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Simple Questions/Answers - Page 30

Forum Index > SC2 Maps & Custom Games
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Prev 1 28 29 30 31 32 182 Next
mynameisdumb
Profile Joined January 2011
United States12 Posts
February 25 2011 07:30 GMT
#581
When I create a second command card for the larva unit, I am unable to create multiple units off of the second command card without it switching back to the original command card.

Example: If I have two pages of units that can be built from a pool of larva, and I want to build multiple units from the second page (or the second command card), when I build one it automatically returns me to the first card, preventing me from quickly selecting units (either through holding or spam clicking).

This is a problem for my custom map because when you get upwards of 10 larva it's really difficult to build units quickly from the second page/command card. Is there any way I can fix this? I'm open to any workaround or other type of creativity, so if there is a less obvious solution I'm open to it as well. Thanks!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 25 2011 08:52 GMT
#582
On February 25 2011 09:01 Shin4911 wrote:
I have a pretty simple question. I'm making a turn based strategy game in the Galaxy editor and I was wondering if there was a way to make the grids you see in the editor visible in-game.


If I were you, I'd 'paint' the grid with decals. Snap to grid and copypasting and you are done in 10 minutes tops. This way you can allways adjust the way it looks, without being stuck with some fixed grid.

Im not sure if you can just take the editor grid ingame like u want except for painting it...
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 25 2011 16:38 GMT
#583
On February 23 2011 13:34 SidianTheBard wrote:
Damn you Temple Column Walls!!!!

The wall is suppose to look this like...
+ Show Spoiler +
[image loading]


About 50% of the time I close and reopen the map it'll turn to this...
+ Show Spoiler +
[image loading]


It's the only doodad I've noticed that will change color if I reopen my map. Anyone know if that's just an glitch in the sc2 editor and it won't show up in game or know why the hell it keeps doing that lol.

ps. it's not a problem to fix, just annoying that half the time I open my map it's fine and the other half it's a black color. -_-

It still occurs in the actual game? I thought this was only a bug inside the editor :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 25 2011 21:04 GMT
#584
On February 26 2011 01:38 FlopTurnReaver wrote:
Show nested quote +
On February 23 2011 13:34 SidianTheBard wrote:
Damn you Temple Column Walls!!!!

The wall is suppose to look this like...
+ Show Spoiler +
[image loading]


About 50% of the time I close and reopen the map it'll turn to this...
+ Show Spoiler +
[image loading]


It's the only doodad I've noticed that will change color if I reopen my map. Anyone know if that's just an glitch in the sc2 editor and it won't show up in game or know why the hell it keeps doing that lol.

ps. it's not a problem to fix, just annoying that half the time I open my map it's fine and the other half it's a black color. -_-

It still occurs in the actual game? I thought this was only a bug inside the editor :/


Nah, haven't noticed it happen in game yet, so honestly it really doesn't matter. Still makes me rage every time I open my map because it looks so bad!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
pew
Profile Joined January 2011
Sweden12 Posts
February 25 2011 21:15 GMT
#585
I want to be able to scroll-zoom in much farther than default. How do I set the minimum/maximum distance for when I scroll with the mouse wheel? I've tried changing the camera min/max distance attributes, but to no avail. It seems by default you can ONLY use the mouse wheel within a default range. Any help?
Moar pew pew, less Q Q!
Hammertime
Profile Joined December 2010
Australia77 Posts
February 25 2011 22:51 GMT
#586
How does one "delete" terrain in the map editor? As in, have nothing there except for the black background (like in current Blizzard maps?).
funcmode
Profile Joined June 2010
Australia720 Posts
February 25 2011 23:02 GMT
#587
On February 26 2011 07:51 Hammertime wrote:
How does one "delete" terrain in the map editor? As in, have nothing there except for the black background (like in current Blizzard maps?).

You need to be using one of the cliff sets from a "space" map such as Braxis Alpha, Avernus, Ulnar, etc.

You can implement the cliff sets by going to Map > Map Textures > Modify and finding "Cliffs" - you can have up to 4 types of cliff in a map, so you can add 2 more quite easily.

Note though that you will just have empty black space unless you use a skybox (background stars, planets etc), which you can implement in the same way, a better idea might just be to start with a space map, and modify in the other textures that you want to use.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 26 2011 21:14 GMT
#588
Are there sc2 map analyzers of the new GSL maps? I looked around for a little bit but haven't found them. (mainly openess & rush distances)

Thanks,
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 00:50 GMT
#589
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 27 2011 00:52 GMT
#590
On February 27 2011 09:50 WniO wrote:
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?


zoom in. does it appear then?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:03 GMT
#591
On February 27 2011 09:52 iGrok wrote:
Show nested quote +
On February 27 2011 09:50 WniO wrote:
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?


zoom in. does it appear then?

no. its just gone ):
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:16 GMT
#592
Toggle F.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:32 GMT
#593
On February 27 2011 10:16 dezi wrote:
Toggle F.

its still doing absolutely nothing. and its only this map.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:33 GMT
#594
Have you changed the tileset or sth. like this and just working on the wrong data?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:37 GMT
#595
On February 27 2011 10:33 dezi wrote:
Have you changed the tileset or sth. like this and just working on the wrong data?

i dont know what that means? wrong data? yeah ive tried changing the tileset.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:39 GMT
#596
So you might work on the wrong tileset while trying to change fog effects in the data editor (or do you mean fog doodads)?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:56 GMT
#597
Theres literally no fog in any mode/variation. everything seems to check out ok, (the numbers for the fog are arbitrary as i was just trying to see it happen.)
[image loading]
ineditor shot (no fog)
[image loading]
maybe im not thinking right today... but if i load another map, blizz or mine fog shows up just fine.
Sockso
Profile Blog Joined October 2010
United States57 Posts
February 27 2011 13:15 GMT
#598
Has anybody made any multiplayer campaigns? 2-3 players would be ideal.
Komb
Profile Joined August 2010
United States3 Posts
February 27 2011 20:02 GMT
#599
Hey guys, do you think it is a good idea to make a custom game of practicing control?

I think it'll be a lot of fun if there is a map that enables you to practice your forcefields, banelings dodges, marine marauder control against high templars, banshee hit-and-runs, etc...
Toss is the way to go
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 28 2011 01:29 GMT
#600
Anyone have any clue how to answer my question from the last page

I wanna include a map with it soon
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Prev 1 28 29 30 31 32 182 Next
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