• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:45
CEST 16:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2531 users

Simple Questions/Answers - Page 26

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 24 25 26 27 28 182 Next
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 26 2011 16:10 GMT
#501
--- Nuked ---
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 26 2011 19:36 GMT
#502
Do you know of a style which supports all kinds of phonetic characters? Some of them turn into questionmarks...
Go fish
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 26 2011 19:41 GMT
#503
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

Can you make screens of this Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 26 2011 20:19 GMT
#504
Here you go dezi.
+ Show Spoiler +
[image loading]


Nice find on those tileset based textures!


I have a question too. Is it possible to change the size (and footprints) if destructible rocks without loosing the melee tag? And if so, how?

cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
funcmode
Profile Joined June 2010
Australia720 Posts
January 26 2011 20:24 GMT
#505
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

I managed to change the texture of the gas geysers on my map Spaced without any problems. No idea what I did though, was way over a month ago.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 26 2011 22:49 GMT
#506
How do you display a variable, such as a changing price, in a text message? As it stands right now, I have to have a separate trigger for each value? Surely there is an easier way?
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
Last Edited: 2011-01-27 09:29:22
January 27 2011 09:28 GMT
#507
ZaplinG, if I understand your question correctly, this is what you seek:


Actions:

Text Message
Message: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: (Combine Text)
.......
.......
Player: All Players
Message Area: Subtitle

And so on.
Go fish
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 18:51 GMT
#508
By the way, I'm having some problems with attack animations. I just added new weaponry to my units and deleted the old settings. All new projectiles and such show up properly, but some of the units won't use their attack animation while some of the others does.
How and where do I address this issue?
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 18:55 GMT
#509
Thanks for the speedy response, Snowyowl! I'm not entire sure what that code is doing, but I think I have something similar to that (not at my computer right now). It works along the lines of:

If (variable 1) = (value)
Then display (text message)
Else
If (variable 1) = (value 2)
Then display (text message 2)
Else
...

And so on. But what I'm wondering is if there is some kind of code inside the text message itself that lets me only have one message that changes according to an integer's value. Like,

If any unit enters (region)
Then display text message: "The cost of this item is [the changing value of variable 1]"

That way it would be a simple one line thing and would cut down on so much bloat.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 20:43 GMT
#510
Is your increase/decrease in cost linear or random? How is the increase/decrease set? (Over time?)
If the answer is yes to both questions above, it's really simple.

Assuming it's yes on both, here's something of what I assume you're looking for.


Variable - Create a variable of type Integer called Costs.


Trigger 1 {Increase/Decrease over time}

Event
Timer - Every X seconds of Game Time {You set X}

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}


Trigger 2

Event
{Specify event}

Actions
Text Message
Message: Combine Text
Text 1: "The cost of this item is "
Text 2: {Convert integer to string} (Costs)
Players: (Triggering player) {Triggering player requires a player to trigger the set event}
Message Area: Subtitle
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 22:19 GMT
#511
You're a lifesaver! Thanks a ton.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 23:44 GMT
#512
I see now that I was a bit unclear in my previous message, just a minor bug.

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}

Should of course look like this:
Actions
Variable - Set Costs = {Use Arithmetic} (Costs) +/- {Increase/Decrease in value}


The difference is that in the first version you can increase/decrease the value only once, because each time the trigger is executed it resets to the starting value and increases by a set amount. With the corrected trigger, it takes the previous value and increases it by a set amount.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 06:51 GMT
#513
ughhh ive spent like 2 hours trying to find those stairs in metalopolis. are they just ground props cloned? where can i find those in the editor?
funcmode
Profile Joined June 2010
Australia720 Posts
January 29 2011 06:56 GMT
#514
Pretty sure it's just variation 1 of the doodad "Ground Props".
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 08:32 GMT
#515
Ok thanks =D i was looking under props and structures...
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:28 GMT
#516
Can anybody tell me where i can download like the gsl maps? or like the iccup maps? I just want more melee maps for more 1v1 practice. Can anbody help?
I love m&m&m's <3
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 21:43 GMT
#517
just search for iccup on battle.net. if you are a total noob, just go to create game in the menus and use the search tool there. im sure you can search for those gsl maps if you type the direct name.
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:43 GMT
#518
how do i import the maps like so i can play them? i found them and downloaded them already..
I love m&m&m's <3
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 29 2011 22:17 GMT
#519
you need to clarify a little bit. downloaded how?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-01 01:20:33
January 30 2011 22:40 GMT
#520
How do you reset all data to parent data? In other words erase custom changes to the standard melee data?

OR I wonder how to change the model for a unit? Say I have a spine crawler and I want to change the model to Aiur Overmind Intestines?
Prev 1 24 25 26 27 28 182 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV881
IndyStarCraft 202
TKL 173
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .302
IndyStarCraft 202
LamboSC2 192
TKL 173
ProTech123
Rex 98
ForJumy 1
StarCraft: Brood War
Bisu 3592
PianO 1313
EffOrt 1244
Mini 1057
Larva 868
Stork 609
actioN 556
Snow 462
firebathero 335
Hyuk 215
[ Show more ]
hero 210
Soma 144
Barracks 101
Aegong 100
Dewaltoss 97
Sea.KH 85
sSak 77
Backho 69
ToSsGirL 50
Sharp 45
[sc1f]eonzerg 42
sorry 32
Shine 22
JulyZerg 20
GoRush 18
Noble 15
Bale 14
Terrorterran 13
SilentControl 10
Dota 2
qojqva2789
syndereN458
BananaSlamJamma445
Counter-Strike
pashabiceps1742
kennyS940
byalli235
edward50
fl0m30
Other Games
singsing2348
Liquid`RaSZi1070
B2W.Neo912
hiko763
Lowko363
crisheroes296
DeMusliM191
XaKoH 137
Fuzer 136
QueenE110
Sick90
Mew2King74
oskar30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 24
• iHatsuTV 13
• LUISG 9
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV686
• lizZardDota247
League of Legends
• Nemesis3498
• TFBlade961
Upcoming Events
PiGosaur Cup
9h 15m
Replay Cast
18h 15m
Afreeca Starleague
19h 15m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 9h
The PondCast
1d 19h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.