• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:36
CEST 01:36
KST 08:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Working 1v1, 2v2, 3v3 Ladder an AI researcher's take on the ladder bot BW General Discussion
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7923 users

iCCup Mapmaking Team & Map Pool - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 Next All
G_Wen
Profile Joined September 2009
Canada525 Posts
December 30 2010 18:07 GMT
#341
On December 30 2010 17:40 Barrin wrote:
Oh yeah.. So I was thinking about the real seconds vs map analyzer for measuring distances and I came up with something that's actually pretty fucking obvious in hindsight.

It's clear that all you really need to convert the two is just a ratio... so what is that ratio? Well... you could do some tests (I didn't actually... because I noticed the following)

  1. The number that the map analyzer gives you is essentially the number of 1x1 tiles away the distance is.
  2. Workers move at 2.25 tiles per second


So basically to get from real worker seconds -> analyzer unit you just need to multiply the real worker seconds by 2.25.

To get from analyzer units -> real worker seconds you just divide analyzer units by 2.25.

You can do the same thing with any unit if you substitute the 2.25 for the unit in question's movement speed.

Quick scanning of an early google doc containing rush distance info seems to confirm this.

Well that was easy ^^ lol
Neat but where does the unit speed factor in to all this? Workers move at 2.8125 in game speed. Assuming that there is a map that is 100 units wide it would take 35.555 in game seconds to travel that distance. (d = v*t, t = d/v) This however translates into 25.765 real time seconds when played on faster.

http://wiki.teamliquid.net/starcraft2/Drone
Is this to say the speed of a unit is equal to how many tiles it can travel in one second (i'm not sure if your math is in game of real time) multiplied by 1.25? If so the map analyzer might want to give out size interpretations that are 5/4 of what they currently are since that would easily allow us to calculate how long it would take different units to travel across the map. (Or we can do it ourselves it's honestly not that bad). I remember a post about this a while ago but the search function is failing me.
ESV Mapmaking Team
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2010-12-31 03:20:12
December 31 2010 03:17 GMT
#342
Worker speed is not 2.25, that is the speed of infantry and other units. Worker speed is 2.813 (or 2.8125 if you want to be exact). Just wanted to clarify.

EDIT: I was reading the quote in the post above me, but the poster put in the correct value, sorry.
Enjoy your day.
SirDuke
Profile Joined October 2010
United States239 Posts
December 31 2010 04:08 GMT
#343
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?
Wanna turn up the heat?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 31 2010 06:42 GMT
#344
On December 31 2010 13:08 SirDuke wrote:
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?

It will be resuming in the new year.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Noam
Profile Joined September 2010
Israel2209 Posts
December 31 2010 12:01 GMT
#345
Testbug looks great, mixing terrain types is funky in a good way :D
Liquipedia
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 02 2011 10:25 GMT
#346
OP updated with The Starparty V, Braxis Orbital and latest version of Pawn. Some really nice maps to start off the new year!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 03:48 GMT
#347
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
January 03 2011 03:54 GMT
#348
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

I think the problem was when you have several groups together, like the lighting surrounded by the pillars). This method will select the object you want to edit but it'll also grab whatever else is around it since they all belong to the doodad section. Still neat trick for picking out that one doodad in a forest of units.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 04:01 GMT
#349
--- Nuked ---
Smigi
Profile Joined April 2010
United States328 Posts
January 04 2011 15:41 GMT
#350
Tournaments should seriously start making a switch into these maps.

Blizzard Maps like steppes of war are just a joke at this point.
Drone then Own
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 04 2011 16:01 GMT
#351
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

Do you mean this serious?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 04 2011 19:21 GMT
#352
I didnt know about the double click thing.
That brings me to the idea of hotkey/ editor trick collection thread.

Maybe somebody whos good at making threads should start one?
There is one from 9th aug, but its only basic stuff. Im more thinking of a collection where people contribute their knowledge and its updated.
I do not obey any norms. I redefine standard with every thought I make.
rob526
Profile Joined December 2010
United States8 Posts
January 04 2011 23:47 GMT
#353
Thanks ive been meaning to download these
Booom3
Profile Joined January 2011
Sweden11 Posts
January 05 2011 18:37 GMT
#354
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?
G_Wen
Profile Joined September 2009
Canada525 Posts
January 05 2011 19:18 GMT
#355
On January 06 2011 03:37 Booom3 wrote:
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?

PM Him here: http://www.teamliquid.net/forum/profile.php?user=Grebliv
Usually iCCup maps aren't given as a download since other people can upload with modifications, take credit for them, ect...
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2011 18:50 GMT
#356
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G_Wen
Profile Joined September 2009
Canada525 Posts
January 07 2011 19:29 GMT
#357
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.
ESV Mapmaking Team
tofucake
Profile Blog Joined October 2009
Hyrule19257 Posts
January 07 2011 19:47 GMT
#358
On January 08 2011 04:29 G_Wen wrote:
Show nested quote +
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.

We still love you, but not enough to keep you :D
Liquipediaasante sana squash banana
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 12 2011 14:54 GMT
#359
so whats the channel for iccup custom games?
http://www.twitch.tv/czelpredy
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-12 16:05:24
January 12 2011 15:00 GMT
#360
iccup i guess.
I do not obey any norms. I redefine standard with every thought I make.
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 68
StarCraft: Brood War
910 41
Dota 2
NeuroSwarm172
League of Legends
Doublelift3851
JimRising 472
Counter-Strike
pashabiceps905
Other Games
summit1g8052
FrodaN2416
mouzStarbuck1060
shahzam574
B2W.Neo285
KnowMe236
Trikslyr201
Livibee179
ViBE108
elazer76
SteadfastSC35
CosmosSc2 25
Organizations
Other Games
gamesdonequick2110
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 101
• mYiSmile161
• EnkiAlexander 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
24m
GSL
11h 24m
Shopify Rebellion Sundays
15h 24m
Spirit vs Mixu
BSL
19h 24m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
1d
Afreeca Starleague
1d 10h
Shine vs Rush
WardiTV Weekly
1d 11h
Monday Night Weeklies
1d 16h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.