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iCCup Mapmaking Team & Map Pool - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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gawk
Profile Joined February 2010
Germany310 Posts
August 04 2010 14:27 GMT
#61
When launching the map iccup aztec sc2 crashes:

e_errorIdTooMany
"Core: too many objects for the operation".
on EU

Any suggestions?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-08-04 16:09:37
August 04 2010 14:34 GMT
#62
ok, i will check it

Oh my god, my sc2 just bug totally, i can't connect anymore. It looks like a realmdown for me or something <_<

still didn't found the bug...


edit: forgot to mention that when i start the map via the editor, everything works well. The problem comes probably from the servers. Other that, i don't know what's going on
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
gawk
Profile Joined February 2010
Germany310 Posts
August 04 2010 18:43 GMT
#63
Now I can host the map without error.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 04 2010 18:53 GMT
#64
It still crashes for me
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
faintz
Profile Joined June 2010
United States47 Posts
August 04 2010 18:59 GMT
#65
Sorry if you answered this already, but is there a reason why theres no xel'naga watch towers?
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 04 2010 19:19 GMT
#66
nope i didn't. I just didn't find any interesting place where xel naga towers would be strategical
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tofucake
Profile Blog Joined October 2009
Hyrule19200 Posts
August 04 2010 20:57 GMT
#67
ICCup Map Team and the maps listed in the first post have been added to Liquipedia 2 (except dyren, since I don't have any details on him yet). I'll be adding more of your maps later on, when I have some more time.
Liquipediaasante sana squash banana
Belegorm
Profile Blog Joined April 2010
United States330 Posts
August 04 2010 21:09 GMT
#68
Need Destination on liquipedia 2
MUM GIVE ME SOME SCISSORS!!!
Channel56k
Profile Joined June 2010
United States413 Posts
August 04 2010 21:28 GMT
#69
On August 05 2010 05:57 tofucake wrote:
ICCup Map Team and the maps listed in the first post have been added to Liquipedia 2 (except dyren, since I don't have any details on him yet). I'll be adding more of your maps later on, when I have some more time.

TY!
"Do yourself a favor, and don't listen to me."
Digityl
Profile Joined August 2010
United States2 Posts
August 05 2010 00:18 GMT
#70
This is prob a newb question, but how do I search "iccup" in-game in order to find the maps? Sorry, I just got sc2 yesterday :'(
Channel56k
Profile Joined June 2010
United States413 Posts
August 05 2010 04:18 GMT
#71
On August 05 2010 09:18 Digityl wrote:
This is prob a newb question, but how do I search "iccup" in-game in order to find the maps? Sorry, I just got sc2 yesterday :'(


Click on multiplayer, then choose"create custom game" at the lower right hand corner, and somewhere towards the middle you will find a search bar. Search "iccup" and youll get a list of the maps
"Do yourself a favor, and don't listen to me."
Teton
Profile Joined May 2010
France1656 Posts
August 05 2010 10:08 GMT
#72
Actually i dont see all the map on the Eu server..
only SUPEROUMAN's one ( Azte"c/crop circle )
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 05 2010 10:58 GMT
#73
Because i'm the only one who has a European client. Other maps will come soon.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
lgn!
Profile Joined February 2010
Italy224 Posts
August 05 2010 12:52 GMT
#74
can't wait for playing those maps on EU server, gj guys :D
화이팅
Teton
Profile Joined May 2010
France1656 Posts
August 05 2010 14:03 GMT
#75
if you want any help for pushinging maps on eu , i can lent you my account
Digityl
Profile Joined August 2010
United States2 Posts
August 05 2010 14:32 GMT
#76
On August 05 2010 13:18 konicki wrote:
Show nested quote +
On August 05 2010 09:18 Digityl wrote:
This is prob a newb question, but how do I search "iccup" in-game in order to find the maps? Sorry, I just got sc2 yesterday :'(


Click on multiplayer, then choose"create custom game" at the lower right hand corner, and somewhere towards the middle you will find a search bar. Search "iccup" and youll get a list of the maps


Awesome, thanks!
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 06 2010 03:58 GMT
#77
New maps for next Tuesday are EPIC!! Three awesome maps
Life is Good.
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 08 2010 03:02 GMT
#78
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536

New map images up here. These 3 will be played on Tuesday. These guys are making awesome maps!
Life is Good.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 08 2010 03:12 GMT
#79
Map pool has been updated!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-08-08 03:47:20
August 08 2010 03:43 GMT
#80
Just played a couple games on Starchild, found some serious imbalances. Take this situation for example:

You are playing Protoss. You spawn in the 10 o'clock position, and forge FE into your natural (normal so far). You hold out for long enough until you need a third base. You expand to the 6 o'clock position (to the left of the opponent's natural). Now here are the unbalances with this situation:

1. You get two more free bases (1 HY, 1 normal) because they are easily protected
2. You get infinite harass on their natural (break destro. rocks OR warp in units by placing a pylon on one side and warping in to the other)
3. You can defend the main path by easily moving your army to the middle (very short)

If you need a replay as proof, I will gladly send it to you via email. I think there are a couple ways to fix this:

1. Move the expansion set of three to be a bit more spread out
2. Move destro. rocks towards to the 1) right on top 2) left on bottom

I have some speculation of unbalance on some other maps too, but I need to confirm by testing in-game. Hopefully this can help make them better!
https://liquipedia.net/starcraft2/Monitor
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