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Simple Questions/Answers - Page 77

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 75 76 77 78 79 182 Next
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 30 2012 23:46 GMT
#1521
How do you prevent certain spawn set-ups (e.g. close spawns)? I've tried using the team placement tab but it doesn't seem to be 100% reliable.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 31 2012 00:53 GMT
#1522
http://www.teamliquid.net/forum/viewmessage.php?topic_id=225331
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 31 2012 10:12 GMT
#1523
On January 31 2012 09:53 FlopTurnReaver wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=225331


Cheers. I tried the search function and didn't find anything. Looks largely like what i thought, I'll just need to grind it out perfectly.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 02 2012 11:44 GMT
#1524
How do I make snowlike textures if I'm not willing to download niefliem?
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 02 2012 13:48 GMT
#1525
You can use textures like white sand and cracked sand from tilesets like Meinhoff and Xil and change the lighting (push up the blue tones) until it looks like snow. It's a lot of experimenting involved. E.g. this is one of my attempts: + Show Spoiler +
[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
th0t
Profile Joined December 2009
Poland36 Posts
February 02 2012 14:06 GMT
#1526
I want to change color/texture of gas nodes from brown to grey. How to do it ?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 02 2012 14:24 GMT
#1527
What are gas nodes? oO
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Kabel
Profile Joined September 2009
Sweden1746 Posts
February 03 2012 11:20 GMT
#1528
How do I do to publish a MOD?

I have created my MOD and put in d:/games/starcraft2/mods. I have published it on battlen.net. In the editor it can be choosen as a dependencie. I open a regular map, add my mod as a dependencie and click on publish. "docuement dependency does not spcifiy a battle.net file" (Mods/Starbow etc)


But I have published the MOD?! Why can I not publish a normal map with my dependencies in it?
Creator of Starbow
Gurk92
Profile Joined November 2011
7 Posts
February 03 2012 12:41 GMT
#1529
Why arent the supply depos in the bottom of the ramps in blizzards stock maps ? WHHYYYYYYYYYYYYYYYY??!!!!!!!!

So many games where I've lost cause Zerg is so disabled when we cant expand..

Terran putting 2x bunkers whereas I've only got 4 lings which cant do shit.. When i've finaly got my roaches out hes prepared with Marauders cause Roaches are the worst unit ingame.

User was warned for this post
Wherewolf
Profile Joined December 2010
United States353 Posts
Last Edited: 2012-02-03 23:40:34
February 03 2012 23:39 GMT
#1530
Edit: Just saw my question already answered, sorry.
boSeok
Profile Joined February 2011
Canada177 Posts
Last Edited: 2012-02-04 01:47:15
February 04 2012 01:42 GMT
#1531
On February 03 2012 21:41 Gurkburk wrote:
Why arent the supply depos in the bottom of the ramps in blizzards stock maps ? WHHYYYYYYYYYYYYYYYY??!!!!!!!!

So many games where I've lost cause Zerg is so disabled when we cant expand..

Terran putting 2x bunkers whereas I've only got 4 lings which cant do shit.. When i've finaly got my roaches out hes prepared with Marauders cause Roaches are the worst unit ingame.


Thats more of a game to game scenario. But i always say, why should zerg be allowed to 15 hatch when terran and protoss cant expand before units. Its unfair IMO i mean why should it be easy for zerg to get great eco at 15 supply when terrans and protoss will get destoyed if we do.

And you can use the mineral stack trick if he walls the ramp and if he as the bunkers up then youre just bad you should always scout for a 2 rax or cannon and prepare with overlords near your expo. Not that you should be allowed. If you dont like it change youre build we are not going to stop bunker rushing and cannon rushing because you dont like it. 14 pool 15 hatch 17 gas is a good macro build but just abit later hatchery.

Also if you have 4 lings vs 2 marines and 2 bunkers its not the terran or the players its YOU. YOURE doing something wrong if you have less army then youre opponent and he FINISHED the bunker..... IMO the supply depot is not neccessary. Why should we put a depot for 2 matchups its ONLY 2 matchups of the 9. I as terran like to wall off the bottom of my ramp in TvT to make terran guessing. if you put depot my bottom wall goes bye bye.

And i disagree, yes zerg is weak when on one base but its not that bad. i have lost to many one base zerg because of just out right macro. and btw bunkers should never go up only the worst players would allow it. Its same as letting hellions in your mineral line, its same as letting banelings kill a bunch of marines. its YOU that has to fix the problem not BLIZZARD or US. Do you get it?

i am not trying to sound mean if i am im sorry i just wanted you to get the point
Namrufus
Profile Blog Joined August 2011
United States396 Posts
February 04 2012 05:48 GMT
#1532
I drew this map concept:+ Show Spoiler +
[image loading]

Is it worth pursuing?

On February 02 2012 23:06 th0t wrote:
I want to change color/texture of gas nodes from brown to grey. How to do it ?

You probably need "texture applied groups"
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269875
This is it... the alpaca lips.
Wherewolf
Profile Joined December 2010
United States353 Posts
Last Edited: 2012-02-04 21:44:55
February 04 2012 20:03 GMT
#1533
Okay I found a solution myself again, sorry for this D:
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
February 04 2012 23:30 GMT
#1534
[image loading]
Can I just say: Wow, Galaxy Editor's texture system keeps blowing me away. I'm always finding new beautiful atmospheres to create.

Anyone found any interesting textures lately?

NB: That water is NOT pathable, no need to worry.
Gfire
Profile Joined March 2011
United States1699 Posts
February 06 2012 18:02 GMT
#1535
I was wondering if anyone knew of a way to make water easier to see through on lower settings. Because by default, it's pretty hard to see through which makes it a pain to play on maps with pathable water when playing on low settings (which I do, along with many other players, including many pros.)

all's fair in love and melodies
Namrufus
Profile Blog Joined August 2011
United States396 Posts
February 08 2012 00:46 GMT
#1536
On February 07 2012 03:02 Gfire wrote:
I was wondering if anyone knew of a way to make water easier to see through on lower settings. Because by default, it's pretty hard to see through which makes it a pain to play on maps with pathable water when playing on low settings (which I do, along with many other players, including many pros.)



there is a setting for water in the editor called "alpha" that controls the transparency of the water. unfortunantly, the lowest alpha setting is still hard to see through, and most mappers already use near the lowest setting for pathable water.

comparison of alpha settings at high and low graphics settings:
[image loading]

if you still want pathable water, imo it should be as low as possible (~half the height of a zergling). Or just not use it; water looks really bad at low grapics anyways.

ingame? maybe you could increase the graphics setting specifically for terrain?
This is it... the alpaca lips.
mogoh
Profile Joined August 2011
Germany109 Posts
February 10 2012 14:26 GMT
#1537
how big should be the border of a map? (playable size / real size)
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 10 2012 14:56 GMT
#1538
On February 05 2012 08:30 LunaSaint wrote:
[image loading]
Can I just say: Wow, Galaxy Editor's texture system keeps blowing me away. I'm always finding new beautiful atmospheres to create.

Anyone found any interesting textures lately?

NB: That water is NOT pathable, no need to worry.


to be fair, some textures are much better quality than others
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 10 2012 14:58 GMT
#1539
On February 10 2012 23:26 mogoh wrote:
how big should be the border of a map? (playable size / real size)


just test in-game to make sure when scrolled to the edges of the map, you don't see any blackness where the "real size" map ends
starleague forever
A1m
Profile Joined November 2010
Germany48 Posts
February 11 2012 01:30 GMT
#1540
Will there be another mapping contest on TL, now as 2 maps got into the ladderpool?
www.youtube.com/A1mStarcraft
Prev 1 75 76 77 78 79 182 Next
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