• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:56
CET 13:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2624 users

iCCup Mapmaking Team & Map Pool - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 Next All
G_Wen
Profile Joined September 2009
Canada525 Posts
December 30 2010 18:07 GMT
#341
On December 30 2010 17:40 Barrin wrote:
Oh yeah.. So I was thinking about the real seconds vs map analyzer for measuring distances and I came up with something that's actually pretty fucking obvious in hindsight.

It's clear that all you really need to convert the two is just a ratio... so what is that ratio? Well... you could do some tests (I didn't actually... because I noticed the following)

  1. The number that the map analyzer gives you is essentially the number of 1x1 tiles away the distance is.
  2. Workers move at 2.25 tiles per second


So basically to get from real worker seconds -> analyzer unit you just need to multiply the real worker seconds by 2.25.

To get from analyzer units -> real worker seconds you just divide analyzer units by 2.25.

You can do the same thing with any unit if you substitute the 2.25 for the unit in question's movement speed.

Quick scanning of an early google doc containing rush distance info seems to confirm this.

Well that was easy ^^ lol
Neat but where does the unit speed factor in to all this? Workers move at 2.8125 in game speed. Assuming that there is a map that is 100 units wide it would take 35.555 in game seconds to travel that distance. (d = v*t, t = d/v) This however translates into 25.765 real time seconds when played on faster.

http://wiki.teamliquid.net/starcraft2/Drone
Is this to say the speed of a unit is equal to how many tiles it can travel in one second (i'm not sure if your math is in game of real time) multiplied by 1.25? If so the map analyzer might want to give out size interpretations that are 5/4 of what they currently are since that would easily allow us to calculate how long it would take different units to travel across the map. (Or we can do it ourselves it's honestly not that bad). I remember a post about this a while ago but the search function is failing me.
ESV Mapmaking Team
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2010-12-31 03:20:12
December 31 2010 03:17 GMT
#342
Worker speed is not 2.25, that is the speed of infantry and other units. Worker speed is 2.813 (or 2.8125 if you want to be exact). Just wanted to clarify.

EDIT: I was reading the quote in the post above me, but the poster put in the correct value, sorry.
Enjoy your day.
SirDuke
Profile Joined October 2010
United States239 Posts
December 31 2010 04:08 GMT
#343
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?
Wanna turn up the heat?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 31 2010 06:42 GMT
#344
On December 31 2010 13:08 SirDuke wrote:
so is there still an IMS? noticed the link in the OP was too a thread that was closed... any info?

It will be resuming in the new year.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Noam
Profile Joined September 2010
Israel2209 Posts
December 31 2010 12:01 GMT
#345
Testbug looks great, mixing terrain types is funky in a good way :D
Liquipedia
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 02 2011 10:25 GMT
#346
OP updated with The Starparty V, Braxis Orbital and latest version of Pawn. Some really nice maps to start off the new year!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 03:48 GMT
#347
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
January 03 2011 03:54 GMT
#348
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

I think the problem was when you have several groups together, like the lighting surrounded by the pillars). This method will select the object you want to edit but it'll also grab whatever else is around it since they all belong to the doodad section. Still neat trick for picking out that one doodad in a forest of units.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 04:01 GMT
#349
--- Nuked ---
Smigi
Profile Joined April 2010
United States328 Posts
January 04 2011 15:41 GMT
#350
Tournaments should seriously start making a switch into these maps.

Blizzard Maps like steppes of war are just a joke at this point.
Drone then Own
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 04 2011 16:01 GMT
#351
On January 03 2011 12:48 Barrin wrote:
Oh prodiG I figured out how to open up the edit screen on things that are hard to double click on

  1. Select Unit
  2. Press Enter


Not sure if you ever figured it out but it will definitely help me anyway ^_^

Do you mean this serious?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 04 2011 19:21 GMT
#352
I didnt know about the double click thing.
That brings me to the idea of hotkey/ editor trick collection thread.

Maybe somebody whos good at making threads should start one?
There is one from 9th aug, but its only basic stuff. Im more thinking of a collection where people contribute their knowledge and its updated.
I do not obey any norms. I redefine standard with every thought I make.
rob526
Profile Joined December 2010
United States8 Posts
January 04 2011 23:47 GMT
#353
Thanks ive been meaning to download these
Booom3
Profile Joined January 2011
Sweden11 Posts
January 05 2011 18:37 GMT
#354
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?
G_Wen
Profile Joined September 2009
Canada525 Posts
January 05 2011 19:18 GMT
#355
On January 06 2011 03:37 Booom3 wrote:
Hey! I would like to use the map Europa for a custom map that I am making, how can I contact grebliv?

PM Him here: http://www.teamliquid.net/forum/profile.php?user=Grebliv
Usually iCCup maps aren't given as a download since other people can upload with modifications, take credit for them, ect...
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2011 18:50 GMT
#356
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G_Wen
Profile Joined September 2009
Canada525 Posts
January 07 2011 19:29 GMT
#357
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.
ESV Mapmaking Team
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
January 07 2011 19:47 GMT
#358
On January 08 2011 04:29 G_Wen wrote:
Show nested quote +
On January 08 2011 03:50 prodiG wrote:
The iCCup Mapmaking Team is proud to introduce it's latest addition to the roster: Oliver "Koagel" Gam!
2 days without internet and they replace me already.

We still love you, but not enough to keep you :D
Liquipediaasante sana squash banana
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 12 2011 14:54 GMT
#359
so whats the channel for iccup custom games?
http://www.twitch.tv/czelpredy
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-12 16:05:24
January 12 2011 15:00 GMT
#360
iccup i guess.
I do not obey any norms. I redefine standard with every thought I make.
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#76
WardiTV744
OGKoka 361
Rex117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 361
Rex 117
StarCraft: Brood War
Sea 52538
Britney 46541
Rain 2371
Bisu 1812
Flash 1299
Jaedong 1264
Shuttle 1075
Stork 605
firebathero 549
Mong 315
[ Show more ]
actioN 265
Mini 227
Hyuk 227
Snow 226
ZerO 195
Soma 187
Soulkey 184
Dewaltoss 138
Leta 129
Rush 110
Light 106
PianO 86
ToSsGirL 78
Sea.KH 70
Nal_rA 64
Pusan 50
Backho 34
JulyZerg 31
sorry 31
[sc1f]eonzerg 26
Sacsri 26
GoRush 22
Free 18
910 17
soO 15
zelot 13
HiyA 12
ajuk12(nOOB) 11
scan(afreeca) 10
Icarus 7
Dota 2
XcaliburYe117
NeuroSwarm63
Counter-Strike
olofmeister1818
Stewie2K836
byalli680
x6flipin479
allub183
oskar49
markeloff46
Other Games
singsing2306
Gorgc1827
B2W.Neo1232
crisheroes305
XaKoH 286
Fuzer 172
ZerO(Twitch)11
Organizations
Counter-Strike
PGL127
Other Games
BasetradeTV77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 4m
Replay Cast
11h 4m
Replay Cast
1d 20h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.