On December 30 2010 17:40 Barrin wrote:
Oh yeah.. So I was thinking about the real seconds vs map analyzer for measuring distances and I came up with something that's actually pretty fucking obvious in hindsight.
It's clear that all you really need to convert the two is just a ratio... so what is that ratio? Well... you could do some tests (I didn't actually... because I noticed the following)
So basically to get from real worker seconds -> analyzer unit you just need to multiply the real worker seconds by 2.25.
To get from analyzer units -> real worker seconds you just divide analyzer units by 2.25.
You can do the same thing with any unit if you substitute the 2.25 for the unit in question's movement speed.
Quick scanning of an early google doc containing rush distance info seems to confirm this.
Well that was easy ^^ lol
Neat but where does the unit speed factor in to all this? Workers move at 2.8125 in game speed. Assuming that there is a map that is 100 units wide it would take 35.555 in game seconds to travel that distance. (d = v*t, t = d/v) This however translates into 25.765 real time seconds when played on faster.Oh yeah.. So I was thinking about the real seconds vs map analyzer for measuring distances and I came up with something that's actually pretty fucking obvious in hindsight.
It's clear that all you really need to convert the two is just a ratio... so what is that ratio? Well... you could do some tests (I didn't actually... because I noticed the following)
- The number that the map analyzer gives you is essentially the number of 1x1 tiles away the distance is.
- Workers move at 2.25 tiles per second
So basically to get from real worker seconds -> analyzer unit you just need to multiply the real worker seconds by 2.25.
To get from analyzer units -> real worker seconds you just divide analyzer units by 2.25.
You can do the same thing with any unit if you substitute the 2.25 for the unit in question's movement speed.
Quick scanning of an early google doc containing rush distance info seems to confirm this.
Well that was easy ^^ lol
http://wiki.teamliquid.net/starcraft2/Drone
Is this to say the speed of a unit is equal to how many tiles it can travel in one second (i'm not sure if your math is in game of real time) multiplied by 1.25? If so the map analyzer might want to give out size interpretations that are 5/4 of what they currently are since that would easily allow us to calculate how long it would take different units to travel across the map. (Or we can do it ourselves it's honestly not that bad). I remember a post about this a while ago but the search function is failing me.