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Simple Questions/Answers - Page 26

Forum Index > SC2 Maps & Custom Games
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Prev 1 24 25 26 27 28 182 Next
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 26 2011 16:10 GMT
#501
--- Nuked ---
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 26 2011 19:36 GMT
#502
Do you know of a style which supports all kinds of phonetic characters? Some of them turn into questionmarks...
Go fish
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 26 2011 19:41 GMT
#503
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

Can you make screens of this Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 26 2011 20:19 GMT
#504
Here you go dezi.
+ Show Spoiler +
[image loading]


Nice find on those tileset based textures!


I have a question too. Is it possible to change the size (and footprints) if destructible rocks without loosing the melee tag? And if so, how?

cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
funcmode
Profile Joined June 2010
Australia720 Posts
January 26 2011 20:24 GMT
#505
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

I managed to change the texture of the gas geysers on my map Spaced without any problems. No idea what I did though, was way over a month ago.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 26 2011 22:49 GMT
#506
How do you display a variable, such as a changing price, in a text message? As it stands right now, I have to have a separate trigger for each value? Surely there is an easier way?
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
Last Edited: 2011-01-27 09:29:22
January 27 2011 09:28 GMT
#507
ZaplinG, if I understand your question correctly, this is what you seek:


Actions:

Text Message
Message: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: (Combine Text)
.......
.......
Player: All Players
Message Area: Subtitle

And so on.
Go fish
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 18:51 GMT
#508
By the way, I'm having some problems with attack animations. I just added new weaponry to my units and deleted the old settings. All new projectiles and such show up properly, but some of the units won't use their attack animation while some of the others does.
How and where do I address this issue?
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 18:55 GMT
#509
Thanks for the speedy response, Snowyowl! I'm not entire sure what that code is doing, but I think I have something similar to that (not at my computer right now). It works along the lines of:

If (variable 1) = (value)
Then display (text message)
Else
If (variable 1) = (value 2)
Then display (text message 2)
Else
...

And so on. But what I'm wondering is if there is some kind of code inside the text message itself that lets me only have one message that changes according to an integer's value. Like,

If any unit enters (region)
Then display text message: "The cost of this item is [the changing value of variable 1]"

That way it would be a simple one line thing and would cut down on so much bloat.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 20:43 GMT
#510
Is your increase/decrease in cost linear or random? How is the increase/decrease set? (Over time?)
If the answer is yes to both questions above, it's really simple.

Assuming it's yes on both, here's something of what I assume you're looking for.


Variable - Create a variable of type Integer called Costs.


Trigger 1 {Increase/Decrease over time}

Event
Timer - Every X seconds of Game Time {You set X}

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}


Trigger 2

Event
{Specify event}

Actions
Text Message
Message: Combine Text
Text 1: "The cost of this item is "
Text 2: {Convert integer to string} (Costs)
Players: (Triggering player) {Triggering player requires a player to trigger the set event}
Message Area: Subtitle
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 22:19 GMT
#511
You're a lifesaver! Thanks a ton.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 23:44 GMT
#512
I see now that I was a bit unclear in my previous message, just a minor bug.

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}

Should of course look like this:
Actions
Variable - Set Costs = {Use Arithmetic} (Costs) +/- {Increase/Decrease in value}


The difference is that in the first version you can increase/decrease the value only once, because each time the trigger is executed it resets to the starting value and increases by a set amount. With the corrected trigger, it takes the previous value and increases it by a set amount.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 06:51 GMT
#513
ughhh ive spent like 2 hours trying to find those stairs in metalopolis. are they just ground props cloned? where can i find those in the editor?
funcmode
Profile Joined June 2010
Australia720 Posts
January 29 2011 06:56 GMT
#514
Pretty sure it's just variation 1 of the doodad "Ground Props".
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 08:32 GMT
#515
Ok thanks =D i was looking under props and structures...
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:28 GMT
#516
Can anybody tell me where i can download like the gsl maps? or like the iccup maps? I just want more melee maps for more 1v1 practice. Can anbody help?
I love m&m&m's <3
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 21:43 GMT
#517
just search for iccup on battle.net. if you are a total noob, just go to create game in the menus and use the search tool there. im sure you can search for those gsl maps if you type the direct name.
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:43 GMT
#518
how do i import the maps like so i can play them? i found them and downloaded them already..
I love m&m&m's <3
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 29 2011 22:17 GMT
#519
you need to clarify a little bit. downloaded how?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-01 01:20:33
January 30 2011 22:40 GMT
#520
How do you reset all data to parent data? In other words erase custom changes to the standard melee data?

OR I wonder how to change the model for a unit? Say I have a spine crawler and I want to change the model to Aiur Overmind Intestines?
Prev 1 24 25 26 27 28 182 Next
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