed bridge symmetry)
  • Some small fixes to Andromeda (fixed center, added doodads)
  • Some small fixes to Othello (added destructable rocks to make wallin at natural better)
  • Some small fixes to Heartbreak Ridge (changes to center, made wallins more accurate)
  • Some small fixes to Circuit Breaker (more accurate wallin)
  • Some pretty significant changes to Fighting Spirit (more accurate wallin, changes to bridge and river width, main base seems massive however =\)
  • Nydus should now properly not play a Global Sound on Birth
  • Siege Tanks will now properly do Splash Damage to it's Target while Target remains under Dark Swarm
  • Fixed bug that caused Devourer to be unable to attack cloaked units, irregardless if they were visible or not
  • Fixed 99% of Hotkey re-assigning functionality. all units/buildings should show correctly
  • Fixed Hallucination

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
VoS
Profile Joined September 2010
United States30 Posts
May 24 2011 02:47 GMT
#2776
On May 24 2011 11:18 MavercK wrote:
probably going to do a new version tonight/whenever US client gets the 1.3.4 patch
i would do it now but it wont let me publish (i wish they updated all regions at the same time)

changes coming are as follows
+ Show Spoiler +

Version 0.971


Additions
  • New Method for loading Triggers, Triggers are now loaded from the SC2BW mod file instead of from the individual map, ergo there is only a single source for Triggers. this will make it easier to update the map and also ensure Ladder Rating is persistent across all maps.
  • New Valkyrie Texture by buhhy
  • New model for Comsat. has animations now.
  • Work Animation added to Science Facility (lights flash when upgrading)
  • Dragoons now make a mess


Changes
  • Tweaks to the way Valkyrie attack works
  • Polished all addons construction animations
  • Work Animation removed from Gateway
  • Battlecruiser attack made more visible by increasing effect size and slowing projectile
  • All Protoss Buildings now have the same Warp in Animation
  • Lurker Attack Spines are now much taller.
  • Irradiate will no longer cause units to "Flee"
  • Spider Mine movement speed decreased from 9 > 7.5
  • Lurker Egg size increased slightly
  • Dark/Archon size decreased slightly
  • Mutalisk size increased slightly
  • Reduced Pylon Power Radius from 7.5 > 6.5, (same as blizzard's change, tested all wallins on Fighting Spirit and all remain possible)
  • changed the way Game Mode Options are displayed (Hardcore settings) to be more straight forward


Fixes
  • Command Center no longer morphs into Orbitals and Planetary while flying
  • Some small fixes to Destination (fixed wallin, fixed bridge symmetry)
  • Some small fixes to Andromeda (fixed center, added doodads)
  • Some small fixes to Othello (added destructable rocks to make wallin at natural better)
  • Some small fixes to Heartbreak Ridge (changes to center, made wallins more accurate)
  • Some small fixes to Circuit Breaker (more accurate wallin)
  • Some pretty significant changes to Fighting Spirit (more accurate wallin, changes to bridge and river width, main base seems massive however =\)
  • Nydus should now properly not play a Global Sound on Birth
  • Siege Tanks will now properly do Splash Damage to it's Target while Target remains under Dark Swarm
  • Fixed bug that caused Devourer to be unable to attack cloaked units, irregardless if they were visible or not
  • Fixed 99% of Hotkey re-assigning functionality. all units/buildings should show correctly
  • Fixed Hallucination


Sick!

Thanks Mav!
kane]deth[
Profile Joined October 2009
Canada368 Posts
May 24 2011 03:08 GMT
#2777
I'm looking forward to blue dragoon blood
jaybee
Profile Joined May 2011
United States24 Posts
May 24 2011 11:42 GMT
#2778
Hey Mav, can you remove the sight blockers on Fighting Spirit? It really makes early game tank timing pushes hard to stop because no air yet. Also can you fix the SCV's attack rate. I know by clicking it you can make scv attack faster but that is not as important as allowing marine allins to be unstoppable.
xaeiu
Profile Blog Joined September 2010
432 Posts
May 24 2011 11:57 GMT
#2779
On May 24 2011 11:18 MavercK wrote:
probably going to do a new version tonight/whenever US client gets the 1.3.4 patch
i would do it now but it wont let me publish (i wish they updated all regions at the same time)

changes coming are as follows
+ Show Spoiler +

Version 0.971


Additions
  • New Method for loading Triggers, Triggers are now loaded from the SC2BW mod file instead of from the individual map, ergo there is only a single source for Triggers. this will make it easier to update the map and also ensure Ladder Rating is persistent across all maps.
  • New Valkyrie Texture by buhhy
  • New model for Comsat. has animations now.
  • Work Animation added to Science Facility (lights flash when upgrading)
  • Dragoons now make a mess


Changes
  • Tweaks to the way Valkyrie attack works
  • Polished all addons construction animations
  • Work Animation removed from Gateway
  • Battlecruiser attack made more visible by increasing effect size and slowing projectile
  • All Protoss Buildings now have the same Warp in Animation
  • Lurker Attack Spines are now much taller.
  • Irradiate will no longer cause units to "Flee"
  • Spider Mine movement speed decreased from 9 > 7.5
  • Lurker Egg size increased slightly
  • Dark/Archon size decreased slightly
  • Mutalisk size increased slightly
  • Reduced Pylon Power Radius from 7.5 > 6.5, (same as blizzard's change, tested all wallins on Fighting Spirit and all remain possible)
  • changed the way Game Mode Options are displayed (Hardcore settings) to be more straight forward


Fixes
  • Command Center no longer morphs into Orbitals and Planetary while flying
  • Some small fixes to Destination (fixed wallin, fixed bridge symmetry)
  • Some small fixes to Andromeda (fixed center, added doodads)
  • Some small fixes to Othello (added destructable rocks to make wallin at natural better)
  • Some small fixes to Heartbreak Ridge (changes to center, made wallins more accurate)
  • Some small fixes to Circuit Breaker (more accurate wallin)
  • Some pretty significant changes to Fighting Spirit (more accurate wallin, changes to bridge and river width, main base seems massive however =\)
  • Nydus should now properly not play a Global Sound on Birth
  • Siege Tanks will now properly do Splash Damage to it's Target while Target remains under Dark Swarm
  • Fixed bug that caused Devourer to be unable to attack cloaked units, irregardless if they were visible or not
  • Fixed 99% of Hotkey re-assigning functionality. all units/buildings should show correctly
  • Fixed Hallucination



awesome that you're still putting so much effort into it!
definitely gonna check them out again as soon as they are up
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-24 12:34:30
May 24 2011 12:28 GMT
#2780
On May 24 2011 20:42 jaybee wrote:
Hey Mav, can you remove the sight blockers on Fighting Spirit? It really makes early game tank timing pushes hard to stop because no air yet. Also can you fix the SCV's attack rate. I know by clicking it you can make scv attack faster but that is not as important as allowing marine allins to be unstoppable.


it's accurate
SCVs had one of the fastest attack speeds in the game
the trade off is they had to be completely still, they cannot moving shot, they also had the shortest range of all workers.

to be more specific
SCV attack cooldown is 15 frames
SC1 at fastest was at 24fps

thats 1.6 attacks per second.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 137 138 139 140 141 246 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 5
CranKy Ducklings1
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 46
RuFF_SC2 37
CosmosSc2 30
StarCraft: Brood War
Rain 1525
GuemChi 1122
Dota 2
monkeys_forever387
NeuroSwarm126
League of Legends
Doublelift4547
JimRising 277
Counter-Strike
fl0m1897
minikerr60
Super Smash Bros
hungrybox754
AZ_Axe89
Other Games
summit1g3711
shahzam452
C9.Mang0279
ViBE113
Fnx 63
Trikslyr37
Liquid`Ken7
[ Show 12 non-featured ]
StarCraft 2
• davetesta36
• RyuSc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22131
Other Games
• imaqtpie1326
Upcoming Events
The PondCast
9h 59m
KCM Race Survival
9h 59m
OSC
22h 29m
Escore
1d 9h
IntoTheTV X SOOP
1d 10h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.