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Simple Questions/Answers - Page 141

Forum Index > SC2 Maps & Custom Games
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Prev 1 139 140 141 142 143 182 Next
Hexe
Profile Joined August 2014
United States332 Posts
September 06 2014 23:31 GMT
#2801
On September 05 2014 09:53 EatThePath wrote:
Show nested quote +
On September 05 2014 06:24 Hexe wrote:
Is there a way to lower entire sections of terrain almost like the "Fill Paint" tool for the textures? Like in retrospect I want one of my valleys a cliff and dont really like the way I have to carefully raise the dang thing manually inch by inch.

Short answer, no, there's no fill tool to put an area at a certain level. =[

Can I pay you to do it?

Joking aside it was way easier to just redo my starting template, making maps is a blast, I think I have an original design, (but that might just mean its bad haha.)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 07 2014 22:06 GMT
#2802
On September 07 2014 08:31 Hexe wrote:
Show nested quote +
On September 05 2014 09:53 EatThePath wrote:
On September 05 2014 06:24 Hexe wrote:
Is there a way to lower entire sections of terrain almost like the "Fill Paint" tool for the textures? Like in retrospect I want one of my valleys a cliff and dont really like the way I have to carefully raise the dang thing manually inch by inch.

Short answer, no, there's no fill tool to put an area at a certain level. =[

Can I pay you to do it?

Joking aside it was way easier to just redo my starting template, making maps is a blast, I think I have an original design, (but that might just mean its bad haha.)

haha. mapping is often tedious but it's ever so rewarding! post it in the wip thread ^^
Comprehensive strategic intention: DNE
Hexe
Profile Joined August 2014
United States332 Posts
Last Edited: 2014-09-12 16:15:54
September 12 2014 16:14 GMT
#2803
How am I supposed to mirror my map when I keep getting this error? I try to drag a box to copy paste terrain and it goes all jaggedy. It wasnt like this before, and I've tried "New Map" and restarting... Usually its a perfect square.
+ Show Spoiler +
[image loading]

It looks like my boxes just form a square but to a different angle... ugh
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-09-12 16:21:21
September 12 2014 16:21 GMT
#2804
Tools -> Diagonal Selection

You probably accidentally pressed CTRL+D at some point. BTW, you don't need to copy symmetry by hand anymore; there's now a symmetry tool you can access via Map -> Map Symmetry and enable via Tools -> Use Symmetry.
not a community mapmaker
Hexe
Profile Joined August 2014
United States332 Posts
September 12 2014 16:25 GMT
#2805
On September 13 2014 01:21 And G wrote:
Tools -> Diagonal Selection

You probably accidentally pressed CTRL+D at some point. BTW, you don't need to copy symmetry by hand anymore; there's now a symmetry tool you can access via Map -> Map Symmetry and enable via Tools -> Use Symmetry.

My my, thank you. Is there a reason why Ctrl+D exists? That was a scary, also thank you thank you!
necrogon
Profile Joined September 2011
Canada35 Posts
September 13 2014 04:52 GMT
#2806
How do you make players force Cross-pawns? Like Foxtrot labs.
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
necrogon
Profile Joined September 2011
Canada35 Posts
Last Edited: 2014-09-13 04:53:48
September 13 2014 04:53 GMT
#2807
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 13 2014 07:30 GMT
#2808
On September 13 2014 13:52 necrogon wrote:
How do you make players force Cross-pawns? Like Foxtrot labs.


File -> Open -> Blizzard -> Shakuras Plateau
Map -> Player Properties -> Team Placement

This is an example of "close spans disabled". Study how this works and you will understand spawns of all kinds.

[image loading]
~ ~ <°)))><~ ~ ~
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 13 2014 15:17 GMT
#2809
Are there any starcraft 2 campaigns made by community members. Like in BW there was this pretty known one called Enslavers or something like that. Is there something similar in sc2.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 13 2014 17:19 GMT
#2810
On September 14 2014 00:17 Mozdk wrote:
Are there any starcraft 2 campaigns made by community members. Like in BW there was this pretty known one called Enslavers or something like that. Is there something similar in sc2.

EivindL over at sc2mapster created a campaign trilogy that you might want to play. If you're looking for additional campaigns, a group of people compiled a list of custom campaigns, though the quality of those campaigns vary a lot. I hope you find something you enjoy.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 13 2014 17:37 GMT
#2811
On September 14 2014 02:19 ScorpSCII wrote:
Show nested quote +
On September 14 2014 00:17 Mozdk wrote:
Are there any starcraft 2 campaigns made by community members. Like in BW there was this pretty known one called Enslavers or something like that. Is there something similar in sc2.

EivindL over at sc2mapster created a campaign trilogy that you might want to play. If you're looking for additional campaigns, a group of people compiled a list of custom campaigns, though the quality of those campaigns vary a lot. I hope you find something you enjoy.


I'll check them out. Thank you so much!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 13 2014 18:18 GMT
#2812
On September 14 2014 02:19 ScorpSCII wrote:
Show nested quote +
On September 14 2014 00:17 Mozdk wrote:
Are there any starcraft 2 campaigns made by community members. Like in BW there was this pretty known one called Enslavers or something like that. Is there something similar in sc2.

EivindL over at sc2mapster created a campaign trilogy that you might want to play. If you're looking for additional campaigns, a group of people compiled a list of custom campaigns, though the quality of those campaigns vary a lot. I hope you find something you enjoy.

Oh man if only battle net 0.2 had a way to play custom campaigns ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
javascripter
Profile Joined September 2014
14 Posts
September 13 2014 18:48 GMT
#2813
How do i give my custom unit a model?
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2014-09-13 19:10:59
September 13 2014 19:10 GMT
#2814
On September 14 2014 03:48 javascripter wrote:
How do i give my custom unit a model?

In order to assign a model to a unit, you'll need to create an Actor and a Model, and afterwards link model to actor and actor to unit. You should examine how the standard units are set up.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
javascripter
Profile Joined September 2014
14 Posts
September 13 2014 19:34 GMT
#2815
On September 14 2014 04:10 ScorpSCII wrote:
Show nested quote +
On September 14 2014 03:48 javascripter wrote:
How do i give my custom unit a model?

In order to assign a model to a unit, you'll need to create an Actor and a Model, and afterwards link model to actor and actor to unit. You should examine how the standard units are set up.

I copied the marine to my new unit and changed a few thing, but for some reason the actor in the marines list called "marine" isn't in my custom unit, and I can't figure out how to make a similar one and attach it to my custom unit.
The "marine_death" actor isn't there either.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 13 2014 19:46 GMT
#2816
Duplicate more of the unit's data when making a copy or a custom unit. Under the units tab, select the marine and right click-> Duplicate Unit. Make sure the Marine Actor is checked. It is generally good practice to duplicate any Data that is unique to that unit. Actors can only be tied to one unit at a time, so the unit's Actor is always unique to that unit.

If I were for example, to want to change the new Marine's Stimpack ability, I would duplicate that as well as the Stimpack upgrade, button, and behavior.
~ ~ <°)))><~ ~ ~
javascripter
Profile Joined September 2014
14 Posts
September 13 2014 19:48 GMT
#2817
alright.

How would I give the marine a different model though, for example, a civilian?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 13 2014 19:52 GMT
#2818
Duplicate the model as well. Then go to the Models tab and find the duplicate you just made. Under Basic: Art - Model hit browse and find the Civilian model you want to use. For that one I think you will need to have the WoL campaign dependency loaded into the map.
~ ~ <°)))><~ ~ ~
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 13 2014 19:56 GMT
#2819
On September 14 2014 04:48 javascripter wrote:
alright.

How would I give the marine a different model though, for example, a civilian?

You can do this in two ways: either link the Marine Actor to a civilian Model (its Model field), or change the Marine Model's Model field to that of the civilian.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
javascripter
Profile Joined September 2014
14 Posts
September 13 2014 20:05 GMT
#2820
how do i connect an actor to a unit?
Prev 1 139 140 141 142 143 182 Next
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