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Simple Questions/Answers - Page 76

Forum Index > SC2 Maps & Custom Games
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Prev 1 74 75 76 77 78 182 Next
boSeok
Profile Joined February 2011
Canada177 Posts
January 22 2012 20:14 GMT
#1501
I am trying to find a custom game.
It was minigames based and there was a forcefield micro vs banelings, you're a lurker and you run to the other side, one was that everyone was dts and try to nock off your opponent from the battle field, a tank one where you try to get a banana from the center first there was a few more.
Anyone know this map?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 22 2012 20:37 GMT
#1502
On January 21 2012 21:52 lavern69 wrote:
Where can I download all the MLG / GSL versions of the maps?

Nowhere

On January 22 2012 04:39 DMCE_Mason wrote:
Hey, I was making a basic map and have been adding campaign units to it and adding campaign upgrades and stuff. It worked for 6 published versions and in the last patch it went up 12 MB and is exceeding the size to publish. Ive looked online and have not been able to find any useful information, I would be happy to upload the map to a file sharing website for you to take a look at. Thanks in advance.

There are very often problems when using campaign stuff. Usually it's things like visible creep tumors or wrong Archon stats etc. Never heard about your problem. And you didn't import anything?

On January 22 2012 15:20 RumbleBadger wrote:
Question: If I have the lighting window open on my map, is that the lighting that will be seen in game? Because I'm having trouble deciding if the editor is actually doing what I want it too... xD

If you set it to "Game" then yes. Obviously you shouldn't play with the light on low resolution^^

On January 22 2012 18:01 Pocky52 wrote:
How do I add/edit fog?

Please use the search function that TL provides, this question has been answered at least 5 times in this thread.

On January 23 2012 05:14 Kakoon wrote:
I am trying to find a custom game.
It was minigames based and there was a forcefield micro vs banelings, you're a lurker and you run to the other side, one was that everyone was dts and try to nock off your opponent from the battle field, a tank one where you try to get a banana from the center first there was a few more.
Anyone know this map?

Raynor Party
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Namrufus
Profile Blog Joined August 2011
United States396 Posts
January 22 2012 20:48 GMT
#1503
On January 22 2012 15:20 RumbleBadger wrote:
Question: If I have the lighting window open on my map, is that the lighting that will be seen in game? Because I'm having trouble deciding if the editor is actually doing what I want it too... xD


In order for your lighting to show up correctly in game, you will need to set the lighting to the correct value in your texture set.
go to Map->Textures->Modify (or find your current texture set in the data editor) and set the "lighting" field to whatever light you have been editing.

One weird quirk with the editor is that you must have the lighting editor open in order for the correct lighting settings to show up in images exported with the image exported.

On January 22 2012 18:01 Pocky52 wrote:
How do I add/edit fog?


got to Map->Textures->Modify, in the window that appears there should be several fields relating to fog (you may have to scroll down a bit)
.
pay particular attention to the following fields:
Fog Color -> sets the color of the fog
Fog Density -> sets the overall density of the fog
Fog Falloff -> determines the "layering" effect of the fog, small values give a uniform, misty look while large values will give a more defined "layer" of dense fog near ground level. don't make this value too large or the fog will not look natural.
Fog Starting Height -> sets the height of the "layer" of fog where it will start to change density

make sure you have a bit of your map(hopefully showing all 4 elevation levels) visible when you edit these values so that you can see the effects of the fog as you change them!

There are also fog doodads that will give a localized smog look, search for "fog", "clouds", "weather", or "wind" in the doodad list for weather doodads. the "Flashing Lights" also gives a really cool fog effect!

don't use too many fog doodads as they may start to effect performance in game.
This is it... the alpaca lips.
RumbleBadger
Profile Joined July 2011
322 Posts
January 22 2012 23:03 GMT
#1504
On January 22 2012 18:01 Pocky52 wrote:
How do I add/edit fog?

Go to map>textures. Then click 'modify.' On the right, about halfway down, there will be a bunch of options to edit fog. Go to 'fog starting height' and double click and then raise it up some (a positive number is usually fine, like 1). Then you can play with the other options if you want (like color) but if you plan on playing with it I would suggest making an aesthetics test map with the same tileset as your real map so that you don't screw something up bad and not know how to fix it.
Games before dames.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 23 2012 00:36 GMT
#1505
On January 22 2012 06:28 RumbleBadger wrote:
Show nested quote +
On January 16 2012 09:28 TehTemplar wrote:
On January 14 2012 05:51 TehTemplar wrote:
On January 13 2012 10:13 FlopTurnReaver wrote:
+ Show Spoiler +
[image loading]


So you can just open the menue with ctrl+shift+alt+p

What if I own a mac and do not have that option on the file?

I still need help

Hmmm... you should have that option. It's the program, not the OS that has the preferences option.
Are you sure you're looking in the right place? If you open a map, then go to the upper left and click file then there should be a preferences option in the drop-down.

Not there.
If it helps I use a mac.
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 23 2012 01:10 GMT
#1506
I think you already mentioned that. How about some screens of your menu options? It's kinda hard to just imagine a mac editor without having ever seen one and apparently noone with a mac reads this thread.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Pocky52
Profile Joined November 2011
United States463 Posts
January 23 2012 05:30 GMT
#1507
On January 23 2012 05:37 FlopTurnReaver wrote:
Show nested quote +
On January 22 2012 18:01 Pocky52 wrote:
How do I add/edit fog?

Please use the search function that TL provides, this question has been answered at least 5 times in this thread.

Oh sorry, I think I accidentally searched title only... woops
To everyone else, thank you
ViumMaster
Profile Joined April 2011
Denmark25 Posts
January 25 2012 21:52 GMT
#1508
Where to change the game speed?

I uploaded Antiga Shipyard and wanted to try and change game speed from "faster" to like: EVEN FASTER!? :D Can you do that?
www.facebook.com/ATViummaster <- Professional gamer at AT Gaming
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 25 2012 22:21 GMT
#1509
On January 26 2012 06:52 ViumMaster wrote:
Where to change the game speed?

I uploaded Antiga Shipyard and wanted to try and change game speed from "faster" to like: EVEN FASTER!? :D Can you do that?

I don't thunk you can
Moderatorshe/her
TL+ Member
ViumMaster
Profile Joined April 2011
Denmark25 Posts
January 26 2012 07:19 GMT
#1510
On January 26 2012 07:21 TehTemplar wrote:
Show nested quote +
On January 26 2012 06:52 ViumMaster wrote:
Where to change the game speed?

I uploaded Antiga Shipyard and wanted to try and change game speed from "faster" to like: EVEN FASTER!? :D Can you do that?

I don't thunk you can


Somebody told me thought it was possible, but couldn't find anything. Never used the editor before though. Maybe an expert knows better?
www.facebook.com/ATViummaster <- Professional gamer at AT Gaming
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 26 2012 17:30 GMT
#1511
This has been aske multiple times. However the only actual map I've heard about was one where you could set it to 10x speed, which is probably a bit extreme for what you're looking for. I think I haven't heard back from any of the others. So yeah, it's definitly possible (just have to change building/movement/attack/minimg spee etc.) but it souns like a lot of work.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Lunit
Profile Joined July 2010
United States183 Posts
January 27 2012 18:36 GMT
#1512
Hey I have a technical problem. In the map editor where ever there are cliffs the lower ground beneath the cliff tears onto the cliff. Its all distorted and makes it almost impossible to create anything. Any help?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
January 27 2012 21:20 GMT
#1513
On January 28 2012 03:36 Lunit wrote:
Hey I have a technical problem. In the map editor where ever there are cliffs the lower ground beneath the cliff tears onto the cliff. Its all distorted and makes it almost impossible to create anything. Any help?

your probably have the "show hidden terrain cells" option on. To turn it off:

View->Show Terrain->Show Hidden Terrain Cells

or

press ctrl-t
This is it... the alpaca lips.
Lunit
Profile Joined July 2010
United States183 Posts
January 27 2012 22:25 GMT
#1514
On January 28 2012 06:20 Namrufus wrote:
Show nested quote +
On January 28 2012 03:36 Lunit wrote:
Hey I have a technical problem. In the map editor where ever there are cliffs the lower ground beneath the cliff tears onto the cliff. Its all distorted and makes it almost impossible to create anything. Any help?

your probably have the "show hidden terrain cells" option on. To turn it off:

View->Show Terrain->Show Hidden Terrain Cells

or

press ctrl-t


Yes that solved the issue. Thank you!
YourMom
Profile Joined April 2010
Romania565 Posts
January 28 2012 10:02 GMT
#1515
So I added a photon cannon weapon to a nexus but I can't make it shoot from the top of the building. How do I do that ?
I'm very good at making carriers.
KainiT
Profile Joined July 2011
Austria392 Posts
Last Edited: 2012-01-28 13:05:40
January 28 2012 13:03 GMT
#1516
Is there a video of milkis translating english to english? i am searching for it a long time now TT

wth wrong section, SORRY
With great power comes great responsibility.
valeron90
Profile Joined November 2010
19 Posts
January 28 2012 15:18 GMT
#1517
Hi, anyone knows the details of the TL swarm shirts? Like what are the specifications of L and XL.
For the Swarm!
SNAKEnBAKE
Profile Joined January 2012
Canada1 Post
January 30 2012 00:34 GMT
#1518
Anyone know the map name for game 1 of Stephano vs Illusion on One Nation Tournement 29/01/12.
For the Swarm!!!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 30 2012 00:55 GMT
#1519
If you weren't new to TL I'd tell you to look it up yourself on Liquipedia, however I'm gonna make an exception and just say that it was Metropolis ^^

If you're ever looking for something like this, just go to the SC2 Liquipedia (top nav bar), type in the name of the tournament and you'll find all the infos about it.

Cheers and welcome
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
Last Edited: 2012-01-30 23:18:13
January 30 2012 23:03 GMT
#1520
How can I control hostile units are placed on a map? Like I place red marines and blue marines but I want to control both sides of a battle.

Shared control Action trigger.
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