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iCCup Mapmaking Team & Map Pool - Page 16

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 14 15 16 17 18 20 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 15 2010 07:42 GMT
#301
On December 15 2010 16:37 EatThePath wrote:
Show nested quote +
On December 14 2010 13:39 prodiG wrote:
Streaming work on a new map (2) Nemesis. Check it out http://www.teamliquid.net/video/streams/prodiG


Missed it. =\

Are you featured? I don't always check all the streamers. Definitely post again if you're streaming!

I think I'm actually going to go live in about 15 minutes! I'm not featured and I definitely don't have a schedule for this sort of thing. I'd like to be featured but from what I understand that's a weird process and I haven't spent enough time on the air to qualify yet.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:56 GMT
#302
I'll be watching
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-22 08:32:11
December 15 2010 08:00 GMT
#303
Stream is up now prodiG

I'll be streaming until the end of the Wintersun album, working on (4) Dark Sun. Eating atm so that's why stream says "Starting soon!"

EDIT: Not live.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
United_Strafes
Profile Joined August 2010
United States10 Posts
December 20 2010 05:55 GMT
#304
Hey gonna do another map article soon, would love to show off the new maps, there seems to be about 5 new ones right now since the last article but I'm gonna do a big one when Blizzard releases they're scenario maps whenever that may be, also seems like Blizzard is getting ready to have some kind of map service soon but what that entails idk. If you want to give it a read it's @

http://www.gamereplays.org/starcraft2/portals.php?show=news&news_id=718026&home

Anyway the maps look great by the time another article rolls around I'm sure they'll be alot to show off, seems like some of the previous maps are getting tweaked too, looking foreward to maybe having some community maps in the offical pool that would be awsome.
DNB
Profile Blog Joined November 2010
Finland995 Posts
December 22 2010 08:24 GMT
#305
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.
Brewed Tea
Profile Joined October 2010
United States124 Posts
December 22 2010 16:51 GMT
#306
okay okay okay, WHERES BLOODBATH !
if it wasnt for mules terrans would have to 15 hatch every game.
G_Wen
Profile Joined September 2009
Canada525 Posts
December 22 2010 17:15 GMT
#307
On December 23 2010 01:51 Brewed Tea wrote:
okay okay okay, WHERES BLOODBATH !
http://www.teamliquid.net/forum/viewmessage.php?topic_id=156922
*iCCup does not endorse posts made by CM.
ESV Mapmaking Team
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 22 2010 18:21 GMT
#308
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 22 2010 18:42 GMT
#309
On December 23 2010 03:21 neobowman wrote:
Show nested quote +
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.

What sort of big. Like exeeding the 10MB cap? Or like you have 5MB in use and it is like 9MB.
Or like 500x500 for a one player map?
And grand line really needs to be published :<
"Kinda like this thing but there’s something you should know, I just came to say hello."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 22 2010 18:54 GMT
#310
On December 23 2010 03:42 BuuGhost wrote:
Show nested quote +
On December 23 2010 03:21 neobowman wrote:
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.

What sort of big. Like exeeding the 10MB cap? Or like you have 5MB in use and it is like 9MB.
Or like 500x500 for a one player map?
And grand line really needs to be published :<


I'm pretty sure it's already on NA. But it's 144x144 size so I don't like it that much.
DNB
Profile Blog Joined November 2010
Finland995 Posts
December 24 2010 07:41 GMT
#311
On December 23 2010 03:21 neobowman wrote:
Show nested quote +
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.



I think when we compare the unit movement clumsiness in BW to SC2, the 144x144 in SC2 translates roughly to 128x128 in BW... I still don't see why it's too big when people have been asking for bigger maps all the time...
MavercK
Profile Joined March 2010
Australia2181 Posts
December 24 2010 08:18 GMT
#312
On December 24 2010 16:41 DNB wrote:
Show nested quote +
On December 23 2010 03:21 neobowman wrote:
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.



I think when we compare the unit movement clumsiness in BW to SC2, the 144x144 in SC2 translates roughly to 128x128 in BW... I still don't see why it's too big when people have been asking for bigger maps all the time...


sadly Blizzard balance around their retarded 4x4 maps but i love grand line
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-24 08:37:31
December 24 2010 08:36 GMT
#313
On December 24 2010 16:41 DNB wrote:
Show nested quote +
On December 23 2010 03:21 neobowman wrote:
On December 22 2010 17:24 DNB wrote:
I can't retain myself for enabling caps lock: WHEN IS GRAND LINE COMING OUT??? It looks awesome... Only thing I'm a bit suspicious about is the accessibility of any third gas expansions... But it's probably fine in 1v1.


Grand Line is too big. If there's a big demand, I could remake it into a smaller size.



I think when we compare the unit movement clumsiness in BW to SC2, the 144x144 in SC2 translates roughly to 128x128 in BW... I still don't see why it's too big when people have been asking for bigger maps all the time...


blizzard is balancing the game for steppes.

144x144 can make cross metal look shortish.
ESV Mapmaking!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 24 2010 09:28 GMT
#314
--- Nuked ---
The PWNion
Profile Joined August 2010
Canada39 Posts
December 24 2010 12:25 GMT
#315
i had this thought of "pimp my map" where you revise budding mapper's maps. thought i would share it.
News From the Heart
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 24 2010 15:53 GMT
#316
Wtf why would people say 144x144 is too big? Just for clarification, these are the sizes of the Blizzard maps:

Lost Temple: 132x134
Kulas Ravine: 140x136
Metalopolis: 140x140
Shakuras Plateau: 156x128

Do these maps feel too big to anyone?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 24 2010 15:58 GMT
#317
On December 25 2010 00:53 FlopTurnReaver wrote:
Wtf why would people say 144x144 is too big? Just for clarification, these are the sizes of the Blizzard maps:

Lost Temple: 132x134
Kulas Ravine: 140x136
Metalopolis: 140x140
Shakuras Plateau: 156x128

Do these maps feel too big to anyone?


Keep in mind that Metal and Lost Temple are diagonally shaped. They're basically squares but turned 45 degrees to fit in another square. Kulas sucks balls so its size doesn't matter (actually, it's just because it's natural leads straight into the centre) and shakuras has a huge amount of space behind the mains and naturals.
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 24 2010 16:07 GMT
#318
On December 25 2010 00:58 neobowman wrote:
Show nested quote +
On December 25 2010 00:53 FlopTurnReaver wrote:
Wtf why would people say 144x144 is too big? Just for clarification, these are the sizes of the Blizzard maps:

Lost Temple: 132x134
Kulas Ravine: 140x136
Metalopolis: 140x140
Shakuras Plateau: 156x128

Do these maps feel too big to anyone?


Keep in mind that Metal and Lost Temple are diagonally shaped. They're basically squares but turned 45 degrees to fit in another square. Kulas sucks balls so its size doesn't matter (actually, it's just because it's natural leads straight into the centre) and shakuras has a huge amount of space behind the mains and naturals.


Size isn't everything on its own. The problem with Grand Line was distances. It became a turtle fest because of the long rush distance, and closeness of expansions to the main. The map just doesn't work as it did in BW because of pathing and distances. It'd have to be reworked smaller, and had some adjusting with the center HY and 3rd mineral only.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
G_Wen
Profile Joined September 2009
Canada525 Posts
December 24 2010 16:14 GMT
#319
On December 25 2010 00:53 FlopTurnReaver wrote:
Wtf why would people say 144x144 is too big? Just for clarification, these are the sizes of the Blizzard maps:

Lost Temple: 132x134
Kulas Ravine: 140x136
Metalopolis: 140x140
Shakuras Plateau: 156x128

Do these maps feel too big to anyone?

Lost Temple and Metalopolis are squares withing squares:
[image loading]
Giving it an effective area of 132/sqrt(1^2 + 1^2) * 134/sqrt(1^2 + 1^2).
So lost temple would be 93x94. (Just an example it's obviously much larger than 93x94.)

Obviously this is just a over simplification but the area actually covered by LT is definitely closer to 128x128 than one would think. The same applies to metalopolis.

Kulas Ravines and Shakuras Plateau are very large in comparison. Kulas however is interesting because it features extremely long main to main distances yet extremely short nat to nat distances. This is because the nats extend directly towards the center of the map. Shakuras plateau offers naturals that extend slightly away from the center of the map so it feels larger. When looking at the actual image of the map one can see that not every inch of free space is used:
[image loading]

Compared to Grandline:
[image loading]
Where nearly all the space is used.

This just goes to show that map bounds don't show the whole picture.

Furthermore Grand Line is extremely open in the center which makes it feel like a larger map in general (python too).

I think the community as a whole is moving back towards smaller maps as they notice more and more zerg players are becoming comfortable with them and don't need the help of large maps to win.

With all that being said I fully support the publication of Grand Line so people can experience it and provide feedback.
ESV Mapmaking Team
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 24 2010 18:17 GMT
#320
is there an irc channel where we could arrange games on iccup maps?
http://www.twitch.tv/czelpredy
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