• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Terran or Protoss
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7545 users

Simple Questions/Answers - Page 26

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 24 25 26 27 28 182 Next
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 26 2011 16:10 GMT
#501
--- Nuked ---
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 26 2011 19:36 GMT
#502
Do you know of a style which supports all kinds of phonetic characters? Some of them turn into questionmarks...
Go fish
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 26 2011 19:41 GMT
#503
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

Can you make screens of this Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
January 26 2011 20:19 GMT
#504
Here you go dezi.
+ Show Spoiler +
[image loading]


Nice find on those tileset based textures!


I have a question too. Is it possible to change the size (and footprints) if destructible rocks without loosing the melee tag? And if so, how?

cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
funcmode
Profile Joined June 2010
Australia720 Posts
January 26 2011 20:24 GMT
#505
On January 27 2011 00:38 Ragoo wrote:
@dezi

I asked the same thing earlier about Destructible Rocks and found a solution:

+ Show Spoiler +
On January 20 2011 00:51 Ragoo wrote:
Show nested quote +
On January 19 2011 07:16 Ragoo wrote:
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.


Show nested quote +
On January 19 2011 07:22 iGrok wrote:
you can't AFAIK
The base texture set determines special textures for some things



I finally found out how

Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.

You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose

I hope that's helpful for others as well.



BUT I tried to do the same thing with Gas Geysers and for some reason it didn't work.

I managed to change the texture of the gas geysers on my map Spaced without any problems. No idea what I did though, was way over a month ago.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 26 2011 22:49 GMT
#506
How do you display a variable, such as a changing price, in a text message? As it stands right now, I have to have a separate trigger for each value? Surely there is an easier way?
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
Last Edited: 2011-01-27 09:29:22
January 27 2011 09:28 GMT
#507
ZaplinG, if I understand your question correctly, this is what you seek:


Actions:

Text Message
Message: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: Combine Text
Text 1: (No Value)
Text 2: (Combine Text)
.......
.......
Player: All Players
Message Area: Subtitle

And so on.
Go fish
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 18:51 GMT
#508
By the way, I'm having some problems with attack animations. I just added new weaponry to my units and deleted the old settings. All new projectiles and such show up properly, but some of the units won't use their attack animation while some of the others does.
How and where do I address this issue?
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 18:55 GMT
#509
Thanks for the speedy response, Snowyowl! I'm not entire sure what that code is doing, but I think I have something similar to that (not at my computer right now). It works along the lines of:

If (variable 1) = (value)
Then display (text message)
Else
If (variable 1) = (value 2)
Then display (text message 2)
Else
...

And so on. But what I'm wondering is if there is some kind of code inside the text message itself that lets me only have one message that changes according to an integer's value. Like,

If any unit enters (region)
Then display text message: "The cost of this item is [the changing value of variable 1]"

That way it would be a simple one line thing and would cut down on so much bloat.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 20:43 GMT
#510
Is your increase/decrease in cost linear or random? How is the increase/decrease set? (Over time?)
If the answer is yes to both questions above, it's really simple.

Assuming it's yes on both, here's something of what I assume you're looking for.


Variable - Create a variable of type Integer called Costs.


Trigger 1 {Increase/Decrease over time}

Event
Timer - Every X seconds of Game Time {You set X}

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}


Trigger 2

Event
{Specify event}

Actions
Text Message
Message: Combine Text
Text 1: "The cost of this item is "
Text 2: {Convert integer to string} (Costs)
Players: (Triggering player) {Triggering player requires a player to trigger the set event}
Message Area: Subtitle
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 27 2011 22:19 GMT
#511
You're a lifesaver! Thanks a ton.
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 27 2011 23:44 GMT
#512
I see now that I was a bit unclear in my previous message, just a minor bug.

Actions
Variable - Set Costs = {Use Arithmetic} {Starting value} +/- {Increase/Decrease in value}

Should of course look like this:
Actions
Variable - Set Costs = {Use Arithmetic} (Costs) +/- {Increase/Decrease in value}


The difference is that in the first version you can increase/decrease the value only once, because each time the trigger is executed it resets to the starting value and increases by a set amount. With the corrected trigger, it takes the previous value and increases it by a set amount.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 06:51 GMT
#513
ughhh ive spent like 2 hours trying to find those stairs in metalopolis. are they just ground props cloned? where can i find those in the editor?
funcmode
Profile Joined June 2010
Australia720 Posts
January 29 2011 06:56 GMT
#514
Pretty sure it's just variation 1 of the doodad "Ground Props".
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 08:32 GMT
#515
Ok thanks =D i was looking under props and structures...
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:28 GMT
#516
Can anybody tell me where i can download like the gsl maps? or like the iccup maps? I just want more melee maps for more 1v1 practice. Can anbody help?
I love m&m&m's <3
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 21:43 GMT
#517
just search for iccup on battle.net. if you are a total noob, just go to create game in the menus and use the search tool there. im sure you can search for those gsl maps if you type the direct name.
Randomino
Profile Joined November 2010
United States4 Posts
January 29 2011 21:43 GMT
#518
how do i import the maps like so i can play them? i found them and downloaded them already..
I love m&m&m's <3
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 29 2011 22:17 GMT
#519
you need to clarify a little bit. downloaded how?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-01 01:20:33
January 30 2011 22:40 GMT
#520
How do you reset all data to parent data? In other words erase custom changes to the standard melee data?

OR I wonder how to change the model for a unit? Say I have a spine crawler and I want to change the model to Aiur Overmind Intestines?
Prev 1 24 25 26 27 28 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 16
StarCraft: Brood War
Leta 994
Killer 111
Soulkey 108
Shinee 85
sorry 57
NaDa 33
Yoon 26
soO 22
Hm[arnc] 18
Soma 12
[ Show more ]
SilentControl 11
Noble 8
Free 6
Dota 2
XcaliburYe333
ODPixel277
canceldota72
League of Legends
JimRising 455
Other Games
singsing939
Happy314
crisheroes242
Pyrionflax159
Hui .153
KnowMe140
Organizations
StarCraft: Brood War
UltimateBattle 21
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2361
League of Legends
• Jankos1489
Upcoming Events
CranKy Ducklings
39m
WardiTV Invitational
1h 39m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
7h 39m
OSC
11h 9m
Sparkling Tuna Cup
1d
WardiTV Invitational
1d 1h
Shopify Rebellion Sundays
1d 5h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 6h
Serral vs Rogue
BlizzCon
1d 9h
IdrA vs MC
Replay Cast
1d 14h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.