• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:01
CET 16:01
KST 00:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion What's going on with b.net? Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1732 users

Simple Questions/Answers - Page 139

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 137 138 139 140 141 182 Next
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 15 2014 16:56 GMT
#2761
Ha, glad to hear it! I will definitely keep that in mind. I wonder what type of footprint the building blocker has...? (Distinct from the painted pathing?)
Comprehensive strategic intention: DNE
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
July 15 2014 18:38 GMT
#2762
Gah...

Right so I didn't check the 1x1, I just assumed it was the same as the 4x4. Then I spent an hour painting a map with 1x1s and now it turns out that the 1x1 functionality is not the same as the 4x4 but is exactly the same as painted pathing. *sigh*

Digging into the data footprint bits I found that the footprint for these two invisible doodads are different.

"Footprint 1x1 (no build)" only has the flag "No build" ticked.

"Footprint 4x4 (no build)" has the flags "No build" AND "Ground - No spawn" ticked.

A little further testing resulted in me finding out that "Gound - No spawn" stops warp-ins.

The net result is that you can

a. Use no build and no burrow (footprints or paths) to create an area that won't allow buildings or creep tumours but also won't allow burrowing.
b. Use no build (footprints or paths) and Ground - No spawn (footprints only ... unless you can create custom path properties) to create an area that won't allow buildings or creep tumours but also won't allow warp-ins.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
subtlerevolution
Profile Joined June 2014
France37 Posts
July 24 2014 14:38 GMT
#2763
How is it that there is no Map Hall of fame in this sub forum?

Someone should do one, getting everyone to showcase their favorite maps (and why they choose them) would be superduper

ps: my all time fav:
+ Show Spoiler +
[image loading]
can you name it ?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 24 2014 15:48 GMT
#2764
Bridge to Bridge Combat

Easiest question asked here so far
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 26 2014 00:04 GMT
#2765
How do you make photon cannons be able to fire at stuff they cant see (in the fog of war)?
Homonuncnunc
Profile Joined May 2014
United States41 Posts
July 26 2014 09:49 GMT
#2766
Is there a way to stack 2D doodads (I.E. decals, tarmac) without having them cover each other up when you reload the map?

I'm doubtful, which is depressing because it makes creating more complex patterns or shapes impossible, or at least exponentially more time consuming.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
subtlerevolution
Profile Joined June 2014
France37 Posts
July 28 2014 08:46 GMT
#2767
On July 26 2014 09:04 Bareleon wrote:
How do you make photon cannons be able to fire at stuff they cant see (in the fog of war)?

In the data editor, in the unit tab, find the photon cannon
find the weapon line in this
go to said weapon and change the 'aquisition range' and other relevant lines

(changing it will change it for any unit using said weapon ; so as not to do that, duplicate said weapon and ressign it to the photon cannon)

glhf
subtlerevolution
Profile Joined June 2014
France37 Posts
July 28 2014 08:48 GMT
#2768
On July 26 2014 18:49 Homonuncnunc wrote:
Is there a way to stack 2D doodads (I.E. decals, tarmac) without having them cover each other up when you reload the map?

I'm doubtful, which is depressing because it makes creating more complex patterns or shapes impossible, or at least exponentially more time consuming.


Modeling is best done outside in mpq then reintegrated ; more or less if it doesn't load properly .. it will always load improperly
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
July 28 2014 10:25 GMT
#2769
How much damage does a unit do when they're hitting something that has more/equal armor than their attack?
People are imbeciles, lucky thing god made cats.
ciox
Profile Joined March 2011
58 Posts
July 28 2014 12:48 GMT
#2770
On July 28 2014 19:25 hellokitty[hk] wrote:
How much damage does a unit do when they're hitting something that has more/equal armor than their attack?

0.5, this can be changed in the Gameplay Data tab somewhere
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 31 2014 07:04 GMT
#2771
Is there a list/thread of attempted map features (such as alternate resource layouts, the use of islands, irregular spawns or map shapes, etc) with explanations of why they did or did not work?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-08-01 01:45:40
August 01 2014 01:44 GMT
#2772
Okay, I've been interested in making a map for a while (even though I have no real ideas or plans yet) and I may have asked a similar question a long time ago but... is the map editor really this clunky? Does the mouse wheel really not work?! This is very discouraging already to use. Also, the blue and yellow lines that come on a standard melee map represent bounds, but I just assume that yellow is playing bounds and blue is view bound but I can't figure it out for sure. Also, the symmetry tool doesn't actually work perfectly? Am I just doing everything wrong or what? I may need a little bit of spoon feeding here because I'm overwhelmed by this thing.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Coppermantis
Profile Joined June 2012
United States845 Posts
August 01 2014 02:10 GMT
#2773
Mouse wheel works for me.

As for blue and yellow lines, the blue represents the total playable area (turn on the grid with shift+h to see) and the yellow represents the camera bounds, but the FOV means that you generally see a little past the actual playable area.

The symmetry tool works most of the time. With doodad and unit placement it can screw up, but I've very rarely had trouble with terrain and symmetry.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 01 2014 03:15 GMT
#2774
Mouse wheel is kind of sketchy, try reinstalling your drivers or something. It used to work for me, now it is about 50/50, which is ever weirder than "doesn't work"; I'm too lazy to try and fix it. There are lots of view-manipulation shortcuts that I use that obviate the need for scroll. For example, if you hold control and right-click-and-hold, dragging will zoom in and out.

The blue lines are the "real" map boundaries. Try to keep all resources and pathways within the yellow lines though, or close to it. Test it out in game to understand how it looks.

On July 31 2014 16:04 Foreverkul wrote:
Is there a list/thread of attempted map features (such as alternate resource layouts, the use of islands, irregular spawns or map shapes, etc) with explanations of why they did or did not work?

There isn't one document that goes over all this -- it's quite a lot to cover. There are 4 years of discussions dispersed throughout 1000 threads in the map forum though.

However, you can try starting here. Some enterprising mappers have compiled a good chunk of useful things here for you. Clap yo hands in gratitude for their foresight.
Comprehensive strategic intention: DNE
Ruiner
Profile Joined January 2011
United States14 Posts
August 02 2014 20:22 GMT
#2775
Ok, so I have been looking around for a couple days, trying to find the most basic of tutorials (for example I can't even find where to find the damn minerals or vespene gas!!) All the basic tutorials that i have found were all written in 2010 when the view and layout is completely different than what is shown! So does anyone know a helpful link as to where i can find a more relevant/updated tutorial? Thank you!
*Sigh*
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-08-02 21:45:46
August 02 2014 21:44 GMT
#2776
disragard everything I said, wrong thread :p
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
elpanavic
Profile Joined February 2014
United States5 Posts
August 03 2014 23:04 GMT
#2777
Is there a special setting to get the IA play when using the MOD SALT for training? the way mine is setup, the AI does nothing. Thanks.....
turtles
Profile Blog Joined August 2011
Australia360 Posts
August 04 2014 02:50 GMT
#2778
elpanavic - The computer AI doesn't work for custom games. It only works on melee maps. You can still practice using SALT by youself or you can get a human in the game with you and practice your build orders against each other.
elpanavic
Profile Joined February 2014
United States5 Posts
August 04 2014 17:28 GMT
#2779
Turtles, thanks....
turtles
Profile Blog Joined August 2011
Australia360 Posts
August 04 2014 21:49 GMT
#2780
No worries. There's been a bunch of questions popping up around the place. Thought I would consolidate them in one place.

SALT FAQ
Prev 1 137 138 139 140 141 182 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
15:00
Day 2
LiquipediaDiscussion
SC4ALL
15:00
SC4ALL - Day 2
RotterdaM613
CranKy Ducklings32
LiquipediaDiscussion
BSL Team A[vengers]
14:00
vs Korea - Day 4
Cross vs Sobenz
Sziky vs IcaruS
ZZZero.O140
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 337
LamboSC2 188
Rex 126
Railgan 56
StarCraft: Brood War
Mini 417
PianO 271
actioN 195
hero 160
ZZZero.O 138
Killer 95
Mong 69
Noble 66
Sea.KH 62
ToSsGirL 53
[ Show more ]
sas.Sziky 50
Terrorterran 16
Icarus 15
soO 8
Dota 2
qojqva3043
XcaliburYe251
Fuzer 242
febbydoto24
LuMiX0
Counter-Strike
markeloff99
Heroes of the Storm
Khaldor327
Other Games
singsing3053
B2W.Neo1623
DeMusliM616
Hui .220
Sick140
KnowMe118
nookyyy 83
ToD21
Organizations
Other Games
gamesdonequick891
Counter-Strike
PGL681
StarCraft 2
ComeBackTV 172
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 96
• Adnapsc2 19
• iHatsuTV 19
• Dystopia_ 2
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• sooper7s
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV393
• Ler96
League of Legends
• Nemesis4118
• HappyZerGling114
Other Games
• tFFMrPink 15
Upcoming Events
BSL 21
3h 59m
Replay Cast
17h 59m
Wardi Open
20h 59m
Monday Night Weeklies
1d 1h
Replay Cast
1d 7h
Sparkling Tuna Cup
1d 18h
WardiTV Korean Royale
1d 20h
LAN Event
1d 23h
Replay Cast
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
The PondCast
3 days
LAN Event
3 days
LAN Event
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.