• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CEST 16:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 292Serral wins Maestros of the Game 240ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026
Tourneys
Premium Leather Clothing Brand GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5536 users

Simple Questions/Answers - Page 30

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 28 29 30 31 32 182 Next
mynameisdumb
Profile Joined January 2011
United States12 Posts
February 25 2011 07:30 GMT
#581
When I create a second command card for the larva unit, I am unable to create multiple units off of the second command card without it switching back to the original command card.

Example: If I have two pages of units that can be built from a pool of larva, and I want to build multiple units from the second page (or the second command card), when I build one it automatically returns me to the first card, preventing me from quickly selecting units (either through holding or spam clicking).

This is a problem for my custom map because when you get upwards of 10 larva it's really difficult to build units quickly from the second page/command card. Is there any way I can fix this? I'm open to any workaround or other type of creativity, so if there is a less obvious solution I'm open to it as well. Thanks!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 25 2011 08:52 GMT
#582
On February 25 2011 09:01 Shin4911 wrote:
I have a pretty simple question. I'm making a turn based strategy game in the Galaxy editor and I was wondering if there was a way to make the grids you see in the editor visible in-game.


If I were you, I'd 'paint' the grid with decals. Snap to grid and copypasting and you are done in 10 minutes tops. This way you can allways adjust the way it looks, without being stuck with some fixed grid.

Im not sure if you can just take the editor grid ingame like u want except for painting it...
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 25 2011 16:38 GMT
#583
On February 23 2011 13:34 SidianTheBard wrote:
Damn you Temple Column Walls!!!!

The wall is suppose to look this like...
+ Show Spoiler +
[image loading]


About 50% of the time I close and reopen the map it'll turn to this...
+ Show Spoiler +
[image loading]


It's the only doodad I've noticed that will change color if I reopen my map. Anyone know if that's just an glitch in the sc2 editor and it won't show up in game or know why the hell it keeps doing that lol.

ps. it's not a problem to fix, just annoying that half the time I open my map it's fine and the other half it's a black color. -_-

It still occurs in the actual game? I thought this was only a bug inside the editor :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 25 2011 21:04 GMT
#584
On February 26 2011 01:38 FlopTurnReaver wrote:
Show nested quote +
On February 23 2011 13:34 SidianTheBard wrote:
Damn you Temple Column Walls!!!!

The wall is suppose to look this like...
+ Show Spoiler +
[image loading]


About 50% of the time I close and reopen the map it'll turn to this...
+ Show Spoiler +
[image loading]


It's the only doodad I've noticed that will change color if I reopen my map. Anyone know if that's just an glitch in the sc2 editor and it won't show up in game or know why the hell it keeps doing that lol.

ps. it's not a problem to fix, just annoying that half the time I open my map it's fine and the other half it's a black color. -_-

It still occurs in the actual game? I thought this was only a bug inside the editor :/


Nah, haven't noticed it happen in game yet, so honestly it really doesn't matter. Still makes me rage every time I open my map because it looks so bad!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
pew
Profile Joined January 2011
Sweden12 Posts
February 25 2011 21:15 GMT
#585
I want to be able to scroll-zoom in much farther than default. How do I set the minimum/maximum distance for when I scroll with the mouse wheel? I've tried changing the camera min/max distance attributes, but to no avail. It seems by default you can ONLY use the mouse wheel within a default range. Any help?
Moar pew pew, less Q Q!
Hammertime
Profile Joined December 2010
Australia77 Posts
February 25 2011 22:51 GMT
#586
How does one "delete" terrain in the map editor? As in, have nothing there except for the black background (like in current Blizzard maps?).
funcmode
Profile Joined June 2010
Australia720 Posts
February 25 2011 23:02 GMT
#587
On February 26 2011 07:51 Hammertime wrote:
How does one "delete" terrain in the map editor? As in, have nothing there except for the black background (like in current Blizzard maps?).

You need to be using one of the cliff sets from a "space" map such as Braxis Alpha, Avernus, Ulnar, etc.

You can implement the cliff sets by going to Map > Map Textures > Modify and finding "Cliffs" - you can have up to 4 types of cliff in a map, so you can add 2 more quite easily.

Note though that you will just have empty black space unless you use a skybox (background stars, planets etc), which you can implement in the same way, a better idea might just be to start with a space map, and modify in the other textures that you want to use.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 26 2011 21:14 GMT
#588
Are there sc2 map analyzers of the new GSL maps? I looked around for a little bit but haven't found them. (mainly openess & rush distances)

Thanks,
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 00:50 GMT
#589
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 27 2011 00:52 GMT
#590
On February 27 2011 09:50 WniO wrote:
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?


zoom in. does it appear then?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:03 GMT
#591
On February 27 2011 09:52 iGrok wrote:
Show nested quote +
On February 27 2011 09:50 WniO wrote:
Im having trouble viewing my fog in-editor and in game. ive tried changing basic tilesets, toggling the "v" key, upping the fog up to a trillion but still there is no fog. is there anything i can do!?


zoom in. does it appear then?

no. its just gone ):
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:16 GMT
#592
Toggle F.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:32 GMT
#593
On February 27 2011 10:16 dezi wrote:
Toggle F.

its still doing absolutely nothing. and its only this map.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:33 GMT
#594
Have you changed the tileset or sth. like this and just working on the wrong data?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:37 GMT
#595
On February 27 2011 10:33 dezi wrote:
Have you changed the tileset or sth. like this and just working on the wrong data?

i dont know what that means? wrong data? yeah ive tried changing the tileset.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 01:39 GMT
#596
So you might work on the wrong tileset while trying to change fog effects in the data editor (or do you mean fog doodads)?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 01:56 GMT
#597
Theres literally no fog in any mode/variation. everything seems to check out ok, (the numbers for the fog are arbitrary as i was just trying to see it happen.)
[image loading]
ineditor shot (no fog)
[image loading]
maybe im not thinking right today... but if i load another map, blizz or mine fog shows up just fine.
Sockso
Profile Blog Joined October 2010
United States57 Posts
February 27 2011 13:15 GMT
#598
Has anybody made any multiplayer campaigns? 2-3 players would be ideal.
Komb
Profile Joined August 2010
United States3 Posts
February 27 2011 20:02 GMT
#599
Hey guys, do you think it is a good idea to make a custom game of practicing control?

I think it'll be a lot of fun if there is a map that enables you to practice your forcefields, banelings dodges, marine marauder control against high templars, banshee hit-and-runs, etc...
Toss is the way to go
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 28 2011 01:29 GMT
#600
Anyone have any clue how to answer my question from the last page

I wanna include a map with it soon
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Prev 1 28 29 30 31 32 182 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 2
Armani vs ZounLIVE!
Ryung 352
Classic177
herO (SOOP)143
CranKy Ducklings SOOP133
SHIN 119
Maru108
ByuN (SOOP)76
Rogue67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 352
LamboSC2 348
Classic 177
herO (SOOP) 143
SHIN 119
Maru 108
ByuN (SOOP) 76
Rogue 67
Rex 36
RushiSC 0
StarCraft: Brood War
Britney 29135
Bisu 3010
Rain 2604
actioN 1567
Jaedong 1268
Shuttle 855
Horang2 842
Zeus 756
Mini 732
EffOrt 622
[ Show more ]
firebathero 453
BeSt 408
Soulkey 397
Light 340
ggaemo 337
Hyuk 336
Larva 245
Stork 233
Snow 217
Soma 122
Rush 96
Pusan 88
Killer 81
Sharp 75
[sc1f]eonzerg 57
Free 54
ToSsGirL 50
soO 47
Hyun 39
sorry 37
910 31
scan(afreeca) 28
Movie 23
JYJ 21
Bale 21
Terrorterran 20
Aegong 18
yabsab 16
GoRush 14
Hm[arnc] 14
HiyA 14
Sexy 13
IntoTheRainbow 9
Yoon 9
Shine 9
Icarus 7
Dota 2
qojqva1112
XaKoH 739
XcaliburYe675
Counter-Strike
byalli279
Other Games
hiko707
B2W.Neo496
Lowko464
crisheroes306
Liquid`VortiX162
Hui .143
Livibee55
Organizations
StarCraft 2
IntoTheiNu 1377
StarCraft: Brood War
UltimateBattle 664
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2455
• TFBlade959
Upcoming Events
Monday Night Weeklies
1h 56m
Replay Cast
9h 56m
WardiTV Weekly
20h 56m
The PondCast
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
[ Show More ]
CranKy Ducklings
4 days
IPSL
5 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
6 days
Bonyth vs Ret
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.