• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:15
CET 19:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

Simple Questions/Answers - Page 145

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 143 144 145 146 147 182 Next
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 04 2014 09:14 GMT
#2881
yes, it's much more easier to kill for p/t than z, aside from that it is completely unnecesary, just like rocks, just like gold bases.
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2014 15:27 GMT
#2882
On October 29 2014 11:28 SwedenTheKid wrote:
I have a map design question. Is a full gold base (2g 6m) on an island close to a start location viable if you make taking alternate expansions for Zerg and Protoss easier? Giving a Terran player the option to fly his/her starting CC to the island or allowing him/her to expand quickly to an island could work if you gave the other races other advantages in my opinion. Could I pull this off or am I just stupid?

It won't probably work, because if you make the "alternative" expansions easier for both P and Z your are also making them easier for T, you like it or not, this means that T will be able to secure 3 bases more easily than the other two races, and since Terran now days will have three CC's for the most part they won't lose much by floating it to the gold and taking it as a third.

Not to mention that Terran has the better drop capabilities which will allow them to punish a island base taken by his opponent without deviating much from their main composition.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 04 2014 16:50 GMT
#2883
Yeah after testing it out in the editor I figured that out. However I am stil a fan of certain island bases. Working on a map that has an island base with collapsible rocks. The catch is, they can be destroyed (blocking any CC placement) by units on the main land (melee units included). The base is also in the corner of the map.
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2014 22:47 GMT
#2884
On November 05 2014 01:50 SwedenTheKid wrote:
Yeah after testing it out in the editor I figured that out. However I am stil a fan of certain island bases. Working on a map that has an island base with collapsible rocks. The catch is, they can be destroyed (blocking any CC placement) by units on the main land (melee units included). The base is also in the corner of the map.

Me and Sunshine have experimented with similar ideas (Sol Dios/Neo Sol Dios & Xel'naga Ashes), i can only speak for my map, and in that sense the way i implemented the idea worked good enough, the map has other issues as the non mixed thirds being too exposed, idem with the nats, specially when taking into account the rest of the layout. The top semi-island bases have worked very nicely, more than i initially thought it would, now that i know more about optimal mixed mineral lines and resource scaling (thanks to a WiP map) i will try to see if i can throw a new version out that retouches some of the issues.

Both Neo Sol Dios and KTV Xel'naga Ashes should be up in the four servers, if you want to mess around with them iirc Xel'naga is also open to edition so you can download it with your editor and tinker around a bit with it. I'm not sure if the original Sol Dios is UP to the four servers or if Neo Sol can be downloaded, Sunshine should know that, if you want you could MP him.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 04 2014 23:15 GMT
#2885
Never noticed that base on neo sol dios. Looks like you guys beat me to it. At least now I know my idea wasn't that bad. Xel'naga ashes is a bit similar in side base layout to mine, but the middle is much different (as well as being larger). Thanks for the feedback. Hope to post the map on the WIP thread soon. Will be my first map post ^_^
Casual Mapmaker
necrogon
Profile Joined September 2011
Canada35 Posts
November 06 2014 03:27 GMT
#2886
When publishing a map on the forums, how do you center your writing? There isn't any centering feature and using space doesn't work either.
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 06 2014 04:07 GMT
#2887
This is centered right?


[_center] Remove the underscores [_/center]

When in doubt about forum formatting, quote a post that uses the formatting you want and copy that
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 06 2014 18:07 GMT
#2888
On November 06 2014 13:07 Homonuncnunc wrote:
This is centered right?


[_center] Remove the underscores [_/center]

When in doubt about forum formatting, quote a post that uses the formatting you want and copy that

You are correct. Also, for additional BBCode help:

http://www.teamliquid.net/forum/smilies.php

Enjoy.
Twitter: @iamcaustic
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 07 2014 01:40 GMT
#2889
On October 22 2014 19:55 And G wrote:
Thanks, but how do I add stuff from the campaign dependency without that dependency activated? Is there an import function somewhere that allows me to extract data from other dependencies or how does that work?


Although you can only have one map open at a time, you can open one, save it, then open another with different dependencies, save that one, then copy some stuff, and then open the first map and paste. It seems to work *most* of the time for me when I leave the data editor open and save every step of the way.

Now if only we could have two map files open at once...
~ ~ <°)))><~ ~ ~
SwedenTheKid
Profile Joined July 2014
567 Posts
November 07 2014 02:40 GMT
#2890
Is there a way to have more textures than the default amount? I understand how to replace textures and edit them in the data editor, but is there a way to get more texture slots? If so could some one redirect me to a thread/explain it?
Casual Mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 07 2014 03:52 GMT
#2891
On November 07 2014 11:40 SwedenTheKid wrote:
Is there a way to have more textures than the default amount? I understand how to replace textures and edit them in the data editor, but is there a way to get more texture slots? If so could some one redirect me to a thread/explain it?

Not that I'm aware of; you only get 8 texture slots to do with as you will. Is there a particular reason you'd need more slots?
Twitter: @iamcaustic
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-11-07 04:14:48
November 07 2014 04:06 GMT
#2892
OK I didn't expect there to be. Wanted to do a desert sand/purple(shakuras) sand mix with spaceship metal textures. Maybe I can still do it with metal plate doodads for the man-made ground.
Anyways thanks for letting me know.

+ Show Spoiler +
"Dreaming of Machine" or "Dreaming of Machines" would be the map name. Really digging that name


Edit- Actually I probably will be able to fit those textures. Silly me
Casual Mapmaker
nocluewhatsoever
Profile Joined November 2014
France10 Posts
November 08 2014 12:28 GMT
#2893
--- Nuked ---
Mortarion
Profile Joined December 2011
10 Posts
November 08 2014 14:58 GMT
#2894
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?
SwedenTheKid
Profile Joined July 2014
567 Posts
November 08 2014 15:28 GMT
#2895
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

Like the HotS costom maps is WoL? Im sure a lot of players would love to test that. What I'm wondering is how LotV will alter melee maps(like will the amount of bases in a map go from 10-14 to 12-18)
Casual Mapmaker
Mortarion
Profile Joined December 2011
10 Posts
November 08 2014 15:35 GMT
#2896
On November 09 2014 00:28 SwedenTheKid wrote:
Show nested quote +
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

Like the HotS costom maps is WoL? Im sure a lot of players would love to test that. What I'm wondering is how LotV will alter melee maps(like will the amount of bases in a map go from 10-14 to 12-18)


Kinda like that, except without the new units (initially). Just really curious how the starting worker amount changes the game, should really jump start each match. Could anyone help me out as to how to adjust the starting amount of workers on a melee map?
Riski
Profile Joined October 2014
France15 Posts
November 08 2014 16:15 GMT
#2897
On November 08 2014 21:28 nocluewhatsoever wrote:
I would like to see mapmakers opinionated posts on the blizzard tease. (not to mention, no teasing of editor/maps at all..? , what is that about ?


I'd be really interested in seeing the new doodads/tilesets available. We saw some stuffs in the LoTV campaign panel though, looks promising to me. So hyped about the way the economical changes are gonna impact on mapmaking too ! Bigger maps probably, and interesting third/fourth options because players will mine out quicker.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-11-08 20:25:09
November 08 2014 18:33 GMT
#2898
On November 08 2014 23:58 Mortarion wrote:
I just watched the showmatches for legacy of the void and I'm really excited about the new resource and starting amount of workers will work out. Would anyone be interested in a custom map where these aspects are modified?

I had the opposite reaction: anger and disappointment. Between more units/abilities completely disregarding map design, we get mineral counts that FORCE 6+ bases just to play out a decent game. It heavily perpetuates the snowball effect of losing a base, restricting mapmakers even further from what they can do with terrain features/exposed bases.

That said, I do like the starting 12 workers, however. That just gets rid of needless downtime in the early game. For the mineral patch problem, I'm actually going to be writing up a discussion post with my thoughts (might be a blog, I dunno yet).

EDIT: I did a thing.
Twitter: @iamcaustic
nocluewhatsoever
Profile Joined November 2014
France10 Posts
Last Edited: 2014-11-08 20:54:15
November 08 2014 20:31 GMT
#2899
--- Nuked ---
Zerghunter666
Profile Joined September 2014
United States58 Posts
November 10 2014 03:13 GMT
#2900
With SC Brood war what dose the trigger "set switch" do?
INFESTED!!!!! Try The Map Here: http://www.teamliquid.net/forum/brood-war/468633-infested-custom-survival-map
Prev 1 143 144 145 146 147 182 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2250
IndyStarCraft 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 235
UpATreeSC 81
StarCraft: Brood War
Rain 3549
Horang2 1587
Shuttle 779
firebathero 160
scan(afreeca) 52
sSak 37
Mong 30
Aegong 22
JulyZerg 17
ivOry 6
[ Show more ]
SilentControl 5
Dota 2
Gorgc5362
qojqva3452
420jenkins277
BananaSlamJamma171
XcaliburYe148
League of Legends
rGuardiaN20
Counter-Strike
fl0m572
byalli525
Other Games
FrodaN1033
Beastyqt715
ceh9575
KnowMe280
Lowko263
Sick262
Hui .186
Liquid`VortiX147
Mew2King100
ArmadaUGS88
QueenE50
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 101
• Reevou 1
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV218
League of Legends
• Nemesis3622
• TFBlade947
• imaqtpie259
Other Games
• Shiphtur284
Upcoming Events
Replay Cast
4h 46m
WardiTV Korean Royale
17h 46m
OSC
22h 46m
Replay Cast
1d 4h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.