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iCCup Mapmaking Team & Map Pool - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
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G_Wen
Profile Joined September 2009
Canada525 Posts
December 30 2010 18:07 GMT
#341
On December 30 2010 17:40 Barrin wrote:
Oh yeah.. So I was thinking about the real seconds vs map analyzer for measuring distances and I came up with something that's actually pretty fucking obvious in hindsight.

It's clear that all you really need to convert the two is just a ratio... so what is that ratio? Well... you could do some tests (I didn't actually... because I noticed the following)

  1. The number that the map analyzer gives you is essentially the number of 1x1 tiles away the distance is.
  2. Workers move at 2.25 tiles per second


So basically to get from real worker seconds -> analyzer unit you just need to multiply the real worker seconds by 2.25.

To get from analyzer units -> real worker seconds you just divide analyzer units by 2.25.

You can do the same thing with any unit if you substitute the 2.25 for the unit in question's movement speed.

Quick scanning of an early google doc containing rush distance info seems to confirm this.

Well that was easy ^^ lol
Neat but where does the unit speed factor in to all this? Workers move at 2.8125 in game speed. Assuming that there is a map that is 100 units wide it would take 35.555 in game seconds to travel that distance. (d = v*t, t = d/v) This however translates into 25.765 real time seconds when played on faster.

http://wiki.teamliquid.net/starcraft2/Drone
Is this to say the speed of a unit is equal to how many tiles it can travel in one second (i'm not sure if your math is in game of real time) multiplied by 1.25? If so the map analyzer might want to give out size interpretations that are 5/4 of what they currently are since that would easily allow us to calculate how long it would take different units to travel across the map. (Or we can do it ourselves it's honestly not that bad). I remember a post about this a while ago but the search function is failing me.
ESV Mapmaking Team
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2010-12-31 03:20:12
December 31 2010 03:17 GMT
#342
Worker speed is not 2.25, that is the speed of infantry and other units. Worker speed is 2.813 (or 2.8125 if you want to be exact). Just wanted to clarify.

EDIT: I was reading the quote in the post above me, but the poster put in the correct value, sorry.
Enjoy your day.
SirDuke
Profile Joined October 2010
United States239 Posts
December 31 2010 04:08 GMT
#343
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?
Wanna turn up the heat?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 31 2010 06:42 GMT
#344
On December 31 2010 13:08 SirDuke wrote:
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?

It will be resuming in the new year.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Noam
Profile Joined September 2010
Israel2209 Posts
December 31 2010 12:01 GMT
#345
Testbug looks great, mixing terrain types is funky in a good way :D
Liquipedia
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 02 2011 10:25 GMT
#346
OP updated with The Starparty V, Braxis Orbital and latest version of Pawn. Some really nice maps to start off the new year!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 03:48 GMT
#347
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
January 03 2011 03:54 GMT
#348
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

I think the problem was when you have several groups together, like the lighting surrounded by the pillars). This method will select the object you want to edit but it'll also grab whatever else is around it since they all belong to the doodad section. Still neat trick for picking out that one doodad in a forest of units.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 04:01 GMT
#349
--- Nuked ---
Smigi
Profile Joined April 2010
United States328 Posts
January 04 2011 15:41 GMT
#350
Tournaments should seriously start making a switch into these maps.

Blizzard Maps like steppes of war are just a joke at this point.
Drone then Own
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 04 2011 16:01 GMT
#351
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

Do you mean this serious?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 04 2011 19:21 GMT
#352
I didnt know about the double click thing.
That brings me to the idea of hotkey/ editor trick collection thread.

Maybe somebody whos good at making threads should start one?
There is one from 9th aug, but its only basic stuff. Im more thinking of a collection where people contribute their knowledge and its updated.
I do not obey any norms. I redefine standard with every thought I make.
rob526
Profile Joined December 2010
United States8 Posts
January 04 2011 23:47 GMT
#353
Thanks ive been meaning to download these
Booom3
Profile Joined January 2011
Sweden11 Posts
January 05 2011 18:37 GMT
#354
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?
G_Wen
Profile Joined September 2009
Canada525 Posts
January 05 2011 19:18 GMT
#355
On January 06 2011 03:37 Booom3 wrote:
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?

PM Him here: http://www.teamliquid.net/forum/profile.php?user=Grebliv
Usually iCCup maps aren't given as a download since other people can upload with modifications, take credit for them, ect...
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2011 18:50 GMT
#356
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G_Wen
Profile Joined September 2009
Canada525 Posts
January 07 2011 19:29 GMT
#357
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.
ESV Mapmaking Team
tofucake
Profile Blog Joined October 2009
Hyrule19203 Posts
January 07 2011 19:47 GMT
#358
On January 08 2011 04:29 G_Wen wrote:
Show nested quote +
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.

We still love you, but not enough to keep you :D
Liquipediaasante sana squash banana
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 12 2011 14:54 GMT
#359
so whats the channel for iccup custom games?
http://www.twitch.tv/czelpredy
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-12 16:05:24
January 12 2011 15:00 GMT
#360
iccup i guess.
I do not obey any norms. I redefine standard with every thought I make.
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