iCCup Mapmaking Team & Map Pool - Page 6
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darklordjac
Canada2231 Posts
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Channel56k
United States413 Posts
All of these maps, though well made and thought out need tweaks and changes so that over time they will become superb versions. I for one, for all the testing I did always destroyed the rocks going to the gold in Orbital Divide and never thought to test pathing around them... to my suprise you could sneak right past them !!! It was a "lul wtf" moment for me personally. So, the point is we will be having a pro balance thread put up shortly where the players involved in the matchups express their opinions on the maps they played relative to their race, the race of their opponent, or things in general. Then we will show the map-teams response to these suggetions. It is not to say that all suggestions translate to changes as some im-balances are designed to balance maps, however, it is to show that consideration is indeed going into the balance of these maps. They are already products of many hours work, but that does not make them immune to imbalances or fail rocks in my case for example. In this thread you can not only observe changes taking place to the iCCup maps, but leave opinions yourselves. Thanks to everyone who joined us and to the players who participated. We hit 2000 viewers and were really quite pleased with the games and performances. | ||
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TheYango
United States47024 Posts
+ Show Spoiler + ![]() ![]() The wall-ins are roughly similar for each position. It's a bit difficult to wall on both maps as Zerg, but seeing as Zerg wall-ins aren't currently seeing a lot of play, I don't think it will be hugely relevant. Still, something to keep in mind for racial/positional balance if a good player suddenly starts using wall-ins to deflect Hellions. | ||
maybenexttime
Poland5411 Posts
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prodiG
Canada2016 Posts
On August 12 2010 04:29 maybenexttime wrote: In the removed post SUPEROUMAN complained that you guys edited his map without permission and that the name is Crop Circle and and Crop Circles. I appreciate your efforts, but that was kind of disrespecful. He removed it because the issue was respectfully sorted out. Let's just drop it now, shall we? | ||
maybenexttime
Poland5411 Posts
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Credoo
Netherlands7 Posts
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Jsanko
Slovakia120 Posts
error message appears for me: e_errorIdTooMany "Core: too many objects for the operation" | ||
prodiG
Canada2016 Posts
On August 12 2010 08:45 Jsanko wrote: Anyone (probably Europe mostly) have problems when loading this maps ? error message appears for me: e_errorIdTooMany "Core: too many objects for the operation" I beleive superouman ran into this issue... | ||
Superouman
France2195 Posts
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prodiG
Canada2016 Posts
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Superouman
France2195 Posts
Firstly, i understood why my maps were crashing and they now work perfectly. Secondly, ProdiG and konicki's maps are now up on europe server. Enjoy~! | ||
Channel56k
United States413 Posts
On August 13 2010 10:16 ProTosS4EveR wrote: Great news for european guys! Firstly, i understood why my maps were crashing and they now work perfectly. Secondly, ProdiG and konicki's maps are now up on europe server. Enjoy~! This is great news! New balance images are coming as well for maps already presented. | ||
gawk
Germany310 Posts
On August 13 2010 10:16 ProTosS4EveR wrote: Great news for european guys! Firstly, i understood why my maps were crashing and they now work perfectly. Secondly, ProdiG and konicki's maps are now up on europe server. Enjoy~! Great stuff! Maps not crashing any more and other maps are on EU too. But Starchild and Orbital Divide seem not to be up. | ||
United_Strafes
United States10 Posts
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Superouman
France2195 Posts
http://www.ustream.tv/channel/iccup-tv | ||
Illva
Sweden137 Posts
Right now there is simply to many and I think some people might now know where to start. Learning a map takes a long time and games on new maps are often very random because players arent familiar with the expansion patters, how to wall the expo off, how the terrain is laid out. Make it 3 published official iCCup maps, or maybe stop where you are atm and let people catch up and these and try and get fighting spirit and orbital devide played in some tournies before adding more maps in the future. This is my feedback on the maps currently in the pool: Crop circle This map is lost temple without the nat cliff. Its better balanced but needs some tweaking. I suggest moving the gold expo closer to the middle. It feels like a semi island all the way back there and its risky moving your army into the choke whilst making it long to reach if it gets dropped or air harrased Valhalla Mineral only expansions are a waste of money in sc2. The unit costs are all balanced enouch to make the risk of putting 400(300) up for a town hall and then workers to get more minerals isnt going to work. Remove them and add high yield in the middle to fight over or something to make map control worth while. Aztec not even gonna bother.. Terrible map. work on your Paranoid Android instead that map actually has potential. Make the mains further apart and add gas to the third .) Fighting Spirit This map should be added to the ladder. Its great. Nothing to complain about. Starchild Have little experience on the map but I belive this might be the best map after fighting spirit in the iccup pool Orbital Devide great map. balanced, looks good. Sanshorn Mists Excellent map. Balanced and a great texture/doodad effort from the creator. I hope the mineral grid placement has been worked out since I commented on them in the official map thread. Match Point Match Pointless. Dont like it, texture is terribad. Unbalanced and should just be removed or replaced. I would love the map pool to be Fighting Spirit Starchild Orbital Devide Sanshorn Mists Make these four as accepted in tournaments as the ladder maps and slowly add maps from there is my suggestion. Other that that this is a great idea. Its brilliant actually, bringing all the best custom maps to one place to make sure that we keep it simple for the future. You should also consider asking morrow to add his best map to this if he wants to but only if you remove some map or wait a while so these get played first ![]() | ||
Superouman
France2195 Posts
Also how can you say that Orbital Divide is balanced. Did you see the PvZ? The zerg was just nomatched, the paths are just too tight. The two paths near the top xel'naga tower need to be redone as one. There are 3 small paths, it's better to make 1 small path at bottom and one large at top. | ||
SpiDaH
France198 Posts
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Illva
Sweden137 Posts
On August 14 2010 00:47 ProTosS4EveR wrote: Well Aztec was really an experiment. I also think that this map is bad, this map will probably be forgotten next months ^^ Also how can you say that Orbital Divide is balanced. Did you see the PvZ? The zerg was just nomatched, the paths are just too tight. The two paths near the top xel'naga tower need to be redone as one. There are 3 small paths, it's better to make 1 small path at bottom and one large at top. Yes you are probably right. Theres always things to improve with maps. Even the ladder maps keeps getting tweaked by blizzard. | ||
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