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Simple Questions/Answers - Page 28

Forum Index > SC2 Maps & Custom Games
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Prev 1 26 27 28 29 30 182 Next
funcmode
Profile Joined June 2010
Australia720 Posts
February 03 2011 08:48 GMT
#541
On February 03 2011 17:12 WniO wrote:
how do you turn on the skybox in the editor? like so when i move the camera looking up its not just black sky

Map > Map Textures > Modify

On the right side there should be an option "Camera" which is probably set to "Default Camera", change it to "Space Platform". Save, apply texture set. You might need to reset the camera (CTRL+SHIFT+C or double middle mouse click) for it to show up
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
EonShiKeno
Profile Joined July 2010
United States122 Posts
February 07 2011 02:31 GMT
#542
You also might have to increase your far clip. On my small map I had to turn it up to around 6000 for my skybox to show up.
EonShiKeno
Profile Joined July 2010
United States122 Posts
February 07 2011 07:40 GMT
#543
I need the Green speech bubble to appear over the head of a unit. Where is that feature in the editor, and what's it's name? Thanks
RoMGraViTy
Profile Joined February 2011
United States314 Posts
February 08 2011 16:59 GMT
#544
Hey guys, i noticed the GSL maps on the NA server are out of date. Anyone know when they will be updated? Thx.
"Khaldor is a younger version of Goro from Mortal Kombat" - Tasteless
Silence-
Profile Joined October 2010
Canada116 Posts
February 09 2011 09:27 GMT
#545
OK, a question. Does anyone know how to create trees that have a snow effect, like the tips are snowy?
Living in the limelight, the universal dream...
Hyren
Profile Blog Joined June 2010
United States817 Posts
February 10 2011 20:57 GMT
#546
whenever I click on "doodads", the editor becomes extremely laggy and the doodads flicker in and out. Any idea what is causing this? It never happened before up until today.
Power-tripping mod for Trump's stream
BrenttheGreat
Profile Joined July 2010
United States150 Posts
February 10 2011 21:05 GMT
#547
While cow tipping when one pushes the cow and slips under it as it is falling, how do they get the cow off of them?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 10 2011 21:13 GMT
#548
On February 09 2011 18:27 Silence- wrote:
OK, a question. Does anyone know how to create trees that have a snow effect, like the tips are snowy?

I don't believe these textures are in the editor. You might be able to create custom textures for tree models.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 10 2011 21:15 GMT
#549
On February 11 2011 05:57 Hyren wrote:
whenever I click on "doodads", the editor becomes extremely laggy and the doodads flicker in and out. Any idea what is causing this? It never happened before up until today.


Check your other processes - are you running other major memory-consuming programs?

Also, are you zoomed out alot, or do you have a lot of doodads on the map?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Chaotic_Cannon
Profile Joined February 2011
27 Posts
February 11 2011 17:59 GMT
#550
This is a simple question, but is there a resource or list somewhere where I can download custom maps?

I honestly dont know. I just know that sometimes I play custom maps in game, but I dont know of a resource outside the game where I can download maps that I can choose from a list.

I did a search here but too many threads to look through!

Thanks.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 11 2011 18:31 GMT
#551
Why would you wanna download maps? You can even play them alone or with AI on b.net.

If you really wanna dl some you should try it on http://www.sc2mapster.com/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Odogg
Profile Joined February 2011
United States2 Posts
February 11 2011 21:55 GMT
#552
My problem is with my viewable screen area while in game. When I watch casters such as day9/artosis/husky ect, the viewable area on the screen is much larger (the buildings appear smaller)

My resolution is 1920X1200 with a Samsung SyncMaster T260 25.5" iirc. This is the highest resolution I have available yet the buildings are enormous on my screen and it really cuts down on the viewable area resulting in me needing to scroll small amounts constantly. It is really annoying but I don't know what to do about it. Am I just screwed because this is the highest resolution I can use? Anyone else had this problem before?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 12 2011 18:52 GMT
#553
You want the widest resolution. try to get 16 if you can
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 12 2011 22:32 GMT
#554
Anyway to rotate terrain by a specific degree rather then just 90 or 180?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 12 2011 22:34 GMT
#555
On February 13 2011 07:32 SidianTheBard wrote:
Anyway to rotate terrain by a specific degree rather then just 90 or 180?


No, unfortunately. Not by my knowledge.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
OverKiLL.
Profile Joined October 2010
United States199 Posts
February 13 2011 17:04 GMT
#556
Does anyone know how to upload images on to SC2 editor for the loading screen? I'm looking to open a map that was already made and just change the loading screen for it. I looked on the Blizzard map maker forum also and they only have an answer for it on a FAQ for the beta.. Help is appreciated thanks!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-13 17:43:22
February 13 2011 17:43 GMT
#557
COPIED FROM PRODIG'S WEBSITE:

Step Four – Importing the load screen part one

-Click the third button from the left on the top toolbar (Page with arrow pointing down), or press F9 to open the import window

Step Five – Importing the load screen part two

-In the left pane, right click > import files; or press ctrl+i

Step Six – Importing the load screen part three

-Click browse and point to the loading screen folder inside the iCCup Monthly Map Pool folder

-Uncheck all images

-Check only the image for the map you are currently working on.

NOTE: Selecting all of them will overload the map size and you will be unable to publish

Step Seven – Importing the load screen part four

-Click save (third button from the left) and close the import window.

Note: You will see the image you selected in the left pane and a preview in the right pane.

Step Eight – Setting up the loading screen

-Map > Map Loading Screen

-Click “Browse”

Step Nine – Pointing to the loading screen

-Click the image file in the left pane (“______ _____ loadscreen.tga”)

-Click OK

NOTE: When you click the image, it should preview in the right pane.

Step Ten – Setting up the loading screen

-Select Melee

-In the drop down menu, select Aspect Scaled

Note: The image filename you selected should appear under “Image:” If NOT, repeat step 9.

-Click OK
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
OverKiLL.
Profile Joined October 2010
United States199 Posts
February 13 2011 19:32 GMT
#558
On February 14 2011 02:43 iGrok wrote:
COPIED FROM PRODIG'S WEBSITE:

Step Four – Importing the load screen part one

-Click the third button from the left on the top toolbar (Page with arrow pointing down), or press F9 to open the import window

Step Five – Importing the load screen part two

-In the left pane, right click > import files; or press ctrl+i

Step Six – Importing the load screen part three

-Click browse and point to the loading screen folder inside the iCCup Monthly Map Pool folder

-Uncheck all images

-Check only the image for the map you are currently working on.

NOTE: Selecting all of them will overload the map size and you will be unable to publish

Step Seven – Importing the load screen part four

-Click save (third button from the left) and close the import window.

Note: You will see the image you selected in the left pane and a preview in the right pane.

Step Eight – Setting up the loading screen

-Map > Map Loading Screen

-Click “Browse”

Step Nine – Pointing to the loading screen

-Click the image file in the left pane (“______ _____ loadscreen.tga”)

-Click OK

NOTE: When you click the image, it should preview in the right pane.

Step Ten – Setting up the loading screen

-Select Melee

-In the drop down menu, select Aspect Scaled

Note: The image filename you selected should appear under “Image:” If NOT, repeat step 9.

-Click OK


There you very much! Can you link me to his site? I'm curious to see what other information he has on there
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 19:46 GMT
#559
prodigsc.com ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
OverKiLL.
Profile Joined October 2010
United States199 Posts
February 13 2011 21:01 GMT
#560
thank you sir!
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