• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7615 users

Simple Questions/Answers - Page 143

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 141 142 143 144 145 182 Next
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 21 2014 02:26 GMT
#2841
On September 21 2014 11:22 theworldofdustoerba wrote:
i was just wondering after watching the redbull bgs, king sejong is such a great map. i tried to find its thread here on teamliq, but there seems to be none. How did king sejong get into the ladder without public display/mapping tourney? Just curious.

It was used in proleague and I guess blizzard liked it.
ModeratorI am still alive, somehow
TL+ Member
theworldofdustoerba
Profile Joined November 2012
51 Posts
Last Edited: 2014-09-21 02:40:55
September 21 2014 02:38 GMT
#2842
Oh I see, but how did it qualify to be played in proleague? thats amazing. just wondering because there so many competitive mapmakers who would love to get their maps into proleague too.

usually i thought maps have to be entered into tourneys and win the map contest to be considered for tournament gameplays and the ladder itself
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 21 2014 15:36 GMT
#2843
On September 21 2014 11:38 theworldofdustoerba wrote:
Oh I see, but how did it qualify to be played in proleague? thats amazing. just wondering because there so many competitive mapmakers who would love to get their maps into proleague too.

usually i thought maps have to be entered into tourneys and win the map contest to be considered for tournament gameplays and the ladder itself

established broodwar mappers like str 18-12 ( sejong maker) literally dont care about the rules for other. proleague asks them to make the map , they do , map gets in proleague.bam ez money!
Author of Coda and Eastwatch.
javascripter
Profile Joined September 2014
14 Posts
September 21 2014 21:17 GMT
#2844
So if I have units that are initially hidden, how do I show them with a trigger?
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2014-09-27 13:31:12
September 27 2014 13:22 GMT
#2845
I tried to change the tileset for my map, but I can't use my new textures.

If I use the replace tool, I can change everything to be one of my new textures, but none of the other texture tools work.

I've restarted the editor several times.

Any ideas? This a common problem?

Edit: Fixed.

For anyone curious, change your map to use an entirely new tileset, then change it back to the tileset you were using before. Bam, fixed.
kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-09-28 12:37:23
September 28 2014 12:09 GMT
#2846
i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
--
also, i made an auto cast ability, but it only autocasts with the fist target it acquires then it doesn't autocast again though the ability in the command card is still with the autocast thingy and it can still manually activated(already tried "clear last attack target" flag on the ability)
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
September 28 2014 20:19 GMT
#2847
I seem to remember there was a hotkey combination to cycle trough variations of doodads without having to open the menu for every single alteration, does anyone know what it is?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-09-29 14:08:53
September 29 2014 14:08 GMT
#2848
On September 28 2014 21:09 kakalxlax wrote:
i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
--
also, i made an auto cast ability, but it only autocasts with the fist target it acquires then it doesn't autocast again though the ability in the command card is still with the autocast thingy and it can still manually activated(already tried "clear last attack target" flag on the ability)

Check the actor events for Protoss/Terran/Zerg Building Contstruction and make sure your custom buildings are in there.

On September 29 2014 05:19 dracomanm wrote:
I seem to remember there was a hotkey combination to cycle trough variations of doodads without having to open the menu for every single alteration, does anyone know what it is?

Think its , .
~ ~ <°)))><~ ~ ~
Hexe
Profile Joined August 2014
United States332 Posts
September 30 2014 17:24 GMT
#2849
Is there a way to extend map bounds without royally messing up the map symmetry? It seems even if I am no where editing near the advanced bounds there are little asymmetrical differences.
And G
Profile Joined May 2012
Germany491 Posts
October 07 2014 13:08 GMT
#2850
@Hexe, if your map is rotationally symmetric with two spawns, there are two options you can select for rotational symmetry in Map -> Map Symmetry; "rectangular" and "circular". Logically, as long as you only have two spawns those would do the exact same thing, but one of them is a little bugged and doesn't properly mirror everything (I think it's "rectangular). Try switching to the other one and see if that solves your problem. If not, you can specify a custom symmetry centre at the bottom of the window regardless of map bounds.

@TheFish7 or any other map editor bonjwas, is there anything I can do to turn off large doodads automatically becoming transparent whenever there's a unit nearby? I'm using Char crystals of different sizes and it's annoying as hell when the larger ones disappear occasionally. There's only a checkbox "force occlusion hide" which does the opposite (or at least it should, I couldn't get it to work). Any settings somewhere in the data editor maybe?
not a community mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 07 2014 20:14 GMT
#2851
and g, I think there's something in there about "occlusion height" that needs to be set to zero (I think), I forget exactly. hope this helps until someone knowledgeable drops by
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 07 2014 22:25 GMT
#2852
I haven't done this before but I think if you look under the Models tab, there is a field called (Basic) Art: Occlusion. For the Char Crystal that is set to None but for the Char Crystal Huge it is set to Hide.
~ ~ <°)))><~ ~ ~
And G
Profile Joined May 2012
Germany491 Posts
October 08 2014 13:22 GMT
#2853
Thanks a lot, works perfectly now! And the map still meets the melee requirements which is nice.
not a community mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 09 2014 04:02 GMT
#2854
I am working on another ludicrous map and have run into a weird bug. Can't find it through searching but it seems like someone would have discovered this by now.

If I have two collapsible towers in the same general vicinity, then when I attack one, the other one also takes damage, and they both collapse. It's mind-boggling. Ideas?
www.alonetone.com/xenotolerance
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 09 2014 04:27 GMT
#2855
That is not so much a bug but rather it is controlled by the Collapsible Rock Tower Conjoined behavior on the unit itself. You should be able to get rid of that by removing any Conjoined behaviors from the rock tower under (Basic)Behavior: Behaviors on the Units tab.
~ ~ <°)))><~ ~ ~
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-10-09 05:15:35
October 09 2014 05:04 GMT
#2856
Thank you! That's easy enough. But it seems to force custom map type, which won't work for this map. No more gimmicky natural entrance for me
www.alonetone.com/xenotolerance
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 09 2014 08:26 GMT
#2857
I think you can still have it be melee if you add a new unit that duplicates the rock tower but with that one change. If you alter the data for anything in the stock game it becomes custom, but I believe you can add things and retain melee. Not sure it works like that these days though.
Comprehensive strategic intention: DNE
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 09 2014 08:42 GMT
#2858
On October 09 2014 14:04 Xenotolerance wrote:
Thank you! That's easy enough. But it seems to force custom map type, which won't work for this map. No more gimmicky natural entrance for me

Hmm strange, I had this problem a while back and I don't remember resolving it forced my map into a custom map.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 10 2014 01:21 GMT
#2859
Here's a screenshot of the map status window
+ Show Spoiler +
[image loading]


That's with a duplicated unit. If I modify the rock tower by removing either or both of the conjoined behaviors, it appears there too. Maybe I'm missing something?
www.alonetone.com/xenotolerance
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 10 2014 03:48 GMT
#2860
Seems like a catch-22 to me; if you modify the behavior then the map becomes custom, but I don't know of a way to get rid of that without changing the behavior. Has this been done before? How did Crevasse for example get away with changing the hp values on rocks, or was that also considered a custom map?
~ ~ <°)))><~ ~ ~
Prev 1 141 142 143 144 145 182 Next
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
ZZZero.O256
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM732
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 74
JuggernautJason62
BRAT_OK 52
StarCraft: Brood War
ZZZero.O 256
Hyun 52
Rock 39
Pusan 28
Dota 2
Dendi1555
monkeys_forever425
League of Legends
Doublelift1
Counter-Strike
fl0m8448
Coldzera 952
byalli773
Heroes of the Storm
Liquid`Hasu351
Other Games
gofns43001
tarik_tv14235
Grubby3355
Mlord856
RotterdaM732
summit1g641
crisheroes254
ArmadaUGS104
KnowMe96
Trikslyr39
Tefel15
MindelVK5
Organizations
Other Games
EGCTV1260
gamesdonequick734
BasetradeTV183
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• printf 23
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• Shiphtur94
Upcoming Events
Sparkling Tuna Cup
14h 10m
uThermal 2v2 Circuit
19h 10m
BSL22 NKC (BSL vs China)
23h 10m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 15h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.