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iCCup Mapmaking Team & Map Pool - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 20 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 13 2010 22:22 GMT
#121

Valhalla

Mineral only expansions are a waste of money in sc2. The unit costs are all balanced enouch to make the risk of putting 400(300) up for a town hall and then workers to get more minerals isnt going to work.
Remove them and add high yield in the middle to fight over or something to make map control worth while.

I disagree. With the close mineral only expansion, a player of any race can supplement his two-base (4 geyser) army with more marines, zerglings or zealots if they choose. Protoss and zerg can use the extra minerals to spam cannons or spine crawlers up to their 4th, or use the extra minerals for more nexuses (nexii?) and hatcheries. Terrans can place a Planetary Fortress here and add like 6 more Barracks. When (if) Valhalla gets more popular, players have the ability to modify their strategy or create a new one based on this, which is exactly what I intended for.


Match Pointless. Dont like it, texture is terribad. Unbalanced and should just be removed or replaced.

This bit of feedback seems pointless. How is it imbalanced? How can I improve the textures? (keeping in mind the metal textures don't lend themselves to anything particularly pretty.)

Right now there is simply to many and I think some people might now know where to start. Learning a map takes a long time and games on new maps are often very random because players arent familiar with the expansion patters, how to wall the expo off, how the terrain is laid out.

This is EXACTLY what the "features" box on the loadscreen (featured on every iCCup map) is for - to make the learning curve of a brand new map easier. I suggest everybody read over them at least once


Fighting Spirit
This map should be added to the ladder. Its great. Nothing to complain about.

Starchild
Have little experience on the map but I belive this might be the best map after fighting spirit in the iccup pool

Thanks <3



Constructive feedback is always appreciated guys :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Channel56k
Profile Joined June 2010
United States413 Posts
August 13 2010 22:31 GMT
#122
On August 13 2010 23:43 Illva wrote:
I think you guys have added to many maps to quickly. If there would have been 3 maps out right now, people could learn them and practise and they would have a great chance at being standard maps in tournaments and maybe even the ladder.

Right now there is simply to many and I think some people might now know where to start. Learning a map takes a long time and games on new maps are often very random because players arent familiar with the expansion patters, how to wall the expo off, how the terrain is laid out.

Make it 3 published official iCCup maps, or maybe stop where you are atm and let people catch up and these and try and get fighting spirit and orbital devide played in some tournies before adding more maps in the future.

This is my feedback on the maps currently in the pool:

Crop circle
This map is lost temple without the nat cliff. Its better balanced but needs some tweaking. I suggest moving the gold expo closer to the middle. It feels like a semi island all the way back there and its risky moving your army into the choke whilst making it long to reach if it gets dropped or air harrased

Valhalla

Mineral only expansions are a waste of money in sc2. The unit costs are all balanced enouch to make the risk of putting 400(300) up for a town hall and then workers to get more minerals isnt going to work.
Remove them and add high yield in the middle to fight over or something to make map control worth while.

Aztec

not even gonna bother.. Terrible map.
work on your Paranoid Android instead that map actually has potential. Make the mains further apart and add gas to the third .)

Fighting Spirit
This map should be added to the ladder. Its great. Nothing to complain about.

Starchild
Have little experience on the map but I belive this might be the best map after fighting spirit in the iccup pool

Orbital Devide
great map. balanced, looks good.

Sanshorn Mists
Excellent map. Balanced and a great texture/doodad effort from the creator. I hope the mineral grid placement has been worked out since I commented on them in the official map thread.

Match Point
Match Pointless. Dont like it, texture is terribad. Unbalanced and should just be removed or replaced.

I would love the map pool to be

Fighting Spirit
Starchild
Orbital Devide
Sanshorn Mists

Make these four as accepted in tournaments as the ladder maps and slowly add maps from there is my suggestion. Other that that this is a great idea. Its brilliant actually, bringing all the best custom maps to one place to make sure that we keep it simple for the future.

You should also consider asking morrow to add his best map to this if he wants to but only if you remove some map or wait a while so these get played first


We appreciate your input. I have to say that for one, Aztec is not a terrible map. In fact, I wouldn't say that about any map the creator put a lot of time into. Is it a map suited for SC2, ready for publish, better than what is available, that is certainly something that can be debated here.

As far as compiling a map pool, I hear you and our minds are there as well.

The IMS was designed to release 3 maps a week and conduct high level testing live. The IMS is the presentation of work. At the end of a 4 week period, the most highly voted maps will be gathered to compile a map pool of 6 - 8 maps (maybe less), a good number for a pool that can be promoted to tournament organizers.

Morrow is not associated with iCCup and regretfully that was his decision, not ours.
"Do yourself a favor, and don't listen to me."
United_Strafes
Profile Joined August 2010
United States10 Posts
August 13 2010 22:44 GMT
#123
Featured alot of your maps in my article on GameReplays.

http://www.gamereplays.org/portals.php?

Looking foreward to seeing more for sure, and talking with you for upcoming articles as well.
Ruthless
Profile Joined August 2008
United States492 Posts
August 13 2010 23:52 GMT
#124
These maps are phenomenal, playing just a few custom games on them makes you remember why you loved starcraft so much. With larger maps in general there is fair time to adapt your build to what you scout and time for them to change their plan if they get detected. I had a lot of fun playing on these maps and highly recommend taking a break from grinding on the tiny blizzard maps. just search "iccup" when creating a custom game and they will all show up :D.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
August 15 2010 22:31 GMT
#125
im really looking forward to play the old bw maps
keep up your good work!
FTD
Rhodan
Profile Joined April 2010
Australia232 Posts
August 17 2010 02:52 GMT
#126
Love the look of the maps - Are they available on SEA server yet?

If not, I'm happy to help make them available if I can (no Idea what the procedure is for adding custom maps)
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
August 17 2010 04:11 GMT
#127
when will asia get these maps? :<
POGGERS
Channel56k
Profile Joined June 2010
United States413 Posts
August 17 2010 05:18 GMT
#128
On August 17 2010 13:11 konadora wrote:
when will asia get these maps? :<


I actually have a player interested in publishing 5 there. I just found him today so its funny you ask. In any case there should be maps shortly and an announcement of the maps available on each server.
"Do yourself a favor, and don't listen to me."
Ongweldt
Profile Joined August 2010
Sweden54 Posts
August 17 2010 08:58 GMT
#129
I couldn't find them all on the EU servers, especially the one I wanted to try (Orbital Divide). But, in general most maps look a bit like any "generic star" kinda map. Maybe it's hard to get a more natural feel?
I aim to misbehave - www.dazonic.com
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 17 2010 20:14 GMT
#130
Three more maps will be put in the pool during the IMS tonight in 2 hours 07:00 KST time (TL clock top right).

The maps are here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536

And they are AMAZING. I was worried that after a while the map makers would get worn out, but these guys get better each week. Be sure to check it out on the iCCup Stream and see some of the newer maps in action
Life is Good.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 20:22 GMT
#131
On August 18 2010 05:14 Alou wrote:
Three more maps will be put in the pool during the IMS tonight in 2 hours 07:00 KST time (TL clock top right).

The maps are here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536

And they are AMAZING. I was worried that after a while the map makers would get worn out, but these guys get better each week. Be sure to check it out on the iCCup Stream and see some of the newer maps in action

Worn out? *ahem*

I definitely outdid myself this time, there's 4000 doodads on the map. Valhalla only had 2100 and Starchild only had 1900.


:D WE WILL NEVER STOP (at least i'm not stopping any time soon <: D)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 17 2010 20:43 GMT
#132
if i put too many doodads, the map has a brutal fps drop during ~200/200 vs ~200/200 battles
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
nobbob1
Profile Joined August 2010
Canada145 Posts
August 17 2010 21:39 GMT
#133
these maps look great cant wait to try them out
why do you play the race you play? IdrA- cuz artosis is fucking retarded
Channel56k
Profile Joined June 2010
United States413 Posts
August 17 2010 22:50 GMT
#134
Come join us! IMS cast is live now!!
"Do yourself a favor, and don't listen to me."
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
August 17 2010 22:54 GMT
#135
I don't like how on Fighting Spirit there are all these new SC2 features on the maps - the LOS blockers, the watchtowers, destructible rocks... it seems unnecessary. Seriously, must each map have these gimmicks?

Other than that, great job! Hoping someday Medusa will pop up too, loved that map, and SC2 could sure use some more open center maps.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 22:58 GMT
#136
On August 18 2010 07:54 exeprime wrote:
I don't like how on Fighting Spirit there are all these new SC2 features on the maps - the LOS blockers, the watchtowers, destructible rocks... it seems unnecessary. Seriously, must each map have these gimmicks?

Other than that, great job! Hoping someday Medusa will pop up too, loved that map, and SC2 could sure use some more open center maps.

uhh... there are no LOS blockers, towers, or rocks on Fighting Spirit...
:/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-17 23:49:02
August 17 2010 23:35 GMT
#137
i dont like that the players kill each others so quickly, whats the point of showing off a map when the game lasts 10minutes. Not that it didnt show off the map but id love some more longer games. ;/
"Mudkip"
gawk
Profile Joined February 2010
Germany310 Posts
August 18 2010 01:22 GMT
#138
On August 18 2010 07:58 prodiG wrote:
Show nested quote +
On August 18 2010 07:54 exeprime wrote:
I don't like how on Fighting Spirit there are all these new SC2 features on the maps - the LOS blockers, the watchtowers, destructible rocks... it seems unnecessary. Seriously, must each map have these gimmicks?

Other than that, great job! Hoping someday Medusa will pop up too, loved that map, and SC2 could sure use some more open center maps.

uhh... there are no LOS blockers, towers, or rocks on Fighting Spirit...
:/

On FS there are 4? LOS blockers in the middle of the map, the EU version.
And rocks at the gold in the middle.
Will orbital command & starchild be uploaded on EU in the next time?
They look pretty awesome.
Great work.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 18 2010 03:01 GMT
#139
On August 18 2010 10:22 skatman1744 wrote:
Show nested quote +
On August 18 2010 07:58 prodiG wrote:
On August 18 2010 07:54 exeprime wrote:
I don't like how on Fighting Spirit there are all these new SC2 features on the maps - the LOS blockers, the watchtowers, destructible rocks... it seems unnecessary. Seriously, must each map have these gimmicks?

Other than that, great job! Hoping someday Medusa will pop up too, loved that map, and SC2 could sure use some more open center maps.

uhh... there are no LOS blockers, towers, or rocks on Fighting Spirit...
:/

On FS there are 4? LOS blockers in the middle of the map, the EU version.
And rocks at the gold in the middle.
Will orbital command & starchild be uploaded on EU in the next time?
They look pretty awesome.
Great work.

Oh yeah!
I made them like half the size they were before I totally forgot about the LOS blockers, and I have never ever seen anyone take the center base.
hahaha, my bad.

Orbital, Starchild and this week's maps will be up pending feedback from the players and changes afterward.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
August 23 2010 04:39 GMT
#140
Cannot wait till I can come over to NA I will be definitely using these maps :D they look absolutely outstanding.
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