• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:10
CET 02:10
KST 10:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)37Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker11PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile ZeroSpace Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2283 users

Simple Questions/Answers - Page 145

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 143 144 145 146 147 182 Next
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 04 2014 09:14 GMT
#2881
yes, it's much more easier to kill for p/t than z, aside from that it is completely unnecesary, just like rocks, just like gold bases.
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2014 15:27 GMT
#2882
On October 29 2014 11:28 SwedenTheKid wrote:
I have a map design question. Is a full gold base (2g 6m) on an island close to a start location viable if you make taking alternate expansions for Zerg and Protoss easier? Giving a Terran player the option to fly his/her starting CC to the island or allowing him/her to expand quickly to an island could work if you gave the other races other advantages in my opinion. Could I pull this off or am I just stupid?

It won't probably work, because if you make the "alternative" expansions easier for both P and Z your are also making them easier for T, you like it or not, this means that T will be able to secure 3 bases more easily than the other two races, and since Terran now days will have three CC's for the most part they won't lose much by floating it to the gold and taking it as a third.

Not to mention that Terran has the better drop capabilities which will allow them to punish a island base taken by his opponent without deviating much from their main composition.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 04 2014 16:50 GMT
#2883
Yeah after testing it out in the editor I figured that out. However I am stil a fan of certain island bases. Working on a map that has an island base with collapsible rocks. The catch is, they can be destroyed (blocking any CC placement) by units on the main land (melee units included). The base is also in the corner of the map.
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2014 22:47 GMT
#2884
On November 05 2014 01:50 SwedenTheKid wrote:
Yeah after testing it out in the editor I figured that out. However I am stil a fan of certain island bases. Working on a map that has an island base with collapsible rocks. The catch is, they can be destroyed (blocking any CC placement) by units on the main land (melee units included). The base is also in the corner of the map.

Me and Sunshine have experimented with similar ideas (Sol Dios/Neo Sol Dios & Xel'naga Ashes), i can only speak for my map, and in that sense the way i implemented the idea worked good enough, the map has other issues as the non mixed thirds being too exposed, idem with the nats, specially when taking into account the rest of the layout. The top semi-island bases have worked very nicely, more than i initially thought it would, now that i know more about optimal mixed mineral lines and resource scaling (thanks to a WiP map) i will try to see if i can throw a new version out that retouches some of the issues.

Both Neo Sol Dios and KTV Xel'naga Ashes should be up in the four servers, if you want to mess around with them iirc Xel'naga is also open to edition so you can download it with your editor and tinker around a bit with it. I'm not sure if the original Sol Dios is UP to the four servers or if Neo Sol can be downloaded, Sunshine should know that, if you want you could MP him.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 04 2014 23:15 GMT
#2885
Never noticed that base on neo sol dios. Looks like you guys beat me to it. At least now I know my idea wasn't that bad. Xel'naga ashes is a bit similar in side base layout to mine, but the middle is much different (as well as being larger). Thanks for the feedback. Hope to post the map on the WIP thread soon. Will be my first map post ^_^
Casual Mapmaker
necrogon
Profile Joined September 2011
Canada35 Posts
November 06 2014 03:27 GMT
#2886
When publishing a map on the forums, how do you center your writing? There isn't any centering feature and using space doesn't work either.
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 06 2014 04:07 GMT
#2887
This is centered right?


[_center] Remove the underscores [_/center]

When in doubt about forum formatting, quote a post that uses the formatting you want and copy that
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 06 2014 18:07 GMT
#2888
On November 06 2014 13:07 Homonuncnunc wrote:
This is centered right?


[_center] Remove the underscores [_/center]

When in doubt about forum formatting, quote a post that uses the formatting you want and copy that

You are correct. Also, for additional BBCode help:

http://www.teamliquid.net/forum/smilies.php

Enjoy.
Twitter: @iamcaustic
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 07 2014 01:40 GMT
#2889
On October 22 2014 19:55 And G wrote:
Thanks, but how do I add stuff from the campaign dependency without that dependency activated? Is there an import function somewhere that allows me to extract data from other dependencies or how does that work?


Although you can only have one map open at a time, you can open one, save it, then open another with different dependencies, save that one, then copy some stuff, and then open the first map and paste. It seems to work *most* of the time for me when I leave the data editor open and save every step of the way.

Now if only we could have two map files open at once...
~ ~ <°)))><~ ~ ~
SwedenTheKid
Profile Joined July 2014
567 Posts
November 07 2014 02:40 GMT
#2890
Is there a way to have more textures than the default amount? I understand how to replace textures and edit them in the data editor, but is there a way to get more texture slots? If so could some one redirect me to a thread/explain it?
Casual Mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 07 2014 03:52 GMT
#2891
On November 07 2014 11:40 SwedenTheKid wrote:
Is there a way to have more textures than the default amount? I understand how to replace textures and edit them in the data editor, but is there a way to get more texture slots? If so could some one redirect me to a thread/explain it?

Not that I'm aware of; you only get 8 texture slots to do with as you will. Is there a particular reason you'd need more slots?
Twitter: @iamcaustic
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-11-07 04:14:48
November 07 2014 04:06 GMT
#2892
OK I didn't expect there to be. Wanted to do a desert sand/purple(shakuras) sand mix with spaceship metal textures. Maybe I can still do it with metal plate doodads for the man-made ground.
Anyways thanks for letting me know.

+ Show Spoiler +
"Dreaming of Machine" or "Dreaming of Machines" would be the map name. Really digging that name


Edit- Actually I probably will be able to fit those textures. Silly me
Casual Mapmaker
nocluewhatsoever
Profile Joined November 2014
France10 Posts
November 08 2014 12:28 GMT
#2893
--- Nuked ---
Mortarion
Profile Joined December 2011
10 Posts
November 08 2014 14:58 GMT
#2894
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?
SwedenTheKid
Profile Joined July 2014
567 Posts
November 08 2014 15:28 GMT
#2895
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

Like the HotS costom maps is WoL? Im sure a lot of players would love to test that. What I'm wondering is how LotV will alter melee maps(like will the amount of bases in a map go from 10-14 to 12-18)
Casual Mapmaker
Mortarion
Profile Joined December 2011
10 Posts
November 08 2014 15:35 GMT
#2896
On November 09 2014 00:28 SwedenTheKid wrote:
Show nested quote +
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

Like the HotS costom maps is WoL? Im sure a lot of players would love to test that. What I'm wondering is how LotV will alter melee maps(like will the amount of bases in a map go from 10-14 to 12-18)


Kinda like that, except without the new units (initially). Just really curious how the starting worker amount changes the game, should really jump start each match. Could anyone help me out as to how to adjust the starting amount of workers on a melee map?
Riski
Profile Joined October 2014
France15 Posts
November 08 2014 16:15 GMT
#2897
On November 08 2014 21:28 nocluewhatsoever wrote:
I would like to see mapmakers opinionated posts on the blizzard tease. (not to mention, no teasing of editor/maps at all..? , what is that about ?


I'd be really interested in seeing the new doodads/tilesets available. We saw some stuffs in the LoTV campaign panel though, looks promising to me. So hyped about the way the economical changes are gonna impact on mapmaking too ! Bigger maps probably, and interesting third/fourth options because players will mine out quicker.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-11-08 20:25:09
November 08 2014 18:33 GMT
#2898
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

I had the opposite reaction: anger and disappointment. Between more units/abilities completely disregarding map design, we get mineral counts that FORCE 6+ bases just to play out a decent game. It heavily perpetuates the snowball effect of losing a base, restricting mapmakers even further from what they can do with terrain features/exposed bases.

That said, I do like the starting 12 workers, however. That just gets rid of needless downtime in the early game. For the mineral patch problem, I'm actually going to be writing up a discussion post with my thoughts (might be a blog, I dunno yet).

EDIT: I did a thing.
Twitter: @iamcaustic
nocluewhatsoever
Profile Joined November 2014
France10 Posts
Last Edited: 2014-11-08 20:54:15
November 08 2014 20:31 GMT
#2899
--- Nuked ---
Zerghunter666
Profile Joined September 2014
United States58 Posts
November 10 2014 03:13 GMT
#2900
With SC Brood war what dose the trigger "set switch" do?
INFESTED!!!!! Try The Map Here: http://www.teamliquid.net/forum/brood-war/468633-infested-custom-survival-map
Prev 1 143 144 145 146 147 182 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
CranKy Ducklings94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 251
RuFF_SC2 118
Ketroc 70
StarCraft: Brood War
Britney 13223
Dota 2
syndereN641
Counter-Strike
fl0m2172
Fnx 1367
taco 265
Super Smash Bros
C9.Mang0544
hungrybox387
Mew2King43
Heroes of the Storm
Khaldor220
Other Games
gofns19032
tarik_tv16616
FrodaN7551
Liquid`RaSZi2201
Artosis832
JimRising 634
KnowMe237
Maynarde99
ViBE52
Organizations
Other Games
gamesdonequick1523
BasetradeTV114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 90
• davetesta53
• mYiSmile18
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach17
• Azhi_Dahaki12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21818
League of Legends
• Doublelift4973
• Scarra1170
Other Games
• imaqtpie1793
• WagamamaTV475
Upcoming Events
Replay Cast
7h 50m
Wardi Open
10h 50m
Monday Night Weeklies
15h 50m
OSC
22h 50m
WardiTV Winter Champion…
1d 10h
PiGosaur Cup
1d 23h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.