• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:10
CEST 21:10
KST 04:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3013 users

Simple Questions/Answers - Page 143

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 141 142 143 144 145 182 Next
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 21 2014 02:26 GMT
#2841
On September 21 2014 11:22 theworldofdustoerba wrote:
i was just wondering after watching the redbull bgs, king sejong is such a great map. i tried to find its thread here on teamliq, but there seems to be none. How did king sejong get into the ladder without public display/mapping tourney? Just curious.

It was used in proleague and I guess blizzard liked it.
ModeratorI am still alive, somehow
TL+ Member
theworldofdustoerba
Profile Joined November 2012
51 Posts
Last Edited: 2014-09-21 02:40:55
September 21 2014 02:38 GMT
#2842
Oh I see, but how did it qualify to be played in proleague? thats amazing. just wondering because there so many competitive mapmakers who would love to get their maps into proleague too.

usually i thought maps have to be entered into tourneys and win the map contest to be considered for tournament gameplays and the ladder itself
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 21 2014 15:36 GMT
#2843
On September 21 2014 11:38 theworldofdustoerba wrote:
Oh I see, but how did it qualify to be played in proleague? thats amazing. just wondering because there so many competitive mapmakers who would love to get their maps into proleague too.

usually i thought maps have to be entered into tourneys and win the map contest to be considered for tournament gameplays and the ladder itself

established broodwar mappers like str 18-12 ( sejong maker) literally dont care about the rules for other. proleague asks them to make the map , they do , map gets in proleague.bam ez money!
Author of Coda and Eastwatch.
javascripter
Profile Joined September 2014
14 Posts
September 21 2014 21:17 GMT
#2844
So if I have units that are initially hidden, how do I show them with a trigger?
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2014-09-27 13:31:12
September 27 2014 13:22 GMT
#2845
I tried to change the tileset for my map, but I can't use my new textures.

If I use the replace tool, I can change everything to be one of my new textures, but none of the other texture tools work.

I've restarted the editor several times.

Any ideas? This a common problem?

Edit: Fixed.

For anyone curious, change your map to use an entirely new tileset, then change it back to the tileset you were using before. Bam, fixed.
kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-09-28 12:37:23
September 28 2014 12:09 GMT
#2846
i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
--
also, i made an auto cast ability, but it only autocasts with the fist target it acquires then it doesn't autocast again though the ability in the command card is still with the autocast thingy and it can still manually activated(already tried "clear last attack target" flag on the ability)
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
September 28 2014 20:19 GMT
#2847
I seem to remember there was a hotkey combination to cycle trough variations of doodads without having to open the menu for every single alteration, does anyone know what it is?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-09-29 14:08:53
September 29 2014 14:08 GMT
#2848
On September 28 2014 21:09 kakalxlax wrote:
i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
--
also, i made an auto cast ability, but it only autocasts with the fist target it acquires then it doesn't autocast again though the ability in the command card is still with the autocast thingy and it can still manually activated(already tried "clear last attack target" flag on the ability)

Check the actor events for Protoss/Terran/Zerg Building Contstruction and make sure your custom buildings are in there.

On September 29 2014 05:19 dracomanm wrote:
I seem to remember there was a hotkey combination to cycle trough variations of doodads without having to open the menu for every single alteration, does anyone know what it is?

Think its , .
~ ~ <°)))><~ ~ ~
Hexe
Profile Joined August 2014
United States332 Posts
September 30 2014 17:24 GMT
#2849
Is there a way to extend map bounds without royally messing up the map symmetry? It seems even if I am no where editing near the advanced bounds there are little asymmetrical differences.
And G
Profile Joined May 2012
Germany491 Posts
October 07 2014 13:08 GMT
#2850
@Hexe, if your map is rotationally symmetric with two spawns, there are two options you can select for rotational symmetry in Map -> Map Symmetry; "rectangular" and "circular". Logically, as long as you only have two spawns those would do the exact same thing, but one of them is a little bugged and doesn't properly mirror everything (I think it's "rectangular). Try switching to the other one and see if that solves your problem. If not, you can specify a custom symmetry centre at the bottom of the window regardless of map bounds.

@TheFish7 or any other map editor bonjwas, is there anything I can do to turn off large doodads automatically becoming transparent whenever there's a unit nearby? I'm using Char crystals of different sizes and it's annoying as hell when the larger ones disappear occasionally. There's only a checkbox "force occlusion hide" which does the opposite (or at least it should, I couldn't get it to work). Any settings somewhere in the data editor maybe?
not a community mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 07 2014 20:14 GMT
#2851
and g, I think there's something in there about "occlusion height" that needs to be set to zero (I think), I forget exactly. hope this helps until someone knowledgeable drops by
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 07 2014 22:25 GMT
#2852
I haven't done this before but I think if you look under the Models tab, there is a field called (Basic) Art: Occlusion. For the Char Crystal that is set to None but for the Char Crystal Huge it is set to Hide.
~ ~ <°)))><~ ~ ~
And G
Profile Joined May 2012
Germany491 Posts
October 08 2014 13:22 GMT
#2853
Thanks a lot, works perfectly now! And the map still meets the melee requirements which is nice.
not a community mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 09 2014 04:02 GMT
#2854
I am working on another ludicrous map and have run into a weird bug. Can't find it through searching but it seems like someone would have discovered this by now.

If I have two collapsible towers in the same general vicinity, then when I attack one, the other one also takes damage, and they both collapse. It's mind-boggling. Ideas?
www.alonetone.com/xenotolerance
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 09 2014 04:27 GMT
#2855
That is not so much a bug but rather it is controlled by the Collapsible Rock Tower Conjoined behavior on the unit itself. You should be able to get rid of that by removing any Conjoined behaviors from the rock tower under (Basic)Behavior: Behaviors on the Units tab.
~ ~ <°)))><~ ~ ~
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-10-09 05:15:35
October 09 2014 05:04 GMT
#2856
Thank you! That's easy enough. But it seems to force custom map type, which won't work for this map. No more gimmicky natural entrance for me
www.alonetone.com/xenotolerance
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 09 2014 08:26 GMT
#2857
I think you can still have it be melee if you add a new unit that duplicates the rock tower but with that one change. If you alter the data for anything in the stock game it becomes custom, but I believe you can add things and retain melee. Not sure it works like that these days though.
Comprehensive strategic intention: DNE
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 09 2014 08:42 GMT
#2858
On October 09 2014 14:04 Xenotolerance wrote:
Thank you! That's easy enough. But it seems to force custom map type, which won't work for this map. No more gimmicky natural entrance for me

Hmm strange, I had this problem a while back and I don't remember resolving it forced my map into a custom map.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 10 2014 01:21 GMT
#2859
Here's a screenshot of the map status window
+ Show Spoiler +
[image loading]


That's with a duplicated unit. If I modify the rock tower by removing either or both of the conjoined behaviors, it appears there too. Maybe I'm missing something?
www.alonetone.com/xenotolerance
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 10 2014 03:48 GMT
#2860
Seems like a catch-22 to me; if you modify the behavior then the map becomes custom, but I don't know of a way to get rid of that without changing the behavior. Has this been done before? How did Crevasse for example get away with changing the hp values on rocks, or was that also considered a custom map?
~ ~ <°)))><~ ~ ~
Prev 1 141 142 143 144 145 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 614
IndyStarCraft 187
BRAT_OK 73
ProTech70
Railgan 53
RushiSC 29
MindelVK 15
StarCraft: Brood War
Britney 13729
Dewaltoss 177
Mong 85
HiyA 42
ZZZero.O 30
Sexy 17
Dota 2
qojqva2106
Counter-Strike
fl0m2178
ScreaM1577
byalli1089
x6flipin318
Super Smash Bros
ChuDatz26
Heroes of the Storm
Liquid`Hasu362
Other Games
Grubby2310
FrodaN2233
ceh9726
B2W.Neo250
uThermal220
Mlord219
XaKoH 147
C9.Mang0147
ArmadaUGS145
elazer124
UpATreeSC75
Mew2King52
Trikslyr52
JuggernautJason29
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Reevou 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 25
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2667
• WagamamaTV601
League of Legends
• imaqtpie1798
• TFBlade857
Counter-Strike
• Nemesis1400
Other Games
• Shiphtur362
Upcoming Events
Replay Cast
4h 50m
Escore
14h 50m
IntoTheTV X SOOP
15h 50m
Big Brain Bouts
20h 50m
DnS vs Rex
Reynor vs Cure
Replay Cast
1d 4h
RSL Revival
1d 13h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 22h
Ladder Legends
2 days
RSL Revival
2 days
OSC
2 days
[ Show More ]
OSC
3 days
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.