On September 14 2014 05:05 javascripter wrote:
how do i connect an actor to a unit?
how do i connect an actor to a unit?
When viewing the Actor, set its Token field to your desired Unit.
Forum Index > SC2 Maps & Custom Games |
ScorpSCII
Denmark499 Posts
On September 14 2014 05:05 javascripter wrote: how do i connect an actor to a unit? When viewing the Actor, set its Token field to your desired Unit. | ||
javascripter
14 Posts
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javascripter
14 Posts
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javascripter
14 Posts
because no mater how awesome this looks, it is a tad silly: http://i.imgur.com/Z2YfbsK.gif, http://i.imgur.com/ycmLGy8.gif | ||
javascripter
14 Posts
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Mozdk
Denmark6989 Posts
http://www.sc2mapster.com/maps/crimson-moon/ It says to place a folder named Crimson Moon in the maps folder... I don't have a maps folder under my sc2 folder. In fact I have no maps folder on my entire computer (I just searched to check placement). Where is it supposed to be? And why isn't it there? | ||
Meavis
Netherlands1300 Posts
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Mozdk
Denmark6989 Posts
On September 15 2014 23:16 Meavis wrote: go to your starcraft folder in my documents, simply create a map file named "maps" yourself and you should be fine. I've just done this, and when I open double click the map launcher it opens up the starcraft 2 editor. | ||
Meavis
Netherlands1300 Posts
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Mozdk
Denmark6989 Posts
On September 16 2014 00:39 Meavis wrote: if you press ctrl f9 it launches the map file with editor settings. I've just tried that. It did open a the game. It load something that said "just another starcraft map". When it was done loading, it ended in a tie right away, and sent me to the login screen thing. | ||
Hexe
United States332 Posts
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necrogon
Canada35 Posts
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Hexe
United States332 Posts
On September 16 2014 12:21 necrogon wrote: Why is it that when I want to test my melee map, a random custom game extension attaches itself to it? How do I take it off so I can play my map normally? I can't figure it out Do you have 2 player starting locations and the map properties set? I have been publishing my maps as Private and then hosting them under custom game settings, to test the melee vs the Ai. | ||
Meavis
Netherlands1300 Posts
On September 16 2014 12:21 necrogon wrote: Why is it that when I want to test my melee map, a random custom game extension attaches itself to it? How do I take it off so I can play my map normally? I can't figure it out been having this problem as well, have no idea why it happens and how to fix it. | ||
TheFish7
United States2824 Posts
Question on Data - Could someone load up the Swarm Melee mod and take a look at the abilities for the Oracle (and for the Swarm host) and tell me what they see? Does the Oracle in it's current form exist in the Melee data or is does it always show up with the abilities it had in the Beta? I want to take a look at the pulsar beam ability but I can't find it anywhere. | ||
necrogon
Canada35 Posts
I've just tried that. It did open a the game. It load something that said "just another starcraft map". When it was done loading, it ended in a tie right away, and sent me to the login screen thing. That's exactly what is supposed to happen. You just click resume game and test it from there. You probably set 2 starting positions but the editor doesn't auto-fill in an AI as an opponent (also doesn't help that in player properties the other player is set as User) | ||
theworldofdustoerba
51 Posts
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Meavis
Netherlands1300 Posts
also, if you have it uploaded, you can open it from servers and save it. | ||
ColterTV
Argentina163 Posts
I'm trying to make a custom GH mod with logos, but I'm stuck in the login to battle.net part, when I log in, it hangs retrieving the list, like it retrieves a little but then the program just stop responding ![]() I've tried deleting the editor registry keys to make go back to it defaults but still the same issue. Any fix for this? Thanks | ||
theworldofdustoerba
51 Posts
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